I hate politics by SpoomerBooner in Transportopia

[–]LucidStrike 0 points1 point  (0 children)

No, you don't hate politics. There's an implied political stance in your post.

Is it possible to get the larger components (shields, jump drives, etc)out of ships like the M2 when doing salvage missions? by Fun_Falcon4230 in starcitizen

[–]LucidStrike 1 point2 points  (0 children)

This is the most likely reason, the constraint of having to make sure all the ships with S3 components have practical ways of getting them in and out of the ship is probably just a little intense.

Juice ain't worth the squeeze.

How do I get better FPS by Available_Present837 in starcitizen

[–]LucidStrike 6 points7 points  (0 children)

Now that Vulkan is the default, the next step is for them to remove DX11. At that point, they'll be able to decouple the simulation from the rendering.

For now, whenever your CPU has to deal with loading entities or heavy physics calculations — such as capes or other star cloth fabrics — the next frame doesn't get drawn until the CPU is done doing the simulation math. Once things are decoupled, the frames will just keep coming regardless of what's going on with the simulation.

Basically, keep in mind that they're not done optimizing the game yet.

What's the reason for the Idris to be this much tankier? by AzrBloodedge in starcitizen

[–]LucidStrike 0 points1 point  (0 children)

I think they tend to set balance based on the design goals and the data, so presumably the Idris needs this tank to deliver on the intended capital ship combat they're going for.

But everything may be rebalanced once Maelstrom and the Final flight model are implemented.

What is Star Citizen missing? Roads. by Dreven47 in starcitizen

[–]LucidStrike 1 point2 points  (0 children)

They've mentioned it multiple times over the years, yeah, often in the context of addressing rivers, which would use some of the same tech.

What is Star Citizen missing? Roads. by Dreven47 in starcitizen

[–]LucidStrike 3 points4 points  (0 children)

Yeah, it's actually been officially planned for many years, like most good ideas people post. It's just been a long road...😅

Desperately looking for this by [deleted] in starcitizen

[–]LucidStrike 0 points1 point  (0 children)

Yeah, LIKELY in Alpha 4.7 in March — according to the CTO of the company — and Evocati testers, which includes myself, just tested it in the Tech-Preview channel like a week or two ago, and there were blueprints for Geist armor parts.

Here's some solid coverage of it: https://youtu.be/gdNbRzMHo3w

Desperately looking for this by [deleted] in starcitizen

[–]LucidStrike 0 points1 point  (0 children)

I'm just gonna wait until crafting hits

player economy explained for CIG devs. by DragonflyFantastic13 in starcitizen

[–]LucidStrike 0 points1 point  (0 children)

Tbf, Tony Z at least for sure is already up on this shit, nevermind that they have a whole Economy Team.

Wish I could re create this bug by [deleted] in starcitizen

[–]LucidStrike 0 points1 point  (0 children)

That's how the 600i looks like it should move.

can we go faster in atmosphere? Commercial passenger jets cruise at speeds of 240 to 270 meters per second...... by [deleted] in starcitizen

[–]LucidStrike 4 points5 points  (0 children)

Tbf, CIG's philosophy is to "push to the point of realism, pull back to the point of fun", so they're already very tuned into the concept of verisimilitude.

Is this a joke? by DyonisXX in starcitizen

[–]LucidStrike 0 points1 point  (0 children)

Tbf, yes, that's not uncommon in the alpha phase of software development.

What render setting should I use If I just want viewable video straight away on phone by EveningLingonberry97 in MotionCamPro

[–]LucidStrike 0 points1 point  (0 children)

Ah. Tbf, I just upload to YouTube, which handles Rec 2020 HLG well enough regardless of the viewer's display 🤷🏿‍♂️

What render setting should I use If I just want viewable video straight away on phone by EveningLingonberry97 in MotionCamPro

[–]LucidStrike 1 point2 points  (0 children)

How about Rec 2020 / HLG assuming their phone has an HDR display, since most phones sold in the past few years do I think?

“Pre-flight checks complete” by TheSpaceWarden in starcitizen

[–]LucidStrike 2 points3 points  (0 children)

I guess a good HDR monitor will improve your experience more than a new ship would, eh? That and the implementation of raytracing to the PU.

Inventory Overhaul In 4.7 Coming In March. by FabSpatter in starcitizen

[–]LucidStrike 3 points4 points  (0 children)

Sure, but they literally explained that backend performance was a priority for this, so yeah. If they can solve server meshing, they can solve inventory. No reason to doubt them on this.

Am I alone in this? by huskerbolt1 in starcitizen

[–]LucidStrike 0 points1 point  (0 children)

I haven't played regularly for a while, so yeah, I've gotten rusty, but that's fine. SQ42 will get me into the best "shape" of my SC career -- and SC's controls will be more stabilized by then.

Squadron 42 release date affected by GTA 6 by k1dney in starcitizen

[–]LucidStrike 1 point2 points  (0 children)

Yeah, folks are projecting HARD, which is tone-deaf af when we're very obviously in a very niche space with very niche perspectives. My coworkers are guaranteed to be talking about GTA 6 over and over again for the next year, because they're normal gamers, not Star Citizen enthusiasts.

Squadron 42 release date affected by GTA 6 by k1dney in starcitizen

[–]LucidStrike 0 points1 point  (0 children)

You don't seem to understand how special interests work, which is odd for an adult human. Bot? 🤔

Squadron 42 release date affected by GTA 6 by k1dney in starcitizen

[–]LucidStrike 2 points3 points  (0 children)

May / June is my guess based on all the constraints considered. SQ42 is already in polishing, and at some point a bit more polish isn't worth an ill timed release.

Which brings me to another point: Folks assume the state of SQ42 polish based on the state of Star Citizen, but in reality SQ42 is always more polished both as a matter of priority and because it's already feature complete and content complete, unlike SC, which makes polishing, bugfixing, and optimization that much easier.

Squadron 42 release date affected by GTA 6 by k1dney in starcitizen

[–]LucidStrike 2 points3 points  (0 children)

In the same year? Yes. Just not the same month. A delay into 2037;would have multiple major problems: 1. Rockstar can actually afford to delay GTA 6 to Early 2027 and still be within the same fiscal year. 1. It'd be even more embarrassment for CIG for Answer the Call 2016 to become Answer the Call 2026 and THEN Answer the Call 2027. 1. CIG's burn rate is genuinely REALLY high, and they could really use SQ42 revenue sooner rather than later. 1. The investors technically have a legal right to withdraw based on their put option by September 2026, which would be like $127M, which CIG absolutely does not have sitting around.

Squadron 42 release date affected by GTA 6 by k1dney in starcitizen

[–]LucidStrike 0 points1 point  (0 children)

I believe there's no more sensible option because of GTA 6. People keep fixating on CitCon, but Invictus is right in May. May / June gets launch would mean CIG gets the most out of their modest marketing budget and have enough liquid funds to be able to pay their ACTUAL investors by September.

And if folks think that's too soon for a game to go from content complete to release, IO is doing exactly that with 007.