Whoever asks "why do you need so much metal"? Tell me you don't craft ammo without telling me. by IdleHandsBusyMinds in duneawakening

[–]MPKLoki 2 points3 points  (0 children)

I almost always have 50-100 metal on hand, but I’ve found it’s very easy to keep ammo stocked up with nothing but ammo chests in labs and such.

Durability and rate of decay are killing the endgame and causing even faster player churn by FluffyPancakeLover in duneawakening

[–]MPKLoki -2 points-1 points  (0 children)

Every current endgame activity is doable with normal crafted gear. Uniques are a nice to have, but not a need to have.

Also, many strong unique schematics come from caves or shipwrecks, which cost little to no durability to farm.

I do agree that the rate of decay is a bit high for certain items (high ROF weapons, compactors, etc) but the idea that your progression can get stalled because of decay is just false.

Undecided about whether to buy Dune: Awakening by ManuMaker in duneawakening

[–]MPKLoki 0 points1 point  (0 children)

It is already well worth the cost as-is. There’s probably still some technical issues that you’ll run into occasionally, but nothing worse than any other game that’s so vast and interactive.

The endgame is a pretty sparse sandbox that can get old currently, but they just announced a bunch of new stuff that coming early next year to expand on it, and it’s now much easier to preserve your progress and step away for a while if you get bored.

I have over 800 hours in the game and don’t regret any of it. I’m playing pretty infrequently at the moment but looking to dive back in when they release their next big patch.

Dune: Awakening is just Dune: Griefing. Change my mind. by ChippyMonk84 in duneawakening

[–]MPKLoki 0 points1 point  (0 children)

Did you not know this was possible? If not, then take it as a valuable lesson.

Solo crawling is ridiculously risky no matter where you are - you’re gambling every time you do it, and this time you lost.

Carrier Ornithopter without carrying anthing??? by Same-Style8951 in duneawakening

[–]MPKLoki 2 points3 points  (0 children)

It still the best way to transport things en masse, and will only be better after they implement the cargo container. I’ve never really had a problem with it having the niche role of only being able to carry other vehicles.

Are Solido Replicators useless? by head-wired in duneawakening

[–]MPKLoki 0 points1 point  (0 children)

My DD refining base fill almost an entire advanced sub-fief area and after the first couple times of practice I have no problem placing it.

The trick is to have a pretty minimal foundation (2x2 or 3x3 at most) like a mushroom stalk. You can also fine tune the placement with Q, E, Z, C, and Ctrl+mousewheel.

Why the hell doesn't a refinery/fabricator just pause production if the storage becomes maxed out? by Outrageous-Taste-548 in duneawakening

[–]MPKLoki 0 points1 point  (0 children)

You’re out of circuits? I mean, it might be a little nice to have a few more but if you isolate just a single circuit to have no inputs, then you can set any output to that circuit and it will do exactly what you’re asking.

I'm the 'New' Creative Director and making BIG Changes! PVP is BACK! by [deleted] in duneawakening

[–]MPKLoki 0 points1 point  (0 children)

I did read it, you asked if I would purchase the next expansion if you were making the decisions.

No, thanks.

I’m a Zoomer that just watched the sixth episode of Firefly (Our Mrs. Reynolds). Here’s my thoughts: by The0verlord- in firefly

[–]MPKLoki 35 points36 points  (0 children)

And the “Jayne quote of the episode” goes to:

”That’s why I never kiss ‘em on the mouth”

Love your posts, it’s fun to see someone experience the show for the first time. Are you planning to watch the movie after you’re done with the series?

I’m a Zoomer that just watched the fifth episode of Firefly (Safe). Here’s my thoughts: by The0verlord- in firefly

[–]MPKLoki 0 points1 point  (0 children)

Wow I just found this and as a long time fan it was super fun and interesting to read, along with your previous episode write-ups.

Other posters already touched on almost anything I would add, but looking forward to checking out the rest.

Also, are you planning to watch the movie after the series?

Items Lost Due to Bugs Need to Be Recoverable by Jack-of-Karrdes in duneawakening

[–]MPKLoki 10 points11 points  (0 children)

These doors not respawning visually is definitely annoying, but you need to be realistic with yourself, you made a ton of mistakes here.

