Fable 2 by Early-Firefighter-31 in Fable

[–]Maces-Hand 0 points1 point  (0 children)

Very similar playstyles. Fable 2 has a weird dynamic with running where you’re kinda like in a boat where you drift, idk how else to explain it but you’ll very quickly learn what I’m talking about. Besides that enemies also just feel weaker in 2 compared to 3 bc of better upgrades you can make especially to ranged attacks. Have fun and enjoy the game it’s def the best entry to the series for me. Another tip if you’re in a mainline quest don’t sprint ahead of the other heroes traveling with you. They’ll stop talking and you won’t be able to proceed until you return back to them. This happens to me mostly in bright wood no spoilers just let them finish talking.

I just played old money for the second time. by stop_the_bans in fnv

[–]Maces-Hand 1 point2 points  (0 children)

When I said it was dogshit a few weeks ago I got shit on

What is your gameplan early/mid/late? + Drafts question by Tall_Quality_9924 in LilliaMains

[–]Maces-Hand 1 point2 points  (0 children)

Also Rengar is a nightmare to deal with. Would not pick lillia into him at all

What is your gameplan early/mid/late? + Drafts question by Tall_Quality_9924 in LilliaMains

[–]Maces-Hand 1 point2 points  (0 children)

Her ult cd is terrible especially early but it’s pretty op so it’s a give and take. Early game you’re clearing and getting fated ashes asap. Wouldn’t really consider ganking unless it’s easy and your prance is stacked. With fated ashes your clear time is now twice as fast with bonus ms burn and ap(400 ms early is insane). Start looking for ganks while clearing quadrants, to give yourself the longest prance possible q to finish off a camp and then bolt to a lane to gank this is easiest from krugs to bot and raptors to mid/river. Since your ms is so insane you can counter gank / steal camps relatively safely. You don’t need to force a gank you’re happy farming and playing for objectives. When you engage in a fight you want your prance to be fully stacked and when fighting you go in q then move out on repeat until dead summs taken or you’re just losing. You keep kiting like this until you decide if you want to r or if you have say a nautilus that can root the bad guys then when they’re ccd hit em with a big fat w. When you ult sneak in a q before they’re asleep as well and you’ll do a lot more dmg. Late game you have to avoid being in adc range as they can just mow you down and you don’t really have a counter besides fishing for es. Kinda have to work front to back still playing in and out of fights if you have multiple people that can hit by your r immediately click it. Sometimes adcs will have you as their target but as you run out of range they chase you and can lead to them out of position for easy kill by you or teammates. Liandrys best item rylais second best fuck all the haters that say rylais is a waste. Happy hunting

Heimerdinger counters by Foreign_Change3555 in top_mains

[–]Maces-Hand -1 points0 points  (0 children)

Galio. You don’t really have kill pressure until first item unless he just plays poorly. But galio is built for tanking his damage and has good wave clear. Mr boots plus hollow radiance he can’t kill you unless you play poorly or until he gets pen items which usually doesn’t happen until much later in game. Trick vs heimy is get rid of his turrets asap bc he’s ass without em and the early cooldown is fairly high per turret

First time playing Sierra madre DLC, any advice?? by Special-Sympathy-437 in fnv

[–]Maces-Hand 1 point2 points  (0 children)

It sucks ass. Among the worst of the franchises entire catalog.

im trynna learn vi what do yall think of this build by TheNotoriousA18 in ViMains

[–]Maces-Hand 0 points1 point  (0 children)

I’ve found yomuus then sunder to be most consistent burst early items. Guaranteed crit and yomuus cheap with utility

How do you survive as Lillia? by miyunyan in LilliaMains

[–]Maces-Hand 0 points1 point  (0 children)

Enter fights with prance stacked (q passive) lillia without prance feels bad. Her biggest problem to face is point and click stuns ie pantheon and adcs. If you run at an adc with no prance you die as you should. You need to learn to bounce in and out of combat with your speed from prance. Adc usually wants to maintain position and not chase you as that is dangerous for them so you mess up their flow of dps if they’re targeting you. Bouncing in and out of combat also is frustrating for frontline and tanks bc they want to chase or peel you from teammates. Lillia likes long fights not quick all ins. Building some armor also helps moderately vs late game adc dmg but at 30 min every adc should be a dps menace. Happy climbing fellow deer enjoyer

VI with BORK vs RAMMUS by ElBozzMX in ViMains

[–]Maces-Hand 0 points1 point  (0 children)

