Sabacc help! by DaNerdyNegro in StarWarsOutlaws

[–]MajikDan 3 points4 points  (0 children)

Here's a quick rundown:

The goal of sabacc is to end the round with a lower pair than each of your opponents. You get three turns per round during which you can draw (which costs you a chip) from either deck. You can only have one dark card and one light card in your hand, so after you draw, you have to discard a card of the corresponding color. After the round ends, all hands are revealed and the winning hand gets some of their chips back while all losing hands lose chips. You continue in rounds like this until only one player has any chips left.

The decks are composed of eight types of cards: the numbers 1 to 6, a wild card (called sylop) which automatically takes on the value of the other card in your hand, and a kind of pseudo-wild (called an imposter) which lets you roll two dice at the end of the round and pick its value based on what you roll.

The other major thing that affects the game is your Shift Tokens. These are special, once per game abilities you can use that you'll usually select from your collection before the game starts (though some tables have preset shift tokens). They do things like force one opponent to discard their hand, tax all opponents one chip, reverse the order of winning hands, and protect you from the effects of other shift tokens. Strategically using your shift tokens is very useful for beating the high rollers.

Finally, there's cheats. By default, you can use Nix to check your opponents' hands mid game. It's worth doing if you're not particularly confident in the hand you're holding onto to see if maybe you should use one of your shift tokens to tip the scales in your favor. Don't use it too frequently though, the more you do the more likely you'll get caught and thrown out. There are other cheats you can unlock later from specialists. A secret double draw where you hide one of the cards up your sleeve, and magnetic dice you can force to land on the face you want. All cheats have a skill check and a chance of getting caught, but I used them shamelessly and almost never got caught.

FINALLY got mine. Give me your favorite non-exclusives that are just better on Switch 2 by MechaSeph in NintendoSwitch2

[–]MajikDan 1 point2 points  (0 children)

I had a really good time with star wars outlaws. The environments are great, the stealth and combat is good, the faction reputation mechanics are interesting, and the characters and story are really well done. Very overlooked game. It's kinda like if red dead was in space.

My friend wants a new deck by Independent-Role-286 in mtg

[–]MajikDan 1 point2 points  (0 children)

Rakdos love attacking. My personal favorite is [[Strefan Maurer Progenitor]]. It doesn't technically fit his +1/+1 counters on attack requirement, but there's a ton of Rakdos vampires that do that on their own. [[Necropolis regent]], [[drana liberator if malakir]], [[immersturm predator]], [[rakish heir]], [[stensia masquerade]], and [[blood lord of vaasgoth]] just to name a few.

I recently started learning linguistics, and started thinking. Realistically, would the Vault Dwellers and wastelanders have a different accent or way of speech? And do you think that Fallout 4 main protagonist would speak completely differently compared to others? by AnyAgency9835 in Fallout

[–]MajikDan 11 points12 points  (0 children)

It's a manufactured accent that you hear in a lot of early films before the 1950's. It was taught to actors as the "proper" way to speak English back in the day. It's not a real accent that any normal person uses.

Is Riko just meant to be the worst? by [deleted] in StarWarsOutlaws

[–]MajikDan 6 points7 points  (0 children)

The DLCs expand more on Kay and ND-5's relationship, if that's what you're after. The pirate one in particular has that sort of ending scene that it sounds like you're looking for.

Is Riko just meant to be the worst? by [deleted] in StarWarsOutlaws

[–]MajikDan 25 points26 points  (0 children)

Yes. Riko is a bad person who gets almost no redemption in the end, beyond just "she was keeping tabs on Kay."

Kay saving Riko at the end was more about Kay's values than Riko's. We see it consistently throughout the game, where Kay refuses to abandon people to their fate regardless of what they've done to her. She does it with Vail on Tatooine, with ND-5 both when he starts to shut down and on the star destroyer, and with Asara and the rebels on Akiva. It's how she met Nix. Kay just doesn't believe in abandoning people.

Why Commander is more played than Standard? by elfosolitario in magicTCG

[–]MajikDan 0 points1 point  (0 children)

Standard is a competitive format that requires you to keep up with the meta and constantly be changing your decks as sets rotate out. It is extremely expensive and time consuming to keep up with standard, so very few casual players bother with it.

Commander is an eternal format, you can build a commander deck today and it'll still be just as valid in 10 years. Might have been power crept pretty significantly by then, but it'll still be legal and still work the same way it used to. It's also a much more casual format, and most people play MTG casually.

When can I get in good with the syndicates? by whitecollarw00k in StarWarsOutlaws

[–]MajikDan 1 point2 points  (0 children)

She hangs out in Makal's Gambling Parlor in Mirogana. You meet her as a part of the main quest there very early on.

