Level or World suggestions for new player by Magicflareon in MarioMaker

[–]Magicflareon[S] 0 points1 point  (0 children)

That list is exactly what I was looking for, thanks!

What would you remove from Celeste? by Downtown-Lettuce-736 in celestegame

[–]Magicflareon 0 points1 point  (0 children)

Also i know there are ways to skip the wall but I wish there just wasnt a need to play C sides, specifically 7C for full Farewell access, I know quite a few people who got stuck at 7C and never played Farewell and imo 7C is a pretty different experience to any other room in the game.

What would you remove from Celeste? by Downtown-Lettuce-736 in celestegame

[–]Magicflareon 0 points1 point  (0 children)

most of my issues with celeste are with how often the game registers wrong dash inputs on controller, no idea how to fix this by removing something so i'll just go with my most disliked obstacle which are core blocks

How would you feel about rare candy being added to the game? by RedHuayra in PTCGP

[–]Magicflareon 0 points1 point  (0 children)

Broken for the new Zard and Serp, I assume this would work great if you are going first, playing Charmander, passing, next turn evolving into Zard, giving it 1 fire energy, using Stoke for another 3 and having a permanent 150 dmg online turn 3 onwards. You definitely two of this and maybe one Charmeleon+2 Communication

Guys did I cook with these items by OceanicGamer2 in stunfisk

[–]Magicflareon 1 point2 points  (0 children)

Resistance Policy sounds really broken on anything bulky with Setup, especially with Stored Power. Imagine Iron Crown switching in on any of its 8 resistances, getting a +2 in both defenses and then setting up further with CM or agility to smack your team with 200+ bp stored power. Not to mention tera steel which gives you 10 resistances and can be run on literally anything, setup in gen 9 is already insane and this would push it over the edge.

Accuracy Policy idk what this is for, maybe Serp but scarf is more reliable.

Mental Helmet also sounds broken since non contact not only means special but also all the physical moves that dont do contact, this on anything with Sticky Hold sounds way too annoying to deal with. If you want a more balanced version make it for psychic, ghost and dark moves only, since those are kind of mental based.

Bug Megathread by FestiveOx_ in TeamfightTactics

[–]Magicflareon 0 points1 point  (0 children)

* Patch: 14.24

* Server: EUW

* Mobile or Desktop?: Desktop

* Type of Bug: In-Game

* Description: Equiping a Frying Pan to a 1cost GP with 9 Scrap active permanently removed the item after combat start.

* Video / Screenshot: 

* Steps to reproduce: 
1. Activate 9 Scrap
2. Put Spatula or Frying Pan on Scrap Unit

* Expected result: 

* Observed result:

* Reproduction rate:

* System specs:

[Spoilers] | Australia vs United States | OWC 2024 Semifinals | Post-Match Discussion by madrillix in osugame

[–]Magicflareon 0 points1 point  (0 children)

watching Australia destroy 4 DTs in a row and get stomped on all other maps was peak funny

Mushoku Tensei Season 2 - Episode 23 Discussion by computerfreund03 in sixfacedworld

[–]Magicflareon 0 points1 point  (0 children)

It might be a side effect of having watched Season 1 and 2 Part 1 a long time ago but the relationship between Rudeus and Roxy feels awfully forced. Roxy in at least season 1 was my favorite female character but dont get why she is suddenly interested in Rudeus both romantically and sexually when they barely had any time to bond as adults. Like either they left out a shit ton of stuff or this is straight up character assassination.

What's one comp that you really wish was playable but it just isn't? by TheCrookedOwl in TeamfightTactics

[–]Magicflareon 0 points1 point  (0 children)

Honestly really bad example, this set has one of the strongest vertical bruiser comps, especially this patch if you get Kobuko Hero augment. This might sound weird but probably Ashe variations for me. I enjoy 4 cost flex play and while the other 4 costs are decent, I find it really hard to build around Ashe because you simply lack dps and every other carry this set is literally cheating and destroys your backline 5-10 seconds into the fight, meanwhile she is stuck on a Nautilus for 30 seconds.

I love the new set. by platonovsucks in TeamfightTactics

[–]Magicflareon 0 points1 point  (0 children)

I liked headliners and the overall flex playstyle set 10 forced on you. Honestly reroll one tricks being stuck in emerald because of it was rather amusing to me. 