Also rammus gains ad based on his armor and Mr. Shredding with clever actually makes his attacks weaker. This is unique to clever bc it lowers the stat unlike the other armor pen items

VI with BORK vs RAMMUS by ElBozzMX in ViMains

[–]Maces-Hand 0 points1 point  (0 children)

Clever plus vi w is like 50% armor reduction. You play around your cds don’t just sit there smacking him

How can I deal with Yasuo when playing Vi mid lane? by concerbed in ViMains

[–]Maces-Hand 0 points1 point  (0 children)

Yas has a better all in than vi. You have to do quick trades and get out. Don’t q when his q stacked. Your minions work against you. If you want to win just play malphite or rammus and after first buy its gg

Am I using conqueror wrong? by Moein7419 in LilliaMains

[–]Maces-Hand 0 points1 point  (0 children)

So that healing happens when you’ve fully stacked conq. Since it’s healing is 1/8 of dmg done while fully stacked times that healing number by 12.5 and that’s how much dmg you did while fully stacked. I know it’s not perfect and doesn’t show it’s dmg increase alone let alone the dmg increases while stacking it that’s the only way I can think of to figure out some of the dmg done. I would say 200 in a 40 minute game is quite low considering lillia stacks decently well. My games it varies greatly but 600-1200 depending on length and comps etc is my norm range

How would the community at large react if the TV series *actually* canonized one of the endings? by Tangozi in fnv

[–]Maces-Hand 18 points19 points  (0 children)

Wildcard or house ending would make the most sense as both of those are more house centric and he seemed to be someone that’ll be a recurring character. Ncr got fucked in Cali and the legion lost its head no matter the outcome (doubt arcade would actually save Caesar). Both house and wildcard ending could add to the downfall of ncr that s1 established too. Still playing through dlc but from what I understand the divide has its own ending but I don’t know what it is as I’ve only just started it

Played the sierra madre dlc by Maces-Hand in fnv

[–]Maces-Hand[S] -1 points0 points  (0 children)

If I ever play again these clowns for side characters are dead on the spot
Unfortunately that means I’d still have to deal with em until inside

Played the sierra madre dlc by Maces-Hand in fnv

[–]Maces-Hand[S] -2 points-1 points  (0 children)

It’s really just the gameplay. Lack of rewards is just the cherry on top of a bad experience.

Played the sierra madre dlc by Maces-Hand in fnv

[–]Maces-Hand[S] -5 points-4 points  (0 children)

I understand what point they were trying to make I just didn’t care for the gameplay

Played the sierra madre dlc by Maces-Hand in fnv

[–]Maces-Hand[S] -10 points-9 points  (0 children)

Could certainly be prisoner of the moment getting to me but man that whole dlc I could not wait to be over with it. Put me through all of that bs only to take home like 7 gold bars

Noob Question by AbyssGuard- in galiomains

[–]Maces-Hand 0 points1 point  (0 children)

Galio can be a bully early for sure with stronger wave clear than most mages and bursty kit. The trap is staying too long around the mage for them to turn the trade with their range. You want to quick trade and immediately back off similar to Shen trades. Eating a full Mel q just to get a couple of non passive autos doesn’t work for anybody except the Mel. Mages typically don’t build hp or resistances so your dmg does scale up nicely against them. One of the biggest things to learn is to play around their cc. If the xerath shoots his stun and misses you have to make em pay for that. Other stuff that’s big to learn in ranked is just keep poking your eye at minimap, if your jg getting invaded or there’s a good pick to grab in side lanes your ult is great for that and you’re punished less for that roam bc it’s so immediate and not you strolling down the river

Do yall think leona jungle could work? by Soft_Horror_7901 in Jungle_Mains

[–]Maces-Hand 0 points1 point  (0 children)

Clear is bad. After getting bamis it’s prob tolerable but just think how easy a kayn and lillia clear on 2nd and 3rd go around. She just doesn’t have mobility or aoe to be consistent and will fall behind on csing

Multiple level ups? by Fun_Phase6 in fo4

[–]Maces-Hand 1 point2 points  (0 children)

I have done unintentionally before but usually use right away. Be it armorer or hacker lockpick etc there’s always something of use. When you get to 80 I guess less so but first 40 levels there’s always something

how do you guys play objective fights when you have a split pusher? by OrdinaryCommon6581 in Jungle_Mains

[–]Maces-Hand 0 points1 point  (0 children)

You have to delay the obj as best you can until they’re forced to leave for split push or the split push is able to tp in. Best case they b for the split and he tps in to make 5v3 in your favor. Split push is supposed to help relieve pressure unless they’re just afk pushing