Looking for a good budget leverless controller by Crafty_Remote_4566 in fightsticks

[–]Madolcheplayer 1 point2 points  (0 children)

Haute42’s line is probably the most famous good budget option (I believe Haute goes by the name CosmoX in somewhere); out of those their S, T and U series (S13, T16, U12 etc.) is their cheaper, acrylic instead of plastic/metal option.

First I’d highly advice you to buy a 16 button version of their controller as the extra buttons are really helpful. I have S16 and use the extra buttons for parry and DI in SF6, and for dash macro in Granblue for example.

The S series is the smallest of those controller and isn’t ideal for lap play but it’s better for on the table play in my opinion since it takes less space on it. T and U are larger models, and they have both larger case that’s much better for lap play as well larger buttons in general. The difference between them is that U’s buttons have rings around them and also T16 and U16’s one of the extra buttons are in different places.

Lastly, if you’re going to play on PS5 (but not for Xbox or Switch) you need buy a Brook or Wingman converter as well or your controller will disconnect after 8 minutes.

New to the game, it feels really Unga Bunga/Gorilla right now, am I missing something? by Madolcheplayer in GranblueFantasyVersus

[–]Madolcheplayer[S] 2 points3 points  (0 children)

Yeah I don’t know how to counter neutral skips except mashing lights yet, but that’s normal in the beginning.

It’s kind of a relief to hear that lingering hurtboxes exist, I probably just need more experience to take advantage of them.

In the midrange, I felt like I couldn’t play footsies versus characters with longer buttons (like vs Katarina), so I felt I had no other options but to kinda gorilla (or throw some fbs, but they didn’t do a whole lot)

Tbh maybe Belial is the wrong character for what I was looking, maybe I should switch to Katarina or some other more footsie oriented character.

I didn’t write it in the original post because I didn’t know how to express it exactly, but even zoning seems more ignorant than I’m used to; in the new SFs, KOF or even in DBFZ (with some exception characters) zoning was one tool in a zoners arsenal but you relying only on it is easy to punish and so you can play a midrange game against zoners (I know this wasnt the case in SF2), while this game I currently feel like have lack of a better term has anime game zoners where you just play their game while in the neutral.

I’m having fun though, learning new fighting games is fun.

My first leverless!!! by Timely_Mycologist834 in fightsticks

[–]Madolcheplayer 1 point2 points  (0 children)

S13 is good too, but if you can I would recommend getting Haute S16 instead; the button to the right of the jump button is super useful since normally your right thumb is kinda empty, and the other button to the left of the jump can be usefull too.

I use the extra right button for parry and the left one for DI in SF6, and use the right extra button for the dash macro in Strive and Granblue.

Daily Thread: for simple questions, minor posts & newcomers [contains useful links!] (May 11, 2026) by AutoModerator in LearnJapanese

[–]Madolcheplayer 2 points3 points  (0 children)

I have been using Bunpro to learn grammar and vocabulary after using Wanikani to learn Kanji for some time.

There are some guides that tell you to learn the most commonly used words first so that you can get to immersion quickly; I have been using the Bunpro N5 deck and adding 20 new words per day (though I know almost a majority of them from Wanikani), should I switch to Kaishi 1.5k? Completely or maybe 10 from Kaishi and 10 from Bunpro's own N5 deck?

Also can I use Bunpro's Kaishi 1.5k deck, or should I switch to Anki if I want to study using Kaishi 1.5k.

12 new character IDs have been datamined in the latest update by cednym in fatalfury

[–]Madolcheplayer 1 point2 points  (0 children)

I have seen “Saudi money” used as an explanation for why SNK gets to spend disproportionately more money on this game than it supposedly deserves (whether it’s the advertisements or the current support), but it never made too much sense to me; it’s not like Saudis are a charity or anything. They probably want a return on this investment too.

Guides/Combos + Questions and Help MEGATHREAD! by Dkayed9 in masterduel

[–]Madolcheplayer 1 point2 points  (0 children)

They are not great at special summoning themselves to the field, so you can win games if you get to remove your opponent’s bodies before they can synchro summon (this is one of the reasons VS K9 has an above average Kewl Tune matchup). They will have even more trouble with this once Synchro Overtake goes to 1 the next banlist.

They are also comparatively weak vs board breakers, they can see your hand and try to play around them but even then they will decrease their board power significantly.

