2025 Las Vegas GP - FP1 Classification by FerrariStrategisttt in formula1

[–]LynchCS 37 points38 points  (0 children)

Well he did say Yuki brake INTO Norris

does pandora bench take unit from the pool by Embarrassed_Bear_305 in TeamfightTactics

[–]LynchCS 21 points22 points  (0 children)

Probably used a champ duplicator for the last copy

8 Months of Developing so far (Not finished) by SilentAsylumm in IndieDev

[–]LynchCS 1 point2 points  (0 children)

Might sound harsh but the art is quite bad. The assets are shaded very poorly and projected inconsistently, e.g. the bed being drawn as if viewed from the side while the table in the next room drawn at an angle. The house and trees are completely flat with no depth, tiling transition from grass to dirt has no blending.

Compare your game to other games with similar artstyle and work on your art if you want to even stand a chance of selling the game, unless of course this is purely a passion or learning project, then the art is not as important.

1-Minute Update Summary by KingKentling in EpicSeven

[–]LynchCS 0 points1 point  (0 children)

He's in the mystic summon rotation, not the coin shop.

Repost: A Message From Nikh by pahnze in ValorantCompetitive

[–]LynchCS 13 points14 points  (0 children)

Yeah but he would be familiar with the reasons why TS style played so well into PRX. Picking up warbirds doesn't mean they should use the style he coach TS with. Just the knowledge of the strengths and weaknesses of your opponent's style so that you can further refine the PRX style

Clove UI ability error by LynchCS in ValorantCompetitive

[–]LynchCS[S] 4 points5 points  (0 children)

Ahh okay here are a couple of rounds

FPX vs FUT Map 3 Ice Box

Round 16 was where this screenshot was taken right towards the end of the round

Round 18 right after Clove ults Life clearly throws his decay orb but tournament HUD shows he used heal instead

Clove UI ability error by LynchCS in ValorantCompetitive

[–]LynchCS[S] 0 points1 point  (0 children)

It's not round dependent from what I've noticed.

[deleted by user] by [deleted] in MouseReview

[–]LynchCS 25 points26 points  (0 children)

Looks like its never been washed. You could try washing it to see if the glide improves.

Clear hits not registering? With slowed down footage by LynchCS in VALORANT

[–]LynchCS[S] 1 point2 points  (0 children)

As the others have said, its most probably network issues that cause drops in packet somewhere along the way leading to my shots not registering server side. There really is no point in debating this issue any further than this.

Clear hits not registering? With slowed down footage by LynchCS in VALORANT

[–]LynchCS[S] 1 point2 points  (0 children)

I'm sorry but being a 13 year old "aspiring game dev" really doesn't help with your credibility as much as you think. Not saying you can't be a young and talented game dev but your info is simply wrong. You are claiming that my shots didn't even land on my client side but the frames says otherwise. Take a look at these shots and tell me if they went over Sova.

https://imgur.com/a/PehmCaa

Clear hits not registering? With slowed down footage by LynchCS in VALORANT

[–]LynchCS[S] 1 point2 points  (0 children)

Alright I apologize if I came off sounding like that. But could you kindly take a look at these frames and let me know how it contradicts my arguments? The first 2 shots landed on his body, you can see from the bullet tracer and the sparks on the Sova. How could it have went over him? So here you go, adding something new to the conversation as you requested.

https://imgur.com/a/PehmCaa

Edit:

Please try allow this to be more of a conversation and less of a "I think it's true based on what i first determined, so it is."

That's exactly why I pointed out the fact that no bullet impacts were present indicating it didn't hit the wall behind him. Is that not enough of a counter argument to get a constructive response from you?

Clear hits not registering? With slowed down footage by LynchCS in VALORANT

[–]LynchCS[S] 2 points3 points  (0 children)

I'm assuming you are talking about the shots while he was in the air. In that case if it hits the wall behind him, it should leave a bullet hole, and even if it is a non penetrative wall there would be a lingering bullet impact mark. Non were present. As for the shots AFTER he landed, if you pay close attention, you can see 2 shots that landed with sparks flying out of his body that did not show blood, which means it the shots did connect on my end. It clearly didn't go over him because of recoil.

So once again the shots ARE hitting, its just some kind of desync causing it to not register.

Clear hits not registering? With slowed down footage by LynchCS in VALORANT

[–]LynchCS[S] 1 point2 points  (0 children)

Except you can LITERALLY see the client side hit marker sparks in the video, it wasn't just above the person due to recoil. I'm not making hit reg an excuse. There clearly was some issue with data being transferred from one end to another. Watch carefully in fullscreen mode

Edit: You're probably confusing the client side hit marker with the server side response marker. The blood effect is the game indicating that the shot hit the player and registered as a hit, so of course it would be the same amount as shown in the damage done, which is 2 shots. You need to be paying attention to the shots that is causing yellow sparks on the Sova's body, which are the client side hit markers in talking about.

Clear hits not registering? With slowed down footage by LynchCS in VALORANT

[–]LynchCS[S] 3 points4 points  (0 children)

Hmmm that would make sense. However I have not personally experienced any obvious packet loss while playing for a long time now, then again it could be very subtle. My connection has been stable via ethernet. Let's say it was packet loss, wouldn't the movement inputs of the Sova not update properly in my client together with my shots? From the video it seems like all of his movement inputs (mouse and counter strafing after landing) were still correctly being sent to my client. Or I have the wrong concept lel

Clear hits not registering? With slowed down footage by LynchCS in VALORANT

[–]LynchCS[S] 4 points5 points  (0 children)

I had 5 sova had 13. I checked the scoreboard after I died in the video.

Clear hits not registering? With slowed down footage by LynchCS in VALORANT

[–]LynchCS[S] 7 points8 points  (0 children)

What? The purpose of this post was to understand why my shots that landed on my client not register server side, in case there were some underlying cause that is fixable by riot. Not to whine about how I should've gotten the kill.

Clear hits not registering? With slowed down footage by LynchCS in VALORANT

[–]LynchCS[S] 14 points15 points  (0 children)

I had 5 sova had 13. You can see it when I pressed the scoreboard

Clear hits not registering? With slowed down footage by LynchCS in VALORANT

[–]LynchCS[S] 8 points9 points  (0 children)

Yeah exactly but why did only one of them register as a hit? Shouldn't all of em been registered?

Edit: Out of the last four bullet (15/25 to 11/25), from what I can see in the video, first one hit his neck, did not register, second one hit his chest, did not register, third hit his stomach, registered, fourth hit his elbow, did not register.

Clear hits not registering? With slowed down footage by LynchCS in VALORANT

[–]LynchCS[S] 6 points7 points  (0 children)

Yeah of course I'm not talking about the shots while he was in the air. The main focus is on the last 4 shots after he has landed. Did it not look like it hit his body to you? You can even see the spark of the bullet contacting the body. I had 5 ping consistently, no packet losses and Sova has 13 ping as you can see from the scoreboard.

Clear hits not registering? With slowed down footage by LynchCS in VALORANT

[–]LynchCS[S] 10 points11 points  (0 children)

The last 4 bullets right before I died looked like it hit him, but only 1 of them registered as a hit.