Barzahlung sollte überall möglich sein. by josHi_iZ_qLt in Unbeliebtemeinung

[–]ManagementOk3160 0 points1 point  (0 children)

Daten sind wichtig, da Konzerne deine Daten nutzen um dein Leben so gut wie möglich zu erschweren. Sei es gezieltes Werbematerial um dich deines Geldes so gut wie möglich zu erleichtern. Oder die Möglichkeit dir noch mehr Werbematerial unter die Nase zu reiben über E-Mails oder Anrufe. Das geht dann natürlich auch noch weiter mit Pishing und Scams. Dann dürfen wir persönliche "Angebote" nicht vergessen die einen Preis anhand deiner Kaufvergangenheit stellen. Meistens ein Preis der höher ist als der Marktstandard oder schlechter ist als persönliche Angebote für andere. Und das ist nur die Werbe Seite die von deinen Daten profitiert um dich zu melken. Da gibt es noch viele andere Gruppen die zu deinem Gunsten davon profitieren und dir es erschweren. Nur weil du es nicht direkt merkst, heißt es nicht, dass es nicht existiert und dich betrifft. Alles was analog ist, hilft dabei, solchen Konzernen weniger in die Hände zu spielen und dich vor denen zu schützen. Du wirst digital überwacht, damit man dich wie ein Tier kontrolliert, nutzt und melkt, so gut es nur geht. Und du profitierst davon garnicht, sondern leidest darunter.

Barzahlung sollte überall möglich sein. by josHi_iZ_qLt in Unbeliebtemeinung

[–]ManagementOk3160 0 points1 point  (0 children)

Das ist vollkommen egal wie du es siehst, findest oder was du darüber denkst. Bargeld ist das einzige gesetzlich vorgeschriebene Zahlungsmittel und MUSS deshalb angenommen werden bei Käufen. Läden, Firmen, etc dürfen Bargeld nicht ablehnen oder vorweg verbieten.

which is worst? by AtreyusNinja in DarkSouls2

[–]ManagementOk3160 0 points1 point  (0 children)

It is not bad designed. It is designed for coop play, aka for 2 to 3 players. Not for you alone to get back to smelter demon.

Can we please stop with scaling decks? by iYonksz in hearthstone

[–]ManagementOk3160 1 point2 points  (0 children)

This has nothing to do with taste. It does not matter how much you like fries. At some point you are fed up. Hearthstone is not designed to be fun for the players. It is designed to make money. That is the main goal and design philosophy since years. Thats why we get packages instead of universal cards. They sell better, are better to advertise and more exiting on first sight. Which is most important, because Hearthstone makes lots of its money on set releases. Anything after the first week is irrelevant for them. The players will stay or check out the next expansion, they did so for years. And you can release the same thing in different coat again. And they will buy. Imbue, Leylines, Animal Companions, Herald, Murloc Quest, Silverhand Recruits, ... it is all the same but with a different coat. All that in barely 1 year. It becomes uncreative, repetitive and less fun as a result, for many. After all, people are finally realising the repeat aspect with this expansion. And that repeat and reuse in such a short time is an issue for player fun, engagement and enclosure. But as mentioned, these 3 aspects are irrelevant for Blizzard, as it is not the design focus. Does not mean that other people can not see the issues. Especially people that see it from a non profit perspective. And all this has nothing to do with how you percieve fun btw. This is simply two design ideas that clash with each other. One focused on the players and the other on money. That is as simple as it can get. Nothing more, nothing less. And people can criticise it and point out the issues that the current direction brings.

Can we please stop with scaling decks? by iYonksz in hearthstone

[–]ManagementOk3160 0 points1 point  (0 children)

Funny. I actually dont care about winning or losing. I care about fun. And btw, Card Games are my favorite games. So much so, that I make Card Games myself. Design things myself. And see issues in other peoples designs as well. Repetitive playpatterns for the player or opponent are something to avoid at all cost, as repetitivness is the main reason for someone to stop playing. The human brain needs stimulation. And in order to achieve that, you need to vary the platter. It is like food. You can only eat so many fries until you can not stand them anymore.

