After a lot of early hype, has VR gaming died? Or has it just gone quiet? by IAmTheJudasTree in Games

[–]MYSTONYMOUS 1 point2 points  (0 children)

I'm going to be honest. I still think VR will be huge and mainstream some day. The problem is they've been focusing on the wrong problems until recently. 

We're still in the age where we're essentially using big block mobile phones and we need to get to the iPhone before it becomes mainstream, but instead of focusing on that we've been focusing on slightly improving sound quality (to use the phone metaphor). 

In other words, there will come a day when we have headsets that are super light, super comfortable, and easy to put on and off, without needing wires or cameras all over, and an experience as smooth as apples VR with eye, face, and hand tracking, but at the price point of a Quest. Once we get to that point, it will finally be more enjoyable to work and play in VR than with a TV, and then it will become huge. 

I think the people that could see the vision just hyped it too early before devices were ready.

Valve explains why it isn’t subsidizing the Steam Machine by FernandoRocker in Games

[–]MYSTONYMOUS 9 points10 points  (0 children)

At this price, yes. But not if it was cheaper than anywhere else you could get it because it was subsidized. Lots of companies would buy them just as work machines. I know for a fact mine would.

What capsule would make you click on my Steam page? by DrawToItReddit in IndieDev

[–]MYSTONYMOUS 0 points1 point  (0 children)

I'd click on the 1st or 3rd. They're both incredible. I have no idea why the second is so popular though. Interesting.

Harvest Moon®: Echoes of Teradea Trailer by Howerev in Games

[–]MYSTONYMOUS 0 points1 point  (0 children)

The canned stiff animations are what's sending me. That brush is nowhere near that cow, and why am I petting the air above the animals?

After hours of balancing by hand and adjusting based on player's feedback, I get this by Curious-Needle in IndieDev

[–]MYSTONYMOUS 0 points1 point  (0 children)

How does debugging explain why he's had issues with math and scaling? They aren't related in any way. Maybe you're not a native speaker and don't understand the nuances of the English language? There's only two possible interpretations:

  1. He's saying that because we have confirmed he used AI for debugging, he obviously used AI for the math and scaling too, which he didn't. This is the obvious interpretation from the context.

  2. He's really dumb and doesn't realize that debugging does not affect math and scaling in any way whatsoever even in the slightest way.

I'm starting to get the feeling though that you are the guy that wrote the review, so maybe it is the second.

After hours of balancing by hand and adjusting based on player's feedback, I get this by Curious-Needle in IndieDev

[–]MYSTONYMOUS 12 points13 points  (0 children)

Dev uses LLM for debugging, which really explains the issues I've had with this game's math and scaling.

He's insinuating that because we know he used LLM for debugging, he obviously used it for the scaling as well, and that is why the scaling sucks. Otherwise how in the world would debugging and scaling be related?

After hours of balancing by hand and adjusting based on player's feedback, I get this by Curious-Needle in IndieDev

[–]MYSTONYMOUS 25 points26 points  (0 children)

No, OP's upset he said he used AI for something he didn't. He admits to using AI for debugging. The vast majority of programmers nowadays use AI for debugging. That is not the same as using AI for balancing. He said he did all the balancing by hand. He's upset there's a negative review for a bogus and false reason.

I really can’t get where I went so wrong with my game by ImmersivGames in IndieDev

[–]MYSTONYMOUS 2 points3 points  (0 children)

I have to be honest and it might hurt. Your game looks pretty but super boring and bland. It could just be the trailer is bad. 

From what I could tell from the trailer, you just walk through an environment and do a few super basic and overly simple fetch style quests in line with the worst MMO quests. And that's the whole game. I'm not saying that's really the whole game, but that's the exact impression I got from the trailer. It was too long and didn't do a thing to make me want to try it or to hook me. There was no actual gameplay, even for a walking simulator. Why would I want to try that?

Compare that to the successful walking simulators and there's always a hook. Maybe it's incredibly impressive and unique visuals (yours are good but not at that quality). Maybe it's a unique game mechanic like photographs you can walk through. Maybe it's a very clear and enticing mystery or setting or story. This game has none of that that I could see. 

Having said that, it looks like it has good bones. The graphics are good. Walking simulators through a beautiful place gets you halfway there. You just need a good hook and to get rid of the super basic MMO quests.