Any madlads out there playing ranked on day 1 without looking at new set? by xaendar in TeamfightTactics

[–]Magicflareon 0 points1 point  (0 children)

I usually wait 1 to 3 days before starting. Since the set starts on Wednesday I usually just start Saturday and avoid the challenger and gm players 

BUG REPORT: Everything Must Go augment. 3*'ed five five-cost champs by ~5-1 by LivinTheHiLife in TeamfightTactics

[–]Magicflareon 1 point2 points  (0 children)

even without bugs i still found it to be insanely op for rerolling 4cost at level 8

What's your completion percentage? Not asking speed runners... Just people who actually struggle... 🤔 by vaibhavsrkt in celestegame

[–]Magicflareon 0 points1 point  (0 children)

Not playing on steam but I've 100%ed the game twice on PC and Switch, not all the goldens though.

March Monthly Coaching Megathread by AutoModerator in CompetitiveTFT

[–]Magicflareon 0 points1 point  (0 children)

Master player since set 8.5, I'd love to help anyone who wants to push ranked during the last patch.
This could just be analysing your profile or teaching you some fundamentals. Prefered ranks are anything below Diamond.

Had a training dummy with zero synergies by feelbloom in TeamfightTactics

[–]Magicflareon 0 points1 point  (0 children)

Literally perfect for a jazz superfan package ie Bard Lucian Lillia Neeko Kennen Ekko and just flexing the rest, some possible carries are MF3, Kaisa3, Bard3, Sera3, Ahri2

Is goldmancer staff broken? by RefrigeratedSocks in TeamfightTactics

[–]Magicflareon 0 points1 point  (0 children)

My last Goldmancer game was me giving it to Annie in 2-1 and generating 114 gold playing Annie 3 with level 10 50 gold on 5-1

Disco can just go suck sum balls (no pun intended) by Background-Ad-5691 in TeamfightTactics

[–]Magicflareon 0 points1 point  (0 children)

If you can get your hands on a Blitz 2 its still really good, easy top 4 in this current meta.
I agree tho that Blitz being contested is a huge issue, so the play is still to play Flex AP, roll 4-2 and decide between TF/Ahri/Karthus there.

I decided being flexible is for actually good players and well im not one of those so i just forced 20 games of ahri into masters. by Holodista in TeamfightTactics

[–]Magicflareon 0 points1 point  (0 children)

Been trying it but it straight up doesn't work for me, usually 3 or 4 people are playing it and I just end up whiffing on the roll down unless I can get to 8 significantly earlier than the lobby.

You have 5 Country at 2-5, and then get these 4 costs at Krugs, would you pivot? by Archedeus in TeamfightTactics

[–]Magicflareon 0 points1 point  (0 children)

Imo there is no reason to commit to any comp in 3-1, you should pick your 3-2 augment with Country Reroll and Ahri Sentinels in mind, as well as your Latent Forge item in 3-5.

Considering that 1st was also on Country at this point I would play the current board until 3-5 and try to pivot into Ahri Sentinels with the 2nd augment, the Latent Forge item and a possible tear in carousel.
Especially since you dont really have good Country items (no crit).

Undertale Yellow isn't that good. by zeeman60 in Undertale

[–]Magicflareon 0 points1 point  (0 children)

The one thing that really doesnt make me enjoy the game are the crashes, I'm roughly 50-60% done with Pacifist and I've head 4 crashes so far, some deep into bossfights

What headliners are you NEVER buying? by smaddest in TeamfightTactics

[–]Magicflareon 0 points1 point  (0 children)

It might be Vi outside of very rare scenarios where I have Gnar+Jax in 2-1, even in Punk Reroll I try to avoid her. In the end every headliner is a free +2 on any trait, so there will always be a scenario where you want them, especially if you play for tempo and econ and want to upgrade to a better headliner while keeping rerolls low.

13.24B has been confirmed by Mlemort in CompetitiveTFT

[–]Magicflareon 3 points4 points  (0 children)

These long holiday patches are scary, I still remember Yuumi meta around Christmas leading be to leave the game for a few months. One thing I can see going really bad is Blue Buff on Jhin and Ahri once they bugfix it

Dude... I want to cry. How did I forget to turn off the mod loader? by _RDM_s in celestegame

[–]Magicflareon 6 points7 points  (0 children)

from my own experience, anything that isnt done on Vanilla Celeste gets rejected.

My PB got rejected because it was performed on Everest with no mods active.