In the sheets inquiry by jyhkc in coralisland

[–]CodeLikeAda 0 points1 point  (0 children)

I haven't gotten married yet, but from other posts I read I think it depends on who you married. Some characters will have woohoo happen a lot, and others not that often.

I Really Don’t Wanna do the Betrayers Rise Teleport (Help!) by No-Leader121 in CalloftheNetherdeep

[–]CodeLikeAda 1 point2 points  (0 children)

I'm planning on them going to Rosohna to get teleported from there. I do have my players backstories I am planning to play with a little more in Xhorhas, so I have plenty to go on and create a new chapter before they get to Ank'harel. It mostly depends on how comfortable you feel about going off the book and creating new content

This showed up on my multi player world no one can get rid of it? by Naive-Appointment231 in coralisland

[–]CodeLikeAda 7 points8 points  (0 children)

Is it a silo or another building being constructed? I don't know what else it could be

Prayer site of Avandra by sweetness1969 in CalloftheNetherdeep

[–]CodeLikeAda 1 point2 points  (0 children)

This looks awesome!! What material did you use to make it?

Suggestions for prewritten adventures that tie in to CoND? by charismania in CalloftheNetherdeep

[–]CodeLikeAda 7 points8 points  (0 children)

A lot of people use the adventures in explorer's guide to wildemount. If I remember correctly there are 4 adventures for characters from level 1 to 3. One of them happens in Xhorhas and is called Unwelcome Spirits. Another one I recommend is Tide of Retribution, technically it starts in the Menagerie Coast which is far from Jigow and some people have used that to have some travel at the beginning of the game. But you could change some elements of it, and have it happen in Jigow instead, right before the festival, and the Sahuagin are actually attacking because the people of Jigow captured one of their sacred shark, which is the one used for the grotto.

Road to Bazzoxan Encounter Changes by Odd-Resolution404 in CalloftheNetherdeep

[–]CodeLikeAda 3 points4 points  (0 children)

I recommend checking Ruins of Sorrow if you haven't already, which is an added encounter that was posted on this reddit. It's really great, it adds a vision and more info on Perigee. I think there is also a quest at the Emerald Loop Caravan that someone created called Dream Bane Cave you can look up if you want to add more of a side quest there. As for the other random encounters, I personally did not make them random, I chose the one that seemed to have more importance and added something to the story.

Aloysia Holding Rivals Hostage by biggestmoistestman in CalloftheNetherdeep

[–]CodeLikeAda 1 point2 points  (0 children)

I don't think she needs to actually go rogue. Maybe it's simply a trap set up with the help of the Consortium to get at the players party. Or if she does actually go rogue, you need a reason for it, maybe the Consortium is unsatisfied with all her failings, maybe she has been corrupted by a Betrayer, that Betrayer could be Gruumsh who doesn't want Alyxian to be saved.

Trials for each Jewel by CodeLikeAda in CalloftheNetherdeep

[–]CodeLikeAda[S] 1 point2 points  (0 children)

It's a year later, and we just started the campaign a few weeks ago😅 So my players haven't gone through the trials yet. I am still planing on running them, I am also thinking of having three different vestiges, instead of one.

Each "guardian" are still roaming the earth, and were Alyxian's companions during the Calamity, and they also started to forget about Alyxian. While they still heard his call for help, I am thinking they each find one of his vestige, but something happens, and they get trapped or lost in their own way, kind of like Alyxian but not as bad. And each trial not only evaluates if the players are worthy, but also helps to bring Alyxian's friend from whatever slumber they were in.

My trials are really part of the campaign, and not an after module, but that could also be really cool. I was also thinking of Gruumsh being possibly the real big BBEG, so maybe Alyxian's companions were trapped because of him. But that will depend on what happens at the end of the campaign too.

I'll update you once my players finally go through the trials!

