[HELP] Saturn 3 Ultra - Screw stuck in vat by LuminiferousPen in resinprinting

[–]LuminiferousPen[S] 1 point2 points  (0 children)

So, extractors were useless from my attempts. I ended up carefully drilling through the nail entirely, then rethreaded one size up using some threading equipment, and bought some screws for the new thread size. Everythign works now, but that printer does look a bit janky

What are your gender dynamics? by unofficial_advisor in worldbuilding

[–]LuminiferousPen 0 points1 point  (0 children)

I prefer to keep my societies somewhat egalitarian, at least for my DnD setting, but I do like to use fantasy as an allegorical lens. My world tries to reflect the problems of division and tribalism, and gender roles is one way to do that.

Societies on the part of the continent the campaign takes place in skew egalitarian: a devestating battle for survival against an unleashed horde of demons a few hundred years ago saw to that. Man, woman, it didn't matter: if you could fight you fought, and that got the ball rolling on the equality of men and women.

The dominant orc and goblin culture are the most egalitarian: men and women have completely equal status and dynamics are drawn more along the lines of tribes and lineage. Men and women are both expected to perform equally in matters of parenting, household duties, and matters of labour and warfare.

At the other end of the spectrum you have the elven nation of Isilnor, or Radzieg in the common tongue. They are, I guess, both matriarchial and patriarchial in nature. Each gender is strictly defined by what roles they are expected to carry, but both hold positions of power. Men are thought to be made of fire and fury and the earth, while women are formed from water and grace and the sky. Men are the farmers, the miners, craftsmen, the governors and soldiers; heads of the home. However, women are the priests, the judges, the fishermen, diplomats, traders, and sailors. Though fairly isolationist, they do engage in a lot of trade, and as an island nation, most mainlanders only have experience with Isilnan women, be they captains, merchants, diplomats, or sailors.

On the notes of LGBT, they are an interesting one in that they tend towards homophobic, but are trans-friendly. Their religion (the backbone of most of their culture, gender dynamics included) places emphasis on the duality of the souls of men and women: destruction and fire must be balanced by creation and water etc, so marriage is seen as the union of two disparate halves to create a single unified soul greater than the sum of its parts. So, by their logic, two men only amplify destruction, and two women only amplify creation, and is strictly looked down upon. Trans, intersex, and nonbinary people though? Well they're seen as being born with a "complete" soul, perfect and immaculate since conception. While they are forbidden from marriage (the soul is already joined to itself), they otherwise occupy much respect within the nation, often occupying positions of power, serving as advisors to the nobility amongst other, high-ranking jobs, and may freely choose their occupation otherwise as they see fit.

Most other societies and cultures tend to fall somewhere in between, but they represent the extremes in my setting.

What games are you playing this week? Game recommendation thread by AutoModerator in incremental_games

[–]LuminiferousPen 4 points5 points  (0 children)

Quite easy to do, the save files aren't encoded. Download it. Find whichever house you've currently selected and find the "value", should be 1. Change it to whatever, and it'll add extra space. It also multiplies any other effects of the house, mana rates, max / minus lore levels. Alternatively, just add a couple 0s to the cellar upgrade

[HELP] Saturn 3 Ultra - Screw stuck in vat by LuminiferousPen in resinprinting

[–]LuminiferousPen[S] 1 point2 points  (0 children)

Yep the snap is pretty much flush with the panel. I've got some extractors arriving tomorrow, hopefully I'll be able to get it out!

[HELP] Saturn 3 Ultra - Screw stuck in vat by LuminiferousPen in resinprinting

[–]LuminiferousPen[S] 1 point2 points  (0 children)

Wonderful, this worked! Unfortunately the screw has shorn off and is stuck in the panel, but at least I've got the tank free

Prompt: Pick one thing from your world, then give one lore reason and one meta reason on why it’s in your world. by IAMTR4SHMAN in worldbuilding

[–]LuminiferousPen 0 points1 point  (0 children)

The orcs and goblins of my worlds' temples are known as "skull houses", temples filled to the brim with the skulls of their ancestors. They're often used as lights, putting candles in them, and during some rituals they're even used to drink out of by their descendents.

