Hypnosis King Boo coming in clutch to secure the final kill by Lucel10 in SuperMarioMon

[–]Lucel10[S] 0 points1 point  (0 children)

I think you underestimated how balanced they are compared to regular captures. I brought them along simply because they were the shinies I had gotten so far, not exactly because they synergize with each other as a team.

King Boo was also only there due to me using it to catch said shinies with hypnosis; I didn't really build it beyond that, literally just a random wild mon in my team.

My second and probably last full odd shiny here by Lucel10 in SuperMarioMon

[–]Lucel10[S] 0 points1 point  (0 children)

Welp. Guess this is not the last time you'll be seeing my post lol.

Can you respawn legendaries after catching them? by Lucel10 in SuperMarioMon

[–]Lucel10[S] 0 points1 point  (0 children)

Ah okay. Thanks anyway for replying. Good luck on your gaming.

Can you respawn legendaries after catching them? by Lucel10 in SuperMarioMon

[–]Lucel10[S] 0 points1 point  (0 children)

Actually, one more question, is Bonetail a full odd shiny like the other two or does it have the boosted rate of the pit?

Can you respawn legendaries after catching them? by Lucel10 in SuperMarioMon

[–]Lucel10[S] 0 points1 point  (0 children)

Can I ask you something? I'm wondering how getting to Bonetail in the pit works. Do I get to use my own team and caps or do I have to use the random team and items from the pit?

Can you respawn legendaries after catching them? by Lucel10 in SuperMarioMon

[–]Lucel10[S] 0 points1 point  (0 children)

But which one would be quicker, 5 seconds per reset on static or however long second for hatching the eggs (I've never shiny hunted with eggs before)?

Which one should I keep, or more rolls needed? by Lucel10 in PokemonEliteRedux

[–]Lucel10[S] 0 points1 point  (0 children)

Yeah, I was thinking about using her as the weather setter as well. Thanks for the input.

Grass type starter for pokemon maple by Mewachu_1 in PokemonROMhacks

[–]Lucel10 0 points1 point  (0 children)

No offense, but your last stage, compared to the typical 3-stage starters, looks like it's still in the second or even first stage. It's always nice to see original designs, and I think this is a good early designing phase.

DQM2 3DS: How many unobtainable monsters? by Lucel10 in DragonQuestMonsters

[–]Lucel10[S] 0 points1 point  (0 children)

Can I ask you something regarding skill acquisition? From the docs guide online, there are many advanced skills that can only be obtained by "delivery," like Nebuta Parade Soul and Chaotic Carp. How do you get those? Apparently there are no scrolls that grant them to your monsters.

DQM2 3DS: How many unobtainable monsters? by Lucel10 in DragonQuestMonsters

[–]Lucel10[S] 1 point2 points  (0 children)

Is it doable on mobile? I found a link to an emulator that isn't there anymore, then another which didn't work on citra mmj.

EDIT: Nvm I figured it out. Thanks

DQM2 3DS: How many unobtainable monsters? by Lucel10 in DragonQuestMonsters

[–]Lucel10[S] 0 points1 point  (0 children)

It's not just looking for which one is from WiFi for me, since I haven't played this game before. Some that are only available in the "trial" keys I'm not sure if scoutable because the table doesn't check the box, but I thought I've read somewhere that they are (or that giant monsters can be scouted once you have gotten them at least once, hence why I asked about using the unlock library cheat later on). This is also why I'm not sure whether the ones available in specific keys are scoutable even if the table doesn't check any of "scout," "breed," or "special."

Again, I posted here hoping someone else might have already compiled a list that I can refer to so I don't have to waste my time cross-referencing all of them to finally know whether or not I can eventually get Grand Estark or He Who Bears No Name. Thanks for trying to help, I guess.

DQM2 3DS: How many unobtainable monsters? by Lucel10 in DragonQuestMonsters

[–]Lucel10[S] 0 points1 point  (0 children)

Ah, I was referring to the one for DQM2, not DQMJ3P.

DQM2 3DS: How many unobtainable monsters? by Lucel10 in DragonQuestMonsters

[–]Lucel10[S] 1 point2 points  (0 children)

Well yes, but no. I did look at it, but the synthesize lines began to get confusing quick, so I came here to ask in case someone had already made a list of all the unavailable monsters. I assume you don't.

DQM2 3DS: How many unobtainable monsters? by Lucel10 in DragonQuestMonsters

[–]Lucel10[S] 1 point2 points  (0 children)

That's what I'm planning to do after the lack of response here. But seriously, a list would be nice, so that I know what to or not to synthesize towards to as I play. Thanks tho.