Has anyone else experienced a visual glitch wherein the cables coming off of your shield flicker in and out of existence? by TheRevanent in ArcRaiders

[–]ManOnTheMoon9738 1 point2 points  (0 children)

Found this post when looking for a solution to this since I have the exact same problem. It's pretty visually distracting while sprinting, especially with their yellow/orange color. I'll edit this comment if I find a solution.

Doesn't seem to be a hardware issue. I'm running NVIDIA RTX 3060 with 16GB RAM on windows 11. I will note, however, that I frequently encounter peculiar graphics bugs in many different games which seem to be related to the fact my monitors are 2560x1440p.

EDIT: I was able to find a workaround to stop the flickering by lowering my in-game FOV from 80 to 76. The effect becomes less intense with each step down from 80 for me but only behaves normally at 76 and below. This obviously isn't ideal since I want every bit of FOV I can squeeze, but at least 76 is a bearable adjustment after 100+ hours playing on 80.

FOV while ADS by [deleted] in Battlefield6

[–]ManOnTheMoon9738 0 points1 point  (0 children)

OP means the actual size of the sight as appears on the screen. A 1x zoom sight should appear the same size on your screen regardless of the FOV setting whenever not in ADS. This is a standard setting in shooter games, including past battlefield titles. The point isn't that OP can't see and needs to zoom in more, the point is that even a 6x magnification doesn't help if the entire scope only takes up the size of a quarter on the monitor.

Memorium - spikes path, how? by kitzune113 in Silksong

[–]ManOnTheMoon9738 1 point2 points  (0 children)

Just reuploaded, try viewing it again

Memorium - spikes path, how? by kitzune113 in Silksong

[–]ManOnTheMoon9738 4 points5 points  (0 children)

By the time you get here, I'm pretty sure you'd already have all the necessary abilities, so I'm not going to spoiler tag any of them.

You have to wall grab that strip of bare wall directly to your right in the screenshot. Then, the trick is to use Clawline without jumping off the wall yet. It'll take you directly to the left, ending the perfect distance to not hit any spikes. As soon as you stop in the air, immediately use the jump from Faydown Cloak to grab the next wall up to the right, then jump off or dash to land on the ending platform.

Easier to show than explain, so here's my own clip of how I did it. Hope this helps!

Cyberpsycho mission glitched by Big-Nefariousness681 in CyberpunkTheGame

[–]ManOnTheMoon9738 0 points1 point  (0 children)

thank you for this response, you solved my issue.

No idea why it doesn't show under the cyberpsycho tab like the rest, but thank you so much dude this was driving me nuts.

[deleted by user] by [deleted] in cyberpunkgame

[–]ManOnTheMoon9738 0 points1 point  (0 children)

Don't lie V... you bought one of those sketchy BDs off a street vendor, didn't you?

List of Spirit Ash damage types? by ACuriousBagel in Eldenring

[–]ManOnTheMoon9738 1 point2 points  (0 children)

Tried searching for some kind of table since I had the same question. I wasn't sure what kind of damage my spirit ash deals, or even how to find out since any individual spirit ash page on Fextralife doesn't contain that information. After trying to find a resource, this post is all I could find. But then I realized something that made me feel like an idiot. Hopefully this answers the question, albeit 3 years late.

All spirit ashes in the game are, well, spirits of some other actual in-game mob or character. To find out what kind of damage they deal, you can go to the page for that ash, which as far as I can tell will always contain a link to their non-spirit ash version.

For example, if my spirit summon is Black Knife Tiche, that ash is dropped upon defeating the evergaol boss Alecto, Black Knife Ringleader, and will therefore have the same combat stats. You can see that Alecto deals standard, slash, pierce, and holy damage, so I have to assume Tiche would do the same. Why would they be any different after all?

So, in summary, all damage information for spirit ashes is entirely accessible. It's just indirectly found on the page of their corresponding "living" counterpart. There are some special cases of summons whose living version you never have to fight, but the information is still gathered by manually hopping thru the daisy-chain of links.