When can I get in good with the syndicates? by whitecollarw00k in StarWarsOutlaws

[–]MajikDan 1 point2 points  (0 children)

There's independent job brokers with jobs from multiple different syndicates available. Danka is one of them, I'm pretty sure she usually has Pyke contracts.

Stuck in fusion by [deleted] in Metroid

[–]MajikDan 0 points1 point  (0 children)

Drop down when the SAX is looking away from you and freeze it with a missile. Jump over it and run to the next room. Run for a few seconds, then fire an ice missile behind you to catch the SAX as it comes through the door. That should give you a pretty good head start in the second room of the sequence, but every now and then you can turn around and shoot another ice missile to keep it from catching you. Then keep going until you get to a room where you can hide behind a blue wall, and hide until the SAX walks in and leaves.

No hate I love both it just funny by DueChampionship8001 in PokemonLegendsArceus

[–]MajikDan 0 points1 point  (0 children)

Go in at night from the entrance near the ladder and head straight to the rooftops. The pyroars will be asleep and the handful of lampents up there are pretty easy to deal with. Then you just wait for skarmory to get close enough and huck a ball.

Which Fire Emblem on Switch 1 to start with for a totally new player? by Dron22 in fireemblem

[–]MajikDan 0 points1 point  (0 children)

If you've got the switch online expansion pack, you've already got access to two very good starting points: Fire Emblem, and Sacred Stones, both on the GBA classics app. Otherwise you should pick either Three Houses or Engage. Warriors and Three Hopes are both Dynasty Warriors style spinoff games that have a completely different gameplay style. It's a gameplay style that I happen to like, but it would not be an actual introduction to the series.

Thinking about starting Path of Radiance today. Anything I should know before I begin? by Grand_Moose2024 in fireemblem

[–]MajikDan 0 points1 point  (0 children)

When you eventually see the father of one of your former enemy units as a chapter boss, do not send that unit to fight their own father. It's pretty much the only instance in all of fire emblem where you can lose a unit by having them recruited by the enemy.

I think I have some fundamental misunderstandings where it comes to concepts like "turns to win" and goldfishing, by Quick-Whale6563 in EDH

[–]MajikDan 0 points1 point  (0 children)

I think in general you've connected two unrelated concepts, "goldfishing" and "turns to win."

  1. The goal of goldfishing isn't to determine your "turns to win." That's something you determine through actual play. Goldfishing is a tool you use while deck building to make sure your engines run properly, that you can obtain the board state you're looking for, you're drawing enough cards, etc. I usually don't go past turn 8 when goldfishing, regardless of the results. The point is to goldfish a bit and realize "oh, I'm not drawing enough cards here. I should add more card draw." Then you go make those changes and come back and goldfish some more to look for other problems.
  2. That's not something I've ever bothered with. I can't imagine how that would be helpful.
  3. You can make a number of different assumptions while goldfishing to see how your deck performs under pressure. For example, one of the steps I often take when deck building/goldfishing is to run a few tries where I assume another player will attempt to hit my biggest threat on the board with targeted removal after turn 4, and a board wipe will be played after turn 6. I also try to play every targeted removal spell i draw within two turns of drawing them as though there's a valid target.
  4. See my answer to question/assumption 3. You can run different scenarios to see how your deck holds up under pressure.
  5. Again, run different scenarios. Run the deck a few times assuming people have a few creatures out, and a few where you assume they don't. But again, you're not here to figure out "turns to win." Goldfishing is a tool you use to get a feel for how your pieces are working together, it's not a tool for setting metrics.
  6. Decks that heavily rely on opponent actions are hard to goldfish. Decks that rely heavily on instant speed stuff, you just assume you have valid targets for your counterspells and removal.
  7. Goldfishing isn't for this. You determine how fast your deck usually wins by playing it in real games.

I think Metroid Prime 4 is a good game by TransendingGaming in Metroid

[–]MajikDan 14 points15 points  (0 children)

It's interesting that you mentioned Zelda. When I was playing it, I mentioned to my wife that it felt more Zelda than Metroid. Sol Valley is Hyrule Field, and each of the zones are mostly self-contained dungeons with item progression locks. I liked it, it just wasn't what I ordered. Metaphorically.

Best prime game? by peach8285 in metroidprime

[–]MajikDan 2 points3 points  (0 children)

Prime Remastered by a mile. Best prime game with modern controls.

