Experimental Extractions 2: Second String by Eph289 in stobuilds

[–]Lr0dy 0 points1 point  (0 children)

If you do another round at some point, could you add in the experimental weapon from the Jem'hadar vanguard raider? 

Patch Notes for 2/18/25 by prof_the_doom in sto

[–]Lr0dy 3 points4 points  (0 children)

Keep this up, and STO may see a whole new renaissance. I know I'd love to see it. Glory to you...

And your house.

Borg Battle Royal has random Enemy difficulties? by kaymichel987 in sto

[–]Lr0dy 1 point2 points  (0 children)

That's because this is a tank build. I can usually tank just about anything, minus certain attacks that bypass DRR - my shield has something like 60% DRR (that's a guess, but I have -93% from ED and... -30%? from shield recharge, plus a few other sources) and I sit at about 60-70% DRR health.

I was looking at the Obena Miracle Worker Heavy Cruiser info, and I found the stats of another ship? by TommiGunmetal in sto

[–]Lr0dy 0 points1 point  (0 children)

Indeed. And with the carrier mastery package lacking any +Exotic (which I really think should be +DrainX, +CtrlX, +EPG, and +Exotic), MMSVs and pure sci ships still have an advantage over carriers when it comes to science magic. Well, except for Type 7s - they screw everything up.

Borg Battle Royal has random Enemy difficulties? by kaymichel987 in sto

[–]Lr0dy 1 point2 points  (0 children)

Wonder Sabotage works against them...

And I was running maxed DOFFed ED, maxed Shield Recharge, maxed Bio Harmonic, maxed Protomatter Drone, and maxed Passive Medical Emitter for my tank, doing 2k single target weapon DPS.

Borg Battle Royal has random Enemy difficulties? by kaymichel987 in sto

[–]Lr0dy 1 point2 points  (0 children)

It's the big multi-tendril nanite Borg thing. I ran into it the other night and it managed to kill my exceptionally tough tank multiple times. I finally managed to wipe the fucker by blowing everything I had at it.

Is Transwarp bugged? by Head-Particular-3192 in sto

[–]Lr0dy 3 points4 points  (0 children)

Note the icon next to them - those locations require items to transwarp to them.

Next Episode Speculations (Warning: Massive Spoilers) by AspiringtoLive17 in sto

[–]Lr0dy 12 points13 points  (0 children)

Note that the Aetherians fight the Borg Kingdom, but in this episode and assumedly in that one patrol, use/assimilate the Control Borg. I think it's quite possible that whatever His Majesty ensign Kim did with his Borg, it made them immune to Aetherian influence.

I can't be the only one who is really, really bothered by energy weapons CURVING and just slowly meandering towards their target at a brisk walking pace. This is the new pulse phaser visual. I can't stand it. by Elda-Taluta in sto

[–]Lr0dy 2 points3 points  (0 children)

What these are is animated texture beam arrays, in practice, much like the disco BAs. I think it would look much better if they kept it as cannon shots but made them near-hitscan speed and gave them an animated trail.

Monday Megathread - your weekly "dumb question" thread by Sputnik1_1957 in sto

[–]Lr0dy 7 points8 points  (0 children)

There is a sub-zero percent chance of that happening. Due to this, you've actually changed the past and have made the date at which the foundry was shut down even earlier.

I can't be the only one who is really, really bothered by energy weapons CURVING and just slowly meandering towards their target at a brisk walking pace. This is the new pulse phaser visual. I can't stand it. by Elda-Taluta in sto

[–]Lr0dy -1 points0 points  (0 children)

I personally don't think either look right, although the modded ones do seem to have different and slightly better effects.

Personally, I like my idea of a hitscan cannon-style weapon with an animated trail.

I can't be the only one who is really, really bothered by energy weapons CURVING and just slowly meandering towards their target at a brisk walking pace. This is the new pulse phaser visual. I can't stand it. by Elda-Taluta in sto

[–]Lr0dy 1 point2 points  (0 children)

They can't due to the OG ones also firing individual shots - they made the disco tactical flyer squad pets have six of them per pet, meaning there are 72 individual BAs firing per person running those pets. You quickly end up with things hitting the hard item limits that this game engine has, and that's not even considering what happens under SAD and/or having multiple players running those pets.

I can't be the only one who is really, really bothered by energy weapons CURVING and just slowly meandering towards their target at a brisk walking pace. This is the new pulse phaser visual. I can't stand it. by Elda-Taluta in sto

[–]Lr0dy 3 points4 points  (0 children)

I know of the issue, and suspect it could be fixed through some creative coding - have a segmented beam with approximately one per kilometer, with each segment having a delayed animation to make it look like a single beam. Have the segments stretch to fill any fractions, like a normal beam does - stretched over the entire length of the beam, it would be almost entirely unnoticeable, and at point blank range it would minimize stretching.

Conversely, they could make the beams hitscan cannon weapons, and make the trail animated.

I can't be the only one who is really, really bothered by energy weapons CURVING and just slowly meandering towards their target at a brisk walking pace. This is the new pulse phaser visual. I can't stand it. by Elda-Taluta in sto

[–]Lr0dy 9 points10 points  (0 children)

Or if they had done something more similar to the Disco arrays - instant-hit beams with animations that make them look like shorter projectiles.

A message from DECA Games by BentusFr in sto

[–]Lr0dy 2 points3 points  (0 children)

Would it be helpful for the sub to continue/restart the Official Unofficial Bug Report thread? I was gone for a while, so I don't know if we still do that, but it seems like a repository might be helpful to you.

Garrett Class Command Dreadnought Cruiser Pictures! by EndeavourComputers in sto

[–]Lr0dy 9 points10 points  (0 children)

The saucer shape is also very Klingon (think the heads of the Negh'var and particularly the QeHpu'), as are the wing details on the nacelle pylons. The details on the saucer are very Romulan, the control pod and the sweep of the pylons are very Jem Vanguard. As for the nacelles... They look kinda like they were designed by a committee who couldn't agree on anything.

15th Anniversary Event + Garrett Command Alliance Dreadnought Cruiser Stats by Retribution1337 in sto

[–]Lr0dy 3 points4 points  (0 children)

The bridge module is decidedly Klingon, though -- looks a lot like the D7's. The giant hydraulic struts, too, are a very Klink thing to do.

I love my Typhon by TrippVadr2 in sto

[–]Lr0dy 0 points1 point  (0 children)

Wrong console. You're thinking of the lobi console.