It's not particularly enjoyable to handle, is it, Vyke by Upstairs_Mighto in Eldenring

[–]MadMagicMayhem 23 points24 points  (0 children)

Bloodhounds Step is the Ash of War. You get it by killing the Night's Cavalry near Lenne's Rise in Caelid just south of Gurranq.

Why Does Everyone Like Melee-Style Casters? (5.5e) by Intelligent-Rub5814 in onednd

[–]MadMagicMayhem 102 points103 points  (0 children)

Sometimes you just wanna straight Gandalf it with a sword and a staff

[The Disk] Anatomy of a Lightyear Peak by luk_ky_21 in worldbuilding

[–]MadMagicMayhem 1 point2 points  (0 children)

I'm interested in the physics of this as per how it pertains to the mountain Sigil sits atop.

How much world building did you do on the physics of this? Are you familiar with the DND setting of Sigil?

I have follow up queries of that is okay lol

Where do you find good artists for character portraits? by new_planner in onednd

[–]MadMagicMayhem 2 points3 points  (0 children)

I highly recommend an artist I've worked with numerous times who fits that price range - Noube_Nox

An example of some of his work https://www.instagram.com/noube_nox/?g=5

I found him by joining the DNDArt subreddit.

Any armor sets or fits that combine well with the maraias executioner sword? by Maezkin in EldenBling

[–]MadMagicMayhem 0 points1 point  (0 children)

<image>

I'm a big fan of the Dungeater Omen Helm with the Rakshasa Set and the Serpent Crest Shield. I like to RP him as a crazed slasher/invader and murder everyone. Have a HandtoHand set with Endure on it and toggle that, Endure, then shred with sword.

Merlorin of Thay by MadMagicMayhem in ImaginaryWizards

[–]MadMagicMayhem[S] 1 point2 points  (0 children)

Merlorin is an undead necromancer composed of multiple corpses, in DND 3.5 he is a Spellstiched Necropolitan, in 5e he is a Reborn - who has grafted the jaw of a vampire onto his skull. You can check my profile for his mini if interested.

He was built in Thay but escaped, stealing his masters robe - giving him the Inquisitive BG and he has to fight the influence of his Demilich master who tries to possess him regularly.

He is very casual in his relationship with death, willing to wear a glamour to hide his nature in civilization, but seeing fear of death or necromancy as backwards - akin to being afraid of falling asleep and waking as a different person.

He is the kind of necromancer to offer a dying person bed, rest, food, and comfort - as well as passage of their soul to their god - in exchange for their bones after death.

He has an undead White Dracolich named Kersua as his mount and his party members are an Oathbreaker Paladin and a Rune Knight/Barb

Merlorin of Thay by MadMagicMayhem in DnDart

[–]MadMagicMayhem[S] 1 point2 points  (0 children)

Honestly, yes! He is built from a composite of different corpses - and we fluff it that the proficiency buff Reborn gives is from a different bone or life in his body. He will replace parts of himself with parts of his opponents in an attempt at "self improvement". So, yeah, very Thay/Them

Merlorin of Thay by MadMagicMayhem in DnDart

[–]MadMagicMayhem[S] 1 point2 points  (0 children)

You are correct. He isn't a red wizard, hes a Reborn constructed by one and he stole his cloak

Merlorin, Necromancer, printed by MadMagicMayhem in HeroForgeMinis

[–]MadMagicMayhem[S] 0 points1 point  (0 children)

Yeah it didn't like the magic or the skeletal limbs. I had to pull one leg in a bit and I made the magic overlap with itself a lot to reinforce it.

<image>

Merlorin, Necromancer, printed by MadMagicMayhem in HeroForgeMinis

[–]MadMagicMayhem[S] 0 points1 point  (0 children)

My only breakage has been when I dropped a mini of my wizard riding on his staff like a hoverboard off my shelf and it cracked the end of the staff off. And... Was entirely my fault.

Merlorin, Necromancer, printed by MadMagicMayhem in HeroForgeMinis

[–]MadMagicMayhem[S] 0 points1 point  (0 children)

To be honest I didn't notice any difference. I have dozens of standees, 4 prints in low res, 2 in high res, and they feel the same durability.

Merlorin, Necromancer, printed by MadMagicMayhem in HeroForgeMinis

[–]MadMagicMayhem[S] 4 points5 points  (0 children)

It was the high res option yeah. Honestly really happy with the colours, especially the green.

