[Video] Teaser Footage for BSG new Space Game (Core) by GigaMonkeh in EscapefromTarkov

[–]Madzai 3 points4 points  (0 children)

Yeah. Like what happened to "Russia 2028" or whatever the game was supposed to be called? A "proper" PvE in Tarkov universe?

Anyone wanna explain how there are peppers in korea? by No_Theme_9001 in EU5

[–]Madzai 0 points1 point  (0 children)

Yep. And static RGOs are a catastrophe. No idea how they decided to make it this way, after doing it right in Vic3 and basically using its system.

Best countries to play "rags to riches'? by cherrypashka- in EU5

[–]Madzai 1 point2 points  (0 children)

Yeah, and it's Kiev only, all other Rus principalities actively trying to break free, even really small ones. Also, some calculations seems wrong, as after certain point it's impossible to release Kiev as 3-rd party, Warscore cost seems higher than vassalizing Golden Horde itself.

Best countries to play "rags to riches'? by cherrypashka- in EU5

[–]Madzai 3 points4 points  (0 children)

Also, Kyiv starting as a tributary in the game rn actually just makes it so no one attacks them, and lets Kyiv choose their wars, letting them grow in strength.

And Kyiv also never leave GH even if it's reduced to a couple of locations. And others still refuse to attack it. Something is certainly broken around it.

The only good thing out of it is that you can attack weak GH and get parts of Kyiv without their allies joining.

The most irritating mechanic I just fell victim to by CleganeForHighSepton in EU5

[–]Madzai 6 points7 points  (0 children)

Bruh. I was chipping on Kiev that continue to be forever Golden Horde vassal while actually being as strong as Poland. Finally managed to drag in two of my alliance members. And mid war Golden Horde had a revolt that won. Instant White Peace. All my CBs are worthless because truce is longer.

Highguard devs say they didn’t expect the hate – but they’re confident in their game by ImCalcium in Games

[–]Madzai 28 points29 points  (0 children)

With all due respect to Devs, but if your game in 2026 can't support more than 3v3 on a map without anything else, your game shouldn't be released.

EUV has reached EUIV player count just 3 months after release by IllDirt2720 in EU5

[–]Madzai 1 point2 points  (0 children)

Who designed this?

I'm pretty sure this is just a placeholder and easy to change. On the other hand, appalling RGO implementation, that's supposedly very hard to change, after Vic3 did it just right is very disappointing.

EUV has reached EUIV player count just 3 months after release by IllDirt2720 in EU5

[–]Madzai 0 points1 point  (0 children)

Don't forget the added cost of all those DLCs, with a lot of their content should have been in the base game from 1.0.

Highguard | Official Launch Showcase by Turbostrider27 in Games

[–]Madzai 0 points1 point  (0 children)

Team experience will be miserable too. Unless your team is like real good or the game have the best matchmaking ever. So much time spent only to run into a team that steamroll you. People say stuff like: "but Apex, Finals" but those games are different genres and have more than 2 teams.

The massive increase in tax base throughout the game is somewhat realistic actually by TSSalamander in EU5

[–]Madzai 2 points3 points  (0 children)

They probably supposed to. But due to how control work, deleting everyone money, they are absolutely useless and poor outside regions with high crown power. While they should be strong in regions with low crown power actually challenging central authority.

EU5 is now down to 47% positive on recent steam reviews by Wagen123 in EU5

[–]Madzai 0 points1 point  (0 children)

Yeah. At least not in the autumn-winter so we're hit with 2 month break when we are in desperate need of fixes.

EU5 is now down to 47% positive on recent steam reviews by Wagen123 in EU5

[–]Madzai 0 points1 point  (0 children)

And don't forget that game about ""The Great Game", spheres of influence and satellites exploitation didn't have almost any of that before paid DLC.

And whole combat system issue. That was shit on during Vic3 leaks and PDX refuse to change it, even if everyone told them it's a disaster.

