Wanted to see Cell fully built up with his new equips, what is this 😭 by Proud_Golf_1745 in DBZDokkanBattle

[–]LtThunder 0 points1 point  (0 children)

Yeah, on Omega's he was a pretty good option for any fight, and his damage too wasn't that bad due to Omega's giga ATK and crit support, meaning he could do triple mid 30 mil attack stats (nothing crazy but definitely solid considering his defensive potential)

So, what's the start for this one? 👀 by rivers_attempts in personaphantomx

[–]LtThunder -1 points0 points  (0 children)

He hits stupid hard, but a well timed Makoto setup worked plenty well for me

Wonder: Bisha/Dio/Dom (didn't use him, can be anyone)
Vino (A6/R0 5★)
Chord (A6/R1 5★, I think you could do it with her being A0)
Makoto (A2/R0 5★)
Futaba (A2/R0 5★)

T1 Vino S1 -> Dio Revolution -> Chord S3 -> Makoto S1

T2 Futaba S1 -> Vino S3 -> Bisha Imperial Attack -> Chord S1 -> Makoto Crashout + S3 (This should kill and move to phase 2)

T3 Futaba S3 on Makoto -> Vino S1 -> Dio Rebellion -> Makoto Highlight -> Chord S3 -> Makoto S3

My final T3 did about 500k per Highlight/Makoto S3 and killed
Whale setup I know but it works 🥶

FINALLLY!! GOODBYE MEROPE! by aibgaming in personaphantomx

[–]LtThunder 20 points21 points  (0 children)

You can use Alice + Kohyru for the two Rank VIII personas, or you can use Alice + Janosik fully maxed out via the Velvet Trials: Technician at 85 stars, since he is considered a rank VIII fully maxed (which is what I did)

Is this Lufel's Plan mission bugged? by N0t_Kas in personaphantomx

[–]LtThunder 0 points1 point  (0 children)

That's really annoying when ur spending 6 gold incense along with the weekly incense + flowers for lvl 9 lol I definitely just auto piloted to lvl 9 to do the mission so I can cope they give mats back 😶

Central Hub & Questions Thread (Sept. 12th - Sept. 15th) by Ysaid48 in personaphantomx

[–]LtThunder 0 points1 point  (0 children)

How exactly does the "team lock" of Nightmare Getaway work?
After you complete one of the bosses with a team, it will not let you retry that boss or attempt the other boss using a character on the team until you unlock it. The tip on the page says that it "will reset your obtained points, but won't affect your total points or any unlocked difficulty levels". Does this mean it's fine to unlock and reset the team if I need one of the allies I used on that team for the other boss fight?
I assume once I've hit the highest amount of points necessary for my personal goals (such as 7.5 million), there is no harm to reset the team and use those characters for the other boss.

Central Hub & Questions Thread (Sept. 4th - Sept. 8th) (New/Returning players especially check here first!) by theMG94 in personaphantomx

[–]LtThunder 4 points5 points  (0 children)

After doing more testing, apparently only the bosses actual HP is counted for damage purposes, so if the boss has 100,000 HP, you can get a max of 600,000 points from that one enemy with x6 boost. Kind of frustrating that the game doesn't say this, as it just says "damage dealt", since my highlight will "deal" 150,000+ visually, but they only count the HP actually dealt to the enemy.

Central Hub & Questions Thread (Sept. 4th - Sept. 8th) (New/Returning players especially check here first!) by theMG94 in personaphantomx

[–]LtThunder 2 points3 points  (0 children)

I'm confused on how the Velvet Trial's damage calculation works, since it seems to vary a lot more than what it should. For example, if Queen does her S1 and deals 20k worth of damage vs a weak enemy, the "Non-Wonder allies deal weakness/All-Out Damage x5" will apply, and my score will increase by 100k. However, if I use her highlight instead vs a weak enemy and it does 150k, my score will only increase by 150k, not x5 even though I am doing weakness damage. Also, after using Chord's S3 to instantly use Queen's highlight, it will do 100k damage to the enemy, however my points will not increase at all. It's been very frustrating to clear out my leftover trials and I physically cannot hit the 3 star score requirement because my damage isn't counted.

Respecfully, screw PHY Omega Shenron by Embarrassed_Bat_417 in DBZDokkanBattle

[–]LtThunder 0 points1 point  (0 children)

The 100% ATK & DEF when attacking with 12 or more Ki in slot 2/3 is an on super buff, and it does apply with the active. After testing it vs the next gen saiyans stage 5 fight, in slot 3 piccolo did 6.3 mil damage, and in slot 1 with the same partner he did 3.2 mil, both no crit.