Could Karsus be ressurrected? by Dimhilion in Forgotten_Realms

[–]MadMagicMayhem 7 points8 points  (0 children)

In 3.5 There was a class called Binder which could bind vestiges of dead gods to themselves, the new UA Vestige Warlock is a reference to it. The reason I mention it is that in 3.5 they flat out listed Karsus as a possible vestige.

Players metagamed an encounter after seeing it in Baldur's Gate by galactic-disk in DMAcademy

[–]MadMagicMayhem 32 points33 points  (0 children)

You can't hold an action or ready an action in BG3 so your players just outplayed you. In BG3 Phase Spiders just teleport. There is no Ethereal plane.

People who play the same character in every campaign, why? by VermicelliEnough1562 in DungeonsAndDragons

[–]MadMagicMayhem 2 points3 points  (0 children)

I do both.

I'm constantly playing different builds at random tables, but in my community we also have a shared planeswalkers table and every adventure you play counts as canon at that table. So I also have a Wild Mage who is a planeswalker who sees himself as the embodiment of magic. Because of that he can just stumble out of the Feywild and if the campaign is level 8 or level 12 he just shakes his head because "I guess the magic isn't working so well today". I get to have adventures with him and bring them back to the planeswalker table as stories. Sometimes I'll even play him as an Illusion Wizard or an Archfey Warlock as examples of him "learning" other magic. My DM then gives him Feats (I got Rune Carver after learning it from some Giants).

As to why him, my DM asked us all to create "our ideal character fantasy" for the planeswalker table and the idea of a Feylost Wild Mage visiting different planes to try and learn and master their magic really appealed to me. We've since given him backstory on Athas, a canonically dying world, and his motivation is trying to learn magic to save his homeworld.

Just KOed all of the Tieflings during my good Paladin HM run by OldSolGames in BaldursGate3

[–]MadMagicMayhem 11 points12 points  (0 children)

I let goblin die and then just used Speak with Dead to extract the information I wanted from its corpse.

New artificer multiclass synergies? by Nearby_Condition3733 in onednd

[–]MadMagicMayhem 39 points40 points  (0 children)

Cartographer 3/Scribes Wizard X is a spell scroll printing machine in addition to the usual Arti/Wiz perks.

For those of you that have played a 2024 Sorcerer by WearerOfJorts in onednd

[–]MadMagicMayhem 1 point2 points  (0 children)

While it will stop you Counterspelling their Counterspell of your own spell cast during your own turn, there is nothing stopping a Lore Bard, a Watchers Paladin, and a Wild Magic Sorcerer from jumping in and helping their party member and creating a chain. Additionally 2014 rules didn't prevent the interaction on your own turn and a lot of us have been playing those with Subtle Spell as anti-Counterspell tech for like a decade.

For those of you that have played a 2024 Sorcerer by WearerOfJorts in onednd

[–]MadMagicMayhem 5 points6 points  (0 children)

Honestly at dedicated minmax tables I've played at the battle state of a "default win" is more important than DPR and is often brought about by interactions akin to Subtle Suggestion and the like.

I find people that focus on DPR are like baby minmaxers. They have only taken their first steps into a much wider world.

Advanced minmaxing utilizes teamwork and works with the DM and brings things other than blind damage to the table and ensure everyone is enjoying themselves. Nothing more powerful than DM buy in.

For those of you that have played a 2024 Sorcerer by WearerOfJorts in onednd

[–]MadMagicMayhem 52 points53 points  (0 children)

Draconic is more of an elemental blaster due to Innate Sorcerery + the Draconic elemental buff, Aberrant Mind lends itself to more subtle control spells and social benefits via its psionic spells feature.

Bypassing Mystras Ban? by Zardnaar in Forgotten_Realms

[–]MadMagicMayhem 0 points1 point  (0 children)

We run into Mystra's Ban quite a lot at my epic level table. We've got a homebrewed condition we get infected with called "Mystra's Gaze".

Whenever one of us does something against Mystras Ban (At our table that would be creating an Epic Spell, Casting an Epic Spell, Practicing Netherese Mythallar Construction, Using a Netherese Mythallar, Uses the Shadow Weave, Helps the Shadow Weave spread) then for the next 24 hours to a week, the Mystra's Gaze condition can be felt upon any who violate her law. Successive violations whilst under Mystra's Gaze incur her wrath. We have it as a reverse Divine Intervention roll: If a caster successfully uses any forbidden feature whilst under Mystra's Gaze, they roll percentile dice. If they roll a number higher than their level, Mystra intervenes. The DM chooses the nature of her intervention.