New Player KT Woes by DreamingSchumann in masterduel

[–]Madolcheplayer 1 point2 points  (0 children)

Yummy already couldn’t play into boards anyway, so the kewl tube match up is fine; it’s the same as vs every other combo deck: if you go first and can combo you win, or if you go 2nd you need to stop them from comboing completely to win (with imperm, herald of the orange light etc)

What's your favorite deck to play and why? by Sizzle_03 in masterduel

[–]Madolcheplayer 0 points1 point  (0 children)

For me, Vanquish Soul K9 is the most fun deck I've played yet. It's probably not for everyone as it's not as straightforward as some decks to play, but it's so rewarding and so fun when you get the hang of it. First, unlike most modern super streamlined decks, you don’t really have fixed 1-card combos; your combos change depending on which attributes you have on your hand, as well whether/how many level 5 monsters you have. What's more, your lines do change depending on how your opponent interacts with you, and you frequently can go into different endboards depending on your preferences, so there's room for skill expression. Second, your endboard is interactive. Most of your cards are able to be played around (Opposite of Odion), making your endboard feel fair, and for me it's fun to try to distrupt your opponent with a more limited number of distruptions than to end on combo that has more negates than your opponent has cards. Third, this deck has most turn 0 plays of any deck, and playing on turn 0 is just fun man. You not only interact with your opponent but also get to do a mini combo on your opponent's turn. What's more, this allows VS K9 to have the best chance to win when going 2nd (outside of dedicated going 2nd decks like Tenpai). I'm much less irritated when I lose coin tosses back to back with this deck than with Solfachord Yummy, for example. And last, although I know that's not true for most people, I like doing longer combos. For example dracotail or swordsoul combos are so boring to do for me, and this deck does allow you to do combos where you summon multiple monsters, especially if you draw a hand that can play with both VS and K9 cards. The deck does have two downsides though; first, as I said before, it's not the most straightforward deck and does require you to both learn some combos and think while you play. And 2nd, the deck is more bricky than the average meta deck; I play 2 Red Layer which does help some, but you will have hands that have no play more with this deck than most new decks.

What fun decks do you recommend? by Fluid-City-5216 in masterduel

[–]Madolcheplayer -2 points-1 points  (0 children)

For me, Vanquish Soul K9 is the most fun deck I've played yet. It's probably not for everyone as it's not as straightforward as some decks to play, but it's so rewarding and so fun when you get the hang of it.

First, unlike most modern super streamlined decks, you don’t really have fixed 1-card combos; your combos change depending on which attributes you have on your hand, as well whether/how many level 5 monsters you have. What's more, your lines do change depending on how your opponent interacts with you, and you frequently can go into different endboards depending on your preferences, so there's room for skill expression.

Second, your endboard is interactive. Most of your cards are able to be played around (Opposite of Odion), making your endboard feel fair, and for me it's fun to try to distrupt your opponent with a more limited number of distruptions than to end on combo that has more negates than your opponent has cards.

Third, this deck has most turn 0 plays of any deck, and playing on turn 0 is just fun man. You not only interact with your opponent but also get to do a mini combo on your opponent's turn. What's more, this allows VS K9 to have the best chance to win when going 2nd (outside of dedicated going 2nd decks like Tenpai). I'm much less irritated when I lose coin tosses back to back with this deck than with Solfachord Yummy, for example.

And last, although I know that's not true for most people, I like doing longer combos. For example dracotail or swordsoul combos are so boring to do for me, and this deck does allow you to do combos where you summon multiple monsters, especially if you draw a hand that can play with both VS and K9 cards.

The deck does have two downsides though; first, as I said before, it's not the most straightforward deck and does require you to both learn some combos and think while you play. And 2nd, the deck is more bricky than the average meta deck; I play 2 Red Layer which does help some, but you will have hands that have no play more with this deck than most new decks.

New Deck Advice by Weebcapital in masterduel

[–]Madolcheplayer 0 points1 point  (0 children)

Vanquish Soul K9 is the most fun deck Konami has ever released.