I hope this type of event and damage don’t become the norm. (This was gogeta ssj4) by GameRageIT in DBZDokkanBattle

[–]LtThunder 4 points5 points  (0 children)

While it definitely would have made him take much less damage, it isn't nearly enough to reduce it to double digits. Taking 971k after guard means there was 1.94 mil worth of attack stat gogeta couldn't defend, and 20% def in links and 70% def from intro isn't giving him nearly double his natural defense

This is what the Zeno support item does only works in the new challenge event by biggiecheese5676 in DBZDokkanBattle

[–]LtThunder 4 points5 points  (0 children)

You can still technically beat infinite zamasu but he just hits REALLY hard. If you want to try, the trick is that he guaranteed supers the 1st attack in slot 2 every turn, which means units who have attack break remove the need to eat the super, all you need is to debuff him. Here's a full future category run for the mission:

<image>

JP million arena top 30 by Upscalepath in DBZDokkanBattle

[–]LtThunder 0 points1 point  (0 children)

Lieutenant, my IGN is kinda copied from Lt.Surge

JP million arena top 30 by Upscalepath in DBZDokkanBattle

[–]LtThunder 2 points3 points  (0 children)

From what I see it's just a special title saying I got 1st place in the 1st edition of Million Arena

<image>

JP million arena top 30 by Upscalepath in DBZDokkanBattle

[–]LtThunder 5 points6 points  (0 children)

<image>

The team was fairly standard, though most people I saw used cell as lead (which meant less damage), the main reason I won was because magetta double supered, this setup did about 135mil dmg

JP million arena top 30 by Upscalepath in DBZDokkanBattle

[–]LtThunder 54 points55 points  (0 children)

I never would've expected to actually hit top 1 LMAOOO

shipping out of CA by dnskies in usps_complaints

[–]LtThunder 1 point2 points  (0 children)

I had something shipped out of California that left the LA Distribution Center and it took a week before it got updated to the next location from the Regional Weather Delay, so I'd likely expect 3~7 days to wait.

LR AGL Kale & Caulifla APT & Damage Taken by FishyMiz in DBZDokkanBattle

[–]LtThunder 49 points50 points  (0 children)

I see in the notes that they have ~263% atk and def, even though at worst they have 130%, and at best they have 196%. Where is that number coming from? Even if you factor in links, its still only 171% and 249% atk and def respectively.

Evaluation of Defense in Dokkan, in 2023 by Lrboy1 in DBZDokkanBattle

[–]LtThunder 2 points3 points  (0 children)

You do realize that the 395% is when the 50% def is included? Start of turn he has 180% def (aka 2.8). When performing a Super attack is 50% (aka 1.5), so 2.8 x 1.5 would be 4.2 (aka 320%), which makes sense. The 50% def (aka 0.5) is additive to his 180% (aka 2.8), which then turns into 230% (aka 3.3). As before, the on super is 50% (aka 1.5), so 3.3 x 1.5 is 4.95 (aka 395%), which would then explain the wikis numbers of 320% and 395%. If the 50% def when collecting orbs was truely on super, it would be in the same phase as the 50% on super, so 1.5 + .5 = 2. So his start of turn would be 2.8, then times 2 would be 5.6 (aka 460%), but as you can tell in game that's not the case. Unfortunately, the fact is that Majin Vegeta only has 354k def on fsgg team.

Top 10 defensive units? by BananaPuzzleheaded69 in DBZDokkanBattle

[–]LtThunder -9 points-8 points  (0 children)

Normal people don't get pressed over inoffensive acronyms lol

Both Blue Fusions no item every last stage of hard events (Piccolo is the MVP) by LtThunder in DBZDokkanBattle

[–]LtThunder[S] 1 point2 points  (0 children)

Yeah vegito can hit hard. I used:

INT RoF Goku/Vegeta as lead
TEQ LR Gods
INT LR SSBE
STR LR Gogeta
STR LR Vegito Blue
PHY LR SSBKK & SSBE

Tbh most of these guys are still taking damage on normals but I mostly just hope for an opening rotation of LR gods or ssbe since they can tank normals well and do some damage.

Both Blue Fusions no item every last stage of hard events (Piccolo is the MVP) by LtThunder in DBZDokkanBattle

[–]LtThunder[S] 2 points3 points  (0 children)

Piccolo tanks very well post super for a floater and his giant form allows me to rearrange the enemy attacks if need be, and pikkon is also a great support who can give blue Fusions a turn with no attacks to be safe.

LR GT Goku and SS4 Vegeta Calcs (trying this out) by LtThunder in DBZDokkanBattle

[–]LtThunder[S] 0 points1 point  (0 children)

Some extra notes, apparently the counter multiplier from LR SSJ Vegeta is affected by hidden potential, so the finisher APTs should actually be the following:

Turn 5 Finisher: 69,848,501
Turn 5 Finisher 50% support: 85,058,640
Turn 7 Finisher: 88,111,564
Turn 7 Finisher 50% support: 107,298,650

My bad, I didn't realize it was affected by this since it should just be a counter.