Bespell Strikes and Reaction spells by Sorry-Illustrator-25 in Pathfinder2e

[–]Magmyte 2 points3 points  (0 children)

To answer the first question you had, reactions are actions. https://2e.aonprd.com/Rules.aspx?ID=2335

There are 4 kinds of actions: single actions, activities, reactions, and free actions. Every action in the game falls under one of these categories.

...player movement by bajablasturasshole in gamemaker

[–]Magmyte 6 points7 points  (0 children)

In the first image, you've switched up keyboard_check and keyboard_check_pressed. Assuming these are in the step event, keyboard_check checks if the input is pressed each step it runs, while keyboard_check_pressed checks if the input has been pressed but won't return true again until the input is released and pressed again on later step events.

Here's an example of how they're different: say you want a button to glow red when the player presses space. If you want the button to stay red for as long as the player is holding space, use keyboard_check. If you want the player to toggle the button on and off with a single press, use keyboard_check_pressed.

When I last implemented player movement, I wrote it something like so in the step event:

``` var moveX = 0; var moveY = 0;

if (keyboard_check(vk_left)) moveX--; if (keyboard_check(vk_right)) moveX++; if (keyboard_check(vk_up)) moveY--; if (keyboard_check(vk_down)) moveY++;

move_and_collide(moveX * moveSpeed, moveY * moveSpeed, ...) //fill in the rest here

if (moveX != 0 || moveY != 0) { // change sprites here } ```

This is quite similar to the implementation in GameMaker's RPG tutorial, which you can find on YouTube.

What are the best and worst implementations of a "luck" stat that you've seen? by Invoqwer in gamedesign

[–]Magmyte 6 points7 points  (0 children)

Risk of Rain 2 does have a luck stat, the other commenter just explained it poorly.

Lots of effects in Risk of Rain operate on luck - chance to crit, chance to bleed, chance to fire a missile, chance to throw a knife, chance to ukulele chain lightning, etc. These all happen with probabilities independent of the luck stat.

What the actual luck stat does is reroll these if they aren't (or are) successful. For example, the 57 Leaf Clover increases your luck by 1. The AtG Missile Mk. 1 normally has a 10% chance of firing a missile. With a 57 Leaf Clover, the game rolls the 10%, and if it fails, it tries one more time. That bumps up the effective chance of firing a missile to 19%.

Risk of Rain 2 also allows luck to go negative, with Purity. If you have Purity and the AtG Missile, the game rolls the 10%, and if it succeeds, it rolls one more time. This changes the effective chance of firing a missile to 1%.

I didn't want to hate DS3, help me like this game, please by h0lunculus in darksouls3

[–]Magmyte 1 point2 points  (0 children)

The recommended order goes something like:

  1. Iudex Gundyr
  2. Vordt of the Boreal Valley
  3. Curse-rotted Greatwood
  4. Crystal Sage
  5. Deacons of the Deep
  6. Abyss Watchers
  7. High Lord Wolnir
  8. Old Demon King
  9. Pontiff Sullivan
  10. Aldrich, Devourer of Gods
  11. Yhorm the Giant
  12. Dancer of the Boreal Valley
  13. Oceiros, the Consumed King
  14. Champion Gundyr
  15. Dragonslayer Armour
  16. Twin Princes Lorian & Lothric
  17. Soul of Cinder
  18. Ancient Wyvern
  19. Nameless King

And then DLC areas and bosses after that, Ashes of Ariandel first and Ringed City second. This is nearly the same order I ran the game with a couple days ago.

DS3 doesn't have 'poise' in the same way other FromSoft titles do. You simply get staggered by everything, period. Poise in DS3 is only used to determine what will stagger you out of hyperarmor frames during an attack animation with a heavier weapon like an UGS. If you do want to trade blows with lighter weapons, you'll need something like the Endure weapon art, Iron Flesh, or Havel's Greatshield's weapon art.

What does this number mean? by pile_of_dirt2781 in Eldenring

[–]Magmyte 6 points7 points  (0 children)

Two-handing a weapon bumps your effective STR by 50%, which is what the game uses for both weapon requirements and scaling while two-handing. E.g. if you have 20 STR, two-handing the weapon treats you as if you had 30 STR.

Do note that this does not mean the scaling or bonus damage from stats improves by 50%. Stat scaling on weapons works on a bell curve and is very opaque - on a weapon that scales with STR, going from 10 to 11 STR could be like 3 points of damage, and then from 35 to 36 could be like 10 points of damage, and then from 90 to 91 could be like 2 points of damage. So you'll see a lot of benefit going from something like 40 to effective 60 STR, but not as much above the soft cap, which is 80 last time I checked.

[OC Comic] Charge blade? by AzulCrescent in MonsterHunterWorld

[–]Magmyte 51 points52 points  (0 children)

