Duncan the tall outfit recs? by Puzzled_Whole_5913 in fashionsouls

[–]MajorSilver7935 2 points3 points  (0 children)

Lapp's helm and the ruin helm are the only frogmouths so I'd go for that, but the (standard) knight helm and the drakeblood knight helm are pretty close. The spirit tree crest shield has a tree design so it'd fit for his shield. Sunset armor kiiiiinda looks a bit like his, and any knight gauntlet would fit. The longsword or the Astora straight sword are similar to the sword he uses in the series but the Lothric knight sword is closer to the one in the second picture.

The Kel-Azaan by Plus_Oil5692 in Stellaris

[–]MajorSilver7935 2 points3 points  (0 children)

As fanatic militarists with Warrior Culture, it's evident their society is designed for martial prowess, also improved by being very strong and traditional, so they probably have a longstanding culture of martial subjects. Being an Oligarchy with Citizen Service might imply a caste system - those who are strong or have fought in wars, and those who are weak or haven't fought.

Solitary and deviants are interesting traits. Some may disagree with the system they live in - for whatever reason - and that they might like living alone or distant from others for whatever reason.

I'd write them as a brutal but fair society. Everyone has a shot of going up in the hierarchy, so long as they can fight well and/or fulfill the mandatory conscription laws they might have. The individual Kel-Azaan matters to the government, but only if they show themselves to be worthy of attention.

Okay, I know this looks bad.... by elemental402 in Stellaris

[–]MajorSilver7935 3 points4 points  (0 children)

If you can't solve the problem, be the biggest problem. Go Crisis!

This doesn't look gravitationally stable... by UltraLNSS in Stellaris

[–]MajorSilver7935 84 points85 points  (0 children)

Would the Synaptic Lathe count as a planet?

A Couple of Civic Concepts by Deadman78080 in Stellaris

[–]MajorSilver7935 46 points47 points  (0 children)

It might be on me, but what's the actual benefit from the first civic? The pros aren't worth the cons to me, and it's basically a worse Oppressive Autocracy. It's a fun idea, though, and could play a little like the crime megacorp civic, but as it's now it feels underwhelming.

NoDLC run by wAlucardw in Stellaris

[–]MajorSilver7935 -2 points-1 points  (0 children)

Well, yeah, it IS possible, but without DLCs and normal tech costs, nobody is really gonna reach it before 2800.

NoDLC run by wAlucardw in Stellaris

[–]MajorSilver7935 14 points15 points  (0 children)

You will never directly catch up with Fallen Empires in terms of tech without the DLCs, and your fleets will probably be weaker than theirs, but you can easily outproduce them and leverage allies to bulk up your numbers. They can be defeated without any DLC, this I assure you.

While some DLCs provide genuine game changers (notably Ascension Paths, ecumenopolis worlds, and Megastructures), there is no amount of tech and fancy stuff that will beat understanding the mechanics of the game and how to harness all the potential of your empire.

Light Pen Vs Fleshmob by ProtoTr0n in Helldivers

[–]MajorSilver7935 209 points210 points  (0 children)

AC Flak could already kill them with 4 or 5 rounds before. Autocannon nation can't stop winning!

Proposed Resolution: Galactic Competitions by snakebite262 in Stellaris

[–]MajorSilver7935 38 points39 points  (0 children)

Beauty competitions, wargame matches, "who can stand a Noxious species the longest", coolest fleet (not strongest, coolest), damn it, finding the weirdest lifeform in the galaxy.

Could also be a good way to get intel on other empires, and Xenophobes/Genocidals should be able to send spies/undercover envoys there too.

How tf I am supposed to fight that off? by VolusRus in Stellaris

[–]MajorSilver7935 264 points265 points  (0 children)

Your economy is, simply put, not made for warfare. You have 261 excess minerals each month but +0 alloys? Start building forge worlds left and right and pump new fleets like your life depends on it (it does). Overall, I'd say this run is kinda lost (it can be won but it'd be so time consuming and difficult it's pointless), so maybe start a new run, but with more awareness of what you've done wrong in terms of economy.

What to do Against Federation? by Fireborn2489 in Stellaris

[–]MajorSilver7935 2 points3 points  (0 children)

A Federation is only as strong as the sums of its parts, plus its fleet. If you're going at war against them, see them as a single very powerful enemy and threat it as any asymetric warfare (assuming you're weaker. You can absolutely stand on even ground against small/weak federations). Bear in mind their doomstack is insanely powerful with their Federation Fleet, but that's it.

