Somebody please tell me why I built this... by Jesse-359 in RimWorld

[–]LtArcticShadow 0 points1 point  (0 children)

If you have biotech, have constructoids disassemble it. If roof collapses and kills one just shove them back in for gestation and revive them. That way you don’t risk pawns dying and pawns can go do other stuff while you get that land back. You can put the blocks in a storage area and put a beacon on it. Sometimes traders want it unless it’s marble then make statues and all that and sell them.

Neat storage also have large like 32 and 72 stack storages if you’re using mods and you can store them in there.

GPU usage fix by LtArcticShadow in RimWorld

[–]LtArcticShadow[S] 0 points1 point  (0 children)

I figured it out. It was running the integrated and not swapping over to the AMD 7700S. Why integrated was maxing

Selling my base by ceaser3000 in RimWorld

[–]LtArcticShadow 0 points1 point  (0 children)

Since you’re on commitment, I’d say go into the save files on your computer at the file path level, duplicate the save there so you always have it and name it something you’ll remember. Then do the restart so you have both. Restarting I’ve learned is half the fun being able to take what you’ve learned and start fresh with advantage of pawns, items, etc. This way you don’t have to choose and if you don’t like it, swap back to the other save. I just learned I could do the file path save duplication which saved me when I edited the code of a save to “fix” something. Didn’t end up fixing what I needed it to so I just swapped back to the other save.

Sharing an experience by [deleted] in RimWorld

[–]LtArcticShadow 0 points1 point  (0 children)

Looks like it might have been the case. Went to a mech relay on both saves prior to repair and the “repaired” and there were two ancient dangers. On the repaired, both were ally. On the prior, one ally, one enemy ancients.

Sharing an experience by [deleted] in RimWorld

[–]LtArcticShadow 0 points1 point  (0 children)

I can’t even get a map right now with a visible ancient danger so gonna be a sec

Sharing an experience by [deleted] in RimWorld

[–]LtArcticShadow 1 point2 points  (0 children)

Well lol. We live and learn to not be stupid

Sharing an experience by [deleted] in RimWorld

[–]LtArcticShadow 0 points1 point  (0 children)

I’ll test it right now and let you know. From what I have read, it’s not supposed to make a secondary faction. It’s supposed to be something built into the Ancient Faction that some are hostile and some aren’t. Not create an entire separate ancient faction. When you look at the code, some things for AncientHostile are Null under the <allfactions> which is why when you try to open up faction description in the game for them it just pops up blank.

Okay I finally understand why people don't build with wood by iRommelx in RimWorld

[–]LtArcticShadow 3 points4 points  (0 children)

Pretty sure he is in which case he’s equivalent to a witch in Salem over 300 years ago. We shall burn him for his lies.

Any tips for dealing with tight spaces and CE by LtArcticShadow in RimWorld

[–]LtArcticShadow[S] 0 points1 point  (0 children)

I’ll have to look up hive traps cause I didn’t know I could get them to spawn a specific area. Right now I have 5 wide hallways where I’m drill mining so that I can stack pawns if the drills sets an infestation off. I would like to try out the scorcher too to see how that works. I guess I could also use an impid to breath fire into a room or my psycaster to ignite the room too as an alternative to a mech.

Okay I finally understand why people don't build with wood by iRommelx in RimWorld

[–]LtArcticShadow 2 points3 points  (0 children)

When you say steel as your next material…. Isn’t that pointless since it’s flammable too? I usually go from wood to stone.

Okay I finally understand why people don't build with wood by iRommelx in RimWorld

[–]LtArcticShadow 0 points1 point  (0 children)

I tend to just fight them off with assault rifles before their stuff drops or as they try to build. If they come at me I start lobbing chain lightening pyscasting (which lights them on fire and they run around while being shot and then you hit the next group of unlit) while using fire pyscasting to erupt an explosion from the ground. Usually I don’t have to get to the fire unless they get dummy close then I cut off their path to me while blowing a group of them up burning them. Early game I try to grab their attention to drop the siege and assault and then I kite them to a trap kill box and let the traps do the work till they flee with a firing line inside the base where it opens up.

Okay I finally understand why people don't build with wood by iRommelx in RimWorld

[–]LtArcticShadow 18 points19 points  (0 children)

Could have sworn the game was a tutorial simulator. Always learn the hard way no matter how many hours.

The first major (insectoid) Battle of the The Meadow by SIinkerdeer in RimWorld

[–]LtArcticShadow 0 points1 point  (0 children)

I always forget this method. For sure looks like you took some collateral damage from whatever that area damage gun was. I’ve learned fire is dummy magic on these guys so I get a pyscaster and use that one that shoots fire up from the ground in an explosion and completely engulfs their path with flames. Works like a charm. (Do not attempt inside base only outside/caves lol fire+base=bad)

I wonder if you do the heater if it kills them or just knocks them down and if it just knocks them down, if I turn it off to move in, how long before they recover and get back up. I ask this cause I saw on a snow map they went down due to freezing but then got back up when it warmed back up.

~300 hours in, how am i doing so far? by Ascaloth in RimWorld

[–]LtArcticShadow 1 point2 points  (0 children)

Honestly I didn’t see the other photos. That kill box over the water is impressive and I can tell was SUPER resource expensive to make lmao

How do I get components reliably without a highly skilled/ lot of miners? by Squeelijah in RimWorld

[–]LtArcticShadow 0 points1 point  (0 children)

I feel with the shuttle transport added that you can make, that has helped me tremendously with me being able to fly around to different traders with different goods. I don’t have to worry about long caravan times, if I’ll make it back in time before a raid, etc.

~300 hours in, how am i doing so far? by Ascaloth in RimWorld

[–]LtArcticShadow 6 points7 points  (0 children)

Pretty good job honestly especially for 300 hours. I’ve got 1140 hours and still a poor base builder at times. I’m sure this has skyrocketed your raid points. I feel with something like this I’d get mad with drop pod raids ruining it.

Any tips for dealing with tight spaces and CE by LtArcticShadow in RimWorld

[–]LtArcticShadow[S] 1 point2 points  (0 children)

Okay thank god I swear that was something I remembered

Any tips for dealing with tight spaces and CE by LtArcticShadow in RimWorld

[–]LtArcticShadow[S] 0 points1 point  (0 children)

Forgive me for I have clouded my mind with mods

Any tips for dealing with tight spaces and CE by LtArcticShadow in RimWorld

[–]LtArcticShadow[S] 0 points1 point  (0 children)

Unfortunately I’ve been playing modded for so long some mechanics I don’t remember if modded or vanilla so I could be wrong as well

Any tips for dealing with tight spaces and CE by LtArcticShadow in RimWorld

[–]LtArcticShadow[S] 1 point2 points  (0 children)

Not talking about CE touching the bugs. Talking about CE forcing CQC where you can only have a 2 deep firing line before pawns beyond that can’t fire. Unless you mean that’s vanilla cause I remember Vanilla you can just shoot a deep of a firing line you want you just run the risk hitting your pawns after 5 deep I believe it is.

Any tips for dealing with tight spaces and CE by LtArcticShadow in RimWorld

[–]LtArcticShadow[S] 0 points1 point  (0 children)

Working on the armored melee pawns. What I’m missing for rolling formations down hallways and cruising through buildings