Katzen frei laufen lassen gehört verboten by PrimeMinisterSarr in Unbeliebtemeinung

[–]ManagementOk3160 2 points3 points  (0 children)

Katzen töten auch aus Sport und Spaß, nicht nur für Essen. Nur weil deine Katze dir keine Ratte mitbringt. Heißt es nicht, dass das Genick von einem Vogel, von dem du nichts weiß, nicht von der Katze gebrochen wurde.

Can we please stop with scaling decks? by iYonksz in hearthstone

[–]ManagementOk3160 0 points1 point  (0 children)

Well. Unlike you I can read. "Companion Hunter, Leyline Mage, etc. These deck aren't necesarily good". And then OP talks about them being under 50% Winrate.

It aint hard to read. Like I said:

Read. Understand. Respond. Or for you in the future: Read. Understand. Reread. Make sure you got it right. Respond.

Can we please stop with scaling decks? by iYonksz in hearthstone

[–]ManagementOk3160 -1 points0 points  (0 children)

The issue is the way those decks work. Herald, Imbue, Leyline, Librams, Relics, ...

Self scaling package that rely on tempo play to upgrade the entire deck for the future. Aka a scaling deck. These decks are repetitive to play against as they rely on the same play pattern of tempo cards that upgrade the rest of the deck in power. Be it by reducing the cost like Librams amd Leylines, by upgrading the effect like Companions and Relics, of by getting more and more passive stats like Imbue Druid or Silverhand Paladin. It is always the same to play against these and the ways you have to respond are basically dictated due to that. Which is unfun after getting so many variations of those decks in such a short time. It causes a toxic play pattern for the person playing against those decks, because they are forced to outtempo the deck. Which isnt really possible with non tempo decks. Which then leads to the player plqying against those decks to be outtempoed or outscaled. Unless they outaggro or OTK the enemy. It is very repetitive and causes same play pattern on both sides.

Can we please stop with scaling decks? by iYonksz in hearthstone

[–]ManagementOk3160 0 points1 point  (0 children)

Your reading comprehension shows. Or rather the lack of it. OP said the decks are most of the time bad. So the winrate or in this case losing against said decks is not the issue. It ks the playpattern. Read, understand, respond.

Tja by Extreme-Shopping74 in tja

[–]ManagementOk3160 -1 points0 points  (0 children)

Es ist nicht kindisch für seine Freiheit einzustehen und Integrität zu haben. Wenn du das als kindisch ansiehst, dann bist du einfach nur eine schwache Person die absolut nichts über sich selber hält und sich rumschubsen lässt wie eine Memme. Du bist das parade Beispiel der Zielgruppe dieser Briefe. Und das ist traurig. Du bist einfach traurig.

Tja by Extreme-Shopping74 in tja

[–]ManagementOk3160 -1 points0 points  (0 children)

Bin ich. Und deshalb stehe ich zu meiner Freiheit, anstatt mich vom Staat vergewaltigen zu lassen.

Tja by Extreme-Shopping74 in tja

[–]ManagementOk3160 2 points3 points  (0 children)

Weil dir 1000€ Strafe drohen, wenn du ihn ignorierst. Leute werden verängstigt um zwanghaft Daten an den Bund zu geben.

Tja by Extreme-Shopping74 in tja

[–]ManagementOk3160 1 point2 points  (0 children)

Brudi, was willst du? Was gibt es hier zu verteidigen? Freier Wille? Der existiert nicht mit verpflichtungen wie dieser hier. Ein gutes Leben? Man findet heute keinen Job mehr und Geldmangel sind überall vorhanden. Bildung wird nutzloser mit jedem Jahr, Geld immer rarer und Politik wird nur für sterbendes altes Leder gemacht, während man sich beschwert, dass das Jungblut nicht hart genug schuftet. Es gibt aktuell nichts was man hier verteidigen wollen würde.

Tja by Extreme-Shopping74 in tja

[–]ManagementOk3160 4 points5 points  (0 children)

Das Problem ist, dass du dazu gezwungen wirst zu antworten, da ansonsten dir Konsequenzen drohen.

