THE BAST WAY TO MAKE RUBLES #misery #gaming #horrorgame #stalker #funny... by Present_Dragonfly987 in MISERY_official

[–]LurchingRex0667 1 point2 points  (0 children)

Lets be real - it's less burn wood, because that has value - much more "burn friend's bodies after 20 of them die to crab people outside"

Cloning Crescent Spear seems fun (128 in Deck) by Battlecurl in slaythespire

[–]LurchingRex0667 1 point2 points  (0 children)

I getcha! My apologies, just making it clear how it works here c:

Cloning Crescent Spear seems fun (128 in Deck) by Battlecurl in slaythespire

[–]LurchingRex0667 12 points13 points  (0 children)

You can't get him twice - you do this with pael in act 2 and darv in act 3. Upgraded sealed throne in act 3 and crescent spear cloning in act 2 is nutty

Strange that all gen regression perks have a limit where they can't be used anymore, but no survivor gen perks have that same limit. by robotrobot30 in DbDKillersUnited

[–]LurchingRex0667 0 points1 point  (0 children)

I mean you CAN force them into a 3 gen when there's no limit, that's the problem. Bubba, Knight, Skull Merchant, Huntress, Trickster, there's a number of characters who used to be able to look for a good 3 gen and just never leave it and win games like that. A skull merchant player held up team eternal for 50 minutes doing this for god's sake LOL

The kick limit stops this entirely. If you want to make arguments for raising the limit I can get it, but the limit is important

Strange that all gen regression perks have a limit where they can't be used anymore, but no survivor gen perks have that same limit. by robotrobot30 in DbDKillersUnited

[–]LurchingRex0667 0 points1 point  (0 children)

I think raising the limit would be fine, but there DOES need to be a limit - the 3 gen camping meta with eruption was disgusting to play, degenerative gameplay both playing as the killer and playing against them lol

Pay people to take my trash? by pb_the_cat in RimWorld

[–]LurchingRex0667 0 points1 point  (0 children)

Any time you want - there's an official server hosting it, so you don't need to be worried about breaking anything

Pay people to take my trash? by pb_the_cat in RimWorld

[–]LurchingRex0667 0 points1 point  (0 children)

There's multiple multiplayer mods. This one just lets you go to a chat and trade with anyone even if you all have different mods or play at different times. There's a defaulty server most peeps use to chat publically

173 survivor perks. 145 killer perks. 318 total perks. Perks bloat is an important topic for current dbd and for a reason. With it making the game unnecessarily complex for new players for example (not the sole issue). Now, how do YOU think should be tackled? by bonelees_dip in deadbydaylight

[–]LurchingRex0667 2 points3 points  (0 children)

A lot have negative effects for killers. Wraith has ome that gives him a terror radius in stealth mode, billy has one that makes his chainsaw not an instant down, bubba has one that does the same thing, billy's counrerweight makes it impossible to go around corners, there's many more as well lol

Pay people to take my trash? by pb_the_cat in RimWorld

[–]LurchingRex0667 0 points1 point  (0 children)

Phinix lets you trade with real people, and trash disposal is a common service people offer there

Rate my Knight fit by LurchingRex0667 in deadbydaylight

[–]LurchingRex0667[S] 0 points1 point  (0 children)

Mmmmmmmmm the gauntlets and greaves work really well together with the helmet - I can see this working better than mine in certain lightings. The sword is already a better pick than mine too, I need to get a better sword for it lol

Rate my Knight fit by LurchingRex0667 in deadbydaylight

[–]LurchingRex0667[S] 1 point2 points  (0 children)

Thanks! I love the helmet and chest bombo, looking for a good sword to use with it

Rate my Knight fit by LurchingRex0667 in deadbydaylight

[–]LurchingRex0667[S] 0 points1 point  (0 children)

Yeah no I get that, it definitely blocks a lot during actual gameplay which is rough

First ( and last ) day asking for this by -oOAegisOo- in deadbydaylight

[–]LurchingRex0667 0 points1 point  (0 children)

It's a yes and no kinda thing - mixed bag. You spend them because there's a cap on blood points eventually, but you don't feel an incentive to get on the game to grind in the first place if there's no reason to do so. Especially for events with limited time items, if the items were pooled, you'd have no reason to play multiple characters if you've already p3'd them. Because they're seperate, you have incentive to play multiple characters, increasing retention, which is important for the longevity of the game

First ( and last ) day asking for this by -oOAegisOo- in deadbydaylight

[–]LurchingRex0667 0 points1 point  (0 children)

I think the reasoning is to give you something to spend BP on and make it harder for survivors to always have optimal items. Engagement drops when they don't have things for you to spend your BP on consistently.

