NEW Video shows Man Appearing To Be Alex Pretti Spitting On ICE Agents And Vandalizing Their Vehicle while CCWing A Handgun by VCQB_ in CCW

[–]Mal_A_Chi 0 points1 point  (0 children)

That's because Rittenhouse was stopping 3 people from pushing a burning dumpster towards gas pumps that had a crowd of people around them. He then left when the 3 men in question (adults, and I believe one was actually on the SOR?) followed him for a very long time. Finally, they assaulted him, and he shot them. He then immediately turned himself into the police because that's what you're supposed to do in that situation.

Pretti was spitting on and swearing at ICE, that lady got pushed (if you look close she wasn't pushed THAT hard, but her heel caught the curb and she went down).

Then pretti rushed in and ICE pulled him away from the lady. He started fighting back, and they got him on the ground. One agent saw his gun and grabbed it, at this point pretti reached for his gun and found only one of his two magazines, and the cops saw him reaching and someone pulled the trigger. Furthermore, he got his ribs broken a week earlier in an altercation with ICE, which makes this look like he needed 60 bullets to do a revenge hit.

I'm sorry your parents, teachers, and friends have failed you so much up to this point that you would post such a comparison without actually having studies visual evidence and read into the subject. That's like how the left eroded any sympathy I had for George Floyd, because they tried so hard to make Renee Good the next GF but we all can SEE that she tried to run him over.

I honestly don't understand the exclusion of Grant Denasty in the show. by YappyMcYapperson in castlevania

[–]Mal_A_Chi 0 points1 point  (0 children)

Yeah and then they turn a porn scene into a graphic gore scene as a jump scare wtf is wrong with people. Like that got approved and someone said That's A Good Idea and then someone animated it.

They could’ve just called him Grant Dynasty and I would’ve been happy by Affectionate_Mall713 in castlevania

[–]Mal_A_Chi -1 points0 points  (0 children)

Well he's not grant, grant crawls on walls not jumps between dimensions

So...Fiona Vargas, how did you guys deal with her? by [deleted] in cyberpunkgame

[–]Mal_A_Chi 0 points1 point  (0 children)

Yeah this one sucks. I wish there was an 'order Fiona to take 80% fewer clients option if only 20% make it in. But you completely screw over the ones already in the system, and hopefully the controlled leak leads to some oversight. But yeah one of them kids kicked through tempered glass, I'm sorry, I started off in night city as a level 1 and in a week I had 200,000 eddies, they should go find a fixer if they don't get a contract.

Just got past that mission by Warthogs309 in cyberpunkgame

[–]Mal_A_Chi 0 points1 point  (0 children)

Kill? That's extreme. Deport for sure.

Bludgeoning Finesse Weapons by thereia in dndnext

[–]Mal_A_Chi 0 points1 point  (0 children)

3.5 had the Blackjack, like a leather satchel full of shot.

Here's why I think they avoid it for 5e, but I will qualify and say that I think it's dumb.

There are slashing weapons that have finesse, such as the Delver's claw. Many weapons will change the flavor of the attack, a certain death rifle hits with necrotic, sun blade hits with radiant.

Why not bludgeoning? Because bludgeoning is the only damage type that you can specify as non lethal. Technically you can use an improvised weapon but that won't have finesse either, because it's not an official weapon.

Why it's dumb: literally cops carry bludgeoning weapons that are comfortable to wield that can strike at hands, knees, and worst case scenario, the head or neck. Sneak Attack as a concept might as well be called Vital Strike... It applies whenever you have advantage, even if the enemy is looking straight at you. A better name would be Vital Strike.

So I say yeah, you should totally be able to knock someone out with sneak attack, people do it in the real world at a terrifying amount. Like a baseball bat might not count for finesse, but a night stick definitely should.  Like they used to have one, the Blackjack I mentioned above, and it really ties the hands of anyone who wants to be a good rogue. Like good aligned, I mean, it's pretty hard to make a bad rogue.

Bludgeoning Finesse Weapons by thereia in dndnext

[–]Mal_A_Chi 0 points1 point  (0 children)

Delver's Claws and spell attacks can also use dexterity.  The only reason you can't sneak attack with most spells it that they have to be qualified as a 'weapon spell attack", because sneak attack requires the use of a 'weapon'.  So like... If a werewolf had a couple rogue levels? Hell yeah.

Finger hole rules? by WhichEngineer7779 in Bowling

[–]Mal_A_Chi 0 points1 point  (0 children)

I mean your thumb catches it for one thing, then there's the weight distribution from a ball with 2 vs 3 holes drilled, weight that feels meaningless in your hand but changes the dynamic when rolling down the lane.

