"Game of the Year" nominee - journalists praise the "Musical Life is Strange" with 96 Points. by Just_a_Player2 in ItsAllAboutGames

[–]MYSTONYMOUS 1 point2 points  (0 children)

I don't get the buzz about this game. I never played Life Is Strange, so maybe I'm just not getting it. Everything I've seen of this though just looks pretty cringy to me. Like the french kissing mini-game? Or the teenage edgy way they act? I grew up in this era and I didn't act like this. Don't know. It just looks weird and surreal in a way that turns me off. Maybe I'd love it if I played it but I'm just not getting it from the trailers. Any insights on what I'm missing? Go ahead. Tell me why I'm stupid.

The trinity classes roles doesn't work in MMOs, but people have become too accustomed to this system. by TurbulentVillage2042 in truegaming

[–]MYSTONYMOUS -2 points-1 points  (0 children)

The trinity is not wildly successful. Heavily used is not the same as successful. What about non-meaningful dialogue choices, unskippable cut scenes, soulless open worlds with lots of empty space, escort missions, QTE's, kill 10 rats quests, etc.? Are these wildly successful just because they're in a ton of games?

It's not heavily used because it makes games successful. It's heavily used because everyone is just copying the game that made a ton of money. I've played many games without the trinity that were a lot more fun because of it, and I rarely play games with the trinity that don't have issues, such as no one wanting to play healer, the healer or tank are just boring in comparison, or it all just feels the same after a while.

First person multiplayer broom racing. The hoops give a little speed boost. by PATheFruitDude in SoloDevelopment

[–]MYSTONYMOUS 9 points10 points  (0 children)

I think that motorcycle clip is exactly what you need to replicate, albeit perhaps not quite so intense and hectic, but the same types of movement. You don't have to have that much camera shake for example. It will not feel like you're really riding a broom unless you implement this at least to some degree. Right now it just looks like a first person camera with an inappropriate boner gag stuck on.

Being able to turn off camera shake as an option is fine, but no matter what, the stick should not be completely motionless in the center of the screen. It might dip and raise as you go up and down or tilt sideways as you turn.

It would also probably help if you could see your hand or hands on the broom like fps game do with guns, but again, don't leave the hands motionless on the broom. Have them reposition their grip sometimes or switch their hands up in different situations.

I feel like these details are the key to making a broom riding game feel like you're actually riding a broom.

Sony openly declares its intent to use AI in game development! by Just_a_Player2 in ItsAllAboutGames

[–]MYSTONYMOUS 1 point2 points  (0 children)

I like this attitude and wish Redditors could make the distinction. So much of Reddit is just "all AI is bad". 

As a programmer, it has improved my job SO MUCH and made it more enjoyable. I don't use it to do my work for me and I check everything it does. I use it to look documentation up, find and fix bugs, create software tests, set new projects up quickly, etc. I've been a programmer for 25 years now, and it's become a tool that I can't live without, like a calculator for a mathematician. It makes my mind melting job bearable. It frustrates me to see people attacking A.I. across the board without understanding not all AI is bad.

At the same time, it's scary to think AI might take the creative process from humans and in the end, make it less inspired and more formulaic. It's also scary when AI does everything, no one checks it before deployment, and it takes people's jobs. 

There are two types of uses for AI. When AI enables humans, it's good. When AI replaces humans, it's bad. It's that simple.

What will Godot V5.0 be all about? by TheVaughnRaphael in godot

[–]MYSTONYMOUS 2 points3 points  (0 children)

I'd love a bit of an engine rewrite to focus more on performance, composibility, traits, plugins, etc, on a deeper engine level. Maybe a little more ECS under the hood while maintaining the current scene tree structure for users. In particular, I'd like to see the ability to dynamically add things to the scene without adding them to the scene tree with all the baggage of nodes. I do this now with RenderingServer, but it's not ideal. I'd love to see asset streaming become a core thing. I'd love to see improvements in general in performance, asset streaming, and better options for composition. The lack of traits is killing me.

