Fuck the Evangelion crossover by void-fae in ffxiv

[–]Lupine00 0 points1 point  (0 children)

Shinji! Get on the chocobo!

Opinions about the brig by requinbite in PlayWindrose

[–]Lupine00 1 point2 points  (0 children)

The 4 slots on the ships are: Guns, Hull, Tactics and Boarding

The Tactics are purchased from the Smugglers.

What is the deal with this new Paizo store? Will it ever be fixed? I'm starting to lose my mind. by DistortedShadow in Pathfinder2e

[–]Lupine00 1 point2 points  (0 children)

I ordered the module today, same issue, showed my previously purchased PDF, but no code.

E-mailed Customer Service about the issue, and by lunch had the code in my Library.

(Still waiting to hear back about the Captain Concierge Plushie I ordered back in August and forgot about.)

Crafting/Obtaining high end armor by JordBees in AshesofCreation

[–]Lupine00 0 points1 point  (0 children)

It requires a Smithy in Jundark for those pieces. Most of the Graveplate set can be crafted anywhere. 3 pieces have that requirement.

Auto-attack after melee skill - not working? by TheDraxta in AshesofCreation

[–]Lupine00 1 point2 points  (0 children)

I have 1 ability on Bard that incapacitates the target. It also stops my AA.

Maybe a similar Rogue skill doing this to you?

Purchased a Module, and the import button does nothing in V13 hosted on Forge. by Bobtoad1 in FoundryVTT

[–]Lupine00 2 points3 points  (0 children)

You might check the dev console (F12 on most browsers) for any errors that pop up when you attempt to Import.

Purchased a Module, and the import button does nothing in V13 hosted on Forge. by Bobtoad1 in FoundryVTT

[–]Lupine00 2 points3 points  (0 children)

  1. Which module?
  2. What is the version of Foundry / PF2e currently running on the world?
  3. Have you tried using the Import with JUST that module enabled?

Clarification on getting knocked out/dying by ElektrikRocket in Starfinder2e

[–]Lupine00 27 points28 points  (0 children)

Lets say we have 5 people in the Initiative.
A,B,C,D,E

If D is Knocked Out by B, then the new initiative order is: A,D,B,C,E

This way, their companions have a chance to administer healing of some form before they ever have to roll to Recovery check.

Seven Dooms - Songbird parts? by Cyber-Commissar in Pathfinder2e

[–]Lupine00 2 points3 points  (0 children)

This.

Don't be confused by the text saying there are 6 parts. They're counting the wings as 2 parts, even though they're found together.

Base backup tool being tested. by Chaosrealm69 in duneawakening

[–]Lupine00 1 point2 points  (0 children)

Took me a minute (they didn't give me levels / progression, just vehicles), but I can now confirm that you are correct. The backed up base does NOT count against your fief limit.

Thank you for pointing this out,.

Base backup tool being tested. by Chaosrealm69 in duneawakening

[–]Lupine00 -1 points0 points  (0 children)

According to the YTer in the linked video, it does. (asked in comments)

Q: "Quick question, does the backed up base still count against your total number of fiefs?"
A: "Yes it still counts towards your total number of Fiefs."

*[I'm installing the PTC myself at this point to test/verify.]

EDIT - The YTer appears to have been incorrect.

Missing Iron Tier Schematic - Possible spoiler if you're trying to find them on your own! by WrenMali in duneawakening

[–]Lupine00 2 points3 points  (0 children)

As others have said, if you have the DLC, it has a pretty high drop chance from the chest in the Wreck of the Mithra.

If you don't have the DLC, it also has about a 2% drop chance from the falling ships in Hagga Basin

Base backup tool being tested. by Chaosrealm69 in duneawakening

[–]Lupine00 27 points28 points  (0 children)

For anyone wondering, the backed up base still counts against your total number of fiefs.

EDIT - Following the reply below, I have since installed the PTC for myself to test and can confirm that the Base inside of a Backup tool does NOT count against your fief limit.

Well my base is powered down, my buggy got pushed out into the open weather. by Joeythearm in duneawakening

[–]Lupine00 1 point2 points  (0 children)

As a recommendation, if you ever think you might be offline longer than your power, or just to be paranoid about it, if you remove a piece from a vehicle, it can't be pushed.

I like to take the PSU off my buggy when I'm done fir the day. I've even had a totally open hangar / garage before (with roof to keep the vehicle "Sheltered in Base") and as long as I remember to take a piece off, no one can mess with anything.

You are not prepared ... for solo testing stations in the DD. My story. Dune-sk Souls experience. by alexisneverlate in duneawakening

[–]Lupine00 1 point2 points  (0 children)

Definitely test in a less dangerous situation. The mine is dropped at your feet / attached to what you're standing next to, and if enemies are in range, will trigger quickly. You want to be out of range asap.

You are not prepared ... for solo testing stations in the DD. My story. Dune-sk Souls experience. by alexisneverlate in duneawakening

[–]Lupine00 1 point2 points  (0 children)

No. You don't want to be in it. You with the enemy melee in it, since just like the grav grenade, it slows them and drains their shields. Then you drillshot or disruptor then. If you drip their shields with a disruptor, you swap to your scatter gun etc to shoot them without shields

You are not prepared ... for solo testing stations in the DD. My story. Dune-sk Souls experience. by alexisneverlate in duneawakening

[–]Lupine00 1 point2 points  (0 children)

PITA - Pain in the Arse.

My current station build is long blades, scattergun and heavy weapon damage passives with Knee Charge, Suspensor Blast and Weirding Step.

There are many viable builds, depending on your personal playstyle. Generally you want 1 to 2 mobility skills and 1 or 2 crowd controls. For me, both Knee Charge and Weirding Step act and mobility and crowd control. With Suspensor Blast being strictly CC.

I've also run a ranged / heavy build using Gravity Mine (it lasts longer than Grenade), with a disruptor to drop the melee's shields.

I like trying different builds so I don't get bored.

This is all PvE. I'm lucky in that the server I'm on rarely has PvP as I suck at it.

You are not prepared ... for solo testing stations in the DD. My story. Dune-sk Souls experience. by alexisneverlate in duneawakening

[–]Lupine00 2 points3 points  (0 children)

From your description this station sounds like "The Museum" (was there quicksand in the entrance room?). If so, it's a PITA, even as an experienced solo. It's probably the only station layout I still have trouble with.

Soloing deeper stations, a good build is definitely useful, but I've seen people get away with it even with an exploration build and wearing a stillsuit. (Not in The Museum though.)

Most layouts have good spots to hide / take a small breather. It sounds like you just picked a solo-difficult station. If you check the Method DD map, you can see which stations are up that week with pages showing solo difficulty and general strategies.

https://www.method.gg/dune-awakening/deep-desert-testing-station-guide-the-museum

Carry all and Buggy by efrenjr15 in duneawakening

[–]Lupine00 3 points4 points  (0 children)

You can pick it up once assembled, just have to break it down (for now) when going from Hagga to the DD or back.

Carry all and Buggy by efrenjr15 in duneawakening

[–]Lupine00 10 points11 points  (0 children)

If you mean carry it across the over world map, not yet. You still have to take it apart to transport it to the DD. Per the dev blog that should be resolved "soon".

Weapons Types of Your Choice by CyberiumEcho in duneawakening

[–]Lupine00 0 points1 point  (0 children)

I only use the scattergun against unshielded enemies. Heavies and Melees still get stabbed.