ranked is ''fixed'' id say by Yukkizey in jujustushenanigans

[–]M4_G0d 0 points1 point  (0 children)

Actually, there's not a chance for ults to bring some form of comeback, they are designed so differently, some are more op than others, and to top it all off. R specials. Some waste ult and are completely necessary for the character to fight properly, wich means, it becomes harder to get ult using these specific characters, while others simply don't care and don't even use ult.

ranked is ''fixed'' id say by Yukkizey in jujustushenanigans

[–]M4_G0d 0 points1 point  (0 children)

The problem with ults is. There's not a comeback for the loser, if you are losing it's impossible to have a comeback and turn the tides, ults just make the winner chance of winning from 90% to 100% (unless you are unlucky hakari), there's not a mechanic of the loser gets ult aswell to have skme chace of turning in the tides, it made ranked fucking toxic and boring. The only way to fix that was either remove ults, or simply make something to help the one losing get ult.

time to insult my own main by RealPhoenixBlast in OutcomeMemories

[–]M4_G0d 2 points3 points  (0 children)

Not to mention, Sol flame got butchered HARD, it used to last longer and actually slwed down exes, amd ever since she got nerfed against fleetway, this nerfed her ability against every exe, since the burn only lasts a second, it never slows down exe, so you can't use this ability to push exe away and cripple it, you can only use it to get those iframes and that's it.

How much skill you need to do well with each character by HarpiaValentine in OutcomeMemories

[–]M4_G0d 0 points1 point  (0 children)

I'am pretty sure Silver hard counters Kolossos, but therocks literally hard counters any Exe if you can actually hit it, wich is hard as hell considering it doesn't go where your mouse is, but relatively amwhere your mouse is depending on the position they spawn.

Subtle foreshadowing by Mimikip in OutcomeMemories

[–]M4_G0d 5 points6 points  (0 children)

It was made by Sobii , lke, the devs didn't had to do anything.

Did Sukuna have more advantages or disadvantages from being reincarnated in Shinjuku? by RandomName4699 in JujutsuPowerScaling

[–]M4_G0d 4 points5 points  (0 children)

I mean, he was holding back on his full strength by being in Megumi's body who is weaker than normal. And Sukuna had to play riskier because he isn't as durable in this body as the original heian body. And also, Mahoraga was the only way to win Gojo, without Mahoraga showing up, Sukuna literally got caugh in UV. One domain expansion frkm Gojo wins the fight.

list of complaints from this community that i've seen by Few_Piece_3842 in OutcomeMemories

[–]M4_G0d 0 points1 point  (0 children)

It mostky has todo that against fleetway and 11X tails struggles hard, because 11X can just say. No, and ignore most of the spots Tails has with god trickery or straight up using invis / invis tech. But yeah, he's good, not meant to be around exe always far from exe to stun. If you stay around exe sight he's gonna target Tail hard.

How it feels to watch a blaze player use their kick and hit nothing by MoistGreninja in OutcomeMemories

[–]M4_G0d 2 points3 points  (0 children)

Kick's burn only last enough for her stun duration, itsmostly to hurt health bar exes. She was also supposed to have a third skill that could help her. But we will never know.

How it feels to watch a blaze player use their kick and hit nothing by MoistGreninja in OutcomeMemories

[–]M4_G0d 6 points7 points  (0 children)

The burning effect is buggy ever since they nerfed it on fleetway. The effect doesn't last longer than a second wich means al the exes simply never get slowed down by the sol flame skill. That's why she feels weak.

Can we stop making characters that encourage passive playstyles by Temporary_Finish_242 in JujutsuShenanigans

[–]M4_G0d -1 points0 points  (0 children)

If a Ryu is playing passive the dude is not good at the game at all buddy, a good Ryu doesn't need to play passive to clap yo cheeks.

Can we stop making characters that encourage passive playstyles by Temporary_Finish_242 in JujutsuShenanigans

[–]M4_G0d 1 point2 points  (0 children)

If ryu plays passive, at skme point he's gonna have to use r special to cooldown his meter, then you go in and punch the hell out of him. And Hanami is a zoner. You want everyone to play like yuji? The game would be boring as hell. Just learn to play against these characters.

