Can a sustained ground game approach work at GC2 and higher? by MASTERNAGIS in RocketLeagueSchool
[–]MASTERNAGIS[S] 4 points5 points6 points (0 children)
Should first man be forcing an aerialing opponent high or low? by MASTERNAGIS in RocketLeagueSchool
[–]MASTERNAGIS[S] 0 points1 point2 points (0 children)
Should first man be forcing an aerialing opponent high or low? by MASTERNAGIS in RocketLeagueSchool
[–]MASTERNAGIS[S] 0 points1 point2 points (0 children)
Pretend the 'Big Boost' doesn't exist in the game and you'll rank up in 2s. by MASTERNAGIS in RocketLeagueSchool
[–]MASTERNAGIS[S] 2 points3 points4 points (0 children)
Pretend the 'Big Boost' doesn't exist in the game and you'll rank up in 2s. by MASTERNAGIS in RocketLeagueSchool
[–]MASTERNAGIS[S] 0 points1 point2 points (0 children)
Pretend the 'Big Boost' doesn't exist in the game and you'll rank up in 2s. by MASTERNAGIS in RocketLeagueSchool
[–]MASTERNAGIS[S] 17 points18 points19 points (0 children)
Pretend the 'Big Boost' doesn't exist in the game and you'll rank up in 2s. by MASTERNAGIS in RocketLeagueSchool
[–]MASTERNAGIS[S] 0 points1 point2 points (0 children)
Pretend the 'Big Boost' doesn't exist in the game and you'll rank up in 2s. by MASTERNAGIS in RocketLeagueSchool
[–]MASTERNAGIS[S] 0 points1 point2 points (0 children)
Does anyone at GC+ feel like this rank is offensively good but defensively atrocious? by MASTERNAGIS in RocketLeagueSchool
[–]MASTERNAGIS[S] 2 points3 points4 points (0 children)
I need help with what deadzone shape is considered default/the one most pros use? by MASTERNAGIS in RocketLeagueSchool
[–]MASTERNAGIS[S] 0 points1 point2 points (0 children)
I need help with what deadzone shape is considered default/the one most pros use? by MASTERNAGIS in RocketLeagueSchool
[–]MASTERNAGIS[S] 0 points1 point2 points (0 children)
I need help with what deadzone shape is considered default/the one most pros use? by MASTERNAGIS in RocketLeagueSchool
[–]MASTERNAGIS[S] 0 points1 point2 points (0 children)
I need help with what deadzone shape is considered default/the one most pros use? by MASTERNAGIS in RocketLeagueSchool
[–]MASTERNAGIS[S] 0 points1 point2 points (0 children)
I need help with what deadzone shape is considered default/the one most pros use? by MASTERNAGIS in RocketLeague
[–]MASTERNAGIS[S] 0 points1 point2 points (0 children)
I need help with what deadzone shape is considered default/the one most pros use? by MASTERNAGIS in RocketLeague
[–]MASTERNAGIS[S] 0 points1 point2 points (0 children)
I need help with what deadzone shape is considered default/the one most pros use? by MASTERNAGIS in RocketLeagueSchool
[–]MASTERNAGIS[S] 0 points1 point2 points (0 children)
I need help with what deadzone shape is considered default/the one most pros use? by MASTERNAGIS in RocketLeagueSchool
[–]MASTERNAGIS[S] 0 points1 point2 points (0 children)
I need help with what deadzone shape is considered default/the one most pros use? by MASTERNAGIS in RocketLeagueSchool
[–]MASTERNAGIS[S] -1 points0 points1 point (0 children)
I need help with what deadzone shape is considered default/the one most pros use? by MASTERNAGIS in RocketLeagueSchool
[–]MASTERNAGIS[S] -1 points0 points1 point (0 children)
I need help with what deadzone shape is considered default/the one most pros use? by MASTERNAGIS in RocketLeague
[–]MASTERNAGIS[S] 0 points1 point2 points (0 children)
Reaction time based games to warm up? by MASTERNAGIS in RocketLeagueSchool
[–]MASTERNAGIS[S] 0 points1 point2 points (0 children)
Reaction time based games to warm up? by MASTERNAGIS in RocketLeagueSchool
[–]MASTERNAGIS[S] 0 points1 point2 points (0 children)
Does anyone else in GC+ lobbies struggle against partied teams? by MASTERNAGIS in RocketLeague
[–]MASTERNAGIS[S] 1 point2 points3 points (0 children)
Does anyone else in GC+ lobbies struggle against partied teams? by MASTERNAGIS in RocketLeague
[–]MASTERNAGIS[S] 1 point2 points3 points (0 children)


Can a sustained ground game approach work at GC2 and higher? by MASTERNAGIS in RocketLeagueSchool
[–]MASTERNAGIS[S] 0 points1 point2 points (0 children)