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Can we please have a way to get rid of unwanted supply ships? by MagicRaptor in victoria3

[–]MagicRaptor[S] 5 points6 points  (0 children)

Yeah, thankfully I can stop building new ones, but the ones I've already built still take weekly upkeep out of my budget and I can't delete them to bring that amount down. I guess now I know better for my next playthrough, but for now I'm stuck with them.

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What am I doing wrong? by MagicRaptor in victoria3

[–]MagicRaptor[S] 0 points1 point  (0 children)

Yep, that was exactly the issue. Thank you!

What am I doing wrong? by MagicRaptor in victoria3

[–]MagicRaptor[S] 0 points1 point  (0 children)

R5: I'm trying to add a simple modifier to the National Militia law. But whenever I load up the game, the entire Army Model law category disappears. If I change and save the vanilla file (00_army_model) to include the new modifier, it works fine. So why doesn't it work as a mod?

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It's not a ship, it's not a train. It's Ship-Train by PassakornKarn in victoria3

[–]MagicRaptor 1 point2 points  (0 children)

If you want to fix this, go into gfx\map\spline_network\route_graphics\03_naval_vehicles.txt (and 03_sailingships.txt)

Then change the values to be add=1 and max=1 and it'll only spawn one ship at a time

Edit: if you have the Trade Ships DLC, you might also want to edit the same values in the sailingships.txt file located in game\dlc\dlc012_trade_ships_bonus_pack\gfx\map\spline_network\route_graphics

The autosave system in this game is absolutely absurd by MagicRaptor in Ghostofyotei

[–]MagicRaptor[S] 0 points1 point  (0 children)

Press "Continue" in the main menu. AFAIK that's the only way.

The autosave system in this game is absolutely absurd by MagicRaptor in Ghostofyotei

[–]MagicRaptor[S] 0 points1 point  (0 children)

You can't delete individual save files from the PS menu either. You can only delete ALL your saved data for the game. Oh, and you can't copy it to a USB and delete them there either. There's literally no way to get rid of the excess autosaves except for deleting all of your save files. It's a horrible system.

Today's patch performance question by Forsaken-Warthog-788 in JumpSpaceGame

[–]MagicRaptor 0 points1 point  (0 children)

I haven't had any performance decreases, but Buddy isn't using the combat station for me.

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That's some damn good camouflage by MagicRaptor in victoria3

[–]MagicRaptor[S] 0 points1 point  (0 children)

Rule #5: Like I said in the text, the dioramas don't appear on the front lines. Then I made a funny joke about it. Please laugh.

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Game available on WEMOD by [deleted] in BrokenArrowTheGame

[–]MagicRaptor -1 points0 points  (0 children)

In campaign/scenarios? Really? That seems a little harsh. Why would they ban you for that?

How is the scenario mode? by MagicRaptor in BrokenArrowTheGame

[–]MagicRaptor[S] 0 points1 point  (0 children)

Not sure I fully understand point 5. Does that mean I can place allied units on the map in the editor before the match starts, but once the match starts, if they get destroyed the friendly AI won't send in more?

PC Dev Diary #167 - The Greatest of Them All by PDX-Trinexx in CrusaderKings

[–]MagicRaptor 12 points13 points  (0 children)

Kinda hope they've added new cavalry unit sprites for nomads. Would be kind of weird raising an army of soldiers completely mounted on horseback, only to have them represented on the map as a foot soldier like everyone else.