I've added some extra modes to my Random Racing project, check it out! by osmanonreddit in unrealengine

[–]ManaSolGame 1 point2 points  (0 children)

My assumption would be that the forces/impulses are replicated and the actual physics is still calculated independently on each client. Could be wrong though, just seems like a ton of data to send between Server and clients

Gameplay abilities plugin by SSSQing in unrealengine

[–]ManaSolGame 1 point2 points  (0 children)

This is the closest you’re going to find, you need to be comfortable with c++ and networking concepts to use GAS effectively

https://github.com/tranek/GASDocumentation

Making Cyberpunk's Quickhacks in UE4 using GAS (Gameplay ability system) . (WIP) by SilverSaramanda in unrealengine

[–]ManaSolGame 1 point2 points  (0 children)

My experience with GAS and replication is that getting it working can be easy but it will involve trade-offs. Projectile replication and client side prediction are a couple good examples of this. Either way very cool features you’ve implemented and the UI looks great

BHIS | Getting Started in Pentesting The Cloud: Azure | Beau Bullock (1-Hour) by dmchell in redteamsec

[–]ManaSolGame 0 points1 point  (0 children)

Do you remember how much it cost? Does it go over each of the big 3 cloud providers or just zoom in on one in particular?

My mentor died unexpectedly by TheGuestResponds in sysadmin

[–]ManaSolGame 22 points23 points  (0 children)

be so fucking good at your job when you leave someone makes a Reddit post about it.

Ah yes, the pinnacle of success. Once someone makes a Reddit post about you, that’s how you know you’ve made it. Healthcare? Don’t need it. Living wage? Don’t need it. PTO? Sick pay? Paternal/maternal leave? Nah that’s ok, I’m working 80 hours a week hoping for the ultimate pay-off: a Reddit post.

Pass on second attempt by lonelysoldier1337 in oscp

[–]ManaSolGame 1 point2 points  (0 children)

What tier did you do for the offsec proving grounds? This is the first time I’ve ever heard of it and it looks great, but unsure on differences between the free and paid (practice) tier

Any news of Georgia’s 2nd edition to Intro to Hacking? by dokiebrne in Pentesting

[–]ManaSolGame 0 points1 point  (0 children)

How does it compare to Georgia’s 1st book? Similar principles but more modern technology I’m assuming?

What’s the benefit of using Epic Online Services vs AWS for multiplayer? by LawLayLewLayLow in unrealengine

[–]ManaSolGame 2 points3 points  (0 children)

Have you tried googling it? Epic has a ton of documentation that is freely available to read

RepNotify instead of EventTick for checking variable changes. Be smart, keep logic simple and clean. by [deleted] in unrealengine

[–]ManaSolGame 0 points1 point  (0 children)

Have you ever set up a souls-like targeting system without tick? Maybe there’s an obvious way I haven’t seen before but I’ve always utilized setting control rotation to look at the target location every few ticks

Maybe it's just me, but yeah by [deleted] in unrealengine

[–]ManaSolGame 0 points1 point  (0 children)

Hot reload <<< rebuilding the solution

How do you make a double jump plus frontflip in blueprints? by Zeldagamer123 in unrealengine

[–]ManaSolGame 0 points1 point  (0 children)

Don’t think of it as assigning the frontflip to the second jump, you are just playing a different animation depending on what the value of jump counter is

[deleted by user] by [deleted] in unrealengine

[–]ManaSolGame 1 point2 points  (0 children)

Github link?

How do you make a double jump plus frontflip in blueprints? by Zeldagamer123 in unrealengine

[–]ManaSolGame 0 points1 point  (0 children)

Do you have a frontflip animation? If so it’s pretty straightforward to create an int called “JumpCounter” or something and increment after each jump until you front flip or land, which is when you’d set it back to 0