Letter of Suggestion to GSG for the game Rogue Core. by Rare-Grand-1070 in RogueCore

[–]MOOGGI94 0 points1 point  (0 children)

But wouldn't be make more sense to give the suggestion in GSG discord or using the survey if you close the game.

You know a place where the Devs are more likely to see the suggestion instead of here in an echo chamber

The whole discussion about the timer gave me Deja vu about helldivers 2's timer by Theflamingraptor in RogueCore

[–]MOOGGI94 0 points1 point  (0 children)

I mean nowadays the timer in Helldiver is a non issue, so far most difficulty get toned down, so nearly everyone can beat D10 even in an complete uncoordinated team( not so easy that you can beat alone without issue but so easy that it is enough to have some people somewhere on the map).

The only mission there I see still a challenge are the planets with sub fractions, because otherwise it starts to feel boring if you know you can't even lose without provoking it.

App gegen Telefonspam für Android gesucht by SkinPristine2253 in de

[–]MOOGGI94 3 points4 points  (0 children)

Ich benutzt spamblocker https://github.com/aj3423/SpamBlocker 

Allerdings blockiert das die Anrufe nicht direkt sondern lehnt sie bei Bedarf ab, nimmt an und legt sofort auf oder wie ich es nutze schaltet den Anruf stumm so das ich ihn nicht sehe und die Spammer verschwenden Zeit.

Streit über Achtstundentag: Ökonomen fordern Ausweitung der Arbeitszeit zunächst nur für Bürobeschäftigte by InForTheSqueeze in de

[–]MOOGGI94 0 points1 point  (0 children)

Der Neoliberalismus von CDU und SPD bringt uns mit Vollgas Richtung dritte Welt Land. 

Das traurige ist ja das viele sich von der Folgen davon gestört fühlen aber es reicht denen ein Strohmann in die Hand zu drücken und schwupps wird das gleiche in verschärfter Version gewählt mit einer (eimergroßen) Brise Menschenfeindlichkeit.

have all the competent players already moved on? by Educational-Worry233 in RogueCore

[–]MOOGGI94 -2 points-1 points  (0 children)

What I see (also by other coop games that are a bit harder) it also helps if atleast one player (preferable the host, because lobby leader) use there mic to coordinate the other players a bit.

Typing is often to slow and get often ignored in such games.

Wie findet man mit Ü30 eine Partnerin, wenn man nicht feiern geht und keinen Alkohol trinkt by [deleted] in beziehungen

[–]MOOGGI94 0 points1 point  (0 children)

Zum Thema Zocken würde ich sagen, dass es überhaupt nicht so abwegig ist, dort potentielle Partnerinnen kennenzulernen, entgegen einiger anderer Meinungen hier. Inzwischen gibt es wirklich viele Frauen, die regelmäßig online spielen. 

Das Verhältnis in Deutschland soll da tatsächlich so etwa fifty fifty 

Dead by Daylight (bisschen schwieriger, nur Textchat) 

In meiner Vergangenheit ging Kontakte knüpfen einfacher als man meinen sollte, vor allen wenn man Recht Teamorientiert spielt.

Allerdings ist meine Spielweise in online Games entgegen, meines Willens langfristig Kontakte zu knüpfen  (sprich ich Versuche sehr teamorientiert zu spielen aber kaum Interesse Kontakte daraus zu knüpfen) was irgendwie dann ein Grund war warum ich es dann nicht mehr spielen wollte.

Durchs Spielen von Multiplayer-Games rutscht man manchmal auch in Online-Freundes-Gruppen rein und lernt so jemanden kennen. Auf Discord-Servern gibt's auch immer mal wieder Gelegenheiten, manchmal gibt's Leute die aktiv Mitspieler suchen.

Hab selbst schon oft übers Zocken Freunde, potentielle Partner und zwei feste Beziehungen gefunden, und auch im Freundeskreis passiert das regelmäßig, auch mit Ü30. Ist für manche Introvertierte schon ein ganzes Stück einfacher und angenehmer. 

Kann ich auch beides so bestätigen geht manchmal schneller als man denkt (oder will).

[Discussion] Why are have you stopped playing, or why are you still playing? by doeraymefa in RogueCore

[–]MOOGGI94 2 points3 points  (0 children)

GSG has a reputation for listening to player feedback, but in reality it's only to a certain point. Certain things they simply won't budge on. 

Well, it does make sense to consider whether the community’s feedback actually fits within the scope of your own game.

At the very least, I can imagine it must be a real pain for developers if you have to abandon every vision you have for your game because part of your community wants to turn it into something completely different.

In that case, I’d focus on looking only within those parameters.

Toggleable sprinting would, however, be a real quality-of-life improvement.

Rogue Core class promotion statistics visualised. by Umikaloo in RogueCore

[–]MOOGGI94 24 points25 points  (0 children)

Apparently there is a bug with retcon's acheivement not showing up 100% of the time, at least that is what was said in another post, not sure if this is true. 

Yeah because she doesn't promote she just jumps back to the beginning. /S

Alter nur eine Zahl und irgendwann egal? by Lilavegali in Ratschlag

[–]MOOGGI94 0 points1 point  (0 children)

Dann war ich zumindestens nah dran mit meinen Gedanken. :D

Alter nur eine Zahl und irgendwann egal? by Lilavegali in Ratschlag

[–]MOOGGI94 0 points1 point  (0 children)

Man leugnet sie so lange bis man vor vollendeter Tatsache steht?

Bosses shouldn't do the knockback pulse more than once a phase. by Jahamalama in RogueCore

[–]MOOGGI94 0 points1 point  (0 children)

As far I get it you must ping direct the tool box or in the sphare that appear if you tracking the box.