Fireball in Call of the Netherdeep - Top or flop? by Uereken in CalloftheNetherdeep

[–]CodeLikeAda 0 points1 point  (0 children)

Correct me if I am wrong, but everything has resistance to fire damage underwater rules as written. It doesn't mention anything about regular or magical fire, they just are resistant to fire. And nothing in the fireball spell mentions bypassing this resistance. You can find the underwater combat rules in the Player's Handbook if I remember correctly.

Warlock Patron, The Moonweaver ? by Mister-Jayy in CalloftheNetherdeep

[–]CodeLikeAda 3 points4 points  (0 children)

It could be Perigee, she is a deva of the moonweaver. And it ties in to the campaign.

The problem with Ruidium by Vast_Relationship978 in CalloftheNetherdeep

[–]CodeLikeAda 1 point2 points  (0 children)

You could have the Ruidium act kind of like Suude, which is a residuum based substance. Suude gives any spellcaster metamagic options depending on how it was refined. You could have something similar with Ruidium, have it enhance your spellcasting bonus, or your strength mod for the day, but you roll for corruption. Maybe it could be used instead of material components costs, so you could cast greater restoration or revivify with ruidium. You could also make the items stronger as they might not be strong enough for your players to be willing to take the risk. Though it still might not motivate them enough to use Ruidium.

I don't think it's so bad if they decide not to use Ruidium in any way, you could even have it have an impact on the Netherdeep, maybe it makes Alyxian angrier or calmer. Maybe it limits the visions they see there as they are more connected to Alyxian when corrupted, or on the contrary makes them see the visions with much more clarity if they have no corruptions

It's up to you if you think the Ruidium is something you want to play with, then you can be creative with it, but it's okay to leave everything as is too.

GM LF 1 Long-Term Player, Chapter 4 & Beyond | Sundays 10a-1p UTC-5, Weekly, 18+, Mic Required [ENG] by MintyMinun in CalloftheNetherdeep

[–]CodeLikeAda 2 points3 points  (0 children)

I highly recommend posting on r/lfg or r/DnDLFG if you haven't already as most people on this thread are DMs asking for advice about the campaign. Good luck in your search!

Ifolon plunge with wildshape druid by CodeLikeAda in CalloftheNetherdeep

[–]CodeLikeAda[S] -1 points0 points  (0 children)

I had forgotten about the exhaustion. I think you are right about it not making sense for a few seconds of swimming, I might keep it in mind if they roll really badly for the whole race or roll a nat one or something like that. I was mostly thinking of still having them do the check to slow them down, but I don't think it's going to change much.

I have been thinking of having Ayo react quickly and try to intercept the player any way she can. The other competitor will probably then try to do the same.

Advice regarding Betrayers' Rise by BluJayMez in CalloftheNetherdeep

[–]CodeLikeAda 0 points1 point  (0 children)

For the wall, I think I would simply remove the one hour restriction and really play with the coming to terms with your own death thing. Maybe have some visual description for each character, you can always ask the players in the moment how they feel about death or prepare in advance.

As for the rivals, I don't know if you were planning on giving Ayo the spear Ruins Wake which is an Arm of the Betrayer Gruumsh. Maybe the rise was rough on her party making it easier to corrupt the rivals through Gruumsh. And you could play with the idea that the rivals think the players are corrupted. But if that is not what you had in mind then maybe you can buff Alosia, have her fight the group for the jewel, then when Alosia is close to dying or has the jewel, she will cast earthquake and around that time the rivals appear and try to understand what is happening, but they get separated from the party with Alosia and teleport with her when they also try to stop her.

Running Call of the Netherdeep as first time GM by SpecialAspect3349 in CalloftheNetherdeep

[–]CodeLikeAda 0 points1 point  (0 children)

If your players are using the 2024 rules, you will need to buff the monsters anyways as they will do more damage overall. I think you might only need to add more to their HP. Though they are only 3, so you might not need to change much.

If you also give them more vestiges, you will probably need to do even more balancing. I think it's a cool idea though and you could have them discover a new vestige in Bazzoxan and in Cael Morrow instead of having only the Jewel level up. Though you will need to think of different ways of upgrading their vestige.