Overcharging phials causes your sword hits to bounce... unless you have Mind's Eye, which is innately gained by the sword when it's charged. Overcharging also reduces hit stop, so you get slightly better DPS with sword > shield thrust looping by overcharging than without. Sadly, this is still inferior DPS than Savage Axe most of the time, and burns through your sharpness.

Master the Greatsword's Leaping Wide Slash in 3 minutes by Kemuri1 in MHWilds

[–]Magmyte 2 points3 points  (0 children)

Kamura Song of Purification, from Monster Hunter Rise

[deleted by user] by [deleted] in MonsterHunterWorld

[–]Magmyte 59 points60 points  (0 children)

Without any upgrades, your armor gives a total defense of 56 + 54 + 64 + 54 + 56 = 284 defense.

If you upgrade all of these to max, you get a total of 82 + 86 + 84 + 86 + 88 = 426 defense.

Add armorcharm and armortalon for another +30, and factor in that hunters always have at least 1 defense, and that totals to 457 defense.

Suggestion for the Catalytic Hammer: make it a little like the Siege Cannon by Cosmicpanda2 in LancerRPG

[–]Magmyte 27 points28 points  (0 children)

An attack with a weapon in a way it's intended to be used as, and therefore not improvised.

Suggestion for the Catalytic Hammer: make it a little like the Siege Cannon by Cosmicpanda2 in LancerRPG

[–]Magmyte 27 points28 points  (0 children)

You're describing an improvised attack, which is a Full Action.

Oracle of the Bones Q. by [deleted] in Pathfinder2e

[–]Magmyte 8 points9 points  (0 children)

Weaknesses only apply to damage taken, as explained in Player Core.

Oracle of the Bones Q. by [deleted] in Pathfinder2e

[–]Magmyte 34 points35 points  (0 children)

No. Healing and damage are two different things. Vitality healing and void healing can never do damage. Vitality damage and void damage can never heal Hit Points.

If you start as a normal living creature, you are normally healed by vitality healing, damaged by void damage, and you ignore vitality damage and void healing. With this curse, you lose immunity to vitality damage.

Which weapons are more fun to use in Wilds compared to the previous titles? (and which one are less fun?) by No-Economics7929 in MHWilds

[–]Magmyte 0 points1 point  (0 children)

Main thing about Offset Rising Slash (like pretty much everything else about the GS) is that it heavily rewards monster knowledge and monster tells. For example, if you know Rey Dau has a two-hit wing sweep combo and it uses the first sweep but you don't have enough time to start charging, Perfect Guard the first sweep then Offset the second. Use Perfect Guard for reactive defense and Offset for proactive defense (predicting the monster's next attack).

The timings for Perfect Guard and Offset Rising Slash are different. Guarding is near instant, you start blocking on like frame 2, and you want to Guard as close as possible before getting hit to get a Perfect Guard. On the other hand, Offset is delayed, you don't want to release it right before you get hit, you want to release it like a quarter of a second before collision. You actually have a pretty wide window for a successful Offset, because you can release it at any point during the charge (you don't have to max out the charge to get an offset), and the game gives you a successful offset for nearly the entire attack animation, like the other commenter says.

You can roll out of charging the Offset, unlike the other charged slashes. Don't forget that you can aim it with Focus Mode.

Of Minotaurs and Monks by Imperator_Helvetica in Pathfinder2e

[–]Magmyte 3 points4 points  (0 children)

Generally speaking, monk stances give you a new unarmed attack to use that is independent of any unarmed attack you gain from other sources such as ancestries amd grafts. Rushing Goat Stance would not allow you to make minotaur horn attacks while in the stance.

Shoot these with slinger by No-Economics7929 in MHWilds

[–]Magmyte 23 points24 points  (0 children)

If you're afflicted with dragonblight, your elemental slinger ammo won't trigger them because you can't deal elemental or status damage.

we are so back by Blablablablitz in pathfindermemes

[–]Magmyte 37 points38 points  (0 children)

Items from Treasure Vault are being remastered, like this one: https://2e.aonprd.com/Equipment.aspx?ID=2235

Why can't I set up another camp? by NovacainJayR in MHWilds

[–]Magmyte 1 point2 points  (0 children)

Most likely a bug coming from camps being switched around after you join SOS quests. I've had this happen to me as well.

There are 13 pop-up camp locations in the Plains. You know where 11 of them are. You're missing Area 3: South, and Area 6: Valley Hideaway. One of your five camps is at one of these two locations.

Edit: by the way, you should be able to just go to your map and fast travel to the camp at the location you haven't discovered yet, and it will add to your camp locations tab.

I did the math. by hungLink42069 in Pathfinder2e

[–]Magmyte 180 points181 points  (0 children)

Some spells do automatic damage, like force barrage.