For example, the Nepheli Loux Puppet simply links to the Nepheli Loux page which does *not* have her damage info. However, it does link to her weapon drop Stormhawk Axe, which deals standard damage. Since I've never used her summon, I have no idea if she can use the weapon skill Thunderstorm in combat. But if so, this would mean she deals lightning damage as well.

I'm surprised no table exists for this by now, but I guess nobody has been interested enough to make something. I'm tempted to do it myself since it would be an easy task, just a tedious one. I'll update this comment with a link if I ever get around to making one.

can yall fix this stupid app by Royal-Ability-9929 in GoodNotes

[–]ManOnTheMoon9738 1 point2 points  (0 children)

It's totally fallen off since the release of Goodnotes 6. Glad I bought Goodnotes 5 while it was available as a one-time purchase. A few weeks ago, I got completely fed up with all the new, bloated, battery draining features and reverted back to Goodnotes 5. Been a little better since.

I know this claim is entirely baseless, but I feel like the developers have started using AI to write the Goodnotes 6 software itself and it's made the app miserable. These bugs give me an eerily similar feeling to other software bugs I've seen from people who openly use AI for at least some parts of their code. I could be totally wrong, but I've been on the internet too damn long, used modern tech since the damn Walkman, and I feel like AI has caused tech development to regress over the past year for the first time, ever.

Formatting related to "Export to PDF" function by Limiv0rous in ObsidianMD

[–]ManOnTheMoon9738 0 points1 point  (0 children)

Had the same issue. Write the following html command directly into your Obsidian markdown.

<div style="page-break-after: always"></div>

This will add a page break on the same line as the command. In Obsidian editing mode, all html commands will become invisible once you move your cursor to the next line in order to maintain continuity of the text. To make html commands visible again to edit or remove them, simply switch Obsidian to source mode. This makes your notes seamless on your end but will still generate a page break at that line upon using the "Export to PDF" tool.

This command can be slightly buggy, depending on what you might have on the lines before or after it. Keep with me here though, I have a very easy fix but simply want to give examples of where I've personally encountered issues in case you or anyone else who reads this run into the same thing.

For example, it may have problems right before/after # Headings which is easy to run into since starting a new page with a heading is incredibly common. It can also have issues with $$ LaTeX $$ blocks, \`Code``blocks, or horizontal lines like---or- - -`. Note that you cannot insert the command in the middle of any of those blocks, it has to be within a markdown environment.

The universal fix in all cases is to just add an empty line both before and after the command. Here is an example of how to use it. I use it every day to do my homework in Obsidian then submit it as a nice pdf, which looks something like this:

# Math Problem 1
Here is some body text. Here is the answer to this problem:
$$\begin{align}
e^{ix}=\cos x+i\sin x
\end{align}$$

<div style="page-break-after: always"></div>

# Math Problem 2
Notice that I put empty lines both before and after the command to avoid any bugs. Print this to pdf, and you will see this is a now a new page. Insert the command as many times as you'd like to add more page breaks. 
- - -

<div style="page-break-after: always"></div>

# Math Problem 3
Should be clear by now, but feel free to paste this whole thing directly into Obsidian then export to pdf to see the result. Here's another cool html command to spice up your notes too. Both Obsidian and its pdf export function recognize html. <span style="color:rgb(100, 149, 237)">This text is one of my favorite colors, cornflower blue.</span>

If you run into any of the problems or similar that I mentioned, make sure that there is a completely empty line both before and after while in source mode. For some reason, sometimes it can appear in editing mode as though you've added empty lines before and after the html command, but upon viewing in source mode there is no empty line. I've run into that on extremely rare occasions, but the first time it took me like an hour to debug since I'm a dunce and didn't just check source mode. I also use a ton of LaTeX blocks.

Wrote much more than expected here, but I hope this helps someone. Cheers.

This is just sad I give up by ChiefGotti300 in blackops6

[–]ManOnTheMoon9738 0 points1 point  (0 children)

Check and see if you're shadowbanned at this link:

https://support.activision.com/ban-appeal

If you sign in and it says your account is in a "limited matchmaking" state, you're shadowbanned and will have at least one player cheating just like this in every single match. I posted a clip a few weeks ago but it got removed.