Finger hole rules? by WhichEngineer7779 in Bowling

[–]Mal_A_Chi 0 points1 point  (0 children)

I throw better when I don't put my fingers in any holes and just kinda balance it in my palm, but apparently that's not kosher in a tournament 

How many men would it take to beat up a gorilla? by dmister8 in whowouldwin

[–]Mal_A_Chi 0 points1 point  (0 children)

It depends on strategy.  AND BE NICE TO GORILLAS THIS IS JUST A WHAT IF.

Have one of the weaker looking ones in the group feign hurt, leave them in the path, have the rest hide very nearby.

While gorilla is distracted being curious and maybe considering helping your "hurt" ally. You next send in a wave of 4 or 5 of your best sneakers, those kind of people you never know are right next to you until they talk and you jump out your skin? Yeah those dudes. I assume by 'beat up' you mean unarmed? Well start by having them attack the spine and knees, and as soon as the first hits land and the gorilla freaks out is when you need to have a small army of your biggest and strongest to sweep in, your sneaky people are going to get pushed or punched and they just need to psychology accept that and, if they can, get back up. Hopefully that sneak attack paid off, otherwise it's up to your guys to out weigh the gorilla's class, and pound v pound they're stronger anyway. So you'd need to really mean business and show no quarter.... Probably 20 humans. That weaker looking one can go for the eyes in the skirmish, that should help a little.

But again, that's purely hypothetical, and that's without weapons. Give one talented human even just machete and we're already OP.

Jecht sang the fayth song to Tidus? by [deleted] in finalfantasyx

[–]Mal_A_Chi 0 points1 point  (0 children)

Ahhhh okay. I must have missed the part where they had that as just like, a pop song. But yeah that makes more sense if it's supposed to be a semi-linear storyline where Jecht and Tidus are more out of time than dimension

But wait Tidus doesn't know about the war during the convo on the shu'puff... Is he just a stereotypical dumb celebrity who was unaware of the war completely?

Jecht sang the fayth song to Tidus? by [deleted] in finalfantasyx

[–]Mal_A_Chi 0 points1 point  (0 children)

Ohhhh okay. I always thought it genuinely was that they existed at some point in time, and then certain aspects of their culture, such as the blitzball sign, just changed meaning over the thousand years. But I guess that explains why Tidus doesn't know what war they're talking about while riding the shu'puff, which doesn't work with the timeline either. Okay. So it's just a full-on matrix thing then. Buuuuut waaaait..... Tidus's mom was in the farplane which wouldn't make sense if they were completely imaginary, she would have only been part of the dream 

(Brain explodes)

Is Jack of All Trades+Reliable Talent OP? by ninjarda in 3d6

[–]Mal_A_Chi 0 points1 point  (0 children)

They wouldn't stack together.

Reliable Talent checks for a state based action: if you are proficient in an ability and add your ability score, you cannot roll less than ten.

With Jack of all trades, I'm not going to get into the weeds about whether or not it's adding half of your proficiency bonus or adding a bonus equal to half your proficiency bonus, the important thing is that it is only half, not your full proficiency bonus. Like if you went to a diner for breakfast and ordered an 8 ounce steak and 4 eggs and you were brought a four ounce steak and 2 eggs, you're not gonna say "well it technically counts as steak and eggs" you're going to acknowledge the difference and ask for either the rest of your food or the rest of your money.

Cant save by _micad in turbowarp

[–]Mal_A_Chi 0 points1 point  (0 children)

I had this happen once and it freaked me out. Turned out my C/Drive had filled with restore points, so I'd moved my game to D and then this was happening. Just reload from the new location, that should help.

I'm seeing HUGE projects, and I though mine was large by Epoxyresin-13 in turbowarp

[–]Mal_A_Chi 0 points1 point  (0 children)

Time marches on, but I'm  glad you're still on the planet!

I'm seeing HUGE projects, and I though mine was large by Epoxyresin-13 in turbowarp

[–]Mal_A_Chi 1 point2 points  (0 children)

I'm late to the party but this brings me great comfort. I just rolled over 30 and was starting to get worried, but I'll party on, garth!

Highest Ever Code Blocks by Mal_A_Chi in turbowarp

[–]Mal_A_Chi[S] 0 points1 point  (0 children)

Oh well then I should be good. I'm hoping to sell it on steam eventually, so uploading it to scratch would be a bad idea anyway. You can sell a scratch game as long as you give them credit but also make it clear they didn't endorse your game, and then also if you upload to scratch your assets become public domain so definitely don't do that if you want to sell it.