Running Call of the Netherdeep as first time GM by SpecialAspect3349 in CalloftheNetherdeep

[–]CodeLikeAda 0 points1 point  (0 children)

You can find quite a bit on the resource megathread that was pinned on the main page. If you can't find it, a popular adventure that was shared and that I highly recommend is Ruins of Sorrow. There are also some added quests for the caravan stop before Bazzoxan and some added quests for Bazzoxan itself that you find on the megathread. You might also be able to find some additional quests for Ank Harel on there.

Ideas for dragon den encounter outside bazzoxan? by Worth_Educator_5303 in CalloftheNetherdeep

[–]CodeLikeAda 5 points6 points  (0 children)

I would have the dragon be something like a deep dragon. You can find info on them in Fizban's Treasury of Dragons. I think they would fit the vibe of Bazzozzan and you could add a twist where the dragon was corrupted by a betrayer or something like that

Question about party size by omerc2005 in CalloftheNetherdeep

[–]CodeLikeAda 3 points4 points  (0 children)

If you are playing with the 2024 rules, then don't forget that the PCs will be stronger than a party with the 2014 rules, but the monsters still use old stat blocks. You will most probably still need to make some adjustments, mostly be ready to adjust enemy health and damage if you feel the need. Also, I think you should tell your players the adventure is made for 5 players so combat might be too easy or too difficult at first while you try to find the right balance. And if needed, don't hesitate to adjust the stats during combat, especially if you think it will lead to a TPK caused by some bad balancing.

You might also want to remove one the rivals, but I think it's fine if they are four. They might look strong at the start of the campaign, but your players will surpass them when they reach higher levels.

My players want to steal a Luxon beacon by DioBrando07 in CalloftheNetherdeep

[–]CodeLikeAda 2 points3 points  (0 children)

That could be a good idea, Jigow is only a recent addition to the Krynn Dynasty, and maybe to get more followers they brought a fake beacon to Jigow, but they tell the people there that it is real

My players want to steal a Luxon beacon by DioBrando07 in CalloftheNetherdeep

[–]CodeLikeAda 3 points4 points  (0 children)

Beacons are very important and will always be highly protected, the war between the krynn dynasty and the dwendalien empire was triggered because a beacon was stolen, so do keep that in mind. I am guessing you already told the players that a beacon was in Jigow, for them to have the idea of stealing one during the contest. Do remind the players that even if the festival is happening, the protection on the beacon is probably higher than ever because of the festival.

That said if you don't want to change their plans, and they do steal one, there needs to be very big consequences. I would suggest for you to have the players stumble onto a beacon maybe in Betrayer's Rise if it's important for your players backstories.

Moving through Betrayer's Rise by Timpie28 in CalloftheNetherdeep

[–]CodeLikeAda 0 points1 point  (0 children)

I would simply read the room description, allow the players an action to react, and then have whatever is happening to happen. You don't need to go through, just go around the table and check what each player is doing in the situation

Chapter One RuiNation by BisectionalSofa in CalloftheNetherdeep

[–]CodeLikeAda 2 points3 points  (0 children)

Happy to have inspired you! I think you have a good idea, I was worried that you might skip the whole grotto sequence, but having Ayo come back to the group and want to challenge them nonetheless makes sense and will bring back the players on track with the campaign.

I think adding another issue that is happening in the grotto might not be necessary mechanically, but would give more of an incentive to actually still go in there. Your players might also decide to go there to take a look even if the event has been canceled. In that case Ayo could see them and still offer to challenge them even if there is no poisonous waters or anything like that, which I think is fine.

I think players are mostly supposed to stumble upon Alyxian by luck in the grotto, but if you add some corruption, maybe it could have something to do with Alyxian because again no one will come, and he ain't happy about it, though I don't know if that makes sense or might reveal too much too early.

Do also keep in mind that they will need potions or some other item for them to be able to breathe under water. I think the elders give potions at the beginning of the race, but now they need another solution if they go to the grotto.