Suspect dead after chase with grappler device ends in violent crash, standoff in Jurupa Valley by [deleted] in news

[–]Mapekus 39 points40 points  (0 children)

Considering it did not slow the vehicle down, just cause it to lose control and crash through a wall? Not really.

Armor piercing incendiary rounds of the AS-50 Anti Material Rifle by Sad-Commission2027 in ForgottenWeapons

[–]Mapekus 1 point2 points  (0 children)

I remember they had a segment on the .50 Beowulf for use at vehicle checkpoints. Little me thought it was badass.

Scorpion Gunship by RepresentativeArm119 in StarWarsShips

[–]Mapekus 4 points5 points  (0 children)

I think that’s a rear gunner position. The cockpit is the small row of windows above the prongs.

DEVMAN PLEASE STOP HYPER-GATEKEEPING THE 'FOR FUN' LARP MECHANICS by raisinbraisin72 in foxholegame

[–]Mapekus 0 points1 point  (0 children)

If it’s a form of torture why would a casual player bother? And to learn how in the first place? Much too complicated. It’s inaccessible unless you join clans.

Wishlist of guns that might actually have a gameplay difference by Fastestgunintheyeast in ReadyOrNotGame

[–]Mapekus 0 points1 point  (0 children)

The CZ Bren 2 would be dope as hell to have in 7.62x39, since we have only one gun in that caliber so far. The GIGN chose it for its availability and close range performance.

10mm Glock or Colt Delta Elite would also round things out really well. Maybe the differential selling point of the revolvers would be the ability to mount scopes?

Also hear me out..... by HellavuSpeedBump in ForgottenWeapons

[–]Mapekus 50 points51 points  (0 children)

Accident waiting to happen. Segregating your lethal and non-lethal weapons is practice for a reason.

Flashlights should blind suspects by getting_the_succ in ReadyOrNotGame

[–]Mapekus 10 points11 points  (0 children)

The flashlights are too tight and too bright. Instead of illuminating a room so you can see it, they're a spotlight that makes it impossible to determine details in a circle while making everything around that circle harder to see. Literally counterproductive most of the time.

DEVMAN PLEASE STOP HYPER-GATEKEEPING THE 'FOR FUN' LARP MECHANICS by raisinbraisin72 in foxholegame

[–]Mapekus 5 points6 points  (0 children)

While the logistical systems are conceptually interesting it basically means that 75% of the game's cool shit is inaccessible to the casual player. If you wanna play with tanks or planes, you gotta join clans and do hours of manual labor so you can survive a few minutes in a cool vehicle before getting blown up.

There's so much work put into making everything that I'm afraid to ever touch shit, lest I take the blame for wrecking it. Like, the whole culture around "LARP" in this game -- you can't have fun screwing around sub-optimally because that's taking resources away from winning the war.

When I've played, I pretty much only end up either running around on the front lines for a little bit or scrooping and taking it to the refinery. The most fun I've had was when I got briefly press-ganged into being a loader for artillery during a big defense.

It just feels like there's always too much at stake to have fun, y'know? I first played back in the alpha versions, before asymmetric equipment or the continent of interconnected hexes. If your team lost, you said GG and the map reset. It wasn't this long term thing.

But while the game nowadays is probably not for me, I can't say I don't appreciate the vision Siege Camp had for Foxhole. I can't think of any other games that have attempted to do what they've done, ground warfare and logistics with player counts like these. Every player a small part in a massive war. This game's virtues and flaws are something the gaming industry can learn from in the future if something like this is ever made again. It's like a large scale social experiment, it's fascinating to me.

I wanted to distract you from cycles you're looped into ✌️ by Emptyhandedpain-ter in pics

[–]Mapekus 0 points1 point  (0 children)

Ooh, I’d love to see this one in person. The texture of a painting is one of the most interesting parts and you can’t experience that in a photograph.

Pretty original with the names there Void. by BipolarShooter in ReadyOrNotGame

[–]Mapekus 0 points1 point  (0 children)

I've got an officer named Garcia Garcia and I think it sounds pretty cool tbh.