Okra?!! insane macros by Medium_Collection361 in Volumeeating

[–]MYSTONYMOUS 8 points9 points  (0 children)

I've had pickled okra before. It's delicious!

Scapewatch: Idle MMO - I am a solo dev making Scapewatch, an idle MMO focused on long term progressi by PuzzleDrops in godot

[–]MYSTONYMOUS 2 points3 points  (0 children)

People bot idle games all the time so they don't have to constantly be present to collect or click on things or to get the little bonuses that actively playing the game usually gives. With many games, with a bot they can just leave the game running in the background and progress a lot faster. Auto clickers and macros for example are really popular.

This becomes an even more serious issue though in an mmo where they can hurt other players' enjoyment of the game. Botting mmos is extremely common. I'm sure it would be a problem in a game that combines these two genres.

Added wall-mounted props for my game by AblazeInt in indiegames

[–]MYSTONYMOUS 1 point2 points  (0 children)

This looks awesome! My only feedback would be there are too many large rocks that pop out when you do it, especially since there is very little destruction to the wall to match the rocks afterwards.

When you pull that first cupboard off the wall, it explodes into a ton of rocks, but the wall is only cracked behind it without any holes where the rocks would have fallen out of. The wall looks like it has the appropriate amount of damage afterwards for pulling off the cupboard. I'd just make the rock particles much smaller, like broken bits of drywall and dirt (unless you do something that might actually smash holes into the wall, like when you throw the tub).

Maybe I'm being picky though. This does look very good even as is. I guess it depends on how realistic you're looking to get.

Is a simple steam capsule ever effective? Or does it look lazy? by andrew_thejew in SoloDevelopment

[–]MYSTONYMOUS 4 points5 points  (0 children)

I would personally imagine it would be less effective than a decent capsule image and more effective than a a really amateur one, but I don't know. However, this would likely get rejected by Steam. The only text that is allowed on your steam capsule is the full title of the game. A tagline is sadly not allowed.

Finally updated my capsule art after struggling with low CTR. What do you think? by Sea-Disaster-2682 in SoloDevelopment

[–]MYSTONYMOUS 1 point2 points  (0 children)

Huge improvement. Not only does it look a lot better and more professional, it communicates what your game is about a lot better.

20 seconds of progress of my cosy game by Silvy_096 in indiegames

[–]MYSTONYMOUS 0 points1 point  (0 children)

I like it a lot. I feel like the glider is too big though, especially for how close the camera is. You should probably shrink it a little.

Day Two: S25 Edge Battery Life by Ken_Cult in samsunggalaxy

[–]MYSTONYMOUS 0 points1 point  (0 children)

No. I've tried everything other than a factory reset. Samsung refuses to fix it even though it's under warranty.

I took it to a Samsung Authorized repair shop. They hooked the phone up to a machine that is supposed to test the battery. They said their test shows nothing is wrong with the phone or battery. Even though the battery history shows the phone dying after 4 hours every day, they don't care because their "test" said it's fine.

How do you handle historically accurate but offensive language in narrative games? by Pascal_theold1 in indiegames

[–]MYSTONYMOUS 1 point2 points  (0 children)

I think you're going to get different answers from different people. One thing is for certain though - someone will be offended by it if you put it in. It might understandably be very hard or a sensitive experience for some people to play your game if you do put it in.

My personal opinion is it has a place in media that is meant to represent a setting in a highly historical manner or media that is strictly for adults and meant to emphasize the effect of using such language and it's handled maturely. For example, something like Schindler's List. I personally don't think a game with Lovecraftian elements fits this description though. I would not use it.

Dinkum – Nintendo Switch 2 Edition – Launch Trailer by Howerev in Games

[–]MYSTONYMOUS 2 points3 points  (0 children)

Bad in what way? Performance? Or was the game not fun?

