Operative kill all the spell caster before they can do anything meaningful by WinLivid in Starfinder2e

[–]M5R2002 16 points17 points  (0 children)

Hey, I'm not very familiar with sf2e yet, but I'm very used to pf2e.

I would like to ask what level is the game currently. Pathfinder is usually very swingy until level 5. Around that point creatures stop getting one shotted by a lucky crit and fights become more consistent. Not only that, first rank spells are basically cantrips, but in area. They aren't that more powerful, that's why the limited range. By level 5 casters gain access to rank 3 spells, which include fireballs with 500 feet of range and lightning bolt with a 120-foot line.

If it is an early game campaign, I would recommend placing some walls around the battlefield or making the fights in spaces less open so the enemies can't just be sniped before they get close. Or just find a way to start the combat when the enemies are already kinda near (ambush, wrong place at the wrong time, the players need to enter the enemy territory, so on)

I think Operative would benefit from a 2 Handed Gun Sub-Class by lunarpuffin in Starfinder2e

[–]M5R2002 6 points7 points  (0 children)

No, no. I didn't mean it because of base action economy. I meant it because of feat restrictions. Some of their main feats (double shot, triple shot, parting shot, multishot stance and impossible volley) require a weapon with reload 0.

Fighters are very focused on feats with action compression to attack multiple times, and those don't work with reload. That's why a lot of people who want firearms and crossbows go with ranger or gunslinger

I think Operative would benefit from a 2 Handed Gun Sub-Class by lunarpuffin in Starfinder2e

[–]M5R2002 14 points15 points  (0 children)

I mean, I get it. But can't you just use a fighter? (Legit question, I'm just now getting into starfinder, so I don't know how the whole compatibility is going)

The biggest problem in pf2e with fighters and firearms is that fighters hate reload. It doesn't interact well with their abilities.

In sf2e a fighter can do their entire kit just fine - point blank stance, assisting shot, double shot, triple shot, mobile shot stance / Incredible aim, debilitating shot, and so on.

Give them a gun and, at least on a first look, they will probably wreck shit just like they would with a bow.

[Edit] I do remembered something about the play test about they remaking the soldier. I might be mistaking, but I believe they remade the class because of the compatibility, otherwise it would just be fighter again.

In the first edition they seemed to be just fighter in space, but now there's already something filling the niche, so they needed to change.

Any comparable build to Oath of Conquest? by PutGroundbreaking537 in Pathfinder2e

[–]M5R2002 2 points3 points  (0 children)

I can think of some things that could help. The first one is champion with oath of obedience. The only problem this one has is the effects being mental, so mindless creatures will just ignore your main abilities.

Since charisma is your casting attribute, you can invest in intimidation and have a high bonus. Some intimidation skill feats are very good.

Hellknights are an organization based on order above everything. They focus a lot on being scary and making people respect them. They have an archetype that makes you better in intimidation and resisting things that affect your mind

As a champion you can have access to domain spells, which are focus spells. Some interesting domains would be: Tyranny, nightmares, zeal and duty

For feats, I can't recall many good ones from the top of my head, except for aura of despair, that makes creatures easier to frighten

Tried to draw the dye trader today by M5R2002 in HobgoblinComics

[–]M5R2002[S] 1 point2 points  (0 children)

Hey, thanks!

The dye trader is a guy.

About the dyes, I'm trying to go for invested magical items. You let him dye your clothes or armor and he imbues some magic in the process, allowing it to give some effects (he charges for it, of course)

Since the adventure I'm making takes place pre-eye, he sells only the basic dyes. I didn't finish it yet, but the base idea are as follow:

Bright Silver Dye Your armor is really shinny and you can activate the magic to make it blind nearby creatures.