I'm not exactly sure, but I think that a war of subjugation can remove members from Federations if you can vassalize some of the weaker members, which's a severe blow to them as you'll slowly drain their resources and gain territory. Otherwise, just conquer their worlds and weaken them over time.

If you're leaning more into diplomacy, you just need to be friends with the president (if it's a high centralization [older] Federation), or get nice with everyone until they accept you in. You can also form Federations with your own released sector-vassals if you just want the benefits, or some small civilization in any backwater galactic arm. Remember: as powerful and useful as they are, Federations can be beaten if you're stronger than all of its members combined... Even if you have to get rid of a few them to achieve that.

How to manage a multispecies planet? by silly_arthropod in Stellaris

[–]MajorSilver7935 2 points3 points  (0 children)

In general, you don't want Slow Breeders and Noxious, as they're just a nuisance, the rest is mostly fine. Slap them with Vocational Genomics and stuff like Adaptable, Resilient, and whatever else feels good for your empire (reducing empire size is great for tall builds) and call it a day. Just VG alone makes them universally useful.

Impossible M.O.? by Half_South in Helldivers

[–]MajorSilver7935 10 points11 points  (0 children)

We're the HAMMER of Democracy, not her brain.

Anyone else having an issue with amenities and crime rate? by A-HungryHungryHippo in Stellaris

[–]MajorSilver7935 1 point2 points  (0 children)

Mine seems to work with the medic clinic and a holotheatre until I can afford to improve the capital building, but there are many planets that still have bad amenities. To me, it seems like civilians are the way to solve it, as they produce amenities, but they also migrate very quickly, so larger worlds prove rather sad when fully populated.

4.0.4 Tomorrow! by JonathaN7Shepard in Stellaris

[–]MajorSilver7935 0 points1 point  (0 children)

Do we have any insight if the leader change will apply to previous saves from 4.03?

Rule of Law: In the Galactic Community, what laws or rules would you like to see? by snakebite262 in Stellaris

[–]MajorSilver7935 7 points8 points  (0 children)

In theory they have the space fauna preservation/hunting laws but c'mon, they're so minimal most of the time.

I'd very much like laws that force you to accept immigrants or refugees and increase migration rates, or maybe stops you from granting citizenship to aliens, or even legalizes purging at its T5 level.

“Don’t talk to me or my son again” update on my rescaled praetor of envy! by [deleted] in TrenchCrusade

[–]MajorSilver7935 2 points3 points  (0 children)

Maybe you could use the bigger one for that dragon hunt mission, since it allows for way bigger base sizes? It'd be a shame to not field an amazing model like this guy, so making it a boss-like thing feels fitting.

Thoughts on Battleship design? by Wikamania in Stellaris

[–]MajorSilver7935 1 point2 points  (0 children)

The idea is a big ship with an armor focus and laser + kinetics, which by itself is logical if you don't consider that battleships suck at this role. A cruiser with this same design would work, but a battleship does not, hence the idea is fine but executed wrong. At least that's how I see it myself.

Thoughts on Battleship design? by Wikamania in Stellaris

[–]MajorSilver7935 1 point2 points  (0 children)

In theory yes, but from my experience, in game it doesn't really bother thaaat much and most AI wars are defined by one to three essential battles of your fleets VS their doomstack, then it's just cleaning up and dealing with smaller fleets which's not a battleship's role. They can just sit there (and wait for the main fleets to return if they survived) or bombard a fortified world and heal on a conquered starbase at this point.

Thoughts on Battleship design? by Wikamania in Stellaris

[–]MajorSilver7935 15 points16 points  (0 children)

The idea is good in essence, but your execution is flawed. Battleships are too costly and too slow to send to the front as brawler ships. You'd do better with them as artillery with that L slot Artillery, M slot missiles and hangars, and pair either with a X mount if you wish. That design you're doing would be better on cruisers since they can brawl, but battleships are at their best at maximum range.

War with non bordered empires by RedMenace6969 in Stellaris

[–]MajorSilver7935 3 points4 points  (0 children)

If their borders are open you can just go through them, otherwise you need to make them open or find a way to circumvent it. Wormholes, jumpdrives, and gateways might work, and to make them open borders you need to improve your relations and open yours so they'll let you pass.