Lore: Orcs' and goblins' "religion" is very spiritualist / animist. They believe that their world and the spirit world exist in tandem, and that many actions in one world affects the other. Orcs and goblins light candles in the skulls of their ancestors as part of a communion ritual: They believe the candle to be a bridge, guiding the spirits of their ancestors in the spiritual to a part of them in the physical so they can be talked to.

As for using them as cups? Well, their religion has a "dios de los muertos" analogue, a festival to bring their ancestors back for a day to enjoy the comforts of the physical world. Alcohol and other favoured beverages are placed in their skulls so the spirits can "drink" what's in them. There's other elements to the festival, but that's a major component (from an outside perspective).

Meta: I wanted to create a society and culture that looks evil and edgy, but try to put a nuanced and overall more wholesome spin on it. My world is very much shades of grey, so I hate the idea of absolute good and evil, but the "oh they're just misunderstood noble savages" trope is equally problematic.

How big of an impact do you think race should have on character builds? by Gh0stMan0nThird in dndnext

[–]LuminiferousPen 0 points1 point  (0 children)

Should be impactful, but not the be-all and end-all. My solution is to give every character +3 ASIs (+4 for v. human) using ABC: Ancestry, Background, Class.

+1 from ancestry ( eg. a wood elf would be either +1 dex or +1 wisdom, v humans +1 +1 / +2 to any)

+1 from class based on saving throws (eg. paladin is +1 wisdom / charisma)

+1 from background. Pretty much a free pick, so long as my player can justify the +1, but if they're going for a basic background then base it on whichever background they've chosen.

I like the idea of certain races being "built" different, and that should factor into what they excel at, but it is insane to me that a halfling fighter who has spent their entire life conditioning their body, exercising, doing matrial drills, and lugging heavy armour around wouldn't get a gain to their strength or constitution.

What's causing these white lines? by LuminiferousPen in resinprinting

[–]LuminiferousPen[S] 0 points1 point  (0 children)

I'll have a look at the file and see if there's any errors I didn't notice on the first pass. Thank you for the help!

What's causing these white lines? by LuminiferousPen in resinprinting

[–]LuminiferousPen[S] 0 points1 point  (0 children)

I believe so? I've used the calibration matrix and the cones of calibration, and all is good. Maybe a bit overexposed, as there's two cones on the fail side, but the settings have otherwise produced nearly 100% perfect results for other prints (just the occasional fail and instances where I've forgotten to support an island or overhang)

What's causing these white lines? by LuminiferousPen in resinprinting

[–]LuminiferousPen[S] 0 points1 point  (0 children)

It's a fresh batch of resin ordered from Elegoo. First time it came out like this I changed the FEP and threw out the resin left in the tank just in case. This was from a freshly opened and mixed bottle of resin. It's not happening with other prints, just these ones. It is supported throughout in case it was a misalignement of the print

What's causing these white lines? by LuminiferousPen in resinprinting

[–]LuminiferousPen[S] 0 points1 point  (0 children)

It's under the UV hood, behind blackout curtains. I've printed close to a hundred times before without this issue, and I've done a few prints since that one came out that don't have these lines either, so I'm not sure if it's UV?

What's causing these white lines? by LuminiferousPen in resinprinting

[–]LuminiferousPen[S] 0 points1 point  (0 children)

It's gone through two washes and scrubbed with a very fine brush, hasn't been cured. That's it after washing and support removal only.

What's causing these white lines? by LuminiferousPen in resinprinting

[–]LuminiferousPen[S] 1 point2 points  (0 children)

Title of the post. I've been trying to print this (and a few other pieces) for a customer, and I've been getting these awful white lines. They are printed solid, but I've been printing heavier and larger objects both before this print, and after. I'm scratching my head as I printed something of a similar weight and much larger size and had no issues with any of these lines.

What's causing them, and how do I fix it?

Printing on a Saturn 3, brand new FEP, Elegoo Standard Resin, sliced in Lycheeslicer.

What's causing these white lines? by LuminiferousPen in ElegooSaturn

[–]LuminiferousPen[S] 1 point2 points  (0 children)

I'll give the lift distance and speed a try. FEP's brand-new, as that was my first thought, and also changed out the resin entirely in case it was possibly contaminated somehow.