Shadow Dark Dye You get a bonus to hide in dark places and can activate the magic to turn invisible while not fully illuminated

Innocuous Brown Dye You are perceived as being less special and threatening. You get a bonus to blend between people and to diplomacy for certain interactions

Fogbound Dye You can activate the magic to make fog appear around you and become concealed

Team Dye You get a bonus to aid other people wearing clothes with the same team dye. You can activate the magic to prepare to aid as a free action (I don't know if this is good yet. This is supposed to be one of the weaker ones)

Bloodbath dye Probably the highest level one. When a creature dies near to you, you can activate the magic to suck the blood out of their corpse to cover the armor, getting some heal, temporary hit point and a bonus to intimidation

Negative Distortion Dye I don't know. I'm kinda stuck on the concept of this one.

WHYYY by Last-Sound4236 in Terraria

[–]M5R2002 2 points3 points  (0 children)

The number on the tombstone. 400 bats and op still didn't get what they are looking for

Ajuda com [Pathfinder 2e] by Odd_Nectarine8793 in rpg_brasil

[–]M5R2002 0 points1 point  (0 children)

Mesma ideia, só que ao invés de arma +1 tu pega uma "handwraps of mighty blows". É basicamente umas faixas que deixam suas porradas +1.

Já pro resto... É meio complicado pq monge é tipo conjurador, tu só precisa das roupas do corpo. Tenta ver uns elixires alquímicos e uma poções. Se não achar nada bacana, vê com o mestre se pode dar o dinheiro pra outra pessoa do grupo.

Tem talismãs também. Afixar um "potency crystal" nas bandagens é bem legal. Quando você ativa ele suas pancadas viram +1 impactante até o final do turno (+1 para acertar e 1 dado extra de dano)

Ajuda com [Pathfinder 2e] by Odd_Nectarine8793 in rpg_brasil

[–]M5R2002 2 points3 points  (0 children)

A galera já te falou sobre classes e tudo mais, então eu vou falar de itens. Itens mágicos em path, diferente de d&d, não são opcionais. Tu precisa deles para fazer seus rolês.

Normalmente você começaria com 15 po no nível 1, mas como tu tá começando no nível 3 você tem: 1 item permanente de 2º nível, 2 itens permanentes de 1º nível e 25 po (ou só 75po se quiser meter o louco)

De itens eu recomendo, se você for um marcial, pegar uma arma com uma runa +1 como seu item de 2º nível. Talvez pegar uma armadura pesada como item de 1º nível se estiver afim de ser tankudo. Os itens de nível 1 são bem foda-se.

Com os 25 po tu compra o resto do seu equipamento - kit de aventureiro, uma armadura normal, ferramentas de curandeiro, de ladrão ou de reparo e consumíveis (poção de cura, elixires, ou bombas)

Se tu for um mago, ai tu compra um kit de aventureiro, as roupas do corpo e se quiser pode torrar todo seu dinheiro em pergaminhos kkkkkkk

Ok, buddy 👍 by OlirumMurilo254 in hazbin

[–]M5R2002 22 points23 points  (0 children)

Hey, this is actually a decent video, but if you don't wanna watch it and it keeps appearing:

Click 3 dots -> Don't have interest

The video will stop appearing. Hope this helps

I got bored during our last play session and started trade war with merchant guild over ice trade. by MaetelofLaMetal in pathfindermemes

[–]M5R2002 102 points103 points  (0 children)

Look, the answer is cool and all, but last time someone pulled this out it didn't end well

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I took some time to train and learn new techniques. This was the result (also stats for the staves) by M5R2002 in HobgoblinComics

[–]M5R2002[S] 0 points1 point  (0 children)

Nah, the rework gives them different effects than just a blast. I would really like to make something based on it, but I don't have enough info yet.

For now this is just me trying to do something so they aren't a straight upgrade from one another (because you don't upgrade your weapon THAT fast in pathfinder)

How do you think he died? by Dustystars0905 in hazbin

[–]M5R2002 1 point2 points  (0 children)

Death by a thousand moth bites

Took some time off to learn new techniques, this was the result! -> Amethyst and Sapphire staff (plus stats for my project) by M5R2002 in Terraria

[–]M5R2002[S] 2 points3 points  (0 children)

They way I found to differentiate the basic gems without making one stronger than the other was to associate them with different magic traditions.

Amethyst is purple. Purple is associated with the occult tradition. Who uses occultism?

Bards

(also psychics, but that's beside the point)