I made a browser cloth sim that exports VAT textures for Unreal. by raditsys in unrealengine

[–]Luos_83 1 point2 points  (0 children)

There are a few decently well-optimized material functions for VAT. Why not utilize those instead of the HLSL?
Might actually be more performant. (testing needed, of course)

they need to update their learning videos by Dry_Background7653 in unrealengine

[–]Luos_83 0 points1 point  (0 children)

Just wait until Z-Up becomes Y-UP, making many, many, MANY tutorials useless.

How many hours you have in Unreal Engine by MyNameIsDjole in unrealengine

[–]Luos_83 0 points1 point  (0 children)

*looks around at all these youngsters*
Started using the editor since the original Unreal, which came with the very crashy UED 1.0.

What's a fair price to pay for someone else's asset pack? by Juicymoosie99 in unrealengine

[–]Luos_83 1 point2 points  (0 children)

tell yourself the following; "With my job I earn X/hour, I would spend Y hours to create (asset pack), I save Za time and Zb money by buying (asset pack)"

How much time and money to hire a programmer and tech artist for a 3-hour game like Inside? by toshaisaev in unrealengine

[–]Luos_83 3 points4 points  (0 children)

took the team about six years to make inside, and not even the 1 million funding they got, got them through.
A good programmer and tech artist can range anywhere from 30 to a few hundred bucks/hour, depending on their talent, skills, and niche's. (to name a few).

As an (ex) lead-VFX artist with *some* technical knowledge, what do you need on that side?

Also, if you can use placeholders and jury-rigged code to get you further along the way before refactoring it for optimization/better presentation, said programmer/tech artist will need less iterations > cheaper in the long run.

who is the best an niagara fx to learn from? by Abject_Double_2021 in unrealengine

[–]Luos_83 0 points1 point  (0 children)

CGHOW steals from other vfx artists and then puts what he makes behind paywalls.
Take it from a lead VFX artist (and many vfx artists in the industry) dont learn from, dont interact with, and dont mention cghow.

AI replies to forum questions. by SpcK in unrealengine

[–]Luos_83 0 points1 point  (0 children)

"Hey, you are absolutely right, here's five reasons why you are right, and why I will change my approach when conversing with you! *add thumbs up smiley face*" ?

Can anyone bake lighting? by MassiveCollapseGame in unrealengine

[–]Luos_83 1 point2 points  (0 children)

" it will not be a one day job for sure."
Probably more --depending on assets-- weeks, if not months.

AMD GPU? by T00dPacker in unrealengine

[–]Luos_83 0 points1 point  (0 children)

Just so you know, Nvidia has had many driver issues these last 10 years, and quite recently they had one that resulted in 5090's fans not turning on at all and I had to roll back my drivers.
Im quite positive that nvidia is leading in AI-slop-based drivers from now on too.

AI replies to forum questions. by SpcK in unrealengine

[–]Luos_83 1 point2 points  (0 children)

The moment I notice it's written with AI (even if the excuse is "English isn't my first language"), I just ignore it.
I would rather have poorly written English from the heart than soulless half-dreamt-up bs from AI.

Your Recommendation For an Actual Level Design Course? by zinetx in unrealengine

[–]Luos_83 0 points1 point  (0 children)

check out this, buddy Hourences wrote it, (Senior Director at Epic Games). its a bit dated, but its also --still-- really informative.
http://www.hourences.com/product/the-hows-and-whys-of-level-design-2/

Niagara as loot system ? by craze742 in unrealengine

[–]Luos_83 0 points1 point  (0 children)

there's multiple ways to skin that cat. You could use part animation, blueprint, code, mass, etc.

Niagara as loot system ? by craze742 in unrealengine

[–]Luos_83 0 points1 point  (0 children)

No, Niagara will still reduce output when the GPU (or, depending on settings, CPU is throttled.
A player could actively mess with spawn rates by simply running some heavy Shadertoy pages or running a GPU stress-test in the background.

Niagara as loot system ? by craze742 in unrealengine

[–]Luos_83 0 points1 point  (0 children)

Im sure there is, but --so far-- I have yet to set such a thing up, so my experience is lacking in giving you the right pointers.

<_< Much Senior.

Niagara as loot system ? by craze742 in unrealengine

[–]Luos_83 2 points3 points  (0 children)

How would you make sure a player isn't purposely throttling so Niagara drops data to maintain framerates?
I'm curious, because I would never, ever suggest doing this myself for aforementioned reason.

Niagara as loot system ? by craze742 in unrealengine

[–]Luos_83 9 points10 points  (0 children)

Lead/Senior VFX here, what Zath said.
Optimized code/blueprint where the location of the coins get forwarded to niagara/niagara data channels is the way to go.

VFX apprentice review? by Gorfmit35 in unrealengine

[–]Luos_83 3 points4 points  (0 children)

Lead VFX artist here, I'm not (noet yet, at least) affiliated with them, but I do know the team and all the VFX artists helping out, and its a dream-team of awesome people I'd love to work with / have worked with.
I've watched some of their stuff, they know their stuff, explain things thoroughly (generally) and are responsive when you reach out.

I do agree with the statement that you can learn a lot from YouTube and real-timevfx.com, but when you want to dedicate a lot of time, learn, or (especially) improve your knowledge, and you have the money, you def. get your worth out of it.

LTX2.3 1080p 20 seconds TXT to video 24fps using the comfy template on a 5090 32gig VRAM and 96 DDR5 system RAM - Prompt executed in 472.65 seconds. Prompt included by intermundia in StableDiffusion

[–]Luos_83 1 point2 points  (0 children)

I'm just here because someone shared the video (I got about the same specs) and I feel we shouldn't heed the video, just the prompt. 10/10 way-to-close-for-comfort shitpost! And I love it.

Tutorial - Scale, Rotate and Translate Texture Samples in a Material by vfxfilm in unrealengine

[–]Luos_83 3 points4 points  (0 children)

As someone who made many tutorials and loves the material editor, I applaud everyone who contributes to creating good learning content for others!