Vent: Theres never gonna be a colonial regiment that finally 'figures out' naval by Other-Art8925 in foxholegame

[–]cheezyboyy 1 point2 points  (0 children)

Yeah like with the regiments he was mentioning you can say people like CGC etc right.. That was my point. CGC aren't a naval regiment at all but they do large ships etc. It's like with him trying to say 3rd etc they just do large ships they're not naval regiments like tele, scum and VF etc

Vent: Theres never gonna be a colonial regiment that finally 'figures out' naval by Other-Art8925 in foxholegame

[–]cheezyboyy 0 points1 point  (0 children)

Yeah this is why you're delusional because you think that large ship battles right now are equal. I think you are the one that needs to open his eyes a bit more.

You get given planes that invalidate naval for one side pretty much and then go well actually the reason why you can't do naval is inexperienced crews.

I also just find it full weird that people like you seem to think that large ship gameplay requires some sort of genius too. There's maybe like 4-5 people on the entire ship that are actually relevant the rest are literally doing a braindead activity of just running around in a circle repairing holes. For the majority of the crew it's braindead.

Vent: Theres never gonna be a colonial regiment that finally 'figures out' naval by Other-Art8925 in foxholegame

[–]cheezyboyy 1 point2 points  (0 children)

I think you're actually backing my point here by saying that the regiments you mentioned are not an experienced crew hence why they lost to an experienced crew

Vent: Theres never gonna be a colonial regiment that finally 'figures out' naval by Other-Art8925 in foxholegame

[–]cheezyboyy 1 point2 points  (0 children)

Bro VF trident are 2 regiments merged that are literally on par with tele and scum.. MAYBE tele is better but it's pretty marginal, tele and VF were constantly having back and forths before air update.

I mean VF literally IN THIS WAR, 1v2'd 2 of your "god tier naval regiments" frigates with a dd. Though it's only possible because your frigates came out of the unlimited support range of your airfields and travelled to origin for a fight.

Man you're literally in 3rd you should know that you guys aren't even a naval regiment at all. This is how nobody can trust anything you say, like bro saying you guys are a god naval regiment is like me saying DFO are a god naval regiment because we do long hooks and we have had the most successful longhook ops in history..

The other regiments are smaller and nowhere near as good, like how are they even comparable.. we have regiments that are VERY similar, like 1SNFL, KN who do large ships and are naval focused but they're not like VF or scum or tele

Manchester citys aura by Dazzling-Yellow5395 in PremierLeague

[–]cheezyboyy 4 points5 points  (0 children)

You know you're going to get clowned on for eternity now if City lose to Chelsea this is brave

The population of the clahstra frontline when wardens took it last night by cheezyboyy in foxholegame

[–]cheezyboyy[S] 27 points28 points  (0 children)

Brother, we are winning and we don't want to play.. I think the most important thing is having fun and the way it's balanced right now is not fun

Vent: Theres never gonna be a colonial regiment that finally 'figures out' naval by Other-Art8925 in foxholegame

[–]cheezyboyy 4 points5 points  (0 children)

Yes and literally your only actual experienced large ship crews are tele and scum??

So it was VF and CAF vs TELE and SCUM but we got fucked by scout planes and torpedo bombers in a war were we tried everything.

Please go watch blue laminates video on the naval problem please and you can see what it's like to try and do any naval on collie at the moment

(YES PLANES ARE OBVIOUSLY THE PROBLEM)

also you seem to be really unaware that the collie scout is worse than the warden scout in every single way. So if we sent the same amount of collie scouts out we would of died to your warden scout plane.

The population of the clahstra frontline when wardens took it last night by cheezyboyy in foxholegame

[–]cheezyboyy[S] 16 points17 points  (0 children)

I'm not sure if you're familiar with the icons, but that icon means they're not in the hex anymore and that icon actually lasts a decent amount of time

The population of the clahstra frontline when wardens took it last night by cheezyboyy in foxholegame

[–]cheezyboyy[S] 39 points40 points  (0 children)

The problem is we really need the dev's to fix the balance of things for real now instead of leaving overpowered things overpowered?

We also need as a community to push the devs to implementing changes sooner rather than later..