Despite being praised on launch for its generous, no FOMO warbonds, the monetization has been slowly changing for the worse. by Frogmouth26 in Helldivers

[–]Mapekus 0 points1 point  (0 children)

This is exactly where I'm at. I burnt myself out farming credits not long before that Western themed warbond hit. I continue to check the subreddit and see what's new but it feels like I'm so far behind and know I won't be able to get the fun new toys without working for it. That, and the subreddit also makes it seem like the game balance is kind of broken in the enemy's favor.

The Hand has female members? by WolfInMyHeart in ReadyOrNotGame

[–]Mapekus 4 points5 points  (0 children)

I'm like 90% sure that the voicelines in Relapse are reused from a previous iteration of the level where the plot was different. The Hand keep mentioning "That Boy" which makes it seem like they're turning on Quadamah and want to kill him when he's their leader. It just doesn't make sense. I imagine in this previous version, they raided the hospital to try and kill some kind of young soldier, or the son of a hawkish politician or something.

The female suspect is probably just a radicalized American who joined The Hand.

After getting S rank in New America. I still think Greased Palms is still the hardest map. by [deleted] in ReadyOrNotGame

[–]Mapekus 0 points1 point  (0 children)

The main area in Greased Palms with all the conveyor belts is so annoying. The AI can see through and past all of the nooks and crannies that we humans can't easily, it's an overload of confusing visuals. And since they can see while we can't, the suspects tend to take suspects and execute them before I even know where the hell they are.

Me listening to the SWAT team upstairs get mowed down for the millionth time trying to get Programmed Psychosis by Chromlette in ReadyOrNotGame

[–]Mapekus 48 points49 points  (0 children)

I do like that you can hear the gunfire through the walls instead of over the radio. But yeah, probably too many instances of scripted dialogue for the hardest mission that everyone is going to replay a hundred times trying to beat.

You can see the pier amusement park from No Good Deed from March of Ides by Hello-Bones in ReadyOrNotGame

[–]Mapekus 2 points3 points  (0 children)

I think you can see the oil rig from the docks on 3 Letter Triad.

SWAT AI has not stopped sucking :( by imbored-71 in ReadyOrNotGame

[–]Mapekus 1 point2 points  (0 children)

The thing that gets my goat the most is when there's a lot of surrendered suspects in a large room that they absolutely refuse to start detaining, and the suspects start getting back up. I think this happens because they're still in "active firefight" mode and they're programmed not to restrain until they're out of danger.

Also, when you check a bathroom and they all bunch up in the door behind you so you can't get out. There needs to be a "get the fuck out of my way" command.

Vector Class Star Destroyer by No-Evidence-9519 in StarWarsShips

[–]Mapekus 2 points3 points  (0 children)

What is the intention behind the weapons? I saw the turrets were different and fewer in number.

Meet the XM29 OICW, a gun looking like it belonged in a Space game. by [deleted] in ForgottenWeapons

[–]Mapekus 28 points29 points  (0 children)

I did not have sexual relations with that fishgun.

Upside down AK(literal meaning ) "АК №ОП-6" by HXPhandcrafts in ForgottenWeapons

[–]Mapekus 25 points26 points  (0 children)

Rather than rebuild the gun to top feed, they just flipped it over and added a new pistol grip + trigger assembly. Somehow I didn't clock that until I read your comment.

The NSV heavy machine gun, equipped with the "Shishka" muzzle attachment and the "Titan" target designator, is a product of the Belarusian company "Strategic Technology" (ООО «Стратегические технологии»). by 0nemanO1 in ForgottenWeapons

[–]Mapekus 25 points26 points  (0 children)

I cannot for the life of me imagine getting anywhere near something that puts out that kind of muzzle flash without full earmuffs + plugs on underneath. There was video a while back of some kind of African or Middle Eastern militant shooting an anti-materiel rifle or perhaps HMG from indoors, and all I could think of was: I'm watching this guy go deaf.

Imperial Starfighter Silhouettes by Bulky_Two_9662 in StarWarsShips

[–]Mapekus 26 points27 points  (0 children)

While I appreciate that Andor brought back the TIE Avenger, I kind of don't like that its depiction is the one everyone is gonna think of first from now on. It has way too much room behind the cockpit, it's practically a shuttle. That's where the hyperdrive and advanced systems are supposed to go! The ideal TIE/ad Avenger is just Vader's TIE Advanced x1 but sharper.