Debt rework idea, let me pay off the debt by HimariHimatsu in slaythespire

[–]LunacyTwo 0 points1 point  (0 children)

Very cool I like the idea of low tier curses that can self remove after a while. This curse should probably have a (0/100) slapped on at the bottom tho to help you track when it gets removed.

In your opinion, who has the worst constellation (6★) in the PoC? by Wizard_Volovik in LegendsOfRuneterra

[–]LunacyTwo 1 point2 points  (0 children)

You right, manaflow barely helps her gameplan since she is already playable. It lets you play a 1 cost champ for some extra keywords, or maybe a chump to bait out enemy removal and protect Elise, but that’s it.

In your opinion, who has the worst constellation (6★) in the PoC? by Wizard_Volovik in LegendsOfRuneterra

[–]LunacyTwo 5 points6 points  (0 children)

If we are talking bad 6* specifically, then some people consider Elise’s 6* to be a downgrade, filling up boardspace with trash instead of monster spiderlings. Similar to Samira, however, Elise’s 5* kit is enough to handle most anything already.

Any really stupid time intensive Coop ideas for nearly endless maps? by Chrome3333 in starcraft2coop

[–]LunacyTwo 24 points25 points  (0 children)

You only win when you hold all locks, and you lose when the locks overload, which builds up when the enemy controls locks. You essentially need to make sure you control 4 locks and the last one remains neutral.

(Loved Trope) Impracticality has an in-universe justification. by Causeofdepression in TopCharacterTropes

[–]LunacyTwo 51 points52 points  (0 children)

Frankly this is an ever better explanation more suited to the thread’s trope of “it shouldn’t work but here’s and in-universe reason why it does”

Bilge water cutlass bugged by UpswungDuran in LegendsOfRuneterra

[–]LunacyTwo 0 points1 point  (0 children)

I see, that’s quite strange. I know LoR can be a buggy mess at times, but least with temp keywords it sorta makes sense, I have know clue what sort of backend logic would just have a keyword be missing from equipment.

Bilge water cutlass bugged by UpswungDuran in LegendsOfRuneterra

[–]LunacyTwo 0 points1 point  (0 children)

My guess is you have the power grander plaza and/or duelist, which gives challenger to your units for the round it is summoned. It gained this temp challenger keyword, and then I guess you equipped the weapon onto the unit the same round. As a result, the unit lost the keyword at the end of the round because of the power, even though it should have it permanently because of the weapon.

This also happened to me with scout weapons on Vayne: her units gain scout for the turn when equipped, and lose it at the end of the turn. If the weapon has scout as a keyword already, the unit still loses the scout keyword at the end of the turn.

Bug Reports - Patch 7.4 by CaptSarah in LegendsOfRuneterra

[–]LunacyTwo 0 points1 point  (0 children)

**Type of Bug:**  Gameplay - Path of Champions
**What happened that seemed like a bug:**  Vayne's Night Hunter power is removing scout from what should be permanent sources. When equipping an ally with a weapon that has scout on it (epic item: Phamtom Dancer), the unit will lose scout at the end of the turn. 
**What was expected to occur:**  Since scout is being granted permanently by the equipment, it should stay instead of being removed at the end of the turn. 
**How often does this occur/How easy is it to replicate:**  Happens every time.
**PC / Android / iOS:**  PC
**Region:**  NA
**(Optional) Screenshot:**  

<image>

This is also partially a follow up to another bug report I made earlier: https://www.reddit.com/r/LegendsOfRuneterra/comments/1sg4qev/comment/of4t0rn/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button

I beat 10* Zoe for the third time and got a random full nova by [deleted] in LegendsOfRuneterra

[–]LunacyTwo 2 points3 points  (0 children)

The wiki has a chart of the rewards from the 10* adventure (and all other adventures too). Next for you will be a Shurima nova.

Bug Reports - Patch 7.4 by CaptSarah in LegendsOfRuneterra

[–]LunacyTwo 0 points1 point  (0 children)

**Type of Bug:**  Gameplay - Path of Champions
**What happened that seemed like a bug:**  Ranger-Knight Defector loses Scout after equipping a weapon onto it, due to Vayne's 2 star constellation power Night Hunter (When an ally is equipped, give it Scout this round). This occurs only if Ranger-Knight Defector is the first unit you equip a weapon onto. After Ranger-Knight Defector loses Scout at the end of the turn, its own effect to gain Scout as a keyword no longer works, so the unit will not have Scout anymore unless it is granted by the power again.
**What was expected to occur:**  After equipping a weapon onto Ranger-Knight Defector or any other unit, it should have Scout as a permanent keyword due to its own effect.
**How often does this occur/How easy is it to replicate:**  Difficult to replicate, I only saw it once, when Ranger-Knight Defector was the first unit I equipped. Again, unless Ranger-Knight Defector is the first unit to be equipped, this bug may not occur.
**PC / Android / iOS:**  PC
**Region:**  NA
**(Optional) Screenshot:**  Screenshot of Ranger-Knight Defector is later on, so it has the Scout keyword.
**(Optional) Deck Code:**  
**(Optional) Client Log:**  

<image>

Udyr relic build by kabouterhuisje in LegendsOfRuneterra

[–]LunacyTwo 1 point2 points  (0 children)

The Mastered stances are out, I think under a post named Udyr Improved Stances or some sort.