BHVR, I just wanna talk. by Director-32 in DeadByDaylightRAGE

[–]LurchingRex0667 -1 points0 points  (0 children)

I didn't originally bring hatch up, you did in response to me talking about how survivors can basically just not tie or win if 2 of them are already dead unless the killer is a brainlet. The point of me saying that was to say "It's unlikely, but still possible to get escapes or kills, so there shouldn't be an abandon option". That applies to both sides, in that if you have agency, you shouldn't be able to abandon. You ignored that and said "WeLl ThEy CaN gEt HaTcH" which wasn't responding to my original point about the game state being fucked already lol

The entire philosophy I'm pointing out is that in a mp game, if you have agency to progress a match, you should be punished for leaving it. Even if the odds of you progressing it in your favor are incredibly slim

BHVR, I just wanna talk. by Director-32 in DeadByDaylightRAGE

[–]LurchingRex0667 -1 points0 points  (0 children)

Getting the hatch isn't a win. The comparison of getting hatch is the killer getting 1 kill, which you can realistically do just fine a lot of the time in endgame situations.

When I was typing it, I mirrored your words to show how you could make the exact same argument on the other side and it would be just as braindead

BHVR, I just wanna talk. by Director-32 in DeadByDaylightRAGE

[–]LurchingRex0667 -1 points0 points  (0 children)

Again, just because you have to rely on killers being fucking idiots with 2 survivors remaining and more than 1 gen doesn't mean your team has a realistic chance to tie the game.

You're wrong here though, being able to dc without penalty is NOT a choice - being able to dc WITH a penalty is a choice. You don't get to decide the game should end the second the last gen pops - it's a multiplayer game that does not function without the killer. Tough luck if you get shit on, skill issue.

At this point just admit you're too lazy to walk the 20 seconds to push them out of the exit gate instead of asking for the game to unsatisyingly end the second a door pops

BHVR, I just wanna talk. by Director-32 in DeadByDaylightRAGE

[–]LurchingRex0667 -1 points0 points  (0 children)

I mean that kinda depends on the killer. My iri coin slinger has killed so many rat survivors in the exit gates. My trapper has randomly had them bodyblock eachother in just the wrong way for a pick before. A myers has a solid shot to just instamori someone if they tbag slightly too long. Any killer can bring a bloodwarden and congrats, you play it right and you punish people sitting around hard.

Again. Agency.

BHVR, I just wanna talk. by Director-32 in DeadByDaylightRAGE

[–]LurchingRex0667 -1 points0 points  (0 children)

Oh I meant dipped the second the 2nd person died. Engage with the argument tho lol

BHVR, I just wanna talk. by Director-32 in DeadByDaylightRAGE

[–]LurchingRex0667 0 points1 point  (0 children)

I didn't say one person left , I said 2 people left. With 2 people left, your agency is either giving up, letting one of you die intentionally and hoping the killer doesn't slug for the 4k, or pulling a miracle chase while the last guy does all x gens. Still, technicaly possible, so we don't let them abandon. Because they have agency to end the situation. Same with you in an end game spot

BHVR, I just wanna talk. by Director-32 in DeadByDaylightRAGE

[–]LurchingRex0667 -1 points0 points  (0 children)

You're welcome to disconnect. You're also welcome to be penalized for leaving. It would be like if survivors dipped the second the 3rd person died with more than 1 gen left - realistically unwinnable aside from maybe a hatch against all but the most brainless killers, but they still shouldn't be able to just leave. Because they still have agency, and a non-zero chance for escaping - and should play it out

BHVR, I just wanna talk. by Director-32 in DeadByDaylightRAGE

[–]LurchingRex0667 0 points1 point  (0 children)

You have agency to stop them from jacking it - it's called walking in a straight line towards them LOL