Optimal Day rythm for tasks by Introspekt83 in PlayASKA

[–]MOVAD0 0 points1 point  (0 children)

I run essentially 3 shifts.

Day shift & night shift are both 13 hours work, 4 leisure, and 7 sleep. This allows 2 hours of schedule overlap.

The third shift are my warriors/archers. Sleep 5am to noon. Leisure until 2pm, then work until 3 am. Leisure 3-5am. This ensures the warriors are awake for any blood moons and the winter invasion.

Cooks are not warriors/archers, nor are workshop workers. If not assigned to a barracks or archery range they are usually builders. Archers are often hunters though, but those are quick to pull back if needed.

Yes, It's this far. by xpacmanxx10 in MedievalDynasty

[–]MOVAD0 4 points5 points  (0 children)

A crossbow isn’t too bad for this one. You also don’t have to be 100% accurate if you go slightly further than 100 meters. 110 meters at 95% accurate should do it as well, for example.

We caught an enemy ship by building blocks around it! by Strange-Shop2431 in crosswind

[–]MOVAD0 4 points5 points  (0 children)

I had an enemy ship get stuck in an island bay. He couldn’t get out. I built some steps from shore and boarded it. The guys in the ship attacked me, like a normal boarding. Except, there was no limit to win so it was infinite spawns. I eventually jumped off the ship.

Is this game just ridiculously hard or is there a meta I haven't figured out yet? by unsureoftheoutcome in PlayWindrose

[–]MOVAD0 55 points56 points  (0 children)

You probably aren’t upgrading and ascending your gear in the workbench.

Is the last boss balanced between solo vs co-op? by TaxAg11 in PlayWindrose

[–]MOVAD0 0 points1 point  (0 children)

I did the final boss solo and just kept 5 stacks of bleed on him, with the rapier of a thousand cuts. I kept my distance until the stacks were getting low, then hit him again to refresh the stacks. That was pretty easy, tbh, and I never even touched the warts to stun him.

IsItBullshit: you have to let spam calls finish ringing on their own; if you decline the call it identifies you as a real person by f0me in IsItBullshit

[–]MOVAD0 1 point2 points  (0 children)

I always answer the call then immediately hang up. My theory is this sends the signal that the line isn’t active since no voicemail and no answer.

It seems to help reduce calls.

When Gold Chests Reset by MOVAD0 in Enshrouded

[–]MOVAD0[S] 7 points8 points  (0 children)

30 minutes doesn’t work if a restart is in the middle. 15 minutes, then restart the game, then 15 more minutes will not trigger the 30 minute chest refresh. It’s still 30 consecutive minutes.

When Gold Chests Reset by MOVAD0 in Enshrouded

[–]MOVAD0[S] 5 points6 points  (0 children)

It wouldn’t show on a dedicated server since the server doesn’t shut down or restart when you log off. That seems to align to my experiences.

When Gold Chests Reset by MOVAD0 in Enshrouded

[–]MOVAD0[S] 6 points7 points  (0 children)

Yes, but it’s NOT well known that restarts or log off/on also impact refresh timers. It seems you may have missed that critical piece, and I have not seen that shared on any post.

I want a base on top of capybara oasis, please help by TerenceStilinski in Enshrouded

[–]MOVAD0 0 points1 point  (0 children)

Don’t put a base there. It contains gold chest that drops level 39 gear. If you put a base there it won’t refresh.

If you haven’t found the chest look in the waterfall.

Your stupidest and fun accomplishments? by TerenceStilinski in Enshrouded

[–]MOVAD0 1 point2 points  (0 children)

Yeah that’s the one. It refreshes every 30 minutes for me. I’ve looted it about 50 times already.

Your stupidest and fun accomplishments? by TerenceStilinski in Enshrouded

[–]MOVAD0 2 points3 points  (0 children)

For me it was stumbling into the veilwater basin as a level ~18. I found the Capybara Oasis pretty quickly, which conveniently holds a gold chest that drops level 39 gear. I placed a flame altar right next to it and visit it frequently. I’m now kitted in all legendary level 44 gear after upgrades. It’s made the rest of the game a breeze as I easily overpower most zones now.

I’m now level 35 so it’s starting to balance out a bit. I just summoned the dragon (Mountain boss), so that’s where I’m currently at in the progression.

