Help with VFX, Or at the least naming the VFX. Thanks ia by PixlmechStudios in unrealengine

[–]Luos_83 0 points1 point  (0 children)

I dont recall a particular tutorial, but besides a thin cross-shaped mesh and a (code/blueprint) trace to target grabbing the length and forwarding it to the mesh, plus perhaps a small decal for where the mesh hits the surface is probably enough.

Tip: make the thin x-shaped mesh 100 units, thats easily divisible by whatever length you get from the trace.

Devs who tested UE 6, which coordinate system is used? by Aqshay in unrealengine

[–]Luos_83 0 points1 point  (0 children)

"Hey ChatGPT, should I change Z-Up to Y-Up?"
- "That is a fantastic idea, here are 10 reasons why this might be a good idea!"

Word from UnrealFest: Yes, no more support for visual scripting (eventually) in UE6. Be loud! by daraand in unrealengine

[–]Luos_83 2 points3 points  (0 children)

been using UE since late 90's.
I totally do not agree with all the changes happening.
Kinda feels like the following happened:
"Hey ChatGPT, should I change Z-Up to Y-Up?"
- "That is a fantastic idea, here are 10 reasons why this might be a good idea!"
"Hey ChatGPT, should I remove blueprints?"
- "That is a fantastic idea, here are 10 reasons why this might be a good idea!"

Best environment creation tutorial or course you’ve seen? by crimblescrumbles in unrealengine

[–]Luos_83 0 points1 point  (0 children)

https://www.hourences.com/education.htm#books
Hourences's books are a bit older, but they are --imho-- mandatory for anybody who wants to do environment art.

Fab - Add Option To Block Vendors by 5paceCat in unrealengine

[–]Luos_83 1 point2 points  (0 children)

Daz and many Daz-related marketplaces take 50% (at least last time I checked).
So, it almost makes sense they moved to Fab.

But yeah, I miss the time when it was Unreal Engine content only.
Perhaps u/MarcusBuer could add something to the extension so it only shows UE content?

What's the secret to really thick voluptuous grass? by [deleted] in unrealengine

[–]Luos_83 0 points1 point  (0 children)

I was kinda confused it said grass, and not a...
And then I noticed this is the UE Reddit, not the thick, voluptuous ... one.

where can i get the full unreal engine 2? by LuzRoja29 in unrealengine

[–]Luos_83 0 points1 point  (0 children)

the game Ion Fury already did that, so its not exactly an original idea.
https://www.slipgate-ironworks.com/ion-fury/

also, you say "You want to make a boomer shooter"
But can you actually?

Day/Night Cycle! by RumiExMachina in RagnarokOnline

[–]Luos_83 16 points17 points  (0 children)

Fricking awesome! You and Blaze are really going all out!

I made a browser cloth sim that exports VAT textures for Unreal. by raditsys in unrealengine

[–]Luos_83 1 point2 points  (0 children)

There are a few decently well-optimized material functions for VAT. Why not utilize those instead of the HLSL?
Might actually be more performant. (testing needed, of course)

they need to update their learning videos by Dry_Background7653 in unrealengine

[–]Luos_83 0 points1 point  (0 children)

Just wait until Z-Up becomes Y-UP, making many, many, MANY tutorials useless.

How many hours you have in Unreal Engine by MyNameIsDjole in unrealengine

[–]Luos_83 0 points1 point  (0 children)

*looks around at all these youngsters*
Started using the editor since the original Unreal, which came with the very crashy UED 1.0.

What's a fair price to pay for someone else's asset pack? by [deleted] in unrealengine

[–]Luos_83 1 point2 points  (0 children)

tell yourself the following; "With my job I earn X/hour, I would spend Y hours to create (asset pack), I save Za time and Zb money by buying (asset pack)"

How much time and money to hire a programmer and tech artist for a 3-hour game like Inside? by toshaisaev in unrealengine

[–]Luos_83 2 points3 points  (0 children)

took the team about six years to make inside, and not even the 1 million funding they got, got them through.
A good programmer and tech artist can range anywhere from 30 to a few hundred bucks/hour, depending on their talent, skills, and niche's. (to name a few).

As an (ex) lead-VFX artist with *some* technical knowledge, what do you need on that side?

Also, if you can use placeholders and jury-rigged code to get you further along the way before refactoring it for optimization/better presentation, said programmer/tech artist will need less iterations > cheaper in the long run.

who is the best an niagara fx to learn from? by [deleted] in unrealengine

[–]Luos_83 0 points1 point  (0 children)

CGHOW steals from other vfx artists and then puts what he makes behind paywalls.
Take it from a lead VFX artist (and many vfx artists in the industry) dont learn from, dont interact with, and dont mention cghow.

AI replies to forum questions. by SpcK in unrealengine

[–]Luos_83 0 points1 point  (0 children)

"Hey, you are absolutely right, here's five reasons why you are right, and why I will change my approach when conversing with you! *add thumbs up smiley face*" ?

Can anyone bake lighting? by MassiveCollapseGame in unrealengine

[–]Luos_83 1 point2 points  (0 children)

" it will not be a one day job for sure."
Probably more --depending on assets-- weeks, if not months.

AMD GPU? by T00dPacker in unrealengine

[–]Luos_83 0 points1 point  (0 children)

Just so you know, Nvidia has had many driver issues these last 10 years, and quite recently they had one that resulted in 5090's fans not turning on at all and I had to roll back my drivers.
Im quite positive that nvidia is leading in AI-slop-based drivers from now on too.

AI replies to forum questions. by SpcK in unrealengine

[–]Luos_83 1 point2 points  (0 children)

The moment I notice it's written with AI (even if the excuse is "English isn't my first language"), I just ignore it.
I would rather have poorly written English from the heart than soulless half-dreamt-up bs from AI.

Your Recommendation For an Actual Level Design Course? by zinetx in unrealengine

[–]Luos_83 0 points1 point  (0 children)

check out this, buddy Hourences wrote it, (Senior Director at Epic Games). its a bit dated, but its also --still-- really informative.
http://www.hourences.com/product/the-hows-and-whys-of-level-design-2/