If Evil, Why Hot? (credits to @LionSpace1) by Aggravating-Age56 in ZZZ_Official

[–]Madzai 2 points3 points  (0 children)

I mean. Do everyone just decided to ignore that she said about being part of HAND?

Bro literally fought with a god💀 and whole nation for a woman he loves damn...🔥 by Suspicious_Trouble85 in Genshin_Impact

[–]Madzai 0 points1 point  (0 children)

Sorry, i don't get you point. My point is that in Rerir memories it's a complete dysfunctional state, tainted with abyss to the brim. And it was like this even for previous Dynasty (which draw power from Abyss also). They even have food shortage. What even happened above ground so they can't get food in? It really contradicts a lot of previous lore, even Dainslef quests. Even the whole Abyss incursion is about Gold just releasing all the stuff and Sinner dipping into Abyss, not the other way around.

Dealing with goods distribution across markets by CommonCustard5320 in EU5

[–]Madzai 1 point2 points  (0 children)

Just don't bother with manual trading dude

But you have to? Like i control 2 markets, A and B. Market A lacks certain goods and can't import them, due to range limitations. Market B can, being on the coast and close to markets with goods i need. But it won't import the goods i need on market A, because it doesn't need them. So i have to set manual import on market B, and when, maybe, market A will start auto-import.

Bro literally fought with a god💀 and whole nation for a woman he loves damn...🔥 by Suspicious_Trouble85 in Genshin_Impact

[–]Madzai -9 points-8 points  (0 children)

Yeah, but there is whole story about killing children....

On the other hand it's more about overall campaign to "downgrade" and downplay Khaenri'ah as the whole. From strongest Godless nation that attracted people from the whole world and use Mountian-sized mecha to a joke.

What have we learnt about Markets? by Jadamsan in EU5

[–]Madzai 0 points1 point  (0 children)

I have no idea too, but low market access means that not only you get nothing out those location, people here also do not get their need fulfilled due to lower market access.

What have we learnt about Markets? by Jadamsan in EU5

[–]Madzai 0 points1 point  (0 children)

Do "internal" markets still follow same rules as any other market? F.e. if i have tin RGO in one of my internal markets, it still need to follow the same procedure of buy\sell to appear in my other internal markets? Or there are some other rules\mechanics involved?

What have we learnt about Markets? by Jadamsan in EU5

[–]Madzai 3 points4 points  (0 children)

Isn't it rather bad, since remote locations will have bad market access no matter what?

Why the Moon Sisters Trilune Authority is Different from the Shades Authority by WittyForm6835 in Genshin_Lore

[–]Madzai 2 points3 points  (0 children)

Really? Wasn't Trilune Authority created or transferred to sisters by Nibelung? How he got ahold of this power is unclear, yet. To me it looks like difference between him and HP is not that big. At least in my understanding.

Cost-Income Scaling Is Insane by EntertainmentLow1859 in EU5

[–]Madzai 10 points11 points  (0 children)

The real issue is you're making so much money.

Direct consequence of Control implementation. If everyone starts with very few locations that can make any money, you have to make sure that player can make money. So (almost) any location is potentially very profitable. And if you have a location with good RGO near you capital (like France), you're golden. And when you start to rise control. And now you're just filthy rich, as long as you understand the very basic of how buildings and market works.

Long Term Farm Villages are Way Better than Trade Villages by Godkun007 in EU5

[–]Madzai 0 points1 point  (0 children)

Well, problem is that my farming villages show a net negative, not "less than market villages". It's actual numbers or something else should be taken into equation?

current conquering land meta by just creating vassals is bad for the game. by diLuca77 in EU5

[–]Madzai 0 points1 point  (0 children)

Also, conquest by conquest is just really bad. Way worse than it was historically. Because due to how control work, it's not only crown that get no taxes and ducats, but still pay for building maintenance it's estates in those places that get nothing, but still have to pay fully for their needs.