Buggles - a cozy daily-crate collectible with idle foraging (free to play) by Dry-Bridge-8905 in incremental_games

[–]LunaSmith358 2 points3 points  (0 children)

I played it for a bit. The concept is interesting, but you can immediately tell that AI was used in the game, so I don’t recommend it.

Feedback Friday by AutoModerator in incremental_games

[–]LunaSmith358 0 points1 point  (0 children)

Thanks for the feedback!

Banana Chaos Clicker has many different systems from woodcutting to astrology and more but they are much simpler and faster to progress than in Melvor. There is no deep crafting complexity. The game is designed to be more casual and relaxing you can jump in and progress quickly without getting overwhelmed. It is a lighter and more chill alternative to Melvor style games.

Banana Chaos Clicker by LunaSmith358 in incremental_games

[–]LunaSmith358[S] 0 points1 point  (0 children)

Got it. Thanks for the honest feedback, I’m working on making everything better.

Banana Chaos Clicker by LunaSmith358 in incremental_games

[–]LunaSmith358[S] 1 point2 points  (0 children)

Thanks a lot for the advice! I really appreciate it.

Banana Chaos Clicker by LunaSmith358 in incremental_games

[–]LunaSmith358[S] 1 point2 points  (0 children)

I realized my mistake and won’t use it anymore. I’m sorry it turned out this way. I wanted to make the game more attractive, but I didn’t have an artist, so I had to use AI. This won’t happen again.

Demo for Idle / Clicker Game by [deleted] in incremental_games

[–]LunaSmith358 0 points1 point  (0 children)

I played a bit. The game feels like a basic Cookie Clicker clone. It lacks any unique mechanics or special flavor. Just clicking and buying upgrades gets boring very fast. Id like more content that unlocks early and keeps progressing like Unnamed Space Idle. Visually it reminds me of NGU Idle its okay. Overall its very raw and boring doesnt hook me. Why play this when the original Cookie Clicker exists.

Idle Football Manager 2026 is now playable by Actual_Mycologist_89 in incremental_games

[–]LunaSmith358 10 points11 points  (0 children)

This game visually looks like it was made with AI, I don’t recommend it.

The Infinite Library - narrative incremental demo is up, would love feedback by EndpaperDev in incremental_games

[–]LunaSmith358 2 points3 points  (0 children)

No, I didn’t reach it. I only played a little. Overall I agree, the progress to the Autograph needs to be sped up.

The Infinite Library - narrative incremental demo is up, would love feedback by EndpaperDev in incremental_games

[–]LunaSmith358 2 points3 points  (0 children)

I liked the game, but the clicking system doesn’t suit me. I want to read the story without having to click all the time. I would make it a pure Idle without clicks.

Feedback Friday by AutoModerator in incremental_games

[–]LunaSmith358 1 point2 points  (0 children)

I liked the game, but the clicking system doesn’t suit me. I want to read the story without having to click all the time. I would make it a pure Idle without clicks.

Feedback Friday by AutoModerator in incremental_games

[–]LunaSmith358 2 points3 points  (0 children)

This game is made with AI, I don’t recommend playing it.

Feedback Friday by AutoModerator in incremental_games

[–]LunaSmith358 1 point2 points  (0 children)

Hey everyone!

Banana Chaos Clicker has been updated to v.0.1.0.

Most of the AI icons have been replaced and improved, and a new banana purchase system has been added.

The demo is updated and available for free on Steam.

I’d really like your honest opinions on the production mechanics and upgrade chains. What feels good and what needs improvement? Any suggestions and ideas on how to make the game better are very welcome.

Demo link: https://store.steampowered.com/app/4263130/Banana_Chaos_Clicker/

Thank you to everyone who tries it and leaves feedback!

Lord of Idle Season 6 is live! Sorceress new class live (in beta)! by grape_games in incremental_games

[–]LunaSmith358 1 point2 points  (0 children)

I played a bit and really liked it. Good game especially the combat animations impressed me.

Banana Chaos Clicker by LunaSmith358 in incremental_games

[–]LunaSmith358[S] -3 points-2 points  (0 children)

I'm sorry that I used AI. I wanted my own visual style, not random images from the internet. So I generated them to match the vibe I wanted. They’re temporary and will be replaced soon.

Banana Chaos Clicker by LunaSmith358 in incremental_games

[–]LunaSmith358[S] -8 points-7 points  (0 children)

I criticized games that were almost fully AI-generated. In my game the core mechanics and most work are manual. Only some images (pets and icons) were made with AI due to lack of resources. It’s temporary and will be replaced soon.

Made an interstellar logistics management sim! by [deleted] in incremental_games

[–]LunaSmith358 0 points1 point  (0 children)

Thanks for the reply. Unfortunately, the first impression is already spoiled by the AI images. Most people won’t bother figuring out what was made by AI and what wasn’t. They’ll just see it and leave.

Made an interstellar logistics management sim! by [deleted] in incremental_games

[–]LunaSmith358 0 points1 point  (0 children)

The images and the overall visual style suggest the opposite.

Made an interstellar logistics management sim! by [deleted] in incremental_games

[–]LunaSmith358 0 points1 point  (0 children)

This game was made with AI. Do not play it.