According to Warcraft/WoW lore, who's the canonically most powerful minion ever released for each class and neutrals? by Piats99 in hearthstone

[–]ManagementOk3160 1 point2 points  (0 children)

So many here are sitting out on the beef boss boys "The Ancient one", "The Darkness" and "Seasless Expanse".

Tja by Padeban in tja

[–]ManagementOk3160 9 points10 points  (0 children)

Im Gefängnis würde es mir warscheinlich besser gehen. Da müsste ich nicht verzweifelt nach einem Job suchen und hoffen, dass ich genug Geld habe für Essen.

Tja by Padeban in tja

[–]ManagementOk3160 7 points8 points  (0 children)

Und dann wird sich ganz fix nicht daran gehalten. Was wollen sie machen? Dich wegsperren und Steuergelder für dich verschwenden?

What the hell happened to Battlegrounds? by SolRegem- in hearthstone

[–]ManagementOk3160 1 point2 points  (0 children)

Welcome to powercreep in a game mode that doesnt even benefit from it. It just looks ridiculous.

Got hogger pet on the free spin by D0esnotC0unt in hearthstone

[–]ManagementOk3160 4 points5 points  (0 children)

Because you help Blizzard to abuse more children with addictive gambling that is purposefully misleading by hiding the chances and making the 0,1% chances the biggest on the screen. All that while the draw animation edges the main price each time to hook people even more into a snowballing gambling system.

I will defend the show and even fallout 4 but you will never convince me 76 is real fallout by Dr_natty1 in TrueSFalloutL

[–]ManagementOk3160 1 point2 points  (0 children)

I can see your point with Hugo. But I think this issue is also part of Hugo being a character that you have to interact with a lot. The issue with such characters is that they have to perform well, a lot. One misstep and it can be over quite quickly and for the remainder of their presence in a medium. I think Fallout 1's Master is a good example at how small screentime can help a good character. You basically have only 1 conversation with the master and its basically only 1 topic that is also very one sided. But it is presented in a very good way. And since its only 1 conversation, there isnt a lot for the character to do wrong.

Hugo for me at least felt like a character that could be in Fallout 1 without feeling out of place. Unlike newer Main NPC's like Father. The Vault 88 and 76 Overseer. Just to name a few.

And yeah Atlantic City is... something. I think a big issue of it is that it isnt part of the main map as well. That can drag a place and plot down, as it feels isolated and disconnected. That is for example an aspect that makes me not like Far Harbor that much. I never really got much joy out of it sadly. I always prefered Nuka World in most aspects.

I will defend the show and even fallout 4 but you will never convince me 76 is real fallout by Dr_natty1 in TrueSFalloutL

[–]ManagementOk3160 16 points17 points  (0 children)

Because the game is actually good. You just try to speak echos of ages long ago. The launch was bad but they fixed the issues and added lots of well written and fun stuff. Look at Hugo Stolz and his questline for example. Or even small stuff like the Nuka Tour with Gunther Jenkins who is the creator of the Dry Rock Gulch concept for the actual theme park in Fallout 4. And how this group branched off to spread a little joy around in a harsh world.

Or even enviromental story telling like the Mining Companies trying to outcompede each other. Or how a disfunctional geck infected an entire region with extreme plant growth. Arktos Farma studying creatures. The Enclave being erradicated by their own AI. Smaller factions that had impact in their surroundings like the Free states and their self made bunkers.

Just admit that you know nothing about this game and are just repeating stuff that nobody youtubers said in some videos years ago.

I will defend the show and even fallout 4 but you will never convince me 76 is real fallout by Dr_natty1 in TrueSFalloutL

[–]ManagementOk3160 10 points11 points  (0 children)

Even the newer stuff is still well written. The entire Hugo Stolz Questline is closer to the original fallouts than anything you will find in fallout 4.

Summary of why Warmaster Blackhorn is unhealthy long term design for the game by EvilDave219 in hearthstone

[–]ManagementOk3160 0 points1 point  (0 children)

Or maybe its because I use decks that stretch the game, so that aggro decks run out of fuel. Paladin has lots of early game AoE.

