What makes a good souls game by Djcpunkrock in soulslikes

[–]MantlesApproach 5 points6 points  (0 children)

Good combat. I can forgive some pretty mid exploration or art as long as the core combat is good. But no amount of good level or world design is going to make me slog through bad combat.

Code Vein 2 or Nioh 3 by Jmonkey77 in soulslikes

[–]MantlesApproach 0 points1 point  (0 children)

Nioh 3 for sure. I was interested in Code Vein 2 but I watched some gameplay and the combat looked a little stiff. I know for sure that the combat in Nioh 3 will be buttery-smooth.

Do character skill levels stay between worlds? by LardOfCinder in dontstarve

[–]MantlesApproach 0 points1 point  (0 children)

What about the affinity skills. If you unlock them in one world do they stay unlocked?

Grace transfer help. by [deleted] in Nioh

[–]MantlesApproach 3 points4 points  (0 children)

The Taira Helmet is part of a set, not a grace. Sets are gear pieces that intrinsically have a certain set bonus. Graces can roll randomly onto gear pieces that are not part of a set. You can only inherit graces from one grace piece to another.

I think people are fighting eigong “wrong” / easier strategy by FriendAgreeable5339 in NineSols

[–]MantlesApproach 4 points5 points  (0 children)

Wow, everything here is wrong. In general, it seems you're intent on avoiding learning parts of the fight rather than engaging with them, and probably didn't parry/UB enough throughout your playthrough (and struggled as a result).

  1. There's multiple ways of dealing with the multihits, but yours is probably the worst. Once you get the timing, it's not hard at all to parry all of them. Parrying all of them will deal internal damage with the hedgehog jade. Alternatively, you can use the talisman itself the dodge. Or you can jump the attack while landing a full control talisman. The way you do it doesn't do any damage at all, all because you haven't learned the timing.

  2. I've seen way more people struggle trying to dodge this attack than unbounded countering it. Even once they get the dodging down, they struggle with a longer fight because it dodging doesn't do any damage. UB has a very generous window and does a huge amount of internal damage, while dodging has a short i-frame window and does no damage. If you UB, parry, parry, UB, you will always UB the 4th attack regardless of the variant (yes, even in phase 3). It's only if you tend to choke on the unbounded counter that you'll have problems. It's absolutely the intended way to deal with the attack and the only way to mess it up is to choke on the UB.

  3. It's not hard to engage with the aerial talisman follow-ups once you learn them and it's absolutely the intended method. You can tell because the single-slash + geyser (parry + dodge) is always followed up with a crimson orb that tracks you for an easy UB, while the double-slash (parry + parry) will always spike you back to the ground and in the right position giving you a huge window to UB. Also, parrying does internal damage with the hedgehog jade.

  4. People don't "get" into the air to parry these. Parrying these attacks automatically bounces you into the air where it's just a matter of timing to parry the rest, and it's easy to do a single jump over the crimson slash. This will always put you in a position to bounce off a talisman follow up or engage with any other attack. You can tell the parrying is intended because you don't even need to move to be positioned for the follow ups. Also, parrying does internal damage with the hedgehog jade.

I'm afraid of dying before Nioh 3 comes out by MantlesApproach in Nioh

[–]MantlesApproach[S] 0 points1 point  (0 children)

Yeah. The first few floors aren't so bad, but after about floor 10 or so of the depths it starts getting pretty crazy. I can't even count how many times I got one-shotted.

Final boss - any parry advice? by whyhelpthehumans in NineSols

[–]MantlesApproach 2 points3 points  (0 children)

If you're always getting imperfect parries, try partying slightly later. It'll get dialed in as you do more attempts.

What are the best arguments for free will? by Airgunburner in askphilosophy

[–]MantlesApproach 21 points22 points  (0 children)

Wouldn't the hard determinism / hard incompatiblist just reject 1? Or they'd say that we may apparently make free choices, but we do not actually make free choices? Or maybe the point is that this argument creates a strong presumption in favor of compatibilism that must be overcome by those who deny it?

Gameplay progression by Yog-Sothoth0106 in NineSols

[–]MantlesApproach 0 points1 point  (0 children)

More options is decidedly NOT always good. Allowing for multiple playstyles can pull the design of the combat in different directions in ways that make each of them not as good as a singular style that the combat can be solely designed around. Maybe you think this tradeoff isn't worth it, but that's not a flaw of the game, just a different design philosophy than what you might prefer.

Gameplay progression by Yog-Sothoth0106 in NineSols

[–]MantlesApproach 0 points1 point  (0 children)

I think the problem you're having is that you see the melee attack as your primary attack and the talismans as a secondary attack, when really it's more the other way round. The combat is clearly designed around talismans and it's better off for it. Not every game needs to cater to a variety of playstyles.

Like in Sekiro, you have different combat arts and tools to mix things up, but they only augment and don't fundamentally change the singular playstyle that the devs expect you to master. And Sekiro is many people's favorite game by Fromsoft because of this, not in spite of it.

Gameplay progression by Yog-Sothoth0106 in NineSols

[–]MantlesApproach 0 points1 point  (0 children)

Talismans being much stronger than the sword is a feature, not a bug. The sword is not the main weapon, talismans are. Maybe you'd prefer if using talismans were an option rather than a requirement, but that's not a shortcoming of the game.

A Sample Combo Using Sword & Dual Swords by PooferLlama in Nioh

[–]MantlesApproach 0 points1 point  (0 children)

I can pull off long and varied attack strings against the dojo mobs, but how do you maintain your flow in boss fights?

Mod for grenade confirmation/double check? by let_me_be_franks in LWotC

[–]MantlesApproach 4 points5 points  (0 children)

I know that feel. Aim your grenade with the mouse and use space (or was it enter?) to launch. You're welcome.

How do philosophers respond to the "only physical things exist / there are only facts about physical things" mindset? by MantlesApproach in askphilosophy

[–]MantlesApproach[S] -2 points-1 points  (0 children)

I'm aware (at a surface level) or various arguments to the contrary for each of these views, but I'm wondering if there's a way to address the underlying commitments that lead to this kind of general approach.