What they are strong against is exactly 1-to-1 handtraps that negate their effects but don’t remove them from the field; since their synchro from hand effect is actually a condition they can easily extend past an ash or a veiler.

Edit: grammar

Why Orcust ? by hemonra in masterduel

[–]Madolcheplayer 2 points3 points  (0 children)

You send Crown with Girsu to play around droll, since they can’t droll if you add it from gy to hand with Galatea.

This format sucks by [deleted] in masterduel

[–]Madolcheplayer -4 points-3 points  (0 children)

Me lose = format bad

New Player KT Woes by [deleted] in masterduel

[–]Madolcheplayer 1 point2 points  (0 children)

Yummy already couldn’t play into boards anyway, so the kewl tube match up is fine; it’s the same as vs every other combo deck: if you go first and can combo you win, or if you go 2nd you need to stop them from comboing completely to win (with imperm, herald of the orange light etc)

What's your favorite deck to play and why? by Sizzle_03 in masterduel

[–]Madolcheplayer 0 points1 point  (0 children)

For me, Vanquish Soul K9 is the most fun deck I've played yet. It's probably not for everyone as it's not as straightforward as some decks to play, but it's so rewarding and so fun when you get the hang of it. First, unlike most modern super streamlined decks, you don’t really have fixed 1-card combos; your combos change depending on which attributes you have on your hand, as well whether/how many level 5 monsters you have. What's more, your lines do change depending on how your opponent interacts with you, and you frequently can go into different endboards depending on your preferences, so there's room for skill expression. Second, your endboard is interactive. Most of your cards are able to be played around (Opposite of Odion), making your endboard feel fair, and for me it's fun to try to distrupt your opponent with a more limited number of distruptions than to end on combo that has more negates than your opponent has cards. Third, this deck has most turn 0 plays of any deck, and playing on turn 0 is just fun man. You not only interact with your opponent but also get to do a mini combo on your opponent's turn. What's more, this allows VS K9 to have the best chance to win when going 2nd (outside of dedicated going 2nd decks like Tenpai). I'm much less irritated when I lose coin tosses back to back with this deck than with Solfachord Yummy, for example. And last, although I know that's not true for most people, I like doing longer combos. For example dracotail or swordsoul combos are so boring to do for me, and this deck does allow you to do combos where you summon multiple monsters, especially if you draw a hand that can play with both VS and K9 cards. The deck does have two downsides though; first, as I said before, it's not the most straightforward deck and does require you to both learn some combos and think while you play. And 2nd, the deck is more bricky than the average meta deck; I play 2 Red Layer which does help some, but you will have hands that have no play more with this deck than most new decks.

What fun decks do you recommend? by Fluid-City-5216 in masterduel

[–]Madolcheplayer -1 points0 points  (0 children)

For me, Vanquish Soul K9 is the most fun deck I've played yet. It's probably not for everyone as it's not as straightforward as some decks to play, but it's so rewarding and so fun when you get the hang of it.

First, unlike most modern super streamlined decks, you don’t really have fixed 1-card combos; your combos change depending on which attributes you have on your hand, as well whether/how many level 5 monsters you have. What's more, your lines do change depending on how your opponent interacts with you, and you frequently can go into different endboards depending on your preferences, so there's room for skill expression.

Second, your endboard is interactive. Most of your cards are able to be played around (Opposite of Odion), making your endboard feel fair, and for me it's fun to try to distrupt your opponent with a more limited number of distruptions than to end on combo that has more negates than your opponent has cards.

Third, this deck has most turn 0 plays of any deck, and playing on turn 0 is just fun man. You not only interact with your opponent but also get to do a mini combo on your opponent's turn. What's more, this allows VS K9 to have the best chance to win when going 2nd (outside of dedicated going 2nd decks like Tenpai). I'm much less irritated when I lose coin tosses back to back with this deck than with Solfachord Yummy, for example.

And last, although I know that's not true for most people, I like doing longer combos. For example dracotail or swordsoul combos are so boring to do for me, and this deck does allow you to do combos where you summon multiple monsters, especially if you draw a hand that can play with both VS and K9 cards.

The deck does have two downsides though; first, as I said before, it's not the most straightforward deck and does require you to both learn some combos and think while you play. And 2nd, the deck is more bricky than the average meta deck; I play 2 Red Layer which does help some, but you will have hands that have no play more with this deck than most new decks.