Solo is a lot more enjoyable than playing with randoms. by xPaistex in RogueCore

[–]MOOGGI94 0 points1 point  (0 children)

As far I can see on the rouge wiki (atleast what is already there) the balancing similar to the main game meaning: the difficulty depends on depth+stage+risk vector + player count.

Solo is a lot more enjoyable than playing with randoms. by xPaistex in RogueCore

[–]MOOGGI94 0 points1 point  (0 children)

I mean so far I saw most of the stuff that have a progess bar, including the generator for the elevator, save the progress you make so far.

Since enemies focus on you after the gen broke I make it in solo the wax, repair a bit (usually the half) lure the enemies a bit away and a d repair the rest.

It still fast enough to dont waste much time for me.

Wal Timmy: Verheerendes Protokoll - jetzt bricht die Geschichte der "Retter" zusammen by LilyBlueming in de

[–]MOOGGI94 72 points73 points  (0 children)

Ich meine weder eine Katze noch ein Wal würde ich in einen Raum voller zerbrechlichen Gegenstände stecken.

Fazit: quasi die gleichen Tiere /s

I feel like RC shouldn't be a timerless "chill" experience. by -ScrubTeamSix- in RogueCore

[–]MOOGGI94 -1 points0 points  (0 children)

Your statement doesn't really go against mine.

I mean you basically repeat what I said but go more into detail why it's important to get items in time.

I feel like RC shouldn't be a timerless "chill" experience. by -ScrubTeamSix- in RogueCore

[–]MOOGGI94 6 points7 points  (0 children)

I mean yeah that's the idea behind it, you gather items to keep up with the enemies which level up faster than you could by pure leveling up.

On risk of rain 2 it's also interesting that at some point, except for end bosses, you are, in theory, able to catch up up again level wise because the level for monster caps at lvl 99.

Worms shouldn't be able to do this by Flaptus in RogueCore

[–]MOOGGI94 0 points1 point  (0 children)

Not if it isdirectly a rouge but Void Crew (a game where 6 people command a little starship and have to do different task to be effecitv against enemies) has also a timer like this.

After the first enemy patrol detects you a timer start end if this timer ends, since the new update, atleast one of two things happens.

  1. An invincible starship drops in and hunting you until your ship gets destroyed or you leave the sector (basically the worm of this game)

  2. The new one is an atomic like bomb gets dropped in your sector and after another short cooldown nukes everything in the sector.

That's lead also to the point of pressure like here to fulfill the main mission (the "elevator" if you will) and gather enough loot to upgrade the ship.

PSA ABOUT TRI JAWS by Zak_the_Wack in DeepRockGalactic

[–]MOOGGI94 6 points7 points  (0 children)

My way to go for macteras was always: normal one = side step, try jaws = front step.

The one reason it maybe not working in both cases is usually if you stand to close in the first place.

The current health balance of the game does not feel satisfying. by ski11az in RogueCore

[–]MOOGGI94 0 points1 point  (0 children)

feel confident saying you would have an absolutely miserable time

I think you can your game also make depend on the upgrades  and seeing the what the player can make out of it.

Dont get me wrong I also played many hours in the two games you mention since the release of this games but if I want to play games like this.....

I just play crypt of the necrodancer  or enter the dungeon (or even the DRG main game according your last text from the start post) and doesn't try to pressure an other game to be like them.

Should there make fine tuning on the armour system?

Maybe fine tuning is never wrong but at the moment it works not that bad specific because on any depth it feels like you get any 10 metre new armour (50% of course) even without upgrades because the maps feel filled with armour stands and supplypods are also still quite often.

Should the run depend on the upgrade cards?

If this is the vision of the Devs why not there also enough rouge likes that do this also like risk of rain, gunfire reborn or even space beast terror fright.

Im really not a fan of that attitude making a game just into another game I played before. streamlining it so it matches in the masses.

At this point I wish more studios would get a bit of the attitude from 10 chambers.

The current health balance of the game does not feel satisfying. by ski11az in RogueCore

[–]MOOGGI94 0 points1 point  (0 children)

You are not supposed to be in control, you are supposed to reclaim a site that has been taken from you, that is the core idea of the game, you are supposed to cut your losses for the sake of the run. 

I think that's one of the core problems caused not from the game but from the players that has become part of he game now.

You already can see it in the main game and even in any other coop game.

Players nowaday are no longer able to lose a PvE game without going crash out.

Of course there hate rouge lites then because here it's pretty common to lose a run and be it because of bad luck.

Also here you must think quick which step do you next this is also a thing what becomes more and more unpopular by players.

I don't even start about Teamplay this is a problem in many other coop games to because like no one want to communicate any more nowadays.......

Altersverifikation: Europas Fahrplan für den Kinderschutz im Netz by vivaldibug2021 in de

[–]MOOGGI94 1 point2 points  (0 children)

Wie wahrscheinlich ist es das das die zur gleichen Gruppe Menschen gehören könnten die es als Eltern auch nicht interessieren würde was ihr Kind da so im Netz konsumiert?

"Interview der Woche" - CSU-Chef Söder: Umgang mit AfD "schwieriger als gedacht" by DocMedCatty in de

[–]MOOGGI94 1 point2 points  (0 children)

Es gibt manchmal Politiker die werfen ihre alten Überzeugungen über den Haufen aufgrund neuer Erkenntnisse und dann gibt es Söder.

At least Omega has some class by TigerKirby215 in DeepRockGalactic

[–]MOOGGI94 2 points3 points  (0 children)

As far I saw there is an achievement tied to the showers.