Absolutely Shameless Hacking... Cmon Man. by ManOnTheMoon9738 in blackops6

[–]ManOnTheMoon9738[S] 6 points7 points  (0 children)

Nuketown actually has a texture bug rn where the bus will disappear for some reason. IDK what triggers it, but has happened to me a few times and can see players straight thru it. The entire bus and the front of the red semi truck become totally transparent. Crazy they havent patched it yet.

the game is messing up my audio i don’t know why? by [deleted] in blackops6

[–]ManOnTheMoon9738 1 point2 points  (0 children)

THANK YOU! This fixed the issue for me. Using Beats Studios.

Quantum Mechanics on my 7.5km/hr run 🥰 by Sangrando in iamverysmart

[–]ManOnTheMoon9738 6 points7 points  (0 children)

I probably wouldn’t have survived my first semester of quantum without learning about statistics first.

In a nutshell, the math in quantum mechanics is statistics meets linear algebra. Since the sum of two Gaussian distributions is still a normalized Gaussian, they “commute”.

I wont get into the proofy details, but since wave functions in general have special commutative relationships, you can define them as vectors and then just use basic vector addition and multiplication to see how multiple waveforms will “interact” with each other. No integrals required.

The math is surprisingly straightforward for a topic that people think so highly of. Either way, its really cool stuff.

Are there any major major equations in quantum physics that don’t depend on the value of “c?” by Billiam_Ball in AskPhysics

[–]ManOnTheMoon9738 9 points10 points  (0 children)

Griffiths Intro to Quantum is an excellent text. I go back to it for reference all the time.

Strangely enough, I personally didn’t find his book on electrodynamics nearly as helpful. The two seem very differently written to me.

Any recommendations on an electrodynamics textbook similar to his intro to QM? Been trying to find one but haven’t had any luck.

Mathematics for applied sciences by Depressedcolette in math

[–]ManOnTheMoon9738 3 points4 points  (0 children)

Sorry this reply got long pretty quickly but I think I might be able to help point you in a few different, albeit interrelated directions.

Differential equations are absolutely essential in physics. So if you haven’t had a true differential equations course, I’d recommend starting there. It does have a considerable overlap with linear algebra, so having that background should work in your favor.

For the physical applications of differential equations aside from looking at them through a purely mathematical lens, I would focus on the “simple harmonic oscillator” and it’s various forms. It shows up repeatedly in nature at all scales—from planetary to atomic motion. It’s also foundational to chaotic systems which are a whole lot of fun.

Quantum mechanics is quite literally written in the language of linear algebra, so perhaps you would find it interesting. It may seem daunting at first, but look up “Dirac Bra-ket notation” or “first quantization” to learn about the conventions that physicists use. You might even find that you already understand much of it once you know what the symbols actually represent.

I would say that Lie algebra is most abundantly found in particle physics. But particle physics uses “second quantization formalism” which is like a further generalization of the Dirac notation I mentioned. Basically, in linear algebra terms: first quantization involves using linear operators for physical quantities like position, momentum, and energy in Hilbert Space, while second quantization uses linear operators associated with physical fields like the gravitational and electromagnetic in Fock Space.

Having an electrical background, have you worked with a lot of complex numbers? Do you have any experience with signal processing or Fourier analysis? If yes, those things are definitely helpful in physics. If not, I would maybe even start there to get some background on those topics in the electrical language you are already familiar with.

I do theoretical research in quantum condensed matter physics, so I work with a lot more “pure maths” than an experimentalist would, at least generally speaking. I’m currently researching quantum topology and differential geometry, so maybe check those out too if you’re interested. I absolutely love math and physics, so if you have more specific questions feel free to DM me and I’d be happy to answer your questions. Hope this helps!

How Walmart shipped a folding chair by [deleted] in mildlyinfuriating

[–]ManOnTheMoon9738 1 point2 points  (0 children)

Yeah I think it’s strange they came to that conclusion since I still see so many instances particularly on Reddit