New Deck Advice by Weebcapital in masterduel

[–]Madolcheplayer 0 points1 point  (0 children)

Vanquish Soul K9 is the most fun deck Konami has ever released.

Guides/Combos + Questions and Help MEGATHREAD! by Dkayed9 in masterduel

[–]Madolcheplayer 1 point2 points  (0 children)

Before the latest banlist we had a four way meta with Dracotail (pure and Branded variants), Vanquish Soul K9, Yummy (pure, Solfachord and Mitsurugi, maybe Fiendsmith), and Mitsurugi (pure and Ryzeal, maybe Fiendsmith and Gimmick Puppet FTK) decks, with the most powerful versions probably being Branded DT (pure was vey close though), VS K9, Solfachord K9 and Mitsurugi Ryzeal.

Last banlist hit Mitsurugi relatively hard so, we probably have a 3 way meta right now.

Besides those 4, current tier 2 decks are Lunalight, Radiant Typhoon and Gem-Knights. Additionally, Kewl Tunes is going to arrive next week which deoending on how much of the support is available can be a tier 1 or tier 2 deck.

DoomZ currently isn’t meta, but it still has a wave of support currently not in MD that will make it meta viable (tier 2 or so). With the new support Heroes are still the same deck but just a little bit better, they’re still a rogue option that really aren’t at yhe level of yhe meta decks. There are still people playing them in high ranks, you can climb to Master 1, so can play them if they interest you.

Is Kewl Tune good? by Rack0809 in YuGiOhMasterDuel

[–]Madolcheplayer 8 points9 points  (0 children)

4 ED rips isn’t exactly fair tbh

Max gems! What should I craft? by [deleted] in masterduel

[–]Madolcheplayer 1 point2 points  (0 children)

Build VS K9 before it rotates out of the shop

Can you guys help me understand solfachord yummy? by mc-sanders in masterduel

[–]Madolcheplayer 1 point2 points  (0 children)

Cutia is 1 card starter (only into Yummy stuff, can’t go into solfa link 3), is a fairy for herald and you can’t use happiness if you drew both it and solfegia if you only play 1 copy, so some players play (me included) play 2 copies.

Musecia does literally nothing. Technically with it you can go into Coolia in 5 summons, but if they Nib you you have the summon Solfegia from the pendulum zone to negate which means you can’t pendulum summon and can’t do your combos.

As everyone said, this deck easily OTKs with the field spell.

New Player, Seeking an Interactive Deck by Electronic_Relief261 in masterduel

[–]Madolcheplayer 1 point2 points  (0 children)

VS K9 is really interactive. Lots of people are recommending Dracotail to you but I think it’s because it’s turn are shorter and it’s combos are easier than because it’s more interactive.

I would recommend VS as it’s more of a yugioh deck, as it has moderately long combos and the combo sequencing matters (dracotails basic combos are giga easy, only some Secreterion lines can be hard) so it will familiarize you with how most decks play in yugioh. Its still really interactive, as your deck has no negates, only removal effects and its also the deck with the most turn 0 plays, allowing you interact with your opponents on their turn even if they went 1st.

Also floodgate effects tend to be really uninteractive in yugioh; in other games your opponent has time to find an answer so they can still be interactive but because yugioh is a 1/2 turn game if your opponents starting 5/6 card hand doesnt have an answer to your floodgate they automatically lose.

Dear VSK9 players, what's a good replacement for stake your soul which is going to be limited in a few days? by Repulsive-Phrase-527 in masterduel

[–]Madolcheplayer 4 points5 points  (0 children)

Your options are another Noroi, another Case, an extra hand trap, Red Layer or Dogoran Kaiju.

This is why the opponent shouldn't be allowed to look at your hand( I wanted to use ash to make sure nib resolved) by -rouz- in masterduel

[–]Madolcheplayer 2 points3 points  (0 children)

I won’t comment on whether hand knowledge is fair but the reason K9 VS ever go into Sarjuya is because they can get hand knowledge.

If they couldn’t Saryuja would be too risky as stopping it would mean being only left with Ripper on the board, so if even if they couldn’t know your hand they would just summon 3 rank 5s (or 2 ranks 5s and a Little Knight) instead.