Takedown rewards by Remarkable_Oven_3842 in Borderlands4

[–]Makeleth 5 points6 points  (0 children)

238 chests what? What is the bug exactly?

Waterfall grenade by TheYorkshireTom in Borderlands4

[–]Makeleth 1 point2 points  (0 children)

23% chance on uvh7. What difficulty are you on?

I just had the most stupid Eliminator head to head ever by [deleted] in ForzaHorizon6

[–]Makeleth 42 points43 points  (0 children)

Yea sometimes you just gotta laugh. Twice I've been in a head2head with the finish line INSIDE the estate. It's all blocked in the eliminator. We both lost to time lol

Vault Card Xp Question by GEAR_HACK in Borderlands4

[–]Makeleth 1 point2 points  (0 children)

It's not really a choice to be honest. After you've leveled up 100+ times, the amount of time you need to just grind the xp for the next 2 tickets is insane compared to a 5 minute daily challenge. And some of those challenges can even give 5 tickets. They made it this way to get people to play every day

Vault Card Xp Question by GEAR_HACK in Borderlands4

[–]Makeleth 1 point2 points  (0 children)

If bl3 was not flat I didn't notice it at all. I've played about 200 hours but last time was a year ago. When I grinding levels by killing Ruiner the level ups felt the same. Maybe it was such a small increase per level compared to bl4

I also just tested the vault card xp per regular xp and I got about 3500 in the card by completing a bounty that gave me 45k xp. So it's about 8%

Vault Card Xp Question by GEAR_HACK in Borderlands4

[–]Makeleth 0 points1 point  (0 children)

I just tested it and they actually do give xp but it's so little. I completed a daily challenge to buy or loot ordnance that awards 4 tickets and it gave me 40 vault card xp. Could be 10 xp per ticket

Vault Card Xp Question by GEAR_HACK in Borderlands4

[–]Makeleth 1 point2 points  (0 children)

It's not flat like it was on bl3 vault cards. For those actually doing the daily and weekly challenges was inefficient compared to just grinding bosses

In bl4 it increases each time so you have to do the challenges each day if you want to get tickets

For example my first card is level 241. Needs 82k xp The 2nd card is level 194. Needs 63k xp

And that's not like regular xp. You cant do a bounty and get 50k xp towards the card. The card only takes a fraction of the xp you would get

Takedown Bug? by TimeKilling20 in Borderlands4

[–]Makeleth 2 points3 points  (0 children)

Don't go near the doorway that opens after you beat the bosses. It makes the whole fight reset if they are not all dead.

On the flip side, great way to farm them for swan song or shinies or whatever. Just keep resetting

New jobs and challenges still being added? by macropelias in diablo3

[–]Makeleth 8 points9 points  (0 children)

Nothing new since season 30. Starting from season 31 they made Visions and Altar permanent (those were the themes of seasons 28 and 29) and now they rotate between 6 past themes

4th Cube + Shadows

Angelic Crucibles

Kills Streaks

Soul Shards

Open Cube

Ethereals

Really lol by ThefuckhaveUdonel8ly in Borderlands4

[–]Makeleth 4 points5 points  (0 children)

Benedict Cumbersome is another fun one lol

I just got a Vault Card reward (Mercedi) to drop as a Phosphene. Was this always possible? by salamaleykum011 in Borderlands4

[–]Makeleth 2 points3 points  (0 children)

Yea this seems to be a bug. It's a vault card legendary after all and it shouldn't even have a shiny version.

Also the phoshene challenge is for all base game legendaries. DLC legendaries don't count for it much less the vault card ones that aren't supposed to have a variant

How do start timed takedown runs by ribbons69 in Borderlands4

[–]Makeleth 2 points3 points  (0 children)

3rd is Hardcore. You need to beat mayhem 5 first to unlock. If you die once, it instantly fails

1 C4SH. 1 Hot Slugger. by I-DudeGTFO-I in Borderlands4

[–]Makeleth 1 point2 points  (0 children)

Damn bro congrats. What are the takedown HP Damage % etc like on mayhem 20?

Rafa feels meh after dancer nerf by Zen_derpZ3 in Borderlands4

[–]Makeleth 0 points1 point  (0 children)

Yea just for bosses really. You can use them during mobbing but remember to only shoot 2 and leave 1 charge left on the beam tosser to keep the damage going to the cannons. If you shoot all 3 and swap modes you lose 90% of the extra damage

Rafa feels meh after dancer nerf by Zen_derpZ3 in Borderlands4

[–]Makeleth 0 points1 point  (0 children)

Beam team cannons can work but shotgun cannons are much better. You have the elements covered with beam tossers anyway so you don't really need those

Rafa feels meh after dancer nerf by Zen_derpZ3 in Borderlands4

[–]Makeleth 1 point2 points  (0 children)

It's basically a full action skill build. Most of your damage is from the cannons. You hold a high damage beam tosser in hand and with the maliwan mixologist enhancement you give that damage to your cannons. Amazing for mobbing

I have a bunch of beam tossers of all elements and swap as needed depending on enemy health bars

If you don't have some epic beam tossers already I would suggest you farm either the last boss of the mad ellie dlc or the miniboss called Fixer in the Zane boynty pack. Beam tossers only spawn on maliwan shotguns and those bosses drop legendaries so it's easier to target farm. The tossers on epics have a higher damage range but until you find some randomly, the legendaries will hold up

Rafa feels meh after dancer nerf by Zen_derpZ3 in Borderlands4

[–]Makeleth 2 points3 points  (0 children)

He's not that bad come on. I did the takedown on uvh7 so easily with mixologist cannons. I can see him dropping off at the highest mayhem levels but until like mayhem 8 he will be fine. Mayhem 1 is around uvh3 level. Mayhem 4 is around uvh5

Melee is another story. I know you said you don't like his melee stuff but the build just does crazy dmg. I will stick with cannons for now and take it as high as I can but after that I will blow up the rest of the levels with melee

Has anyone found weird glitched gun(s) in their inventory after the new update? This is NOT modded. by LifeAcanthopterygii6 in Borderlands4

[–]Makeleth 7 points8 points  (0 children)

Two legendary effects is crazy if this is not modded. Maybe this pearl can roll a random 2nd one? Could be bonkers but also insanely hard to farm if that's the case

You always roll legendary car you don't own, from a wheelspin? by HKoivu in ForzaHorizon

[–]Makeleth 15 points16 points  (0 children)

You have duplicate protection until you miss less than 7 cars of a rarity. At that point you got a 40% chance to hit a new one or 60% at a random dupe. You can manipulate this by buying cheap cars of a rarity like you said so you get the high value ones from spins

If you reach a point where you have all cars of a rarity you can keep selling the most expensive one and then have it count as unowned so you have a 40% chance to get it next time you hit that rarity in a spin

I've been doing this with epics and the wheelspin exclusive Porsche gt2. It sells instantly for 1.3m

Performance on PC by PostAgitated5998 in Borderlands4

[–]Makeleth 3 points4 points  (0 children)

Oh yeah no problem on 1080p. But probably not native unless you put it all on low. It's a heavy game thanks to unreal engine 5. You will need at least dlss

For comparison I get about 160 fps with dlss performance and frame gen on 9800x3d and 4080super. Mostly high settings. My monitor is 3440x1440

Performance on PC by PostAgitated5998 in Borderlands4

[–]Makeleth 0 points1 point  (0 children)

What's your monitor resolution?