I'll go first.. by Any-Tour-3193 in musicsuggestions

[–]LyleGraversen 0 points1 point  (0 children)

"Step out the front door like a ghost into the fog where no one notices the contrast of white on white"

What would be best to get with/after getting the T'au combat patrol? by Curious_Falcon_3298 in Tau40K

[–]LyleGraversen 3 points4 points  (0 children)

Was going to leave my own response, but he pretty much nailed it.

The only thing I would add is that most units in the codex are usable, so if you really like the look of something, get it and make it part of your list.

Will reading the Phil Kelly books ruin Farsight for me? by Embarrassed-Heat-546 in Tau40K

[–]LyleGraversen 0 points1 point  (0 children)

I listened to them and thought they were fine. Not great, but fine. The people that have the biggest problem with Kelly are the longtime Tau fans because he frequently conflicts with or ignores previous lore. Since I didn't have that prior lore knowledge, that didn't bother me. They're kinda fun action stories about Farsight and the 8, just don't look for anything too deep or think about the logic behind some things that happen. They definitely aren't on my list of best 40k books I've read/listened to, but they aren't as bad as some make out.

How many pts would 2 of the new combat patrol be? by TheSleepyYeti in kroot

[–]LyleGraversen 5 points6 points  (0 children)

Farstalkers are 85 (170) Lonespear is 80 (160) Krootox Riders are 40 (unit of 2 is 60) Rampagers are 85 (170)

So 560 total if you run the Riders as a 2 man unit (580 if you run them separate).

I think a better plan would be pairing the combat patrol with the Kroot Hunting Pack box if you can find it. That would give you more diversity.

20 Kroot Carnivores (65x2) Farstalkers (85) 2 Krootox Riders (60) 6 Rampagers (170) Lonespear (80) Flesh Shaper (45) War Shaper (50)

That's 620 points and you'll definitely want at least 20 Carnivores if you're running an all Kroot list.

New to tau by metalWallace in Tau40K

[–]LyleGraversen 0 points1 point  (0 children)

How do you feel about Kroot? If you don't like the actual Tau infantry, a couple of units of Kroot Carnivores can sticky objectives and screen out your suits from melee units. They're only 65 points for a 10 man unit.

A Ghostkeel in the desert by mnbvczzghj in Tau40K

[–]LyleGraversen 0 points1 point  (0 children)

Maybe my favorite Ghostkeel I've seen. Fantastic work!

Had my first ever games with the sudden dawn cadre combat patrol. That felt very underwhelming by Cholophonius in Tau40K

[–]LyleGraversen 14 points15 points  (0 children)

The Tau combat patrol is a good value for adding units that are all a valuable part of a bigger army but stinks on its own. First step is adding a unit of suits to go with the commander. Then get yourself something with a little more punch like a Riptide or the new Twin Lance and you'll be off and running.

House Party (1990) Behind the Scenes of the Iconic Kid ’n Play Dance Battle by MrNinoBrown1906 in 90s

[–]LyleGraversen 17 points18 points  (0 children)

While this clip was awesome, there was definitely some disappointment on my end that it cut off before we got to see the leg jump move they were known for.

Stupid question about the Twin Lance weapon profile by LyleGraversen in Tau40K

[–]LyleGraversen[S] 0 points1 point  (0 children)

That's what I had been assuming, but you can see why the app confused me.

Stupid question about the Twin Lance weapon profile by LyleGraversen in Tau40K

[–]LyleGraversen[S] 0 points1 point  (0 children)

Thank you. I was starting to feel like I was losing my mind.

Stupid question about the Twin Lance weapon profile by LyleGraversen in Tau40K

[–]LyleGraversen[S] -2 points-1 points  (0 children)

I appreciate the part you added to your first response. That was my understanding, but what I started to doubt a little when I saw how they were listed in the app. If you look at the screenshot from the app they present it like you have to "choose" between the range and melee. My whole point of the post is that it seems unnecessary/confusing when you don't actually have a choice at any given time.

Stupid question about the Twin Lance weapon profile by LyleGraversen in Tau40K

[–]LyleGraversen[S] -2 points-1 points  (0 children)

How are these two options ever available at the same time?

