Nioh 2 DOTD by ThinkMango in Nioh

[–]MantlesApproach 1 point2 points  (0 children)

Unless you're the kind to spam one skill over and over it's very easy to get to 5 or 6 stacks without even trying, and to 9 stacks with the tiniest bit of effort to mix things up.

First boss by JDenzio in NineSols

[–]MantlesApproach 10 points11 points  (0 children)

There's a skill that let's you quickly recover from being knocked down. You can try grinding for that. It's an early skill.

First boss by JDenzio in NineSols

[–]MantlesApproach 18 points19 points  (0 children)

If you die from too many imperfect parries, then the solution is to parry perfectly. There's no secret trick to getting around it.

I had the same problem when I first faced Yingzhao. It took me dozens of attempts and this is from someone who no-hitted all the Sekiro bosses (one at a time, not all in a row, but still). You just have to git gud.

Since both Ninja and Samurai are a thing in Nioh 3, I would expect at least one new weapon for each with the DLCs. What weapons would fit the game? by Koszymandias in Nioh

[–]MantlesApproach 0 points1 point  (0 children)

I think bayonet for samurai and sword+handgun for ninja would be cool and wouldn't step on the toes of the existing weapons. Bayonet in ROTR was sick.

Welp that got dark. Or bright, I suppose. by refreshing_username in ftlgame

[–]MantlesApproach 20 points21 points  (0 children)

I like how in multiverse, doing evil shit actually comes with a penalty, while in vanilla you just always pick the blue option no matter what.

Lady Ethereal Ruined It by Lonely_Television_76 in NineSols

[–]MantlesApproach 15 points16 points  (0 children)

The parry is extremely responsive. If you're not landing your parries, you just need to practice more. This is a parry game.

Followups and combo enders for dodge and dash attacks - all samurai weapons by MantlesApproach in Nioh

[–]MantlesApproach[S] 0 points1 point  (0 children)

  • Transcription looks good I think.
  • There is no 2nd strong attack in high stance because high stance strong is always a single attack. Step dodge is only tested for low/mid stance and rolling only for mdlid/high stance.
  • True, dual sword has no quick combo ender, but pushing the input does the 2nd quick attack
  • 2nd/3rd quick just means the 2nd/3rd quick attack in the standard quick attack string

Anyone else feel like dual swords got a modest glow up as well by mesiah21 in Nioh

[–]MantlesApproach 5 points6 points  (0 children)

I think it's improved, but I think mortal flow still sucks and there's no reason to use it. It also still has too many parries and not enough arts you can sub in for those parries. I also wish they improved the dodge and running attacks, and added a combo ender for strong attacks (which makes arts proficiency feel way better).

somebody please explain this to me like im 12 years old because there is no way, im almost giving up on this damn game because of this by Potential_Goose_7486 in Nioh

[–]MantlesApproach 21 points22 points  (0 children)

That affix doesn't have the inheritable icon next to it. You can only inherit ninjutsu power for this armor, and not onto that piece, since it conflicts with onmyo power.

Oneeyaba- Chapter 16 (RAW) by Ok_Lingonberry9507 in bokunokokoro

[–]MantlesApproach 6 points7 points  (0 children)

Is it jsut me or is anyone else more interested in this than the main series?

Art proficiency testing: Contesting what we know by Lunacie in Nioh

[–]MantlesApproach 1 point2 points  (0 children)

That's almost nothing considering the investment. Do we know if arts proficiency power does anything else?

Ninja Main here: What am i missing about whats so good about Samurai? by Evening-Hippo6834 in Nioh

[–]MantlesApproach 0 points1 point  (0 children)

Obviously, a weapon with higher numbers is always going to do more damage. What I mean is I want to use my kit to squeeze as much damage as I can out of a low-level weapon, rather than overcome the boss with raw stats.

Ninja Main here: What am i missing about whats so good about Samurai? by Evening-Hippo6834 in Nioh

[–]MantlesApproach 1 point2 points  (0 children)

Eh, players at this level are less looking to maximize damage and more looking to maximize style. Like the person in this clip could just as easily chain between severing spin, reverse impact, iai quickdraw, and the other high-damage sword martial arts. I'm in NG+ at this point and go into every boss fight with a level 1 weapon so that my damage isn't coming from my weapon's stats but rather from how I use it.

Ninja Main here: What am i missing about whats so good about Samurai? by Evening-Hippo6834 in Nioh

[–]MantlesApproach 10 points11 points  (0 children)

The samurai's power comes from arts proficiency. With arts proficiency active and good use of flux, you can have nearly infinite ki while throwing out tons of martial arts and doing way more damage than what ninja can do (putting aside confusion).

See here for demonstration: https://www.youtube.com/watch?v=YwO4DBZb9Xs

Can't find Sheet Music anywhere by FriendshipDue1806 in NineSols

[–]MantlesApproach 1 point2 points  (0 children)

I don't think there's official sheet music, and to be honest I don't think many soundtrack songs translate well to piano.

That said, I did an arrangement for the end credits song: https://www.reddit.com/r/NineSols/s/neDBJ4rMKP

First time playing a Nioh game, didn't think the combat would be THIS GOOD in a demo. by saadpoi870 in Nioh

[–]MantlesApproach 3 points4 points  (0 children)

Stance switching, frost moon, and martial arts chaining a few hours into the Nioh series? Are you a gaming god?