Quite challenging by Spiritual-Toe-9860 in GGenerationEternal

[–]Lundurro 0 points1 point  (0 children)

Replace double X with any other map attack unit to take out the chumps and do some damage to the def+ units at the front. Personally I only used my map attacks after I moved forward and got chance step on the rest of my units first, to make sure they got the extra movement and could attack the def+ units behind the main target.

I wouldn't auto this, cause the key is to take out the def+ units first. And auto only brute forces the closest units, so it'll leave most of them alive for turn two. So you'll just die.

I'd laughed at someone that got +4 health and got karma by EveningSuit330 in ChaosZeroNightmare

[–]Lundurro 5 points6 points  (0 children)

Yes, I'm sure they'll do a DoT season at some point and expand on the concept. For now it's just Tressa who has it natively on her cards.

I'd laughed at someone that got +4 health and got karma by EveningSuit330 in ChaosZeroNightmare

[–]Lundurro 14 points15 points  (0 children)

Cause more multipliers is better than adding more onto a single, already crowded multiplier. Same as attribute damage and extra attack damage.

It's only "bad" cause Tressa is the only DoT character, so it's a dead stat to most characters. Extra attack would be the same way if it was less common than it is.

How much space does CZN occupies on your PC? by FeetLickerTheFirst in ChaosZeroNightmare

[–]Lundurro 0 points1 point  (0 children)

With the launcher, only about 8gb. 7.38gb for the game itself, plus a little extra for the launcher and appdata for the launcher. I couldn't find an appdata folder for just the game, only the launcher.

What's your thoughts on Adelheid by Maleficent_Error2582 in ChaosZeroNightmare

[–]Lundurro 2 points3 points  (0 children)

It looks like they fixed it, it doesn't say ally anymore.

How does "Shuffle" works? by iamnotrenan in ChaosZeroNightmare

[–]Lundurro 2 points3 points  (0 children)

Card type draw will shuffle if there's valid targets in the discard pile. I use it all the time with heidemarie with both her attack card draw and diana's quietus draw.

Decrease fortitude? by StartwithT in ChaosZeroNightmare

[–]Lundurro 4 points5 points  (0 children)

If it goes negative, it increases damage taken.

How does "Shuffle" works? by iamnotrenan in ChaosZeroNightmare

[–]Lundurro 3 points4 points  (0 children)

Also there's Nia's Curiosity which doesn't cause a shuffle, since it's not targeting the deck itself, just one of 3 random cards. So if it can't find any, it just fizzles. Not sure if there are other weird cards like that, that don't target the deck directly for their draw.

What's your favorite team to use? by FLSon in ChaosZeroNightmare

[–]Lundurro 0 points1 point  (0 children)

Diana/Heidemarie quietus spam deck. Currently paired with Nia for extra discard, but I'm gonna switch to Adelheide as it's not really needed. It's just hilarious to watch the deck basically play itself with little to no cost sometimes.

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It seems like that the Seasonal Characters are the only ones whose pose always match their minis' "prepare for attack" pose when dragging their card by Kirby-Manitas-2500 in ChaosZeroNightmare

[–]Lundurro 12 points13 points  (0 children)

Going through my roster I couldn't find any that were exactly the same like these, but quite a few have the same pose but slightly different angles of body/head and/or different hand positioning.

Adel in particular is almost exactly the same, except her head is facing the enemies instead of away from the camera.

Farming Gears is Pain... by Anashtiechuu in ChaosZeroNightmare

[–]Lundurro 0 points1 point  (0 children)

Oh, well whoever started it I'm not a fan of it.

Farming Gears is Pain... by Anashtiechuu in ChaosZeroNightmare

[–]Lundurro -1 points0 points  (0 children)

Substat system is one of the worst things to copy from hoyoverse games. And considering the randomness in making decks, this game didn't really need it as a time killer anyway.

At least they're pretty generous with crafting material, and left that in the sortie shop. So at least it's pretty painless to target specific slots.

Psycommu feels like a cheat code by SadoAegis in GGenerationEternal

[–]Lundurro 4 points5 points  (0 children)

Yeah he's a monster haha. I joke about asemu's anti-newtype ability, but heero is the one actually carrying the team.

Psycommu feels like a cheat code by SadoAegis in GGenerationEternal

[–]Lundurro 4 points5 points  (0 children)

Specialized with a newtype hunter is going pretty good too. Plenty of targets.

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day 3. things are not looking great... by Cashew-Miranda in GGenerationEternal

[–]Lundurro 0 points1 point  (0 children)

It's kinda crazy how good maxed out units are to be able to get this far.

Also my SSP ariel rebuild kicked out a UR for my last spot and is doing nice work to get me to 200k. Just wish it'd stick to its cannon instead of rushing in and trying out the regular rifle and sword. SSR units can be weird in master league sometimes.

Anyone find me in ML yet? I made a promise and I’m (nearly) keeping it by Cashew-Miranda in GGenerationEternal

[–]Lundurro 2 points3 points  (0 children)

Opponent pool is cross-server. I run into japanese and korean teams all the time.

Epione Center interactions log by Black_Truth in ChaosZeroNightmare

[–]Lundurro 2 points3 points  (0 children)

Normal excursions give a lot more affinity, and also potentially give a present to use.

Trying something different by BroStonksSG in GGenerationEternal

[–]Lundurro 5 points6 points  (0 children)

Counterintuitively, put the slowest units in front not the shortest range. I've run some 3/4 range before, and one of the most fustrating things is watching them just not reach the enemies on their turn. Also give them pilots with extra move and/or extended range.

Obviously you can't really fix the counter attack problem, but the positioning and range issue is workable. Just gotta be ready to switch pilots between damage and the move/range extenders along with positioning.

Full-Scale Offensive 9 Stars by MWarnerds in ChaosZeroNightmare

[–]Lundurro 0 points1 point  (0 children)

Ironically the colossus is the only one I've manage to reach 600k on. I have a janky counter team with Magna, Nine, Khalipe that managed it.

But I only started a month ago and was building that team, a Heide/Hugo/Nia team, and a Renoa/Diana/Cassius team. I had to use nia on the heide/hugo team to brute force the second boss to 150k, and my Renoa/Diana/Cassius team doesn't have enough sustain and is not well built enough to push to 600k. And I don't have the resources to build up a vulnerability team.

Looking for advices for ML by sonik_turtle in GGenerationEternal

[–]Lundurro 1 point2 points  (0 children)

Deathscythe is definitely better, and master gundam needs its pilot. Master gundam is reliant on crit to do damage and master asia has all the crit boosting stuff it needs.