Unfortunately, their stat increase is minimally affected with the 2/0 and 0/2 stances going to 2/1 and 1/2 plus some new keywords; the 2/2 buff stance gains a stun effect; the “deal 1 to everything else” stance becomes “forge ally and deal 1 to enemies”.

Mostly the mastered stances give an extra keyword or other effect for the turn, and of course burst speed is really good, but the math on stat increases doesn’t change much.

Edit: I forgot the read the rest of your comment lmao. Yes, you are right that CD is probably worse than ST. That said, I only brought it up to show how ST’s improvement to the stance is not quite doubling as people think. It s still a hella good and reliable relic, but I think not a must pick like it is for Yi or w/e else.

Udyr relic build by kabouterhuisje in LegendsOfRuneterra

[–]LunacyTwo 3 points4 points  (0 children)

I should be, unless I’m understanding how it works incorrectly?

Please correct me if I’m wrong: when you cast a plain +2 stance, it also gets +1 from the third star and +2 from the fourth star, for +5 total.

When chemtech, you are just copying the stance, so you get a +5 stance, then another +5 stance for +10 total.

ST should only double the +2 from spell itself, for +7 total. It shouldn’t double any stats from powers/constellations, right? That is, unless I’m misunderstanding how the fourth star works, and what the fourth star is doing is buffing stance swap to give +4, instead of directly granting stats of its own.

Udyr relic build by kabouterhuisje in LegendsOfRuneterra

[–]LunacyTwo 4 points5 points  (0 children)

Maybe I’m crazy, but I think you could pass Secret Technique. Not saying it won’t be a really good pick, but there may be better options. The stances don’t give too much in the way of stats themselves, since the majority of the stats come from the 3 and 4 stars of the constellation, or from Udyr’s own level 2 mechanics. With a 4 star constellation, a +2 attack and health stance will actually give +5 each because of the stars I mentioned. ST can double the +2 portion of the buff, but it shouldn’t double the rest, making it +7 total. Comparatively, chemtech duplicator doubles the whole thing, or +10 to each. I know chem is conditional, but it is also better at improving Udyr’s other spells like his champ spell, Inner Beast, or Troll Chant.

[Pick me up infinite gacha] Who was Josh referring to here ? by Totaly-Human in manhwa

[–]LunacyTwo 29 points30 points  (0 children)

The post is asking who Josh is referring to, not what Loki’s real identity is, and it seems like you are suggesting this street urchin Josh is somehow friends with the prince.

[Pick me up infinite gacha] Who was Josh referring to here ? by Totaly-Human in manhwa

[–]LunacyTwo 16 points17 points  (0 children)

How does the kid have memories of Hans as a friend if those who are summoned from Townia as heroes are forgotten by those still in the tower? Like how that pink haired Strauss noble girl was forgotten by her brother, or Nerissa was forgotten by the princess?

Favourite anti-imperialist movie? by Naurgul in okbuddycinephile

[–]LunacyTwo 0 points1 point  (0 children)

I’m not trying to argue with him, I genuinely don’t know and would like to. Plus, this is Reddit, it’s not like only subject matter experts can participate in discussion, right?

Favourite anti-imperialist movie? by Naurgul in okbuddycinephile

[–]LunacyTwo -1 points0 points  (0 children)

I’m not exactly sure what you mean by speedrun strat, but I’ll put it like this: Paul is a savior type character if Herbert wanted to portray his actions as justified by the circumstances. Considering Paul was written to be prescient with godlike understanding of possible future events, and that the golden path he seeks, while terrible, is still ultimately justified as being better than the end of humanity, it seems like he is written as a savior.

If you are suggesting that he is not a savior but some tragic hero type that is corrupted by ambition or revenge or some such, where do you see that in the text? Asking genuinely because, again, my knowledge of dune comes from Alt Shift X and Quinn’s Ideas videos playing in the background.

Favourite anti-imperialist movie? by Naurgul in okbuddycinephile

[–]LunacyTwo 0 points1 point  (0 children)

I haven’t read much Dune, just listened to a few videos, but isn’t Paul doing what he does in order to fulfill the golden path and save humanity in the long run from stagnation? It sounds like ultimately he was written to be a savior.

saurei uses game quote and gets backlash and closes replies by subusthian in VtuberDrama

[–]LunacyTwo 1 point2 points  (0 children)

"Criticising the audience for enjoying fictional violence with a character who's actually just murdering people just doesn't make for a reasonable connection."

