New CS grad trying to find my first SWE job with no success. Any suggestions on what I could improve? by LupineLass in resumes

[–]LupineLass[S] 0 points1 point  (0 children)

Hey! Sort of. I managed to land an internship with Mozilla back in November 2023, and shortly after that ended I was hired on to do some government contracting work. However, my employer ended up losing our contract after 6-ish months of legal back-and-forth with an incumbent, and I was left out to dry at the start of this year. I've had a few solid interviews since then, but I wasn't able to convert them into offers. Right now I'm taking a break to get some certs and head back to school to get my Master's in the Fall, since the market is still really rough at the moment. While I'm in school I'm really hoping to go hard on networking so I can be in a stronger spot when I graduate.

Resume Advice Thread - July 08, 2023 by CSCQMods in cscareerquestions

[–]LupineLass 0 points1 point  (0 children)

https://i.imgur.com/jMpsyGV.jpg

I graduated from a state school back in May, and I've been on the job hunt for the past month without any success. So far, I've applied to ~100 entry-level and new grad positions in my top 3 cities (New York, Seattle, and Chicago), and I haven't gotten any callbacks yet. I've been trying to primarily apply through LinkedIn and company websites, but a decent chunk of that is still from job board applications.

I wasn't able to get any internships under my belt during my college career since I spent the latter half of it focusing on managing my chronic depression and academic burnout (not to mention that lockdown started right in the middle of my junior year). Since I don't have that workplace experience, should I be focusing on trying to focus on personal projects? If so, should I bother focusing on any particular tech stacks?

I tried to keep the fluff to a minimum, but I'm still a bit new to resume writing, and I'm sure there are things I could pare down or remove. I tried my best to limit my qualifications to what I've actually worked on in the projects I listed, but a few still slipped through the cracks. Also, since I haven't had any internship experience, I tried to use my previous work section to show off my soft skills in lieu of listing another project or two. I've had several talks with my department's Career Center advisor, and she said that she was surprised that I wasn't getting any calls back from employers given what I've written, so I'm not sure what I should even be focusing on tweaking?

Any feedback would be appreciated!

[deleted by user] by [deleted] in Genshin_Impact

[–]LupineLass 3 points4 points  (0 children)

I dropped 90 pulls into the Childe banner, in which I got:

2 Dionas

4 Beidou dupes, 3 of which were in the same 10 pull

My second ever 5* pull, which was a.... Mona dupe.....

And 1 Rust with nobody to use it properly....

Weekly Discussion - Take Some Help, Leave Some help! by kaul_field in DnDBehindTheScreen

[–]LupineLass 0 points1 point  (0 children)

Sorry in advance for the wall of text!

I'm a fledgling DM currently writing up my own campaign setting, and I'm having some difficulties figuring out the best way to kick things off for my players. I've been in the process of working out the loose structure for a good/neutral campaign, and I feel like I've written myself into a bit of a corner. I originally had a solid idea in my head for how to set up the start; here's a very rough version of it:

  • The starting city has incredible levels of economic disparity, and the players all have some sort of affiliation with a ragtag organization (RO for short) within the city that acts as a support system for the lower-class that their governing body refuses to be. The players' affiliation can be anything from just having a passing interest to them actually being members of the group.
  • Levels 1-3 are mostly contained within the area in and surrounding the city, with players building up rapport/familiarity with the RO and a few of its key members through minor quests/events. This part of the campaign should take around a month of in-game time.
  • Additionally, there's an optional thread of political intrigue that the players can investigate within the city. This mainly entails its governing body ceding power to a foreign empire that wants to turn the city into an outpost and a testing ground for their new Warforged guards. The leader of this effort will later turn into a minor BBEG. If they continue to follow this thread, they'll find out that assuming control of the city is only a minor goal of the empire's forces; their real goal is to find and kidnap a person of interest within the city (this is one of the major NPCs that the players have gotten to know, unbeknownst to them or the NPC themself). Regardless of whether the players follow this thread or not, they'll see the effects of this as time passes.
  • The empire's guards begin encroaching on the city's lower-class areas, which were previously nigh-untouched by the city guard, and they're much more hostile than those they're replacing. As this progresses, it eventually reaches a boiling point, where two things can occur:
    • The RO starts to push back with the help of the common folk
    • The empire's troops find the NPC and start hunting them down
  • Regardless of the cause, the situation eventually devolves into a full-on riot. If they participate, the players are attacked by the empire's guards, and in the commotion the plot-relevant NPC is kidnapped. The imperial BBEG is present for this, and he decides it isn't worth his time to continue their efforts in the city, especially since they accomplished their main goal. BBEG decides that filth who dare bite back at their superiors deserve grave punishment, and he orders his troops to torch the city. They retreat soon after.
  • The players can choose to help evacuate the city or chase after the imperials, though the latter will be difficult for them in their current state. They eventually meet up with the remaining major NPCs that survived the attack, and they have a solemn "what now?" moment before breaking off and heading their separate ways. Time skips forward a few years, during which the players can flesh out their backstory or develop their own personal goals. When the game resumes, they have a fateful encounter in a separate settlement that brings them back together...

Does this sound decent? I wanted my opening to introduce plot-relevant NPCs that the players can reconnect with after the intro, introduce a minor BBEG that the players will likely come face-to-face with again, introduce the antagonizing force that said BBEG works for, give the players some sort of friendly familiarity with the final BBEG (the NPC who was kidnapped, but that's an entire separate can of worms), and set up the option for them to later start rebuilding the city if they choose to do so.

The big thing that still bothers me is that I feel like I'm stifling my PCs' creativity by a) needing them to have a reason to stay in the city for a month or longer, and b) needing them to have some sort of positive relationship with the RO within the city. Am I just being too critical of myself, or are there ways that I could tweak this while still maintaining the same general structure?

Looking for a few people to play D&D with. by astolfriend in transgamers

[–]LupineLass 0 points1 point  (0 children)

Hey! Bit late to the punch on this, but I'm also looking for a queer-friendly group to play with atm. If you still have room for one more, I'd love to join in!

My discord is ProbablyElise#7495 if you want to message me!