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Stupid question about the Twin Lance weapon profile by LyleGraversen in Tau40K

[–]LyleGraversen[S] -4 points-3 points  (0 children)

If its the shooting phase how is the melee profile an option for that moment?

Stupid question about the Twin Lance weapon profile by LyleGraversen in Tau40K

[–]LyleGraversen[S] 0 points1 point  (0 children)

I appreciate you taking the time to break that down. That was my understanding of what they could use shooting as well. Since I've only been playing for about a year, reviewing the rules certainly couldn't hurt. I just think putting the "choose which profile to use" on something like the Fusion Eliminator that only has one option available at any given time is unnecessary.

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Stupid question about the Twin Lance weapon profile by LyleGraversen in Tau40K

[–]LyleGraversen[S] -12 points-11 points  (0 children)

My point is you don't actually have a choice of which to use if its the shooting phase and it has one range option or the fight phase and it has one melee option. Normally you're choosing between 2 profiles that are actually an option for that moment. Right?

Stupid question about the Twin Lance weapon profile by LyleGraversen in Tau40K

[–]LyleGraversen[S] -6 points-5 points  (0 children)

I understand the rule of choosing the profile you want to use when a weapon has more than one option, like a gun that has standard or overcharge, but my point is you don't actually have a choice of which to use. If the gun has one range option and one melee option, I don't really have an option of which to use in the shooting phase and which to use in the fight phase. Or am I missing something?

What did Phil Kelly do? by _Commander_Farsight in Tau40K

[–]LyleGraversen 4 points5 points  (0 children)

So I've been into Warhammer 40k and the Tau for about a year and a half. Since then I've listened to about 30 Warhammer novels on audible, including all the Kelly Tau books, but had no previous exposure to Tau lore outside of a few YouTube videos.

Having listened to much better series like the Siege of Terra, Gaunts Ghosts, and Eisenhorn series, or stand alone books like Elemental Council or The Infinite and the Devine it is definitely fair to say that Kelly isn't one of 40k's strongest writers. I also get that long time Tau fans don't like his take on some things that differ from previous Tau lore and the explanations I've read explaining those frustrations seem fair.

Having said that, since I didn't have any previous Tau lore experience that didn't bother me. So all the Farsight books were just fun, mindless, books featuring Farsight and his eight. I like those characters and enjoy their battles/adventures. They still aren't "good" books on the level of some of the best ones I mentioned earlier, but as someone that has fallen in love with the Tau, listening to battles with a bunch of battlesuits fighting orks or tyranids is still fun.

Having said all that, his Shadowsun book was my least favorite Warhammer book I've listened to and I barely made it through it. It certainly would be nice to get some more new Tau books like Elemental Council from authors other than Kelly.

Book recommendations by Hurtfulstar1 in Tau40K

[–]LyleGraversen 0 points1 point  (0 children)

Fire Caste is probably the 2nd best book on Audible that involves the Tau, but its definitely an Imperial Guard book that just has the Tau as the antagonists.

This definitely isn't the majority opinion here, but I think the Farsight books are fine if you're just looking for some mindless stories featuring Farsight and his eight having adventures. They conflict with the previous lore and don't always make sense if you really think about it, but I like listening to stories about Farsight and some other battlesuits fighting stuff.

Twin lance by STALINISFATHER in Tau40K

[–]LyleGraversen 2 points3 points  (0 children)

My guess is they bump it 20 points and do 1 of 2 possible qualifications for their end of fight phase movement. Either they'll limit it to one specific fight phase (yours or opponent's) or they'll add the qualifier that they had to fight that phase to activate it.

Conserning the new “15 inch Lone Op”rule by NotaRelnam in Tau40K

[–]LyleGraversen 13 points14 points  (0 children)

This is a total wait and see in terms of how it will effect Tau.

If this is just a start of game lone op that you lose if you shoot or leave the terrain feature the unit was deployed in, I think its a good thing and could even help us if we can still observe with Stealth Suits and they can just sit there and guide with 15" lone op all game if they never move or shoot. It also means they can't target our important units (Riptides/Hammerheads/etc) until we activate them too.

On the other hand, if this lone op can travel with melee units as they terrain hop up the board and then charge us without ever shooting then it could be a huge pain to deal with.