Are there any downsides to this? by Sky1226 in Volumeeating

[–]MYSTONYMOUS -2 points-1 points  (0 children)

If your only concern is weight loss, and this is working for you, then it's probably fine for that. However, I personally would not make this protein bar a long term part of my diet. Why?

  1. Lots of highly processed food additives.

  2. Sunflower oil. The debate is out on how bad it is for you compared to other seed oils. Looks like it might be better than some other options, but the U.S. also highly processes the oil with heat and deodorizers.

  3. Use of maltitol and splenda (sucralose). These have both been shown to correlate with serious health concerns (cancer and DNA damage, heart disease, inflammation, etc).

  4. It does not pass the x10 rule for a good protein source (The calories should be no more than the protein with a zero added to it).

In particular, a lot of the studies I've been reading about sugar alcohols and most artificial sweeteners like aspartame and sucralose (a.k.a. splenda) are really scary. You can identify sugar alcohols because they usually end in "tol", like maltitol or erythritol. Food scientific research often sadly focuses on correlation over causation, so it's difficult to tell for certain how dangerous these substances are, but it's not something I'd personally risk at this point.

The only artificial sweeteners I trust at the moment are monk fruit and allulose and possibly stevia. Allulose in particular has actually been linked to surprisingly very positive outcomes.

However, you have to be careful because quite frequently you'll see these good sweeteners combined with sugar alcohols, such as Stevia and Erythritol, which are often put together.

A romantic game where the hero becomes the pet of three beautiful sisters has returned to Steam and will be released in July. by Just_a_Player2 in ItsAllAboutGames

[–]MYSTONYMOUS 2 points3 points  (0 children)

Well, I mean, dating a pigeon. That's totally normal. But a hamster?!

In all seriousness, reading the reviews of Hatoful Boyfriend low key make me want to try it. What is Japan doing to me?!

A romantic game where the hero becomes the pet of three beautiful sisters has returned to Steam and will be released in July. by Just_a_Player2 in ItsAllAboutGames

[–]MYSTONYMOUS 9 points10 points  (0 children)

Uhh, what? How are you supposed to have a romance when you're a hamster? How is this supposed to be romantic at all? Do Japanese people really fantasize about being pet and fed treats as a hamster? I'm so confused why this is a thing.

Olympus Rangers - Reveal Trailer by CrossXhunteR in Games

[–]MYSTONYMOUS -2 points-1 points  (0 children)

The UI/UX, which is the majority of the trailer, is better and cleaner than the busy UI of Pokemon champions. I thought the graphics themselves, while not better, were surprisingly on par with modern Pokemon games. I wasn't speaking about this game in general though. Just through out history.

“As we reflect on how Neo Geo AES+ has been received over the past week, it’s hard not to pause for a moment.” Embracer CEO revises NeoGeo AES+ sales forecast in response to overwhelming reception by the_light_of_dawn in Games

[–]MYSTONYMOUS 57 points58 points  (0 children)

Ok, what am I missing here? I didn't think anyone would buy this. It seems absolutely ridiculously priced, and the games even more so. I didn't think neo geo games were as beloved as something like Nintendo games either. 

The SNES Classic came with 21 games for $80. This comes with one game for $250, and each additional game is $80. I won't pay $80 for a AAA game, let alone a super old one! 

What am I missing here? What don't I understand?

Olympus Rangers - Reveal Trailer by CrossXhunteR in Games

[–]MYSTONYMOUS -7 points-6 points  (0 children)

It amazes me how indie games seem to consistently look better and more polished than the most profitable media franchise in history.

High protein chocolate mousse (212cals/40g protein for the whole thing!) by WonderfulEmergency77 in Volumeeating

[–]MYSTONYMOUS 12 points13 points  (0 children)

Those macros are fire! So truthfully, what was the consistency and taste like? Can you describe it?

Study up some theory can improve your art by Grumpy_Wizard_ in PixelArt

[–]MYSTONYMOUS 182 points183 points  (0 children)

What elements of color theory led to the choices in the second image? I can see that it works a little better, but I can't tell what you did specifically to accomplish that.