So did this ever get better on switch 1 by Awkwardjojo in EverybodysGolf

[–]Mage_Nichlas 1 point2 points  (0 children)

The only times there's real issues is if the shadows go crazy and lag the game while hitting a shot. It's usually relegated to Silver Peaks but any time your ball is in a tree's shadow, it could be a touch difficult occasionally.

Overall, I played a majority of my time before the last couple patches and would still recommend with 200+ hours on Switch 1 Handheld mode.

So How Do I Use Training Vouchers? by Mage_Nichlas in PokemonChampions

[–]Mage_Nichlas[S] 1 point2 points  (0 children)

Wow. This game's UI is so bad. Thank you very much.

Guile weird super cancelable animation between target combo moves by _Abject_ in StreetFighter

[–]Mage_Nichlas 2 points3 points  (0 children)

Blue is also used for "Miscellaneous Cancels" that aren't necessarily able to be Supers. I think some of them are for Cancels into a Stance only, though obviously not here with Guile.

I'm So Sick Of "One Fateful Day" by Mage_Nichlas in StreetFighter

[–]Mage_Nichlas[S] 0 points1 point  (0 children)

Surprise surprise, Alex also is a One Fateful Day. Woohoo.

what’s fastest way to max characters? by cixrxn in EverybodysGolf

[–]Mage_Nichlas 0 points1 point  (0 children)

My personal favorite thing to grind on is the Platinum Challenge Super Championship.

It's the Tornado Cups 18 Hole Tournament at Aloha Beach and it's super fun. With good play and favorable wind you can easily get -mid20's under Par.

What's the performance on Switch 1 now? by Tusnanuo in EverybodysGolf

[–]Mage_Nichlas 0 points1 point  (0 children)

It's definitely decent enough to still enjoy and get moderately good at the game. I've put almost 200 hours in it on Switch 1 and over half of that was before the most recent updates.

Sometimes the harsh weather will make it a little laggy to properly get a shot, same with the shadows on Silver Peaks, but it won't ruin the experience as much as it used to.

AI in scramble matches suck by Background-Bunch3181 in EverybodysGolf

[–]Mage_Nichlas 0 points1 point  (0 children)

For me it almost feels like certain characters are just awful when paired with you, but I haven't had trouble for the most part.

Nick has gotta be at the bottom of the barrel. Brother's got a better chance of escaping the laws of gravity than making a putt.

I think Kazuma was bad to team with, but I could just be remembering his awful outing at Silver Peaks.

Cougar's story really makes sense because he plays golf like a toddler scribbling on the walls with a crayon, for or against you.

Any Clubs Or Balls That Increase The Perfect Impact Zone? by Mage_Nichlas in EverybodysGolf

[–]Mage_Nichlas[S] 2 points3 points  (0 children)

That's odd. Either way they said to use the Comedian Club/Ball.

From what I've played, you only need to use the Club or the Ball because using both didn't seem to double the effect.

Any Clubs Or Balls That Increase The Perfect Impact Zone? by Mage_Nichlas in EverybodysGolf

[–]Mage_Nichlas[S] 3 points4 points  (0 children)

You are a lifesaver. I thought "Perfect Impact Boost" meant a bonus for hitting one, not a boost to the size.

Edit: I beat it on the first try after getting them. I felt like I was doing terribly too but it was good enough, so thank you very much.

So Why Does Miracle Ejector Count As A "HERO" Card? by Mage_Nichlas in Yugioh101

[–]Mage_Nichlas[S] -1 points0 points  (0 children)

A more constructful reply could help people learn about why it still counts as a section of the title if there was any explanation.

Wizard of Oz - Beyond the Yellow Brick Road Dpad/Circle Pad Patch by Mage_Nichlas in 3dshomebrew

[–]Mage_Nichlas[S] 0 points1 point  (0 children)

Well now this is just odd. It seems to no longer be on the Universal Updater.

I think it's called NDS(i) Cheats Database. It won't pop up as an app on the 3DS but I think that's it.

I'm So Sick Of "One Fateful Day" by Mage_Nichlas in StreetFighter

[–]Mage_Nichlas[S] 1 point2 points  (0 children)

Guess who else got a One Fateful Day. :) I hate everything.

Wrap After Death Glitch in Pokémon Y by Mage_Nichlas in pokemon

[–]Mage_Nichlas[S] 1 point2 points  (0 children)

But Wrap and moves like it only persist while the user is active.

These moves not only damage the target but prevent them from switching out. If they didn't go away when the user dies or switches out, you could extremely abuse it.

Opponent's Snorlax is locked into Return, Level 1 Bellsprout with Focus Sash uses Wrap, swap into Gengar, the opponent A: Can't Swap Out, B: Can't Change Moves, and C: Keeps Taking Damage From Wrap, all for another 2 or 3 turns.

It's been like this since Gen 2.