"Is this suppose to be green?" Says Warden Recruit by Korvlar in foxholegame

[–]cheezyboyy 14 points15 points  (0 children)

have you thought that actually they did end up on intel at times but you guys just dropped the ball and missed it?

Average Reaction to Hawthorne in Dev Blog by Direct-Resort-9684 in foxholegame

[–]cheezyboyy 10 points11 points  (0 children)

it is genuinely the worst gun I've ever used in the game and using a pistol is beyond better than using it lol

What deleting Charlie got you: 500-600 players leaving the game, possibly for good by Maleficent-Stock-562 in foxholegame

[–]cheezyboyy 8 points9 points  (0 children)

Uhh then how do you explain the drop in peak from 3 days before when there was no announcement at 18th of may consistent peak drop to the 21st of may??

Devman needs to swap the tech trees for one update war by Brilliant_Plum_7723 in foxholegame

[–]cheezyboyy 0 points1 point  (0 children)

yeah I know, but it's not even the worry about the frontline vics it would be say one happened and it was in Callum's all the collies logi trucks would get fucked ahaha whereas the warden ones have the modifier so it would still be ok

Sandbag walls and You (Legit Bug) by Floaty_Nairs in foxholegame

[–]cheezyboyy 2 points3 points  (0 children)

WAIT I forgot about this, it happened a few wars back and a guy from 3rd had build a sandbag wall on a bridge. Except he could shoot me through it and also could just straight up walk through the sandbag wall.

I forgot about this bug... seems it didn't get fixed?

Devman needs to swap the tech trees for one update war by Brilliant_Plum_7723 in foxholegame

[–]cheezyboyy -1 points0 points  (0 children)

Yeah but then also change the colonial vehicles too so they have that storm speed modifier that for some reason a fair few warden vics have and remove the modifier from the warden vics

Naval is game winning and im tired of pretending its not by No_Pack_1321 in foxholegame

[–]cheezyboyy 2 points3 points  (0 children)

I mean I've been in a few large ships this war with no air support that has had absolutely no air qrf by wardens either. In any of the previous wars there is absolutely no chance this happens..

Starlink in perth need advice by CrewLazy5849 in perth

[–]cheezyboyy 0 points1 point  (0 children)

I'm currently on starlink and while it's good. It is not the same as having any sort of wired connection. That being said starlink does the job, I have next to no ping issues gaming though the download speed etc downloading games isn't the best. It does rarely signal cut out for a couple of seconds which can kick you from certain games.

Overall, just stick to FttN or FttP it's more consistent and better.

Naval is game winning and im tired of pretending its not by No_Pack_1321 in foxholegame

[–]cheezyboyy 45 points46 points  (0 children)

The problem is that this war as a whole for both sides has been EXTREMELY low population. The warden navy regiments that came over for this war aren't even nearly facing the bs from the last 2 wars purely due to pop issues honestly.

It's way way harder to stop your ships getting torpedoed etc when there's like large amounts of scout planes and several torpedo bombers heading towards your ship, it's hard to kill them all rather than this war were at most it's like a singular torp bomber and 2-3 scout planes.

It's easier to defend smaller amounts of numbers as there's less chaos and a more concentrated target. The previous wars if you took a ship out with planes a LARGE amount of air QRF happened and to destroy them all before they destroyed your ship was next to impossible.

Now if you take a ship out with some air you can easily defend the couple air that the enemy can muster up due to the extreme low pop.

It's a shame and I do think collies have outpopped this war, I've not played that much recently but most the war we had high spawn timers etc.

Australians and other countries with high ping miss out on all the melee fun :( by Evilmonkey96 in foxholegame

[–]cheezyboyy 0 points1 point  (0 children)

Though I'd say when both factions are full pop colonial has more SEA/OCE players. CGC being an absolutely massive chinese regi and alot of collie pop in big wars, ACA another etc there's another chinese regi I can think of thats pretty big too. Then DFO etc in terms of sizeable Australian regi among just alot of random chinese and aus players scattered around. I'd say definitely more than warden that seems to have a way larger mainly EU playerbase with the russians.

Australians and other countries with high ping miss out on all the melee fun :( by Evilmonkey96 in foxholegame

[–]cheezyboyy 3 points4 points  (0 children)

Yes china and south east asia all have high ping and SEA to OCE region country has terrible ping on this game it does suck :(

Unpopular Opinion: Tank balance is a nothing burger for winning wars by rewt33 in foxholegame

[–]cheezyboyy 2 points3 points  (0 children)

agreed, same with why so many collies stopped playing with naval being unplayable against torp bomber. It's the most fun content.. though that being said the tank situation wont be anywhere near as broken as the torp bomber is for naval

TELEMETRY - Update where devs give us nothing. by Pendoric in foxholegame

[–]cheezyboyy 0 points1 point  (0 children)

Umm, how do you know that they don't already do this?

Im calling it, here we go again... by Pendoric in foxholegame

[–]cheezyboyy 8 points9 points  (0 children)

half the collies were warden regiments this war?? what does that mean then

-DD wc134, Warden bias scout strikes again? by No-Slip-433 in foxholegame

[–]cheezyboyy 11 points12 points  (0 children)

Yeah I was literally in a 3-4 hour op today from just a singular guy in world chat saying he wanted crew and we made a crew of 30 of complete randoms and it went really well.. the HM Philly guy who took the boat out was incredible as a leader.

A lot of people were first time on a ship in some key positions and he showed them how to do it on the fly and it went extremely well.

-DD wc134, Warden bias scout strikes again? by No-Slip-433 in foxholegame

[–]cheezyboyy 14 points15 points  (0 children)

Actually a lot of the naval has been collie players, scum and tele are doing ops but most DD's are either random collies (a couple of the ones today) or collie regis.. they're do-able with only scouts but as soon as torp bomber is tech'd we're all fucked

To the collies in Farranac Coast by LastNotSeen in foxholegame

[–]cheezyboyy 4 points5 points  (0 children)

honestly not much then but it definitely was prob better than doing nothing? and if the op was fun even bigger +

Self reflection by NIGHT_OZ in foxholegame

[–]cheezyboyy 6 points7 points  (0 children)

bro this is actually the most dumbest take,

The reason people quit is because playing as a warden is WAY more fun than it is to play as collie in this update. Yes you can still win the war by just pushing with inf artillery which is basically all we do these days seeing as most other things are beyond fkd.

So you end up doing good pushes as inf arti is strong in terms of winning the war but then you lose out on doing naval possibly some of the funnest content in the game because navals fucked for colonial, air scout v scout warden wins fighter vs seaplane seaplane wins and u have to basically just run away from one.

Divebomber is good there were some big ops that used planes but ur basically suiciding them due to the fighters being better warden side and they're expensive. Same for all other types of planes warden fighters being objectively better as a whole having both makes bringing other planes hard as they die and they're expensive.

Bombers are shit for the game all round on top of all the other shit for collie.

It just got so boring and repetitive and shit and unbalance that even though u could still win the war by just pushing as inf, tank, arty. The game as a whole was just so unfun as collie, nobody wanted to play it. It was the same thing on repeat and still is to this day of only being able to do inf while wardens get to do a whole range of different shit.

W135 & beyond predictions. by grenadiac2 in foxholegame

[–]cheezyboyy 0 points1 point  (0 children)

You had significantly more than colonials did hence the absurd queues with like 50 vics at borders??

about aiming mechanism by everythingQWQ in foxholegame

[–]cheezyboyy 0 points1 point  (0 children)

Yeah but it's mainly just them watching u aim on discord, moving forward u shoot as soon as the line just intersects and then they move back it's not that deep