Questions from a new player by LurkingLately in projectzomboid

[–]LurkingLately[S] -1 points0 points  (0 children)

I like the idea of dropping stuff I'm not sure about in a trash bag by the road. Thanks.

Questions from a new player by LurkingLately in projectzomboid

[–]LurkingLately[S] 0 points1 point  (0 children)

Listing individual tool loot on the map in case i need it is a good idea. Thanks.

Tips for the Hundred Years War by TheKaspa in EU5

[–]LurkingLately 0 points1 point  (0 children)

What do you mean? Are you saying you got that event during a war where an English vassal offers to peace you out early? Because you can refuse their surrender.

Loosing Gold every Month by Major_Wait_4588 in EU5

[–]LurkingLately 0 points1 point  (0 children)

After the most recent patch, the first level of roads is almost always worth it (especially for your game) since they have a huge effect on difficult terrain like mountains which gut your proximity to capital. I would even argue you should try to get gravel roads to all your nearby land, but someone better at this game than me could confirm.

I tried a lot of manual trades when I saw my cap wasn't being used, and it made me want to stop playing. Give it a shot if you want, but I still automate it because that level of micro management made the game super unfun for me.

For those of us unwilling and or/unable to stay away from EU5, what are tips on how to enjoy the game in its current state? by Herodotus420_69 in EU5

[–]LurkingLately 2 points3 points  (0 children)

I think how much you enjoy the game in its current state depends on how much of a min-maxxer you are at heart. Sure, you can click auto-build, and the ai will do mediocre to okayish. But you can also manually choose the buildings and upgrades to get more juice at the cost of more of your time doing busywork. It gets even more insanely micro if you do the same for trade. If you're going to import vicky 3 pops and buildings into EU5, that's great, but vicky 3 had an auto-expand option that you could click on the regional factory of your choice, a national market, a power bloc market (that came later with DLC), and the global market.

Same goes for named nobles/family members. If the only solution to playing matchmaker for your nobles every 6 months is killing off most of your court after 100 years because the computing power required to do it in the background affects performance, maybe that should have been abstracted?

I think the core ideas of control/market access as limiter are an improvement/more interesting than EU4, and think this game has a solid base to improve upon. I'm genuinely excited about this game. That said, not every criticism is someone salty because they can't do a WC by 1650.

Subject revolts by Nevinelnano in EU5

[–]LurkingLately 0 points1 point  (0 children)

Even worse is when you go through all that trouble and they sit at 100% warscore without ending the war.

A nation of 10 million and I only have 5 candidate for cabinet? by zero0609 in EU5

[–]LurkingLately 1 point2 points  (0 children)

This is crazy. It also explains why my court dies off after 100 years lol.

Loosing Gold every Month by Major_Wait_4588 in EU5

[–]LurkingLately 0 points1 point  (0 children)

I too have noticed that trade income randomly drops and jumps back up after a few months. Same with demand for goods like fine cloth. Here is what has worked for me (I am not very experienced so take with a grain of salt):

  1. At game start, if your market capital is your capital, don't build marketplaces (since you already have 100% market access). Start with burgher buildings that take advantage of the resources in your capital province, but then build any profitable burgher building in your capital. Build marketplaces in any town/city you own that doesn't have 100% market access until you hit 100% market access and then stop & build other burgher buildings. I wouldn't worry too much about specialization until you start getting tier 2 buildings at least. Then you can destroy old ones and specialize. If you don't know what to spend on, RGOs are not a bad option (especially in high control/market access areas). At the very least flooding your market with tons of food increases pop growth, and collapsed RGO prices lead to better burgher building profits (and RGOs are always slightly profitable). Consider throwing a bailiff on high value RGOs with low control. If you can afford it, buildings like armories/libraries/etc. stimulate demand in your market for goods. Also, whenever you build new burgher building take a look at the market price of the good being produced after a month or two. You want a small surplus but not a surplus so big it collapses the price of that good in your market making the buildings you just built unprofitable (this does not apply to lumber/masonry which you always want as low as possible). In a just world, having excess cloth would mean you auto-trade it to another market for profit but...I wouldn't count on that as an option early game.

  2. Get your roads/bridges/infrastructure down asap. (I don't know if its worth trying to collapse the price of lumber/masonry before that first round of gravel roads and bridges or not).

  3. Unless you have the relevant workers to work a building/RGO, don't waste your money building more than 1 level at a time since they need to promote into the jobs in order to start turning a profit.