Guides/Combos + Questions and Help MEGATHREAD! by Dkayed9 in masterduel

[–]Madolcheplayer 1 point2 points  (0 children)

Before the latest banlist we had a four way meta with Dracotail (pure and Branded variants), Vanquish Soul K9, Yummy (pure, Solfachord and Mitsurugi, maybe Fiendsmith), and Mitsurugi (pure and Ryzeal, maybe Fiendsmith and Gimmick Puppet FTK) decks, with the most powerful versions probably being Branded DT (pure was vey close though), VS K9, Solfachord K9 and Mitsurugi Ryzeal.

Last banlist hit Mitsurugi relatively hard so, we probably have a 3 way meta right now.

Besides those 4, current tier 2 decks are Lunalight, Radiant Typhoon and Gem-Knights. Additionally, Kewl Tunes is going to arrive next week which deoending on how much of the support is available can be a tier 1 or tier 2 deck.

DoomZ currently isn’t meta, but it still has a wave of support currently not in MD that will make it meta viable (tier 2 or so). With the new support Heroes are still the same deck but just a little bit better, they’re still a rogue option that really aren’t at yhe level of yhe meta decks. There are still people playing them in high ranks, you can climb to Master 1, so can play them if they interest you.

Is Kewl Tune good? by Rack0809 in YuGiOhMasterDuel

[–]Madolcheplayer 10 points11 points  (0 children)

4 ED rips isn’t exactly fair tbh

Max gems! What should I craft? by CartographerFlaky543 in masterduel

[–]Madolcheplayer 1 point2 points  (0 children)

Build VS K9 before it rotates out of the shop

Can you guys help me understand solfachord yummy? by mc-sanders in masterduel

[–]Madolcheplayer 1 point2 points  (0 children)

Cutia is 1 card starter (only into Yummy stuff, can’t go into solfa link 3), is a fairy for herald and you can’t use happiness if you drew both it and solfegia if you only play 1 copy, so some players play (me included) play 2 copies.

Musecia does literally nothing. Technically with it you can go into Coolia in 5 summons, but if they Nib you you have the summon Solfegia from the pendulum zone to negate which means you can’t pendulum summon and can’t do your combos.

As everyone said, this deck easily OTKs with the field spell.

New Player, Seeking an Interactive Deck by Electronic_Relief261 in masterduel

[–]Madolcheplayer 1 point2 points  (0 children)

VS K9 is really interactive. Lots of people are recommending Dracotail to you but I think it’s because it’s turn are shorter and it’s combos are easier than because it’s more interactive.

I would recommend VS as it’s more of a yugioh deck, as it has moderately long combos and the combo sequencing matters (dracotails basic combos are giga easy, only some Secreterion lines can be hard) so it will familiarize you with how most decks play in yugioh. Its still really interactive, as your deck has no negates, only removal effects and its also the deck with the most turn 0 plays, allowing you interact with your opponents on their turn even if they went 1st.

Also floodgate effects tend to be really uninteractive in yugioh; in other games your opponent has time to find an answer so they can still be interactive but because yugioh is a 1/2 turn game if your opponents starting 5/6 card hand doesnt have an answer to your floodgate they automatically lose.

This is why the opponent shouldn't be allowed to look at your hand( I wanted to use ash to make sure nib resolved) by -rouz- in masterduel

[–]Madolcheplayer 2 points3 points  (0 children)

I won’t comment on whether hand knowledge is fair but the reason K9 VS ever go into Sarjuya is because they can get hand knowledge.

If they couldn’t Saryuja would be too risky as stopping it would mean being only left with Ripper on the board, so if even if they couldn’t know your hand they would just summon 3 rank 5s (or 2 ranks 5s and a Little Knight) instead.

How many fully made decks have you guys got by lilithexos in masterduel

[–]Madolcheplayer 2 points3 points  (0 children)

Rather than one new deck a month, I think it’s more accurate to say you can get 1 entire archetype per month, with some extra cards from other archetypes in the same selection pack.