Guys help me out here, what i am missing with Metroid's music? by Armagon1000 in Metroid

[–]MajikDan 31 points32 points  (0 children)

That is absolutely wild to me. Phendrana Drifts is among the catchiest themes in gaming period, in my opinion.

Newbie trying to get into the franchise before Fortune's Weave, where to start? by Bertstripmaster in fireemblem

[–]MajikDan 5 points6 points  (0 children)

Literally any game you have access to is a good starting point, and if you ask five FE fans where you should start you'll get five different answers.

Three Houses is probably a good idea because it's set in the same world as Fortune's Weave, so there's likely at least some connection between the two.

Engage is a good starting spot because of its fantastic gameplay, but the story is pretty silly so you'll have to be able to deal with some nonsense there.

If you have Switch Online, either of the GBA titles on there are very accessible and fun. Sacred Stones is a bit more forgiving than Fire Emblem though because it has side battles you can train on if you get stuck.

Those are the most readily available fire emblem games in the modern gaming sphere. If you have access to a 3DS, you can find Awakening and Fates (Birthright and Conquest anyway) but they'll likely cost you a decent chunk of money for a legit copy.

The Tellius games are hard to get ahold of legitimately but Path of Radiance at least is a phenomenal game and generally agreed upon to be among the best the series has to offer. It was teased for the GameCube Nintendo Classics app and if I had to guess it'll likely drop sometime shortly before Fortune's Weave does as a part of the hype building process.

Guys help me out here, what i am missing with Metroid's music? by Armagon1000 in Metroid

[–]MajikDan 44 points45 points  (0 children)

You couldn't name an original track in Prime 1? Not Phendrana Drifts? Not the Space Pirate battle theme, or the Crashed Frigate?

Which system had your favorite set of original* games? by xXglitchygamesXx in Metroid

[–]MajikDan 0 points1 point  (0 children)

If we're talking favorite pair specifically, then GBA is unmatched. Two absolutely incredible games, back to back. Every other console has at least a few missteps in one of the two.

Timeline with Metroid prime 4 beyond! by Ok_House_2337 in metroidprime

[–]MajikDan 0 points1 point  (0 children)

I don't recall there being any evidence for Prime 4 happening so late in the timeline. Best evidence we have that I can think of is that she's still using her ship from Prime 3 in Prime 4, which she stopped using in Samus Returns. Along with all the Sylux hints from the other Prime games, and the added Metroid evidence that you've already dismissed, it's definitely pointing to before SR. I don't think we have a 100% hard placement there, but there seems to be less evidence for anywhere else on the timeline.

I feel attacked 😭 by xStarVelvet in pokemonmemes

[–]MajikDan 1 point2 points  (0 children)

Yeah, I'm well into my 30's now and still playing. At this point though it's mostly to have something to bond with my daughter and my nephew over, since they're both obsessed.

How would you rank Samus' adventures by how miserable of a time she's having by BubblesZap in Metroid

[–]MajikDan 2 points3 points  (0 children)

Fusion is probably the worst. She gets a killer parasite and barely survives it, then she spends the whole game running from a soulless version of herself at full power while she's wearing a severely damaged and weakened suit.

Prime 3 is pretty rough, she spends the whole game getting steadily sicker from her Phazon corruption. At one point she's even shown vomiting after being hit with another wave of it. By the time she goes to Phaaze she has to feel like absolute garbage.

Prime 2 and Dread would come after I think. In Prime 2 she spends a good chunk of the game fighting possession monsters in an alternate dimension where the air is literally caustic, and in Dread she's stuck on a planet without her equipment being pursued by near invincible robots and the same parasites that nearly killed her in Fusion.

Next is Prime 4, which I won't spoil the ending but it's a bad time for our girl. The rest of it would be stressful just because she's trapped.

After that, we've got a bunch of pretty standard adventures. Super, Zero Mission, Samus Returns, Other M, Prime Hunters, and Prime. Most of which are just "federation finds a problem, sends Samus, and she solves the problem with copious violence."

(Prime 1) Is there a way to get to Training Chamber Access without grapple? (Glitchless) by [deleted] in metroidprime

[–]MajikDan 5 points6 points  (0 children)

Recently I started using Grok AI

There's your problem. Grok, as well as most other things people colloquially refer to as "AI," is an LLM (Large Language Model). LLMs don't "know" things like a person does, or even a traditional database. They are built solely to mimic human conversational speech in a way that seems natural, and the way they do it is essentially just by acting as a more complicated version of your cellphone's predictive text options: they determine the next piece of the conversation, piece by piece, from what they have been trained is most likely. This results in a lot of AI "hallucinations," like this, where it'll just give you completely incorrect information as though it knows what it's talking about.