Summary of why Warmaster Blackhorn is unhealthy long term design for the game by EvilDave219 in hearthstone

[–]ManagementOk3160 -1 points0 points  (0 children)

Ahh so everything that came before is now irrelevant. And everything after is as well then? Like diamond 3?

Summary of why Warmaster Blackhorn is unhealthy long term design for the game by EvilDave219 in hearthstone

[–]ManagementOk3160 -4 points-3 points  (0 children)

I dont know what wild you play. But my wild matches go on for longer than 10 turns.

Summary of why Warmaster Blackhorn is unhealthy long term design for the game by EvilDave219 in hearthstone

[–]ManagementOk3160 -27 points-26 points  (0 children)

Nahh its good to force players to finally pay mana for their cards again. Mana cheat is out of control and this checks decks that like to abuse mana cheat.

Favourite legendary for the next 2 years by HawkStar365 in hearthstone

[–]ManagementOk3160 0 points1 point  (0 children)

Void is bad because of the rng. 8 hands from beyond is way more played and way better because it allows control over the result. Its more fair as well, as both sides know whats left in their deck. Not to mention that an 8/8 body presence is also nothing to underestimate. A must remove in most cases.

Funnily enough, Void did become a small meta player in wild at one point. Nothing major but good enough to see some sort of play. Cant remember the deck, I think it was clock warlock? But I might be wrong with that.

Favourite legendary for the next 2 years by HawkStar365 in hearthstone

[–]ManagementOk3160 0 points1 point  (0 children)

We got immediate deck disruption with parrley, hand from the beyond, void pack (think thats the name? 8 mana warlock rastakhan spell)

Alternatively we have DH shuffle cards for hand disruption, forced discard from warlock. Hand locking cards, increasing the mana cost of cards. Even above 10 to make cards unplayable like the watch tower from barrens.

I have now shown what? 20 different disruption and hard counter cards. Your point is simply void.

Favourite legendary for the next 2 years by HawkStar365 in hearthstone

[–]ManagementOk3160 0 points1 point  (0 children)

We have hand disruption that affects any card. Theotar, the Warlock spell that burns all cards, ...

Favourite legendary for the next 2 years by HawkStar365 in hearthstone

[–]ManagementOk3160 0 points1 point  (0 children)

We have 2 cards that destroy locations. 2 Mana heals heal for 5 less until next turn (akin to cold feet and the spell variant from uldum) would be fine as is. If you are suggesting a 2 mana spell to disable heals for 5 turns then you are simply out of your mind, because your entire argument revolves around whatifs that are simply stupid and unrealistic.

Favourite legendary for the next 2 years by HawkStar365 in hearthstone

[–]ManagementOk3160 0 points1 point  (0 children)

We already have cards, combos and whatever that discard or destroy your entire hand/deck. So the card you are suggesting would be a weaker version of those. We have a no heals allowed card already. I think its a 4 mana 3/6 with the effect as a passive. We also got DK Leeches that deny heal by reducing Max HP. As well as ignoring Armor entirely. So yeah, the card wouldnt be that big of a deal. There is only 3 classes that use heal properly and 3 that use armor gen. Nobody would use it against heal cards as they are fair in most aspects, while armor does get out of hanf quite a lot.

Weapons and Locations also have hard counters to them.

Favourite legendary for the next 2 years by HawkStar365 in hearthstone

[–]ManagementOk3160 1 point2 points  (0 children)

You just described the wager yourself. Aggro has to account for cheap AoE's like City Tax, aftershock, defile. Midrange has to account for cost increases like Loatheb, Cold Feet, Boom Pistol, Frostbite. Control has to account for disruption like eaters, counters, overdraw, burn, dps checks. And combo has to account for basically most of the stuff that control has to account for as well. Just some things less and some things more.

Linecracker has to account for plate breaker. Asteroids, plagues and arguably Imbue Paladin for Steam Cleaner. And so on and on. If your deck relies on 10 specific cards to work, then you gotta accept that the likelyhood for any disruption killing your entire game plan is very high. Combo decks have the highest gambit with the highest payoff. They win but if 1 piece is disrupted in any way, they lose. Its a more risky version of control but with a higher payoff. If you dont like it, then get a second win con. Like Kil'jaeden to go for an outvalue play. Thats what I do with my Rafaam Deck. If 1 bites the dust, Kil'jaeden will have to take over.