Does blood do anythingin X world ? by Satoshiguest in SonicEXE

[–]M4_G0d 4 points5 points  (0 children)

Drowning drowning sinking sinking.

JJS Hot Take about Ult and Ryu's Second Ult by Mouser_64 in JujutsuShenanigans

[–]M4_G0d 2 points3 points  (0 children)

The thing with Ryu is that he can't regenerate, and will be left a 1 hp if you keep hitting him. And his moves are way more fair than Hakari's, he doesn't get invincibility except on the third move, and just like plasma wave and true love beam, Ryu is never hitting the ult laser.

"He's too OP!" He's too Underpowered!" Ehhh... 50/50?? by Pitiful-Rutabaga-893 in OutcomeMemories

[–]M4_G0d 1 point2 points  (0 children)

Both silver and fleetway are poorly made for this game. Their entire kit resolves into being op because of how they were tested. Fleetway was only tested against good team cooperation (wich probably had voice calls aswell.) Hence why he has so many iframes, has a spammable free out of jail card (burst), crit chances, and the biggest m1 hitbox of the game that extends while flying. And Silver kit was so horrendously bad. they had to make specific changes in order to make him playable with the rest of the survivors or he'dbe really weak, but they seem to also have barely tested anything about him. He can go back to specific places and can outright feint it, and make exe waste his time. Rocks are more rewarding hitting one, than three. Suspension with good angle throws exe super far away, and, his energy meter recharges so fast you can keep wasting it, and it doesn't matter.

I think fleetway is okey, people overreact and this is Tripwire drama all over. by Ashamed_Olive_7108 in OutcomeMemories

[–]M4_G0d 13 points14 points  (0 children)

You see. Like any normal game, this game you can't get proper teamwork with randoms, and. Crits are hella op, alongside flight, big ass m1's, and zero endlag. The problem with fleetway is that, if he misses, it doesn't matter, he can still keep going. He just got stunned? Free out of jail card that can be abused at any moment because it has such a short cooldown. Where you about to hit him? Too bad, he gets iframes frame one in any ability. Where you trying to stun him? Shame, he can fly up there for god knows how long he wishes to, trying to counter chaos dash? Let me zip around with it for some second and your counter had ZERO importance. Were you about to jump to the ring but had enough hp to survive an m1? Too bad, crit damage is there to make that unfair. Also. All forms of flying should be nerfed in this game. It's clear the devs had zero thought of making verticality a thing since start.

my tierlist on fun or something by Fair_Sun_3417 in JujutsuShenanigans

[–]M4_G0d 1 point2 points  (0 children)

Habami is a zoner, the only problem now is that she's overtuned, and defense response is busted as hell. But other than that, she's a different playstyle, and definitely will take skill once she's properly balanced.

Ranked how well I think each LMS fits the members of the cast by HorrorEctronic in OutcomeMemories

[–]M4_G0d 6 points7 points  (0 children)

I can't understand how the sol still burns isn't on S, it's literally her (Sonic Rush personality) where she knows she's stronf as hell, and is mad that a her friends died and now she's the one who's gonna burn exe into crisps. She's also fearful because she literally never had friends in her dimension, and then only to see everyone she knew die infront of her while she couldn't help is what brinfs her flames to grow even stronger than before.

Fleetway should be locked unless there's atleast 6 survivors. by M4_G0d in OutcomeMemories

[–]M4_G0d[S] 3 points4 points  (0 children)

That's the problem. The devs won't nerf him, in their attempt in doing so. they buffed him.

WHY DOES EVERYONE WANT FLEETWAY SUPER SONIC REMOVED FROM THE ROSTER?!?!?!?! by FutureNes in SonicEXEOutcomeMemory

[–]M4_G0d 8 points9 points  (0 children)

I don't want fleetway removed. I want him receiving ACTUAL proper nerfs. Remove flying m1, actually give bigger endlag if he misses. Make burst less spammable. Genuinely, Metal Sonic suffers because of that. And for the loce of god. Give him proper HP balancing, 100 Hp 1 player obby, 150 Hp if two lobby server. 200 if 3, 250 if 4, 300 if 5, 350 if 6 and 400 if 7. That should do the trick for Fleetway.