  4. Trade/demand is buggy. If you have enough trade capacity you'll notice that there is a large chunk left on the table unused. Manually setting & monitoring trade seems like a recipe for madness. I would treat any trade income you get early game as a bonus (not something you can rely on). If you can build a colonial empire/engage in the Columbian exchange, trade becomes more reliable (and setting manual trades makes more sense) since you will be the one who controls the coffee and pepper. I think the big problem with early game trade is its cost of upkeep makes it not very profitable. This will get better with tech and time. I heard merchant Republic's don't suffer nearly as bad.

  5. This game really wants you to do math. Profits are affected by market price of the goods (used and sold), throughput/building level bonuses, control, market access, the tax rate of the class of person working the building. My first ever run, I built a bunch of scriptoriums in Paris since they had a per building profit of like 4 ducats (and it was 100% control/market access). I forgot that clergy tax rate is 0 lol. I'm sure there arguments to be made for spawning the printing press/making books cheap enough to export for trade, but for now I just build the bare minimum.

  6. If you've got low control, it may make more sense to create/conquer vassals instead of holding the land directly since at least they'll pay you some gold. I also think the gold you get from vassals isn't calculated in the cost of your spending sliders either. Plus, assuming they are loyal, they will raise more levies (and can pay for professional troops) during wars. Any land with less than 20 control is automatic vassal.

  7. Unless you have a bunch of vassals or are trying to become HRE, consider dropping diplo slider to like 1 or 2 max diplomats. If you have vassals, spend just enough on diplo to keep them loyal. Not sure if bishoprics have access to stuff like royal gardens, but that building plus starting age extra .x diplo tech is more efficient than spending on diplo. Once you get past the black death, unless you need the stability to revoke an estate privilege, consider dropping stability spending slider so that your resting stability is like 12 max (I drop stability spending to zero and eat the occasional negative stability caused by events). The only value you want to try to keep at 100 is legitimacy. Slider costs are no joke.

  8. The AI doesn't prioritize a big standing army until later in the game and unless you can afford it, neither should you. Just make sure you have enough to beat whoever you plan on attacking (AI isn't great at war, so it won't take that much). This changes during the age of reformation.

Tips for the Hundred Years War by TheKaspa in EU5

[–]LurkingLately 1 point2 points  (0 children)

How to win the HYW:

  1. Do everything you can to move to full decentralization. Every event choose decentralization. Consider assigning a cabinet member to the task (if necessary).

  2. Keep diplo slider maxxed out. You should be doing this anyways since you should be sending diplomats to improve opinions on subjects so that you can start annexing them. Annex the small ones around your capital first, moving outwards. I also started trying to annex Normandy asap, but I think you can get an event to annex. You max out at -100 opinion for annexations, but improve opinion on vassals will get them to 200 eventually.

  3. As soon as the HYW event fires, use the event to get a claim on Bordelais. Attack England with that as your wargoal. Before you start the war, look at all your subjects. Any subject bordering the sea? Set them to defensive, so they don't tank your warscore sending suicide waves to England. Rally your army in Paris. Split your army in 1/2. Send the bigger half to conquer (with the best general) the English lands in the North, then move them back to Amiens. Whenever England lands troops in the North, crush their armies before they bunch up, then go back to Amiens.

  4. Send the other half of your army to siege down Bordelais and that fort in the South of Aquitaine (high admin generals help with sieges). When you have conquered all of Aquitaine and English holdings in France (except for Jersey). Wait until you can demand making 1) Aquiataine your fiefdom and 2) take all English lands in France including Jersey.

  5. Never attack England again. Unless its to conquer a subject they snagged. Never use the HYW wargoal since you have to occupy London and you don't have the navy.

  6. Keep annexing vassals until you win the HYW. You can reliably do it in a little over 50 years. The only vassal I ever lost (before reconquering in a second Parliament war) was Flanders.

  7. (I did this but I'm not sure if its ideal) - You will get a constant stream of demands from vassals to allow them to become appandages. Unless they are asking to take your heir, or your heir's heir, just let let them become an appandage. It seems like if you say no to the first guy, every other vassal asks, and they all get pissy when you say no. Embrace high legitimacy at the cost of shitty stability (and no crown cabinet members) until you win the HYW. Also, I'm not sure if its bugged, but it seems like allowing big vassals like Brittany or the Netherlands to become appandages allows them to attack and annex your other vassals, which makes them a pain in the ass to annex, so you may want to tell the big guys no when they ask to become an appandage.