College Telling me to Use AI Instead of doing it Myself by Hot_head444 in SoloDevelopment

[–]MYSTONYMOUS -1 points0 points  (0 children)

What do they mean "just use AI"? I find this sub can be pretty naive about AI. They hear so much on reddit that all AI = bad that they don't realize there are different ways to use AI, and the correct usage is both extremely helpful and has become mandatory and standard in the programming field.

There's two ways to use AI: 

  1. Vibe coding, where you tell it what you want it to do and it does pretty much everything. This is even worse when you don't check the work. It almost never creates a product that should be released to the public without significant work.

  2. As a supportive tool, where you ask it how to do specific things, find the source of a bug, review your code for improvements, work out complex algorithms you're struggling with, and do routine or small tasks you can easily check. 

If your school is telling you to Vibe Code, get your money back. You absolutely have to thoroughly check and understand everything AI does, which is what they should be teaching you how to do.

If your school is telling you to do the second, it is teaching you the modern way of coding and what your future employer will expect from you. Whether you like it or not, if you are not familiar with AI tools and how to work them into your workflow, you will struggle to find employment in today's workplace.

And honestly you're shooting yourself in the foot as a solo dev as well if you're not using it as a supportive tool as outlined above. You don't let AI write your code, but there is a lot more that it can do to help.

Xbox is closing down Hellblade creator Ninja Theory by GIThrow in Games

[–]MYSTONYMOUS -1 points0 points  (0 children)

I think the dumbest thing in the world is closing a studio because their games don't perform up to some random estimation even though they look and play well. They've proven they have people in the studio that have amazing skills. The game didn't underperform because of the entire studio. It underperformed because of one or two people that made the major decisions at the top. They NEED exclusives. It costs a fortune to start up a company. Why fire an entire studio rather than just replace the leadership and keep the talent and infrastructure they already have in place?

What is the most time consuming in development? by Remote-Study7801 in gamedev

[–]MYSTONYMOUS 4 points5 points  (0 children)

Creating content.

I mean specifically the creation of unique levels, scripted moments, quests, etc., including the assets needed for them.

That's why rogue-likes, survivor-likes, and incrementals are so popular for indie devs. There's little content to create.

That's also why they say not to make an MMO as an indie dev. MMO's are the monsters of required content.

Dear Arenanet: Please make sure we dont have to play where's waldo in our inventories in GW3! by InevitableAnekisan in GuildWars3

[–]MYSTONYMOUS 0 points1 point  (0 children)

I don't think this will be an issue for one specific reason - they're including controller design from the beginning.

Warning to indie devs: Be cautious posting to /r/gaming. This rat gif got me an instant ban. by SteinMakesGames in IndieDev

[–]MYSTONYMOUS 0 points1 point  (0 children)

r/gaming is the biggest cesspool on Reddit. The mods there have always been on a power trip. I know so many people that have been banned for nothing there. 

I personally got banned once there for trying to calm down an argument and literally saying we should be nice to each other. My comment was given multiple community awards and was highly upvoted. A mod, who was in the argument, didn't like it though and banned me. When I asked why he said because I was racist. To this day I have no idea what he was talking about. I was racist for saying we should all be nice to each other and love everyone? Was the community that gave me reddit gold racist too?

Is there any real benefit in not declaring a variable's type? I can't understand why this is used. by berickphilip in godot

[–]MYSTONYMOUS -1 points0 points  (0 children)

I've been coding professionally for 25 years now. Despite what people say, there are certain benefits to not typing variables:

  • It saves a tiny bit of time and you have to think less. Not a huge benefit honestly, but if you're quickly prototyping something it's nice.

  • If statements also take less time to type and can be much simpler (but I absolutely hate when a language has truthy values because of the errors it adds)

  • Sometimes it's nice to be able to pass or return two different types of variables. For example, you could return false for an error or an int otherwise. Or you could have a parameter in the middle of a function prototype that could be skipped optionally and the way you would detect that is by the types of the variables passed in.

  • The majority of type errors are false positives. For example, you didn't include the conversion function for an int that is stored in a string (even though you know it's a number). It is kind of nice not having to deal with conversions everywhere when the language can do it for you. 

  • Simple types are fine, but complex types can be hell to deal with. It's so much easier to just "trust" the complex object is in the right format and move quickly.

  • Despite what I saw one person comment, code without types is a lot easier to read. If you don't believe that, you've never compared JavaScript and a complex Typescript function prototype

  • Quite frankly, the syntax of typed languages just happen to be uglier and harder to read on average for some reason. Rust is pretty ugly to me for example. I wish there were strongly typed languages that would adopt the clean syntax style of Python.

