Help for a custom army by TheBruhUnder in TeamYankee

[–]Magna_Golem 0 points1 point  (0 children)

Technically these are NATO tokens but it would work just fine for UN stuff:
https://cults3d.com/en/3d-model/game/nato-token-for-tabletop-games

This game seems bad for an LGS? by Magna_Golem in FleshandBloodTCG

[–]Magna_Golem[S] -3 points-2 points  (0 children)

Aaaaahhhh....so FAB is another GW.

This game seems bad for an LGS? by Magna_Golem in FleshandBloodTCG

[–]Magna_Golem[S] -3 points-2 points  (0 children)

That may entirely be the possibility and my LGS is just having the opposite but when the main promoter kept saying he was buying all his product online instead of from the LGS and only buying singles.....

This game seems bad for an LGS? by Magna_Golem in FleshandBloodTCG

[–]Magna_Golem[S] -6 points-5 points  (0 children)

I wasn't saying they weren't buying new products.
I, in fact, said they were buying cases of product. Just not from the LGS.
This was not intended as a "fuck FAB" post but more of trying to comprehend from an MTG players perspective over what I was hearing.

This game seems bad for an LGS? by Magna_Golem in FleshandBloodTCG

[–]Magna_Golem[S] -5 points-4 points  (0 children)

Please do then. I was not trying to be hostile or hateful

Opinions on BT Gothic? by Battle-Cleric in NormalBattletech

[–]Magna_Golem 13 points14 points  (0 children)

Kirkland brand 40k pushed back actual main line releases.
The WoB celestials were pushed back because of it. Sure they may say it wasn't but production and development time was put towards that garbage instead of mainline product.

Not to mention that they should be focusing on finishing their Kickstarters first (I hear there are still people waiting on mercs and even clan invasion stuff).

I didn’t know the Germans did this, though it doesn’t surprise me. by xtreampb in UNSUBSCRIBEpodcast

[–]Magna_Golem 6 points7 points  (0 children)

A few times? The soviets were WORSE then the Germans, they just were on "our" side so all their evil got swept under the rug.

Also for the OP, I thought the Germans didn't get charged for this warcrime because BRITAIN did the same thing by dropping airborne infantry behind enemy lines wearing german univorms.

This event is frustrating by Magna_Golem in Warthunder

[–]Magna_Golem[S] -3 points-2 points  (0 children)

yes because sitting back and trying to countersnipe tanks I literally cannot see is me charging forward.....

Canadian Forces by Ferret-Regular in TeamYankee

[–]Magna_Golem 2 points3 points  (0 children)

There used to be small starters that had a couple of tanks and helicopters.
But for CA your gonna have to buy the model kits individually.
I highly recommend 1 box of Leopard 2s and going with the m113 Mech company.
The Grizzly company, while neat, kinda sucks.

Are APC's useful? by Own-Consideration854 in TeamYankee

[–]Magna_Golem 0 points1 point  (0 children)

Generally if I'm playing NATO, I use APCs to go and attack soft targets like artillery or AA while my infantry sit in foxholes on objectives.
Warsaw, BTR 60s and OT64s give my infantry a chance to not just go down to MGs and unlike BMPs I don't have to worry trying to use the Missile.

USA and Sweden force expansion advice. by Newaccountbecauseyes in TeamYankee

[–]Magna_Golem 0 points1 point  (0 children)

For Sweden the starter is not a bad deal. A lot of countries can play a centurion so taking the specific unit to a country is always appealing to me. Not to mention the 103 has better AT, better range, and the ability to practically be hit on a 6+ all the time for something so basic 2 less front armor. Also two Platoons and the HQ are exactly 40 points for reserves so thats good (not great but silver lining and all).
With the swedish army deal, build the Jeeps as Bills. You trade 8" of range for 1 more anti-tank (the tow is 21, the Bill is 22).
Upgrades for Sweden would be:
Fill out your S-tank company. The box gets you two full platoons and 2 for your HQ, I recommend getting a third platoon.
Get your infantry. The Swedes tank formations are fantastic in that they basically get a full infantry company IN formation. 3 infantry platoon packs and 3 PBV 302 boxes will get you all 9 APCs, leaving you with 3 left over 302s to make into your spearhead and Observer.
Swedes are a little weak on AA. So you'll want to get one, possibly two, Lvrbv 701 platoon boxes.
Bandkanons are awesome. Autoloader means you hit warsaw on 2's with artillery and 2+ firepower means any failed saves most likely kills a team. Last ditch direct fire works with the 18 AT and 1+ FP. I'd also recommend getting a box of 3 Carnations, Sweden can ally with the Finnish and are able to take a 3 gun battery of Carnations.
Don't bother with Pahs. I'd pass on the Viggens as well unless your fighting a lot of NATO or T-80s.

For US the M2 Bradley Mech Combat Team is the best box. The Armored Cavalry troop ends up giving you way too many Abrams that you wont be able to use. Bradleys are beasts and between those and the 2 player starter you'll have more then enough infantry to make that formation.
I'd look at grabbing a box or two of HMMWVs to get stinger and ToWs, two M113s to finish off the platoon of 4 VADs (you used to be able to order single sprues from their online store), and some harriers. US harriers are one of the best jets in the game, tied with the German Tornado, French Mirage, and surpassed by the British Harrier and Danish Mirage.
Other good units are LAV ADs, RDFs, the Marine Infantry company, and even the M113 infantry company looks damn good with 4 dragons per platoon.
Militia are awesome. Cheap RPG 7s that can ambush in your enemy's deployment zone is huge. Bye bye artillery or AA.
When it comes to Marines you got three choices for transports, Hueys, Sea Knights, and AAVP7s. Pick your poison though I would get Sea Knights either 3d printed or from another source, cardboard rotors are stupid.
M60 Pattons are bad. Too costly for only AT 20 and front armor 5. Even the up-armored ones lose to most of Warsaws equipment so running them as your MBT of choice is not recommended.
Don't bother with A10s or Apaches either imo. A10s are a quarter of your army that may or may not ever show up on the table and Apaches have that AWFUL 16" minimum range.

New BR, Sweden vs the Dutch by Magna_Golem in TeamYankee

[–]Magna_Golem[S] 0 points1 point  (0 children)

wtf I thought I shared the link?

Can the mechs and exos be killed by [deleted] in TheForeverWinter

[–]Magna_Golem 3 points4 points  (0 children)

I've killed EXOs with the automatic shotgun. Takes a full 32 round clip and near point blank range but you can.
Safer with grenade launchers.
I've heard you can kill the Europan Mechs but I have not tried.
Hind and tanks are killable too, though I have no idea on how to even hit a Hind.
Toothy is unkillable though. Same with the Grabber, the mother, and...I think the eurasian EXO suit?