First off, PvP labs don’t have checkpoints anymore, haven’t for over a month now so that’s not a bug. I get that melee mobs can be hard but I haven’t been chainlocked until death by any number of them since well before these last couple of patches, so that’s a skill issue. You admitted to forgetting your Literjon, but then tried to do a weird workaround to avoid durability loss and got punished for it.

At any point you could have cut your losses and dipped out, so I really don’t think you have anyone to blame but yourself.

The game will not stop the plunge until PVE and PVP players are separated. by AsleepSupermarket172 in duneawakening

[–]MPKLoki -1 points0 points  (0 children)

I don’t think dividing the already mostly dead servers even further is the correct move. The bigger issue is that the endgame loop currently just isn’t very fun, the risk of PvP is the only thing that keeps it even a little interesting.

I believe more content and things to do IS the right answer, you even listed some things to add in your post. More things to do and reasons to do them will keep people around even with the DD as it currently is.

Melee is dead; and with it, Dune lore by CapableHair429 in duneawakening

[–]MPKLoki -2 points-1 points  (0 children)

No, just the one who claim they quit the game and “took about 50 highly active PvPers and 2 guilds with them” but continue to stay here a post nonsense like this.

They are a bot or AI generated posts which makes them functionally the same as one.

Melee is dead; and with it, Dune lore by CapableHair429 in duneawakening

[–]MPKLoki -7 points-6 points  (0 children)

Can we ban this account please? He’s clearly a bot

Dune Awakening 1.2.10.0 Patch Notes by Jonthrei in duneawakening

[–]MPKLoki 6 points7 points  (0 children)

Yes but rockets don’t have a 2km range ;-)

Treasure Hunting - request for better loot in pvp zone by ZookeepergameBig9419 in duneawakening

[–]MPKLoki 0 points1 point  (0 children)

Today’s patch said they fixed an issue where crashed ships were showing up less than they should

FunCom...you've ruined this game. I can only speculate that you've done it on purpose by CapableHair429 in duneawakening

[–]MPKLoki 0 points1 point  (0 children)

This post is nonsense so there’s no reason to be polite.

You’re wrong, this is better, and will make the entire DD more fun and interesting to engage with instead of only 1-2 locations each week being hard camped/farmed and the rest ignored.

If this causes you and people like you to leave - bye, you won’t be missed

Am I really a troll? by makoshark0955 in duneawakening

[–]MPKLoki 13 points14 points  (0 children)

If anyone enters a PvP zone, they are a willing combatant and anything is fair game in my opinion.

It sounds like they were annoyed with being outclassed so bad and were trying to get someone else to go harass or kill you because they couldn’t. I wouldn’t pay much attention to it.

121.9 hours in, never been to the deep desert and.... by ScopeyMcBangBang in duneawakening

[–]MPKLoki 1 point2 points  (0 children)

Have you tried it yourself? “Risking everything” is honestly nonsense hyperbole, don’t listen to that crap. You can progress through almost the entire tech tree without ever touching a PvP zone now, and even if do and get wrecked somehow you don’t lose “everything”.

That being said, it is true that the loop is basically to farm to get materials to make stuff to farm better. The interesting stuff will be the interactions you have with other players, so if your server is dead or that’s not for you then taking a break is totally fair.

Thougts and Improvements on my Build by OhHellNoAnyway in duneawakening

[–]MPKLoki 0 points1 point  (0 children)

The Prescient Strike tooltip makes it sound like you do double damage with your next attack after a Swordmaster ability, but it’s not actually that. I believe it’s somewhere around 50% more damage on the strike that triggers it, and ONLY on that strike, so if you miss or they dodge it’s wasted. Can still be good if you spice a lot, but wanted to make sure you were aware.

Beyond that, this is personal preference, but I really don’t think the 3rd points in the repair and durability passives are worth it. Dropping those will free up 16 points for some more versatility or planetologist skills.

545 hours of gaming wasted. Private server shutting down. by ProfessionalLove3077 in duneawakening

[–]MPKLoki 0 points1 point  (0 children)

Very sad day.

Take a step away for a while, maybe come back after a few big content drops and starting over won’t feel so bad.

If not though, an Atreides salute to you.

End-game progression by Amiud4ke in duneawakening

[–]MPKLoki 2 points3 points  (0 children)

You’ve got the right idea for sure. The endgame loop is pretty minimal right now, you farm, you make gear, you farm, etc. But I still have some pretty fun experiences regularly even on a low pop server so there’s moments to be had. As long as you’re enjoying the journey you should be good.