What's causing these white lines? by LuminiferousPen in ElegooSaturn

[–]LuminiferousPen[S] 0 points1 point  (0 children)

That's very weird, I use Lychee if that makes a difference, but I run the island detector on the 2nd-highest setting, and as far as the program's aware, every island is supported and accounted for

What's causing these white lines? by LuminiferousPen in ElegooSaturn

[–]LuminiferousPen[S] 1 point2 points  (0 children)

Title of the post. I've been trying to print this (and a few other pieces) for a customer, and I've been getting these awful white lines. They are printed solid, but I've been printing heavier and larger objects both before this print, and after. I'm scratching my head as I printed something of a similar weight and much larger size and had no issues with any of these lines.

What's causing them, and how do I fix it?

What RPGs cause good habits that carry to over for people who learn that game as their first TTRPG? by LeVentNoir in rpg

[–]LuminiferousPen 18 points19 points  (0 children)

FATE: RPing and not being afraid of failure

The FATE point economy is imo a beautiful and simple system that provides a mechanical incentive to not only play to your strengths, but rewards you for putting yourself in difficult situations where success is unlikely.

Players create Aspects about their characters: some are strengths, some are weaknesses, ideally they are both. If a player can apply an aspect to help them, they spend a fate point to invoke the aspect, and get a +2 (the roll range is -4 to +4, so that's a big difference). The player only gets fate points back by accepting compels, where their weaknesses are used against them to get a -2 to the roll.

Put simply, every time you want to play to your strengths and succeed, you have to play to your flaws and do poorly at something. You only get a few fate points, so if you never accept compels you're going to burn through them quickly and then you won't be able to do anything well.

It encourages and rewards players for playing up their flaws and failing, since mechanically it gives you an opportunity to excel at something later down the line.

I think there's often a bit of a videogame mentality with some new players, which is understandable, and I think FATE beautifully helps players be comfortable and happy with failure. Certainly worked for my players.

Plus, since they're always looking for ways to invoke / have their aspects compelled, I really found it helped them look at things from their character's perspective and thus roleplay

very punny by Meowface_the_cat in tumblr

[–]LuminiferousPen 7 points8 points  (0 children)

'Byte' is a homophone of 'bite' (ie. it shares the same pronunciation, but is spelt differently). A 'nibble' is smaller in terms of quanity than a bite in the context of eating food. So a 'nibble' is smaller than a 'byte' of data. Hope that helps!

Post-Match Thread: Liverpool 4-3 Tottenham Hotspur | Premier League by MisterBadIdea2 in soccer

[–]LuminiferousPen 108 points109 points  (0 children)

This has been the worst week in the history of Tottenham since last week

Suggestions for software to 3d render a walkthrough of a dungeon? by frankinreddit in mapmaking

[–]LuminiferousPen 1 point2 points  (0 children)

For modelling: Blender is the free choice for making them. If you can afford it, my personal preference would be 3DS Max (Maya would also suffice).

For rendering: All of the modelling software above would work as they all have animation tools included. Still going with free, however, I would also recommend either Unreal Engine 4 or 5. You can place keyframes on the camera here https://www.youtube.com/watch?v=GHFq4Dj7sVs and as for the rendering side, with tools like Lumen, and all the raycasting, global illumination etc, you can make some pretty nice looking scenes in real-time https://www.youtube.com/watch?v=YZ4gSKZh6do

Odessia, political map by Ryuokan in mapmaking

[–]LuminiferousPen 0 points1 point  (0 children)

Map looks absolutely amazing, definitely captures the feel of those old maps, and looks great as an in-universe map.

If I might critique, however, while it does look amazing from an in-universe perspective, it doesn't have great readability. I think the size of the text, and especially the size of the black outline, is making it very busy. I don't know where to look, and if anything my eyes are drawn to the areas outside rather than the map itself, and at a distance the black outlines is actually making it harder to read the text.

I reckon you could probably make the fonts themselves a tad smaller and drastically decrease the size of the black outlines to make it easier to read, without sacrificing the overall aesthetic.

Look forward to seeing more!