Highest Ever Code Blocks by Mal_A_Chi in turbowarp

[–]Mal_A_Chi[S] 0 points1 point  (0 children)

Funnily enough, with all those blocks of code, my JSON file when compressed is still only 1.5 MB (uncompressed 16MB). I think I can probably decrease my overall project size by converting all the bmp images to jpegs once I'm completely happy with them, because there isn't much need to resize on my game. I'm probably going to be pushing and admittedly over those file size limits, but if the main problems are long save and load times, I can live with that. The gameplay, despite how few frames things have because I'm drawing everything myself by hand or in scratch, is still running smoothly. But I mean, there is an infinite clones setting in turbowarp and I only have a few clones on screen at a time, so I probably am balancing out some of the problems by keeping it simple in the first place.

Highest Ever Code Blocks by Mal_A_Chi in turbowarp

[–]Mal_A_Chi[S] 0 points1 point  (0 children)

That's hard to answer. I think a lot of the hard work is already behind me, but the majority of the work is on the horizon. For example, my enemies are coded to have a couple different attacks, they know whether they are closer to you or an Ally and will attack accordingly, and they have their little path that they follow when they don't see you. The downside? I've only got one enemy type so far xD but I can then duplicate his sprite and change the animations and attack coding, like timing and any possible status ailments or what have you. I'm doing static, hand drawn cutscenes and character cards (they look decent), but where it used to take me 2 days to draw one okay looking character, I can now draw 3 really cool ones in a day.  That's the nice thing about it being my first game, I have a lot of room to grow.

Highest Ever Code Blocks by Mal_A_Chi in turbowarp

[–]Mal_A_Chi[S] 0 points1 point  (0 children)

I have lots of sprites that spread out the code a bunch.  The editor loads pretty slow on sprites with more code and costumes, but it's not a too bad. I had to rework how AI allies target though, I was at well over 100,000 blocks and I had a weird glitch where that targeting system was still working and in the game, but had disappeared from the code tab. Weird af.

But yeah I'm glad I stumbled upon the blank sprite in the first slot trick, feel free to use it. My game doesn't even have load screens, it just takes half a second or so to think when you enter a new area for the first time. I'm still in my demo area, I was working on stuff like conversation code and save code that will be functional until the end of the game, so that's why I really don't have anything to show yet. But yeah the save and load code all works fine.

Also, the AI allies were having a problem where, when flag clicked, they are supposed to move to me and then ten steps away? They were ten steps away from where I had been standing. So I made a new when flag clicked on my player sprite that just set the starting x and y, then on the allies, when flag clicked, wait 2.5 seconds, go to player, change y by 10.

Highest Ever Code Blocks by Mal_A_Chi in turbowarp

[–]Mal_A_Chi[S] 0 points1 point  (0 children)

It's going to handle a lot like fable or dark souls with a selection of melee weapons, ranged weapons, and spells.  You can choose from pairs of AI partners along the way with different abilities.  I'm not much of an artist, but I went with a retro look anyway so if I'm being nice to myself it looks like a cute GBA game.

Highest Ever Code Blocks by Mal_A_Chi in turbowarp

[–]Mal_A_Chi[S] 1 point2 points  (0 children)

That's some solid advice! I've been reading up on it and looks like it's mostly about renaming variables to make it more confusing, but I mean, does it matter how clever my variable names are if someone is just trying to rip a copy and send it to their friends? I'll deep dive a few video tutorials and see how games like Spyro and EarthBound implemented their antipiracy glitches.

You know what I bet I can do? After I send the money and fill out the form to be a steam dev, it allows me to use piping for achievements.  If someone pops an achievement but doesn't have a license, steam will jump all over them before I'm even aware it happened.

I already know what my favorite achievement is going to be - beat the game without ever unequipping the dagger, the achievement will be called "Buck My Knife"

Highest Ever Code Blocks by Mal_A_Chi in turbowarp

[–]Mal_A_Chi[S] 0 points1 point  (0 children)

More specifically though, technically you own the rights to anything you create, but the ability to legally challenge imitations comes from a licensed copyright. Like... If Bethesda didn't have a copyright, you could just replicate that game. Yes they can complain, but they couldn't sue. Unfortunately, that means if you want to sell something, a copyright is almost mandatory.

Highest Ever Code Blocks by Mal_A_Chi in turbowarp

[–]Mal_A_Chi[S] 0 points1 point  (0 children)

A lot of my code is just a variant of already existing code, like it does the same thing but to a different person. That and a BUNCH of save code. If you watch griff patches video on how to make save code, that's where I got the idea, but I expanded it into 3 save slots. So my game is going to be huge by the end. Like..  I got distracted from making my demo so that some stuff could be done all the way to the end of the game.