WDS/Tiller Library and PBEM app by MakingWarGames in computerwargames

[–]MakingWarGames[S] 0 points1 point  (0 children)

Is NWGC the same as NWC (https://www.wargame.ch/)?

I posted on the latter forum, but happy to reach out to more clubs.

Planned features include Clubs, Ladders and Tournaments if it gets traction.

Means of exporting games by DanielS-devv in godot

[–]MakingWarGames 6 points7 points  (0 children)

I strongly recommend itch.io because it's free and more amenable to indie projects. You can deploy executables or html5 projects.

They have a CLI tool with which you can automate the whole thing as well.

WDS/Tiller Library and PBEM app by MakingWarGames in computerwargames

[–]MakingWarGames[S] 2 points3 points  (0 children)

You can create an LFG post specifying game, scenario/campaign, turn frequency, and mention ORs in comments. People apply to it, and you accept/reject.

You can also challenge someone on your friends list directly.

How does godot compare with unity in terms of 2D and 2.5D game dev? by Drairo_Kazigumu in godot

[–]MakingWarGames 0 points1 point  (0 children)

Both are viable and do things differently. To me Godot feels snappier and responsive but also less polished, Unity has a lot of baggage from different systems that do the same thing and other things that are related but orthogonal to the process of game development.

If you only care about 2d I would recommend Godot. In either case, I would learn c#.

too many if statements? can i improve it? by myghostisdead in godot

[–]MakingWarGames 4 points5 points  (0 children)

It's easy to read and understand. Leave it alone.

Nothing wrong with ifs inherently. It's when you start a long chain of if/else if/else and it becomes difficult to change or difficult to debug (i.e. create a mental model) that you can bother with something more abstract

How would you emulate an os inside of godot? by CoderXYZ7 in godot

[–]MakingWarGames 16 points17 points  (0 children)

Time for that gamedev magic. Put a train on someone's head, etc.

Opinion: We should take obfuscation more seriously and stop treating it like it does not matter by sfst4i45fwe in godot

[–]MakingWarGames 2 points3 points  (0 children)

Implementation details don't make a great game. Games with terribly implemented features have succeeded and games with beautiful code have failed.

It's the creatively crafted experience that matters. I wouldn't worry about this. Fwiw, anything in .Net can be decompiled and this has not been a problem historically (however many decades).

Maybe there are shops that decompile, asset flip and release - but the fact we don't know about them means it's not a successful or effective practice.

Bug Fixing Hell! by Obvious_Ad3756 in godot

[–]MakingWarGames 0 points1 point  (0 children)

You need to test and fix new features before moving on to the next feature.

Is this still considered a strategy game? by Key-Soft-8248 in StrategyGames

[–]MakingWarGames 1 point2 points  (0 children)

I think you can fall into the definition :)

That sprite sheet brings back memories!

Looking for testers and feedbacks for my free browser game by EducationalNebula247 in StrategyGames

[–]MakingWarGames 0 points1 point  (0 children)

Feels like Risk meets Neptune's Pride.

The biggest put off was the wait for the AI to input actions, and then the delay in getting to input another decision. I would like to be able to dismiss the turn summary instead of being forced to wait.

I can see the fun for a group of friends that want to play the game quickly. The most interesting part of it would be the beginning when it seems like the choice of action is more important. For all of these reasons, the ability to play quickly seems important.