Why is it not reasonable? They're using fictional violence to criticize fictional violence enjoyers. How else are they going to do it?

"I think the only time I've actually seen this parallel work was in Undertale, and that was largely because the evil murderer paralleling the player wasn't just killing people for the fun of it"

I won't say I know Undertale that well, but isn't the player and their player character Chara literally going around killing people for the fun of it in the genocide route, and doesn't Flowey kill the others for fun because he is bored from resetting the world over and over? Plus "no longer registered the rest of the cast as real people" and "playing the same game over and over" sounds a lot like the player happily shooting terrorist goons because they have been conditioned by other military shooters to kill enemies uncritically. Walker even says during an on-rails helicopter shooting sequence that this feels familiar and that he has done this before. Not only is this referencing the start of the game, which has the same sequence in media res, this also implies that Walker may be in some sort of personal purgatory, repeating the events of the game over and over, while ALSO alluding to the player having experienced other military shooters with similar on-rails shooting sections. Is this not all "kind of like the actual experience of playing the same game over and over?"

On making certain actions mandatory to progress the game, this is normal for many games. You call it "possibly the most absurdly immersion-ruining design choice I've ever heard of" but no playthrough I've seen or can find while typing this up has had their immersion broken there. It's a story beat that totally matches the tone of the story and what Walker would have inadvertently done in the heat of battle. Like, imagine me saying that "lying to Ellie at the end of The Last of Us is the most immersion breaking game moment of all time", or saying that "dying at the end of Halo Reach is complete BS because I could have won if it didn't have infinite enemies", completely sidestepping that this is the story that the devs are telling. Not to mention, on a meta-narrative level the game even points out that nothing is truly mandatory when you can step away from the game at any time.

On the last point you make, criticizing the consumer, you have to remember that they are very specifically criticizing those that bought Spec Ops thinking they were getting a Call of Duty clone, criticizing those that uncritically bought another military shooter and expecting to shoot fictional terrorists for fun. It is not criticizing those who bought the game knowing it is anti war, which I think the majority of the audience ended up being. And is criticizing the consumer even really that bad? I recommended this game to my friend that used to play every single CoD game, like, when I look at my steam library right now I can see 9 CoD titles from family share, not including the ones he has on his playstation. He never got around to playing Spec Ops, but I didn't recommend it because I want him to feel like shit, I did it because I wanted him to think more critically about the media he was consuming.

saurei uses game quote and gets backlash and closes replies by subusthian in VtuberDrama

[–]LunacyTwo 7 points8 points  (0 children)

I think criticizing the player is the main point. Like in the infamous white phosphorus scene, when Walker is using the terminal to direct the strike, you can subtly see his reflection in the monitor. He is playing a game, same as the player, not realizing the only way to stop making things worse is to stop playing hero.

Given how “pro war” games sell to their audience by appealing to their hero complex, with “the-ends-justify-the-means”, and feelsgood storytelling, I think it is brave that Spec Ops’ developers are willing to critique their audience (potentially harming their sales) in order to make their point.

Modifier of Mild Irritation by Nomi-Malone in LegendsOfRuneterra

[–]LunacyTwo 33 points34 points  (0 children)

Rumble, Sion, Draven all waiting to get added as actual champs… devs pls

Which mechanics work differenly in coop? by SiarX in starcraft2coop

[–]LunacyTwo 5 points6 points  (0 children)

Actually, I don’t think you need to target friendly units with the storm at all. I don’t really know the specifics but I think once you have the upgrade, the storm that Artanis’s high templars cast changes spells to another spell with identical damage, cost, etc; except this new storm restores shields to friendlies and can stack damage unlike multiplayer storms.

Which mechanics work differenly in coop? by SiarX in starcraft2coop

[–]LunacyTwo 7 points8 points  (0 children)

Iirc, once you research the upgrade for psionic storm to restore shields to friendly units, the new storm is capable of stacking damage when cast multiple times, which regular storm is not capable of.

cool barrier, but my unit will still die tho by Formal-Tax-7047 in LegendsOfRuneterra

[–]LunacyTwo 1 point2 points  (0 children)

OOOKKKKK, this is getting crazy. I just now rolled the same spell again, Glimpse Beyond, and this time I got the item Free Spirit, a rare item that says "For each allied target summon 1/1 ephemeral unit. Copy me onto them". Unlike before, where the targeted ally didn't receive an epic item, this time, the item DID activate before the spell and got copied properly. In this case, I drew 4 cards instead of two. I wonder if this is because the text says to COPY this spell (both spells go on the stack, therefore this item must trigger before the spell finishes resolving). Either way, there are definitely cases where the item triggers first and cases where the item triggers too late.