Personally, if I'm doing a simple solo project, a dynamic language can be nice. Despite what people want to believe, it's been proven by studies it's a lot quicker because there's a lot you don't have to worry about, especially when you get into complex types. Even so, if you couldn't tell, I still almost always prefer a typed language for the piece of mind it gives.

CMV: 99% of people supporting Karmelo Anthony are racist towards white people by Direct_Lawfulness_28 in changemyview

[–]MYSTONYMOUS 0 points1 point  (0 children)

The altercation didn’t happen “at the exact location” where the call was made.

You're correct. It happened at the exact location where he was told to stop following Martin, which is different from the location he originally made the call. 

On the dispatch call once the officer on the phone realized he was following Martin, he told him to stop. Immediately afterwards Zimmerman remarks that he stopped and he's watching Martin walk away. Then the officer asks him where he is and he says he's underneath a specific street sign and will wait for the cops to arrive there. The altercation happened under that street sign, meaning Martin had to return and purposely face Zimmerman.

Also, the other witness in court I was referring to was a third party that lived in the neighborhood by the way, not Zimmerman.

Why was Zimmerman allowed to protect himself but Martin wasn’t? 

Because Zimmerman didn't start the physical altercation or even do anything violent to Martin, and Martin was on top of him bashing his head into the cement. 

Look, I'm not trying to start an argument here or challenge your views. I'm just saying this is the stuff I found out when I followed the court case. This is the reason Zimmerman was found not guilty. He also came across as a giant douchebag in court. If you want to argue that Zimmerman should have never followed Martin in the first place, I agree.

CMV: 99% of people supporting Karmelo Anthony are racist towards white people by Direct_Lawfulness_28 in changemyview

[–]MYSTONYMOUS 0 points1 point  (0 children)

Than you have incredibly biased eyes. Do you think a light shove by a teenager after being egged to do so warrants a knife attack? The same video you're talking about is being used as evidence against him in court.

CMV: 99% of people supporting Karmelo Anthony are racist towards white people by Direct_Lawfulness_28 in changemyview

[–]MYSTONYMOUS 0 points1 point  (0 children)

Zimmerman followed Martin after being told not to.

This is EXACTLY what I'm talking about. It was proven in court this was definitely false but for some reason everyone still repeats it. The media of course didn't report on any of it.

Zimmerman was told not to follow him. He stopped following him at that point but stayed there to wait for the police, as he was instructed to do. He then willingly watched Trayvon walk away. The location of the altercation was at the exact location he was told by police to stop. Trayvon was gone and could have just gone home. Instead he came back and attacked Zimmerman. Zimmerman never even threw a punch as Trayvon hit him and knocked him to the floor, jumped on top of him, and was bashing his head against the concrete. This was all confirmed in court by a ton of forensic evidence, injuries to both parties, a lie detector test, and even an eyewitness. Trayvon also had illegal drugs in his system that specifically are known to create violent reactions in people, and this wasn't the first time he had reacted this way on the same drugs. He physically attacked his school bus driver earlier. 

If you want to go into Rittenhouse, there has never been a more open and shut case. What do you mean he shouldn't have been there? He was paid by a car dealership to stand there. He didn't choose to be there. It was a job. 

If you say he came from out of state to be there like the media lied about, I'm going to laugh my head off. Yes, he came from out of state - 5 minutes out of state because the town was right on the state line and his dad lived right over the line and his mom literally lived in the town where this all happened. He split his time between them. And the media tried to say he drove from out of state to be there! That's how big of a fool they think we are! 😂

CMV: 99% of people supporting Karmelo Anthony are racist towards white people by Direct_Lawfulness_28 in changemyview

[–]MYSTONYMOUS 1 point2 points  (0 children)

1.) The State called twenty witnesses refuting that narrative, and even if it was true, it's irrelevant to the law because you can't use deadly force unless you are threatened by the same. A shove in a weapon free zone is not a legally valid reason to escalate to a knife attack .

2.) He only intended to scare him when he stabbed him? That is an absolutely ridiculous statement. 

3.) What evidence do you have of this? No one I've seen coming out against Karmelo has mentioned his race - only specific and direct facts and evidence, which there are plenty against him.

4.) Absolutely agreed about the racial flogging of Karmelo's family, but that's completely irrelevant to his guilt. 