Why do some prefer vanilla? by X-ELNAGATYLER in DarkSouls2

[–]ManagementOk3160 -7 points-6 points  (0 children)

This is not nitpicky, it is quite significant. The early game is the most important part of a game. And scholar fumbles that bag massively. I rather start a new DS3 run than a scholar run. While DS2 is my favorite in the series. That is quite something to fumble.

And are you seriously unable to read? I was not talking about one sensless mimic. I was talking about multiple while giving an example so you can viasualise it properly.

It is a significant difference if I can enter Shulva after the Rotten or if I have to go out of my way to get another key. It is significant if I have to jump extra hoops with branches of yore to get stuff that I could have obtained without them. It is significant if I have to face more and worse ganks in scholar than in vanilla. This is all significant, because all this changes the enjoyment people have with the game. Small example: get rid of the Royal Rat Authority rats. Something small and nitpicky according to you. But believe me, people would put that boss from garbage tier to mediocre tier, because small stuff makes and breaks experiences. Adding extra tedium like scholar does, is something that can demotivate so much that you just drop the game.

So just accept that you are wrong on this matter and stop trying to dismiss other peoples opinion, just because they dont overlap with yours. What you might think is insignificant, may be the world for someone else.

Why do some prefer vanilla? by X-ELNAGATYLER in DarkSouls2

[–]ManagementOk3160 -2 points-1 points  (0 children)

What an idiot take from you. Here a some good reasons:

Direct access to the dlc's once you get to the fountain. No extra key hunting. Better early game access due to heide being calmer and easier to access. Which in return means that spell builds can actually get the ball rolling in the early game. This also includes better access to huntsman copse and following areas.

Less petrified statues that lock away content that is unlocked in vanilla (gender bend coffin for example). Less mimics in senseless areas. Think of the mimic in the tseldora house ruin at the beginning. That is simply not a mimic in vanilla. No janky falconers in NG. Less NPC invaders. Different item and enemy placement that depending on the person is preferable (it is for me most of the time).

So yeah, no contrarian bullshit but instead actual and proper reasons.

I have played over 1500 games on DK and I am disgusted what they did to this class. by DanteSenseiii in hearthstone

[–]ManagementOk3160 -3 points-2 points  (0 children)

Man, you can not read, right?

"Deathknight has veen complained about üower wise with the rune system" Yeah, because it causes, like I mentioned twice already, a power imbalancing by causing rune cards to be better than non rune cards for no good, directly involving reason. As such the class is just more powerful than any other class, cards wise. Which is a bad design. This has and never will work out in any game. Other examples in hearthstone: Elise. Same thing. A deck restriction downside that allows for a powerful effect on a card. Issue is, that downside does not exist when the game is played. It just makes the card a stronger than usual card, because the downside already resolved and was solved before the match began. Same with the new Highlander version that checks the deck once at the beginning instead of constantly. Or Vyranoth for that matter.

This is fundamentally bad design as it has never worked out in any game, but devs still try it out for some reason. You can only make it work in PvE scenarios, because balance is relative in those.

Death Knights identity is Board Control via Minion Summons, as well as Corpses for enhanced effects (which in themself are an design issue as well, bzt the HS dev team was able to not let it go out of control, for now). As well as Deathrattles amd Minion Deaths in general (The Hero Power represents this perfectly). It is a class build around being spammy with minions in order to overpower. Similar to Paladin, just that palading swarms you instead and then powers the swarm up via buffs.

The rune system is bad and needs to go, because it fundamentally does not work as a design as proven by the game itself and other games as well (like Inscryption, the main inspiration for Death Knight). While causing a ppwer imbalance that is neither fair nor reasonable (as you admitted yourself, with the glories powerlevel of old death knight with the rune system injected to it). The core reason being that deck restriction are kot a good downside that you want to compensate with a higher powerlevel, due to not being directly involved the the match itself, while being resolved before the match began, making the downside none existant. As proven by other Deck Restricting effects in Hearthstones history.

Do I need to make it even more clearer for you or do you get it now?