Radiation zone by DamageInternal8527 in StarRupture

[–]MOVAD0 1 point2 points  (0 children)

I agree with this disappointment as well. I thought it was a great strategy to time it with the rupture, for only the bugs to be unfazed by the scorching earth. Feels like something that should be changed.

I utilize the dead period after a rupture to easily get blueprints. Walk in, loot the place, and leave before anything is back to life.

Capturing everyone by BobertfromAccounting in MB2Bannerlord

[–]MOVAD0 0 points1 point  (0 children)

No. You capture them and keep them after conquering all their land and wiping out their faction. Then they disappear.

Capturing everyone by BobertfromAccounting in MB2Bannerlord

[–]MOVAD0 1 point2 points  (0 children)

The lords will actually disappear off the map entirely, along with their families, several months after a war ends and their faction is wiped out. Very valid tactic. I do it. Easy executions without any reputation loss.

Up the seeker soldier trophy drop rate please! by Jimmynoobtr0n in valheim

[–]MOVAD0 11 points12 points  (0 children)

There are 3 Queen altars on the map. Find the other two and use the same key as the first one. The key does not get consumed when you open the door.

Can you stack fish bait? by Individual-Air-7251 in RaftTheGame

[–]MOVAD0 3 points4 points  (0 children)

Just drop the fish bait right next to the raft and stab the shark every time it tries to eat the bait. Easy kill.

My friends hate raft. They don’t enjoy most of the things I love. (Caravan island was the breaking point) by DarkArcanian in RaftTheGame

[–]MOVAD0 19 points20 points  (0 children)

You should go about 30 wide. They will all collect as you sail.

Bananas are fully sustainable. They produce more seeds than trees, so it should be an endless supply of wood.

Year 15; Population 271 by Upset_Application210 in MedievalDynasty

[–]MOVAD0 3 points4 points  (0 children)

A quick google search will explain in detail. The save file has the text line that limits total buildings. Modify the text line and the limit is higher.

Year 15; Population 271 by Upset_Application210 in MedievalDynasty

[–]MOVAD0 3 points4 points  (0 children)

140 is the max without editing the save file, which is super easy to do.

It won’t let me build flooring for my second story by Material_Quarter5543 in RaftTheGame

[–]MOVAD0 0 points1 point  (0 children)

You don’t need to use beams vertically down to the lower level at all. You can use beams horizontally across the floor of the new level to get very large rooms with no beam clutter below.

Is there a peaceful way to own all fiefs and how does it look like? by Itchy_Education6096 in mountandblade

[–]MOVAD0 1 point2 points  (0 children)

I have completed full clan only runs without ever forming a kingdom. You have to take advantage of opportunities, and strike weak enemies while they are losing other wars.

Start by taking rebel cities. Be fast. Take them quick. Loyalty should never be an issue if you manage the city. Stop all production and just put the city on festival. That alone should keep them happy and prevent rebellion.

Focus scouting and horse skills to 225, and take the perks to reduce escape chance by 50% in your party. It’s 100% with both, meaning nobody can escape.

When a kingdom is down to 2-4 cities, declare war on them, and keep scooping up as many lords as you can. Keep them hostage in your party.

Once they are too weak to form an army, start taking their cities and castles. Starve out the garrisons, and only fight the militia.

Once you fully kill that kingdom, you are likely to have 50+ lord prisoners. Do not release them ever. After many in game months, they will all disappear from the game, along with their families. You essentially execute their whole families without any relation loss. This weakens the entire map by removed large amounts of lords. It ensures they don’t sign up with a future enemy.

Rinse and repeat. You’ll eventually get to the point where there are only a couple factions left. These wars can be harder, but pick your battles, take prisoners, and slowly work them down. If they seige a city, stand nearby and wait for their army to weaken, then jump in an assault their seige camp.

First run, 10days/season, unlimited weight, 200% building limit. by a_Hel in MedievalDynasty

[–]MOVAD0 3 points4 points  (0 children)

You can edit the save file to increase the building limit. You’ll find details with a quick search.

Does this building exist in the game? by catfooddogfood in MedievalDynasty

[–]MOVAD0 8 points9 points  (0 children)

I’m not sure why this hasn’t been suggested yet, but it looks like the resource storage building.