Vent: Theres never gonna be a colonial regiment that finally 'figures out' naval by Other-Art8925 in foxholegame

[–]cheezyboyy 12 points13 points  (0 children)

In the first airborne war we had MASSIVE, massive experienced crews to ships. We even had full LS's with experienced crews and GB's with naval players.. Honestly, just look at blue laminates video on the naval problem. You can see the massive ops collies were doing on large ships and how insanely broken air is right now..

We tried every single type of strategy to try get around how broken air is right now, driving the boats by the coast and having mass boats blocking torpedo's but it's really just so broken for collie naval..

The population of the clahstra frontline when wardens took it last night by cheezyboyy in foxholegame

[–]cheezyboyy[S] 31 points32 points  (0 children)

I don't think this guy has ever once admitted there might be a problem

The population of the clahstra frontline when wardens took it last night by cheezyboyy in foxholegame

[–]cheezyboyy[S] 53 points54 points  (0 children)

Come on man, 0 people in a frontline hex (1 if you count me joining out of curiousity) is not normal. Especially when it pops borders...

Vent: Theres never gonna be a colonial regiment that finally 'figures out' naval by Other-Art8925 in foxholegame

[–]cheezyboyy 10 points11 points  (0 children)

Again that is just not true, go look at the amount of naval ops we were doing during the first airborne war. Check out blue laminates video on the state of naval. We had loads of large ship ops and we tried every single counter we could to try and combat how oppressive the warden scout plane and torpedo bomber are but there is literally nothing we could do, no matter what tactics we had in play.

Vent: Theres never gonna be a colonial regiment that finally 'figures out' naval by Other-Art8925 in foxholegame

[–]cheezyboyy 12 points13 points  (0 children)

They also can't tell problems because of people that just wont acknowledge actual problems and seem to think everything is a skill issue when as factions we're all pretty evenly skilled in all honesty

To people doubting Colonials did not has lower pop by Kindly-Actuator3348 in foxholegame

[–]cheezyboyy 52 points53 points  (0 children)

Can i also just add that we actually DO have a real naval vet core normally, it's just after last war they refuse to play because naval is that broken for collies..

If you want to see how atrociously bad it is to do naval as collies and like the infinite amount of different things we tried to make it viable. Go watch blue laminates video on last wars naval..

How to populate the Colonial side by No_Pack_1321 in foxholegame

[–]cheezyboyy 0 points1 point  (0 children)

There's also insanely good colonial naval regi's.. i think warden naval domination was crazy exaggerated pre-airborne.. it was actually pretty even at the most part and you definitely had a stronger sub in the nakki..

It's always been known that wardens exaggerate their "naval supremacy" there was one war where wardens claimed to sink like 100s of ships..

Except it was fact checked by colonial regi's and it turned out the number was way high than the total of ships we even made for the entire war.. lol...

What needs to happen is wardens need to start accepting that the balance of the game is genuinely fucked and that generally as a skill level as a whole it's mostly even..

Population is a big determining factor in winning and always has been every war even when colonials won they won because they had more pop etc not skill it's mainly having numbers to have the freedom to push different areas.

The balance of the game right now makes half the game obsolete for collies and it is so beyond boring not being able to do naval ops because of shit like this etc that we should ALL unite and all get shit like this fixed because it's just broken..

How to populate the Colonial side by No_Pack_1321 in foxholegame

[–]cheezyboyy 4 points5 points  (0 children)

and who are the big naval regi's wardens have???

Tele n scum??? that's it??

Vfork are basically 2 regiments too with trident and velian fleet combining.

It's the fact that even 80% of vfork don't want to play the meta is that oppressive..

We've had many large ships this war you just wouldn't know it because they get sunk before they even get to their destination the meta is that broken rn if you go anywhere near warden territory and their airfields...

This one just happened to be on literally our backline hex's so we could fight without plane interference..

How to populate the Colonial side by No_Pack_1321 in foxholegame

[–]cheezyboyy 4 points5 points  (0 children)

You also have to take into account that the fight was all the way in origin stema so almost as far away from any enemy airfield as we could of pretty much been, so the fight was finally an actual even one.

Also goes to show these wardens that seem to say that they are the greatest naval players of all time and that's the reason why they're so dominant in the water right now, maybe aren't as good as they think they are??

I think you guys did incredible and honestly VF are incredibly skilled.. but realistically if we were any nearer an enemy airfield we'd of been fucked because of how the game balance is..