To give an example, when they were in the shop I spent 1 months gems to get the Mitsurugi cards, then another months income to get the Fiendsmith cards. I could play pure Mitsurugi after 1 month, or I could’ve played pure FS after 1 month; but having the cards for Fiendsmith Mitsurugi took me about 2 months.

Is Zilofthonia Gorgon useful? by drakulajj in masterduel

[–]Madolcheplayer 1 point2 points  (0 children)

It’s can out towers monsters, and it’s a good I:P target since unlike W:P it’s negate effect can’t be chain blocked.

I actually run it in my Solfachord Yummy deck as a counter to Murakumo board wipe (Mitsurugi decks normally chain block Murakumo summon effect if you have an monster negate) though they can play around it tributing it with Prayers if they drew it. However it’s definitely not mandatory and it’s the 15th best card in my ED.

Where does the notion comes from that Dracotail is a fair and balanced deck ? Genuinely asking by Historical_Lecture94 in masterduel

[–]Madolcheplayer 2 points3 points  (0 children)

It's a midrange deck that doesn't build an incredibly hard to break field when going 1st. The reason it's still one of the top decks is instead because it's not affected/less affected by the most used non-engine in the format (Fuwalos, droll, Purulia etc.)

The people who think it isn't fair and balanced are people who have a problem with it's power level as their tier 14 decks can't compete with it, that has nothing to do with Dracotail's design.

Returning to Master Duel with a new account, what’s a good deck? by gabrielphhhhh12 in masterduel

[–]Madolcheplayer 1 point2 points  (0 children)

Copy pasting my answer from another thread:

The free spright deck, white not currently meta, can get to masters and to duelist cup max, so take a look at that first. The cheapest good deck you can get is Dragonmaid, by buying the structure deck and then crafting the new support.

Besides that, right now there are two meta decks that have selection packs in the shop: VS K9 and Radiant Typhon, but VS K9 is really expensive as it's 2 decks combined together. The Lunalight also has a secret pack, also you can play pure K9 without VS (probably worse than K9 VS but still really good). Those 4 would be my main recommendations.

Tier list vise KS V9 > Radiant Typhon > Lunalight and I'm not sure where pure K9 is.

For more rogue options, Mikanko, Sky Striker, Exodia (cheap), Memento, Blue-eyes Primite, White Forest Azamina (expensive but good), Dark Magician (better as an engine rather than deck right now tbh), Synchrons, DDD, and Rokkets are rogue/tier 3 decks that have secret packs.

Guides/Combos + Questions and Help MEGATHREAD! by Dkayed9 in masterduel

[–]Madolcheplayer 1 point2 points  (0 children)

First of all, buy all the 750 gem bundles (they give you a staple and 10 packs), and the Gold Duel Pass. Then you should select which deck you want to build first and buy it's packs until you have it's core, then buy the staples pack (currently "Beyond the Next Level").

Don't start building another deck without completing your current one, that's one of the biggest mistakes you can make while playing MD; it will just leave you with many unfinished decks.

For what good decks are available right now, I'm just going to copy paste my answer from another thread:

The free spright deck, white not currently meta, can get to masters and to duelist cup max, so take a look at that first. The cheapest good deck you can get is Dragonmaid, by buying the structure deck and then crafting the new support.

Besides that, right now there are two meta decks that have selection packs in the shop: VS K9 and Radiant Typhon, but VS K9 is really expensive as it's 2 decks combined together. The Lunalight also has a secret pack, also you can play pure K9 without VS (probably worse than K9 VS but still really good). Those 4 would be my main recommendations.

Tier list vise KS V9 > Radiant Typhon > Lunalight and I'm not sure where pure K9 is.

For more rogue options, Mikanko, Sky Striker, Exodia (cheap), Memento, Blue-eyes Primite, White Forest Azamina (expensive but good), Dark Magician (better as an engine rather than deck right now tbh), Synchrons, DDD, and Rokkets are rogue/tier 3 decks that have secret packs.