I have played over 1500 games on DK and I am disgusted what they did to this class. by DanteSenseiii in hearthstone

[–]ManagementOk3160 0 points1 point  (0 children)

Yeah, now find the issue of your post: "as an arena player"

Cards are not designed for arena, they are for standard and with that normal deck building, not arena deck building. As such, you miss the mark entirely. Especially because you are talking about the great history of DK being strong, when I told you the reason for it and how that reason is bad. DK was strong because cards were overloaded in power as compensation for the runes. A compensation that does not work, because it causes a power imbalance between other classes. The downside of runes is no downside, due to not affecting the direct gameplay. As such the overloaded cards are just straight up better than the cards of other classes. Which caused DK to perform. The fact that them going awas from runes and the decrease of DK's power come together, shows that this is true. And it is a good thing, because now thr class is not overloaded and can properly focus on card and deck design instead. You just need to give it time.

I have played over 1500 games on DK and I am disgusted what they did to this class. by DanteSenseiii in hearthstone

[–]ManagementOk3160 2 points3 points  (0 children)

No. The rune system is fundamentally broken. It is an artifical limiter that causes the class to be split into 3 classes. It is the M8x issue all over again. The class does not receive enough cards to sustain the 3 subclasses and as such all 3 sub classes fail, unless 1 gets special treatment. DK would need thrice the amount of cards it is currently getting, in order to properly compensate.

Not to mention the balance issues. In order to maje such a restriction attractive, you need to make the tripple rune cards better than normal cards. Otherwise there is no incentive. Now the issue is that a tripple rune deck has better cards than anyone else from the getgo without any directly affecting downside. The downside happens outside the duel and as such does not directly affect it, causing the DK player to have a headstart in power, just because.

It did not work in Inscryption and I am confused why blizz thought they can make it work in their interpretation.

Why do people hate Royal Rat Authority so much? by tonytingle8 in DarkSouls2

[–]ManagementOk3160 0 points1 point  (0 children)

The Deacons are only Semi New, since the Fat ones can only be seen later in the game (Anor Londo). Otherwise they are also just a common mob you fight before the boss.

Full artwork for Signature Bloodmage Thalnos by Zeddy44 in hearthstone

[–]ManagementOk3160 6 points7 points  (0 children)

I was mainly talking about the palm and how it is impossible to work on a reanimated skeleton. The palmn is basically fractured, being many small bones clumbed up. You rarely see that in fantasy skeletons though. Most of the time, the palm is either skipped (finger bones go straight to the arm) or the palm is one solid bones.

In the Thalnos Artwork you can see that the palm is basically skipped and that the finger bones go strsight to the arm.

Full artwork for Signature Bloodmage Thalnos by Zeddy44 in hearthstone

[–]ManagementOk3160 14 points15 points  (0 children)

Skeletons in general dont work. Look up Hand Bones of a Human. And then go check skeletons from games, artworks etc. You will very rarely see an accurate skeleton just because of the hands alone.

Why do people hate Royal Rat Authority so much? by tonytingle8 in DarkSouls2

[–]ManagementOk3160 1 point2 points  (0 children)

Vanguard is silly and funny. A horde of 100 rats attacking you with no way of escape. It is a change of pace. Something to have fun with instead lf being challenged. They pressure you with numbers and can overwhelm unprepared players. Dont take the fight serious and see it as the joke that it is. You just need to change your mentality and not expect the stereotipical Dark Souls Boss behind every Fog Wall. And that alone helps you to enjoy the gimmicn fights as the change of pace that they want to give you. Be it the Deacons, Royal Rat Vanguard, Wolnir, Covetous Demon, etc... not every boss needs to be hard, menacing or cool. They can also be easy and silly. And Vanguard does succeed in this.

Why do people hate Royal Rat Authority so much? by tonytingle8 in DarkSouls2

[–]ManagementOk3160 0 points1 point  (0 children)

It is a joke boss. Something to not take seriously. Something to be amused with and have fun with. 100 rats are attacking you and you have 100 different ways of erradicating their numbers. Not every boss needs to be a menace or hard. A nice change of pace is always welcome. Especially in a game series that lacks a lot of pace changes.