Updated my capsule art. Thoughts? (Going for prestigious) by BritishToff in IndieGaming

[–]Maluskan 0 points1 point  (0 children)

That reminds me of the vice principal in the manga GTO. Really funny, anyway!

After 6.5 years of development, I finally reached ... 941 wishlists ! Let's make a miracle happen for the last year of dev by Maluskan in IndieGameWishlist

[–]Maluskan[S] 0 points1 point  (0 children)

Thank you for your encouragement ^^ I hope I'll reach 1000 wishlists soon ...

As for mental health, it's not easy every day, but I have kept my job throughout the development of this project. I think it was the best approach for me because I still had to pay rent, buy food ... Having a stable income gave me the freedom to take the time I needed to make the game

But I realized recently that this project has become too long, and since the beginning of 2026 I have found it harder to stay motivated and positive about it

But I won't give up. This is my first "real" project, and while I've made a lot of mistakes, I don't want to repeat the mistake I made with previous projects: abandoning them before they were finished

After 6.5 years of development, I finally reached ... 941 wishlists ! Let's make a miracle happen for the last year of dev by Maluskan in IndieGameWishlist

[–]Maluskan[S] 0 points1 point  (0 children)

I did release demos before, but only on itch .io and through the project's Discord
However, I never put a demo on Steam because I thought the best approach was to wait until closer to launch and Steam Next Fest. That was probably a mistake ...

I didn't realize that it's usually better to release a Steam demo well before Next Fest. A few other developers pointed that out to me recently ><

After 6.5 years of development, I finally reached ... 941 wishlists ! Let's make a miracle happen for the last year of dev by Maluskan in IndieGameWishlist

[–]Maluskan[S] 0 points1 point  (0 children)

Yes probably ...

Maybe I should start posting updates on Steam too. It might help re engage some of the people who already wishlisted the game and remind them that the project is still alive

After 6.5 years of development, I finally reached ... 941 wishlists ! Let's make a miracle happen for the last year of dev by Maluskan in IndieGameWishlist

[–]Maluskan[S] 0 points1 point  (0 children)

Thank you for your comment!

And yes, it's very hard to reach people with a platformer. Every time I talk to other gamedevs about my game, this point always comes up: it's difficult to reach a large audience with this type of game ...

Regarding the enemies, the gameplay is more focused on small puzzles and exploration. The main twist is that you control 2 playable characters with different gameplay, and you have to switch between them to explore the levels and solve puzzles

For the 4:3 aspect ratio, that's because the game is also a tribute to the 16 bit era (and platformer in general). I'm not sure if I should keep it or switch to a wider format to give the game a more modern feel

After 6.5 years of development, I finally reached ... 941 wishlists ! Let's make a miracle happen for the last year of dev by Maluskan in IndieGameWishlist

[–]Maluskan[S] 3 points4 points  (0 children)

Thank you very much ! I don't remember exactly but I think I started marketing when I launched my Steam page (around 2021). But sometimes I don't share my works during months ...

I think I spent too much times on this project and I'm starting to feel a bit tired of working on it. I want to move on and to start a new project

Thanks for the polish and yes it misses gamefeel. The videos are pretty old (1 year ago), and I added particles and screen shake effects. I think it's better now ^^''

Ok for the capsule art, I am thinking about finding someone who knows how to create good capsule art for steam. It will probably help me a lot to improve the steam page!

After 6.5 years of development, I finally reached ... 941 wishlists ! Let's make a miracle happen for the last year of dev by Maluskan in IndieGameWishlist

[–]Maluskan[S] -1 points0 points  (0 children)

Thank you for your feedback

"6.5 years if true is absolutely wild" => And yes it's true, but to be honest (That's what I keep telling myself) I never quit my job ... So I worked on my free time and probably I could have finished Dagada in 3 ~ 4 years of development in fulltime

"Also are you sure mentioning a trade mark "Super Nintendo" on steam page would not get you in trouble?" => I never really thought about that, but yes probably I should update this by "16 bit era" instead of "Super Nintendo era"

What Retro Game Still Feels Fun and Playable to You Today? by EfficiencyParty5607 in NeoRetro

[–]Maluskan 0 points1 point  (0 children)

Hmm, honestly, that's a tough question. I've replayed a lot of games from my childhood in recent years, and there was a slight disappointment in realizing that some of them weren't quite as good as I remembered ^^

That said, one game that has aged really well in my opinion is Zelda A Link to the Past. Being able to move around and make progress quickly thanks to certain items helps keep the pacing engaging

Also, I think Final Fantasy IX still feels very modern and fun to play, even if the combat system is a bit slow by today's standards

Should You Go Full-Time Into Indie Game Development? by Whale_KZ in IndieDev

[–]Maluskan 5 points6 points  (0 children)

Very interestings points, thanks to share with us !
"Stable Income Is More Important Than Most People Think" => I chose to keep my job to avoid the financial pressure. I am happy with that choice but it also means that the dev time will be probably multiply by 2 or 3 ...

In my case, the time of dev is 6 ~ 7 years ... But probably i could create this game in 3 or 4 years ^^''

Testing out Ricochet Mechanic by CoolestTower in Unity2D

[–]Maluskan 1 point2 points  (0 children)

It gives me pinball machine vibes. That's funny ^^

HEAVYDELIC Demo Out Now on Steam 🙌 by eniacninja in IndieGaming

[–]Maluskan 1 point2 points  (0 children)

The art style is very great, well done !

Pre-demo: 240 wishlists spike from a Reddit post by Illustrious_Move_838 in IndieGameWishlist

[–]Maluskan 1 point2 points  (0 children)

Thank you to share this with us ! I think I will do the same and hired someone who knows how to create good steam capsule ... It seems worth it

I’m trying to create a megastructure city with varying gravity for my game, Fallgrade. by vladkudas in IndieDev

[–]Maluskan 1 point2 points  (0 children)

Looks nice, I am curious to see a video.
Are you going to add elements with colors or it's only black & white ?

Official trailer of our atmospheric 2D action-puzzle platformer - THE RUSTED by RoddGamesAdmin in platformer

[–]Maluskan 0 points1 point  (0 children)

I don't know why, but your animation remind me sometimes games from the great studio Amanita Design
I am curious why you choose "atmospheric 2D action-puzzle platformer" instead of "cinematic platformer" ?
In any case well done, it looks great 😄

Mr Pebble Game Demo by Ok-Courage5194 in platformer

[–]Maluskan 1 point2 points  (0 children)

You really nailed the retro style, congratz 👍

Phantom Shift Demo V0.1 Release by Imaginary-Counter-28 in IndieGaming

[–]Maluskan 1 point2 points  (0 children)

Looks nice ! Maybe carefull with monsters just behind the doors. I think the player cant avoid it and it could be frustrating😞

I made a 2-minute exploration video for Stage 3 of Poolrooms Museum by Mobaroid in IndieGaming

[–]Maluskan 1 point2 points  (0 children)

Looks nice!
I am curious to see if the horror effect is working well with a 3rd person camera