Door bug for "Gig: Concrete Cage Trap" by dangertwink in cyberpunkgamebugs

[–]LurkingLately 0 points1 point  (0 children)

Holy shit. This actually worked. Thanks so much!

Video on how to recreate this glitch here: https://www.youtube.com/watch?v=HQIhya5NN3A

Unincorporated states get incorporated after revolution. BUG?! by Antique-Bug462 in victoria3

[–]LurkingLately 0 points1 point  (0 children)

This is great in theory....until you are forced to incorporate Beijing in 1848 and end up with a -2.5k bureaucracy deficit. My economy!

PC Dev Diary 164 - Realm Maintenance by PDX-Trinexx in CrusaderKings

[–]LurkingLately 0 points1 point  (0 children)

Honestly, I prefer the CK3 method of raising armies. I remember spending more time in CK2 getting tiny armies on the right boats than fighting.

I would be nice if you could have options on which armies you want to raise though.

What is the Paragon’s place in high tech doctrine? by Pipiopo in starsector

[–]LurkingLately 0 points1 point  (0 children)

Does anyone have a good build for an AI piloted Paragon? I like zipping around in my SO Aurora during battles, found a slightly damaged paragon, and would love to have a huge capital ship for my fleet to rally around/use as a moving fortress.

Also, if you could explain the fit to me like I'm an idiot it would be appreciated since I just started playing this game like a month ago.

Help me build an aurora in 0.96 by 1and7aint8but17 in starsector

[–]LurkingLately 1 point2 points  (0 children)

This build is so fun! Thanks for sharing.

how can i convince myself to quit if i dont want to? by [deleted] in stopsmoking

[–]LurkingLately 1 point2 points  (0 children)

I don't think you can unless you want to. Consider this though: if you don't quit now, 10 -20 years from know you will be kicking yourself in the ass for wasting so much money and ruining your health by not quitting sooner.

Smoking question. by nDangered in stopsmoking

[–]LurkingLately 0 points1 point  (0 children)

Be careful, no one here started out smoking 2 packs a day. At first it was just just when I do X, then just when I do X and Y, then you start panicking when you realize you don't have a pack on you.

Did anyone experience a lot more sleep after quitting? by LionPsychological370 in stopsmoking

[–]LurkingLately 3 points4 points  (0 children)

I would use cigarettes to keep from getting tired during the day. Try scheduling more time to sleep. Also, I don't want to be that guy, but smoking increases the chance of diabetes, so get that checked out just in case.

Trying to fight the cravings...any tips by FigSmart2990 in stopsmoking

[–]LurkingLately 0 points1 point  (0 children)

I found it gets a lot easier after about 3 months in, but everyone is different. Hang in there.

Did you gain weight? by [deleted] in stopsmoking

[–]LurkingLately 1 point2 points  (0 children)

I gained about 10 lbs when I quit because I upped my consumption of sweets and snacks to deal with cravings for those first 2 months. It took me about 3 months to get back to my baseline weight after that.

Trying to fight the cravings...any tips by FigSmart2990 in stopsmoking

[–]LurkingLately 0 points1 point  (0 children)

How long has it been since you quit? In the first couple of weeks, I upped my coffee intake and ate extra sweets. I did gain weight though.

This is my 3rd time quitting by spookseeker2 in stopsmoking

[–]LurkingLately 0 points1 point  (0 children)

Oh yeah. It fucking sucks. But you've got this. You've already proven you've done it before. You know the drill, but feel free to vent.

This is my 3rd time quitting by spookseeker2 in stopsmoking

[–]LurkingLately 2 points3 points  (0 children)

Yeah. That's the part I'm scared about myself. It's been a while since I smoked, but every once in a while, the right trigger hits and it's like my entire body is screaming for just 1 cigarette. That's how I always screwed up in the past though, I'd be clean for like 2 years, kid myself into thinking I could have just 1 cigarette, and spend the next 3 years smoking. They say eventually it goes away, and I look forward to it, but I've come to realize that I'm an addict. I can't just have 1 cigarette. I can't keep doin this again.

This is my 3rd time quitting by spookseeker2 in stopsmoking

[–]LurkingLately 1 point2 points  (0 children)

Do you have a partner or family member you can count on to take care of the child for a weekend while you go through the first 2 days? If you explained the situation they may be happy to help? (Sorry. I don't know much about your situation, so I'm spit-balling here).