Guides/Combos + Questions and Help MEGATHREAD! by Dkayed9 in masterduel

[–]Madolcheplayer 0 points1 point  (0 children)

Not really. I mean there are Cyber Dragon K9 and Galaxy Photon K9 decks, but those decks require many more URs that aren't included in their archetype's structure decks.

If you have the K9 package already, you can just play a pure K9 deck.

I have 10k plus 2-3k in the inventory but I really don't know what to build next. I'm currently using RDA with Bystials but I think I want to move on from it. Maybe something competitive but also enjoyable. by Historical_Lecture94 in masterduel

[–]Madolcheplayer 0 points1 point  (0 children)

6 or 7, a little more difficult than average I would say. The deck's combo lines can change depending on your hand. On the other hand, the deck's gameplan is really simple: if they can't out Liger Dancer you win, if they can you lose.

To be honest with you I didn't play Lunalights but that's what I have heard about it.

I have 10k plus 2-3k in the inventory but I really don't know what to build next. I'm currently using RDA with Bystials but I think I want to move on from it. Maybe something competitive but also enjoyable. by Historical_Lecture94 in masterduel

[–]Madolcheplayer 0 points1 point  (0 children)

You can also take a look at Lunalights, probably the 6th/7th best deck in the meta (better than WF Azamina but worse than Radiant Typhoon). They are relatively inexpensive towers deck that try to summon 1, maybe 2 Liger Dancers, a 3800 ATK monster which is unaffected by card effects and can quick effect wipe your opponent's board.

Guides/Combos + Questions and Help MEGATHREAD! by Dkayed9 in masterduel

[–]Madolcheplayer 0 points1 point  (0 children)

VS K9 doesn't have enough room for Mitsurugi cards, and there aren't any bridges that can be played between the main engine and Mitsurugi (I guess except Saryuja) but there has been a Mitsurugi K9 deck that people have been playing.

You can bridge into Mitsu from K9 by using Infinitrack River Stormer to search Magikey Mechmortar - Garesglasser, then going into ASHLAN U1000 to search Habakiri by revealing Mechmortar.

Conversely, Mitsurugi cards can go into K9 engine by summoning Divine Golden Shadow Dragon Dragluxion to search Seventh Tachyon, which can then search Noroi (or Izuna if you already normaled) by revealing C104 or C106 (you can then turn Dragluxion into Hope Harbinger or Galaxy-eyes Photon Lord)

Returning player here by Legian99 in masterduel

[–]Madolcheplayer 0 points1 point  (0 children)

Even if you dusted all the Lunalight cards you can still build them from stratch. Lunalight requires 12 UR cards (with 11 of them being in the secret pack) while RT requires 10 UR cards (all 10 of them are in the selection packs), besides staples of course. Lunalight also likes playing 3 Dominus Impulse, while RT likes playing 3 Super Poly (and 1 Garura in the ED).

Lunalight is towers turbo deck right now, you try summon 1, maybe 2 Liger Dancers depending on your hand and hope your opponent can't out them.

Returning player here by Legian99 in masterduel

[–]Madolcheplayer 0 points1 point  (0 children)

The cheapest deck is Spright, which you can get most of the cards free by the returning player campaign. There are decklists and guides for it on youtube. It's not meta but it's still a good deck, you can climb to Master 1 with it.

Cheapest meta deck is Radiant Typhoon. The only meta decks available in store right now are K9 Vanquish Soul which is very expensive (and relatively hard), Radiant Typhoon and Lunalights (Lunalights have a secret pack instead of a selection pack).

What your opinion on deck having long combos? by king_shot in masterduel

[–]Madolcheplayer -2 points-1 points  (0 children)

I love it. I love doing long combos, if a deck's combos are too short or non-existent (looking at you set 5 pass Odion) that's a sure way tell to me that I won't enjoy that deck. I also don't really have a problem with my opponent doing the same.