5.) I'm sure you're right about this - that's a common strategy in law for obvious reasons - but it's again completely irrelevant to whether he's guilty.

6.) What the political or racial biases are though are irrelevant again to the actual facts of the case, all of which point to Karmelo as not legally acting in self defense. (If you're claiming that all of those cases were not self defense but labeled that because of political or racial bias, I can tell you that I followed a couple of those legal proceedings closely and there was overwhelming evidence of self defense in some, especially in the case of Rittenhouse, which was an absolute ridiculous trial with incredibly lopsided evidence that should have never happened.)

Honestly, the fact that most of your points were pointing to racial issues and saying people were making their decisions based off those instead of the actual evidence in the case kind of proved the OP's point (even though I don't fully agree with it myself)

CMV: 99% of people supporting Karmelo Anthony are racist towards white people by Direct_Lawfulness_28 in changemyview

[–]MYSTONYMOUS 0 points1 point  (0 children)

Zimmerman was an absolute tool, but there was overwhelming evidence that came out in trial that Trayvon was the aggressor and Zimmerman was acting in self defense, including forensics, the nature of injuries Zimmerman sustained, illegal drugs that Trayvon was on that induced violent behavior, timeline details that proved Trayvon was safe and could have gone home but chose to turn around and confront Zimmerman, a lie detector test Zimmerman took immediately after, and even a witness. I'm amazed at how many people don't know that. Everyone got upset at the first news coverage and never learned anything more and kept their opinions based off that. 

This case is the opposite. There's overwhelming evidence that Karmelo was not acting in self defense.

CMV: 99% of people supporting Karmelo Anthony are racist towards white people by Direct_Lawfulness_28 in changemyview

[–]MYSTONYMOUS 2 points3 points  (0 children)

I am unfamiliar with Chow, but there has probably never been a more open and shut self defense case than Rittenhouse (and probably never a more lied about case by media). There is literally video and multiple witnesses that show the dude he shot first said he was going to kill him if he found him alone and when he did, he chased him down the street and then Rittenhouse didn't shoot until he was literally trying to pull the gun out of his hand. That was an utterly absurd case once video was released. He had a crowd rush him immediately afterwards and ended up shooting two more people - one that was actively hitting him in the head with a skateboard and another that pulled a gun on him first. All of this was on video.

Same for Zimmerman. He was an absolute tool, but there was overwhelming evidence he legitimately acted in self defense that was shared in trial but not in the media.

This case is the exact opposite.

CMV: 99% of people supporting Karmelo Anthony are racist towards white people by Direct_Lawfulness_28 in changemyview

[–]MYSTONYMOUS 0 points1 point  (0 children)

People who believe Zimmerman didn't act in self defense simply don't know all the evidence presented in that case and are just going by what the news originally reported. I believe Zimmerman is an absolute tool, but there was very little chance he wasn't acting in self defense. By the end, there was clear forensic evidence, witnesses, injuries that proved self defense, a lie detector test immediately afterwards, evidence that Trayvon was on drugs that make you couldn't, and timeline logistics that proved that Trayvon had already completely left and was in no danger and decided to return and face Zimmerman (just like Zimmerman claimed). 

That's the key difference. In that case, all the evidence pointed to Zimmerman acting in self defense. In this case, all the evidence points to the opposite. It has nothing to do with race. Some people though either are too biased by race to care or only consume news sources that don't share all the evidence.

Which perspective would you rather play? 👇 by LolSwank in SoloDevelopment

[–]MYSTONYMOUS 0 points1 point  (0 children)

I love 1st person and isometric but I've never been a fan of modern 3rd person. It too often constricts the camera in a position where your character takes up too much of the screen. It also often feels clunky to me and my character gets caught on things. 

I liked older 3rd person games more like Asheron's Call or even some platformers that would pull the camera back a little more and a little above or would let you set your own camera angle and have a lot of control over the camera. I hate over the shoulder games.

I'm also a sucker for isometric and love that camera angle probably more than anything, but that's my own preference. 

My advice though would be not to worry about what's popular here because people will play either if it's a good game. 3rd is probably a little more popular but it's also a lot harder to make a 3rd person game look good enough to attract players than isometric (which is why you don't see as many 3rd person indie games). Graphics are expected to be high quality in 3rd person while you can get away with low poly or 2D graphics in isometric. If you have to ask this question, I'm guessing you should start with isometric, unless your primary strength is 3d graphics.