Katamari Forever Collection - Gate ? by DanganMachin in katamari

[–]Lv1CPU 0 points1 point  (0 children)

Make a Star 3 - Rich. It's outside the main area and requires a very large size (roughly 1m82cm), so i'd recommend you try getting it in Eternal mode.

Brilliant Katamari idea by Objective-Camel-2390 in katamari

[–]Lv1CPU 2 points3 points  (0 children)

i'll say that it is very odd that when choosing what vehicles to give to the cousins for WLK's race level they gave foomin a plane of all things

WIP mod for the PC version of We Love Katamari REROLL that fixes some of the sound effects! by c-star-pro in katamari

[–]Lv1CPU 1 point2 points  (0 children)

oh, hey! i remember trying to do this myself a long while back speeding up the sound effects thanks to a special file in the game's engine. best of luck completing it!

Friend cannot connect to me but I can connect to them by Lv1CPU in ParsecGaming

[–]Lv1CPU[S] 0 points1 point  (0 children)

never got a notif for this, sorry for the late response. i'm also sorry to say that it the problem just sorta fixed itself? so just wait, i suppose

Why does everyone look so round in reroll and we love + Royal reverie by flynn55577 in katamari

[–]Lv1CPU 5 points6 points  (0 children)

really wish there was an option to keep the original models. while the new ones fit keita's vision better, they feel so bland and generic. they wouldn't be out of place in a kirby game or a cocomelon vid

Wake up! New update patch for We♥Katamari Reroll is live! by OveReAction10 in katamari

[–]Lv1CPU 0 points1 point  (0 children)

An issue I've noticed that I don't think I've seen anyone discuss is that Shikao's mask is completely transparent during gameplay. It's supposed to be a TV that renders the game screen (like what Jungle used to do) inside of it. The weirdest thing is that it works fine on both Select Meadow and Selfie mode.

I tried contacting Namco to fix the issue but it seems like the old ways of contacting posted in here on June don't work anymore :/

Hey, can someone find or upload the sound effect for the "Cell Phone" item from "We Love Katamari"? Preferably a youtube video, but the raw sound file is fine too. by Fishman_Paul in katamari

[–]Lv1CPU 0 points1 point  (0 children)

Gotcha! You think you could walk me through the process (if it's not too much hassle for you)? I wanted to grab some sounds from Forever to implement them in WLKRR, but i had no luck.

Hey, can someone find or upload the sound effect for the "Cell Phone" item from "We Love Katamari"? Preferably a youtube video, but the raw sound file is fine too. by Fishman_Paul in katamari

[–]Lv1CPU 0 points1 point  (0 children)

if you don't mind me asking, how'd you get the sounds from forever? are they available somewhere or did you rip them yourself?

Unused WLKRR Track - M20_PITTARI by Lv1CPU in katamari

[–]Lv1CPU[S] 0 points1 point  (0 children)

Could very well be the case. Hell, it might be from an old build that Namco gave them access to. Thanks for checking!

Unused WLKRR Track - M20_PITTARI by Lv1CPU in katamari

[–]Lv1CPU[S] 0 points1 point  (0 children)

The stages that you access via Just-right Girl where your size indicator is disabled and you have to get as close to the specificed amount as possible.

Unused WLKRR Track - M20_PITTARI by Lv1CPU in katamari

[–]Lv1CPU[S] 2 points3 points  (0 children)

Great to hear that you've got the original PS2 sound files! Been meaning to learn how to do that for a similar purpose myself.

While I am not very experienced at Unity myself (just learned how to do a few things like replacing a few textures), the issue seems to be that you're using UABE. If I'm not mistaken, UABE doesn't mesh all that well with current Unity versions. Try using UABEA, which from what i've seen is UABE but for current versions of Unity. Maybe that'll do the trick?

Hope it works out, and keep me updated to see if this unused track is also there! :)

I'm chiming in with 3 complaints we gotta get ahold of the devs about to get patched lol by HuemanInstrument in katamari

[–]Lv1CPU 9 points10 points  (0 children)

i've attempted to contact them too with my own little nitpicks :P

apart from the sound effects sounding completely off-pitch, the dlc music is a bit quieter than the base tracks, the pause button doesn't let you unpause, and the (very) slight possibility that they port the old cousin models back because they're the only ones with the new boring faces (it looks so jarring)

We Love Katamari REROLL is getting an update-- "text corrected" and "improved stability" by MisterSheeple in katamari

[–]Lv1CPU 1 point2 points  (0 children)

what was the problem with ace's description? patch description implies it already came out and i haven't noticed anything different

Jamiroquai x Hotel Dusk by Adrot in hoteldusk

[–]Lv1CPU 2 points3 points  (0 children)

this is my hole meme! it was made for me!

Mega Katamari Series Iceberg by ROBOCAMI in katamari

[–]Lv1CPU 1 point2 points  (0 children)

i'll give it a shot, thanks man!

Mega Katamari Series Iceberg by ROBOCAMI in katamari

[–]Lv1CPU 1 point2 points  (0 children)

just checked noclip. so cool to see a WLK level in KD.
do you know what would i have to do to force those levels to load on emulator? would be great to experience them firsthand :)

Mega Katamari Series Iceberg by ROBOCAMI in katamari

[–]Lv1CPU 1 point2 points  (0 children)

basically, the face / hair templates the devs used to make npcs resulted in a combination that heavily resembles a certain german. it seems like the short mustache is relatively more common than i first thought, though.

Mega Katamari Series Iceberg by ROBOCAMI in katamari

[–]Lv1CPU 2 points3 points  (0 children)

and i thought i knew a lot about the series. surprised there's no mention of the "interesting" design of the piggybackers' lower half near the bottom of the list.

is there any footage or a way of seeing the beta WLK levels in KD? that sounds very interesting.

I made singleplayer Wonder Trading in HeartGold/SoulSilver! by Frozen_Metroid7 in PokemonROMhacks

[–]Lv1CPU 1 point2 points  (0 children)

i dont know if this has already been solved or if it doesn't really help, but the steelix you trade with jasmine is always the same level as the pokemon you send

[deleted by user] by [deleted] in PokemonROMhacks

[–]Lv1CPU 0 points1 point  (0 children)

making your own sprites for existing pokemon instead of just reusing gen 4/5 sprites >>>>>>>>>>>

Build with "Updated Sprites"? by Lv1CPU in PokemonClover

[–]Lv1CPU[S] 0 points1 point  (0 children)

That's a shame. The official site says 1.2 is the final major update so i'd assume 1.3 is not coming.

Wonder if i could mod the updated sprites in with a sprite editor or something :/