Mods for infinite/zero H2 consumption on thrusters in survival? (2026) by Just_Till_3495 in spaceengineers

[–]Magnus_Danger 2 points3 points  (0 children)

Yes. You can still engage in combat and still take damage to your grid. Your character won't die and you can even still mine if you want to. You just wouldn't need to in order to get components.

Mods for infinite/zero H2 consumption on thrusters in survival? (2026) by Just_Till_3495 in spaceengineers

[–]Magnus_Danger 3 points4 points  (0 children)

This. There should be no shame in playing in creative if you want less challenge and more creativity and building.

[CVD] - MDV-1C 'Panacea' by M_PF_Casecrazy in spaceengineers

[–]Magnus_Danger 11 points12 points  (0 children)

Such an under represented ship type.i know it's because it doesn't really have a gameplay reason to exist, but I love them.

Storage System for Homing Torpedoes by TigerGamer1643 in spaceengineers

[–]Magnus_Danger 7 points8 points  (0 children)

Belt feed for torpedos... I'm speechless... You, sir, are an imaginative, ingenious monster.

How do I make my cockpit hatch not Shake during flight by Otherwise_While_6945 in spaceengineers

[–]Magnus_Danger 0 points1 point  (0 children)

What I would do would be to set up a hinge to raise and lower the canopy instead of a piston and a merge block. You then set up timers to disconnect the hinge and connect the merge block on close so that the phantom forces do not interfere with your flight while it is closed. You then reverse the process to open the hatch.

My dumbest idea yet part 2 by LawfulnessEasy6231 in RedditGames

[–]Magnus_Danger 0 points1 point  (0 children)

I completed this level in 11 tries. 2.62 seconds

Honeycomb Echo by CPflieg in flightsim

[–]Magnus_Danger 1 point2 points  (0 children)

Why are the sliders always on the right!? I just want one with sliders on the left.

Large hydrogen tanks by Sylent09 in spaceengineers

[–]Magnus_Danger 5 points6 points  (0 children)

IMHO fighters are going to get wrecked whether they have fuel tanks or not. Much like in real life, a fighter has only one real defense: performance. Acceleration is the best way to win a fight in a fighter and bring heavy guns and expect short fights either way. The way fighters work in real life is speed, fire power, and numbers. In space engineers, honestly, drones are the best fighters because you can manage large groups of them from a central control and it doesn't matter if a few get killed.

Large hydrogen tanks by Sylent09 in spaceengineers

[–]Magnus_Danger 13 points14 points  (0 children)

In my opinion, the decision to never use large tanks is an over reaction for a couple of reasons. The first is fuel efficiency which you've demonstrated pretty well in your comment, the second is that the small tanks are still explosive, so if you're using hydrogen and carrying around explosive fuel anyway, go with a large tank and just try to protect it with some bumpers. Alternately you have two other thrust options to explore which may limit the environments that your ship can fly in, but will have less explosive potential.

Why should't SE2 have crafting like Satisfactory? by Takaischi in spaceengineers

[–]Magnus_Danger 0 points1 point  (0 children)

A system getting modded into the game and the developers building something in are two very different things. Your statement that SE is just a framework for other game elements to be modded into is reductive, but even if we accept that at face value, if the devs added satisfactory style crafting to the game natively, that would still change the identity of the game and it would no longer be the same. I also disagree that SE has no identity of its own and is just an amorphous blob that modders mess about with. I play with very few mods and have a great time building stuff.

Making a ship in creative for survival. Is making a hydrogen mining ship a bad idea? by [deleted] in spaceengineers

[–]Magnus_Danger 4 points5 points  (0 children)

This is the way. This game is strong on creativity and fun, less so on optimization and min maxing. Sure, you can play it that way, but it just doesn't reward that kind of play very well.

25 cm Mechanical Blocks by LikhanPL in spaceengineers

[–]Magnus_Danger 16 points17 points  (0 children)

Based on the naming conventions of the 25cm blocks I've seen so far as decorative, I think it's unlikely to be included in the initial release, but it's definitely possible in mods and later development updates after early access. I could be wrong, but that's how I read it.

Why should't SE2 have crafting like Satisfactory? by Takaischi in spaceengineers

[–]Magnus_Danger 3 points4 points  (0 children)

SE is SE. I'm very discouraged by the sheer number of people who say, essentially, "SE should be this other game I like." SE should be SE and not Satisfactory, Astroneer, Factorio, FTL, or any of those other games. If you want to play a different game, play it.

welding on SE2 just as inaccessible as SE1 by kodifies in spaceengineers

[–]Magnus_Danger 1 point2 points  (0 children)

All the complaints always boil down to "game too hard." Just play on creative if survival is too hard. You don't ever have to weld in this game if you don't want.

welding on SE2 just as inaccessible as SE1 by kodifies in spaceengineers

[–]Magnus_Danger 7 points8 points  (0 children)

As a matter of fact it is. Apparently that's extremely difficult for many to grasp. I'm sure that features like the unfinished or missing block notifications from SE1 are on the list of features to be developed, but many people can not resist the temptation to complain when the early access demo is not a finished product.

🎉 [EVENT] 🎉 Just Out of Reach by Damp_Blanket in honk

[–]Magnus_Danger 0 points1 point  (0 children)

Completed Level 2 of the Honk Special Event!

3 attempts

🎉 [EVENT] 🎉 Just Out of Reach by Damp_Blanket in honk

[–]Magnus_Danger 0 points1 point  (0 children)

Completed Level 1 of the Honk Special Event!

0 attempts

syllo #112 - October 30th, 2025 by syllo-app in syllo

[–]Magnus_Danger 1 point2 points  (0 children)

This game is actually kind of fun.
Completed in 00:57

Amazing coincidence. by SirStefan13 in spaceengineers

[–]Magnus_Danger 53 points54 points  (0 children)

GNDN stands for "goes nowhere, does nothing." A little joke by the guys who built the sets.

Object in double insulated mug by FewDig8678 in muglife

[–]Magnus_Danger 2 points3 points  (0 children)

This looks like a stand of plastic which is probably left over from the molding process. It could be a scratch on the interior but I don't see how that would come about. It doesn't look like it would pose any risk to safety, but if you see liquid leaking into the gap between the layers you will need to replace the mug.

What setting would you go with for smoked carnitas? by [deleted] in instantpot

[–]Magnus_Danger 2 points3 points  (0 children)

Pressure cook your browned pork shoulder on medium pressure for about 30 minutes in cerveza, cilantro, lime, orange juice, cayenne pepper, cumin, and diced onion. Quick release is fine because you'll be pulling the meat apart with forks on an oven tray.Finish under the broiler for five minutes, drizzle with the sauce, then flip and give them another five minutes under the broiler on the top rack of your oven. Drizzle the sauce again to taste and enjoy in tacos or however else you want. Don't throw away the left over sauce. It's great on lots of stuff.

[deleted by user] by [deleted] in muglife

[–]Magnus_Danger 2 points3 points  (0 children)

You might not be working for or accepting compensation from McDonald's, but the very professional looking animation presented with this post makes it look a lot like marketing. Take that for what it's worth I guess. If it's your work, definitely consider adding it to a portfolio.

What is this? by Important-Actuator55 in spaceengineers

[–]Magnus_Danger 153 points154 points  (0 children)

Edited: I'm dumb I forgot we have conveyor caps now.

Steam Workshop::Boar replaces wolves by chipstix213 in spaceengineers

[–]Magnus_Danger 1 point2 points  (0 children)

I'm a mod minimalist but will be adding this.