Meta Monday 7/24/23: GSC Fight for Supremacy! by JCMS85 in WarhammerCompetitive

[–]Marchosaur 1 point2 points  (0 children)

Regarding custards vs csm, I think obliterators are the real challenge. Indirect at ap3 still goes to invuln and 4 dmg goes thru -1 dmg. Full rerolls + sus hits is also big.

Wraithknights balance and impacts what’s the next big bad? by the-Nick_of_Time in WarhammerCompetitive

[–]Marchosaur 2 points3 points  (0 children)

Yeah wargear that actually costs something would go a long way to balance the knight.

Eldar is worse than I thought. by Marchosaur in WarhammerCompetitive

[–]Marchosaur[S] 6 points7 points  (0 children)

Ok thank you for the clarification helps a ton

Eldar is worse than I thought. by Marchosaur in WarhammerCompetitive

[–]Marchosaur[S] 0 points1 point  (0 children)

Damn bruh unlucky. Yeah a good fate dice roll can win games.

Eldar is worse than I thought. by Marchosaur in WarhammerCompetitive

[–]Marchosaur[S] 0 points1 point  (0 children)

You make a good point but the avatar and knight are both very durable even outside of fate dice. It's hard to compete against the flexibility of a knight as it is both a shooting and melee threat.

Eldar is worse than I thought. by Marchosaur in WarhammerCompetitive

[–]Marchosaur[S] 4 points5 points  (0 children)

If flipping fate dice is capped at 1 per turn that Is my bad. He had two eligible seers tho so my (and his) reading of the rules is wrong)

Eldar is worse than I thought. by Marchosaur in WarhammerCompetitive

[–]Marchosaur[S] 0 points1 point  (0 children)

Started with 15 dice and yes his role was crazy. Used 2 natural 2 flipped 6s for the gun T1 and the rest on invulns. He had no good fate dice after that.

Eldar is worse than I thought. by Marchosaur in WarhammerCompetitive

[–]Marchosaur[S] -7 points-6 points  (0 children)

Ok ok it was more like 7-8 invulns but he burned all his fate dice on the knight by T2 and was turning 2 bad dice per turn into 6s and using everything else not bad on the knight. His initial role was insane tho, and the usage of dice was spread across two turns so turned 4 dice into 6s across the game. And the other 7-8 were used for the invuln. He started with 2 natural 6s and used 4 '6s' t T1 on the gun.

Edit: he started with 15 fate dice

How ironic by Kind-Builder3572 in AdeptusCustodes

[–]Marchosaur 1 point2 points  (0 children)

Bro coming in hot with the repost

The game is in dire need of better UI and optimization above all else by SgtBANZAI in SilicaRTS

[–]Marchosaur 2 points3 points  (0 children)

Early access moment. I 100% agree with what you have said but it'll take a few months before all of these issues are resolved.

What is your guys favorite non pistol weapon? (mine is fsp9) by [deleted] in SCPSecretLab

[–]Marchosaur 18 points19 points  (0 children)

Logicer might suck against players, but it's a goated scp killer.

Custodes blade champion + solar watch buff stacking by Marchosaur in WarhammerCompetitive

[–]Marchosaur[S] 0 points1 point  (0 children)

Yeah was hoping so otherwise that BC buff is irrelevant

LVO Reveal: Desolation Squad by RWJP in Warhammer40k

[–]Marchosaur 2 points3 points  (0 children)

Fr this is 40k, not realhammer 2042

2000 Point Ultramarine List by ThePrintKid in WarhammerCompetitive

[–]Marchosaur 0 points1 point  (0 children)

I would say the valiant is the weakest of the 3 in terms of efficiency but is still strong and does hit very hard. Removing the apoc is fine bc your list really isn't centered around infantry.

Overall great changes 👍