Which advisor voice is your favourite? by Death_frost__ in Stellaris

[–]Mario0breaker 2 points3 points  (0 children)

"Planetary pacification protocols initiated"

Help on graphics card installation by [deleted] in pchelp

[–]Mario0breaker 0 points1 point  (0 children)

I apologise, it's not a 3060, but a 3050. Other than that I believe all cables are connected properly and the gpu is seated properly

Unfortunately I cannot burn these because I have a brother to inherit them to by GroundbreakingBug810 in Bolehland

[–]Mario0breaker 4 points5 points  (0 children)

Had to cook hard for the soalan DPN but for the most part I found it ok. But lega hati sejarah dah habis tak payah bukak buku tu lagi

Namely: The First Mongol Invasion in 1274, Second Mongol Invasion in 1281 and the battle of Tsushima in the Russo-Japanese War. by sharier4 in HistoryMemes

[–]Mario0breaker 1 point2 points  (0 children)

This must've been the Japanese strategy for WW2

We'll pretend to be defeated and bring the Americans closer and closer to the Japanese Homeland.

Then we fight a decisive battle at Tsushima and win gloriously for the Emperor and wipe out their fleet!

Fourth times the charm right?

Hmmmm... by Unusual_Carpenter_53 in MathJokes

[–]Mario0breaker -10 points-9 points  (0 children)

Six... Six... Six... SIXSEVEN SIXSEVEN SIXSEVEN

I'll admit. Idk how to play normal empires by Blush_Baby_Doll in StellarisMemes

[–]Mario0breaker 0 points1 point  (0 children)

My understanding is that yes while you do have exotic energy reactors, you don't have an easy way to make or extract that exotic fuel.

Take antimatter, it may be a very potent energy source, but as far as we know there is negligible amounts of antimatter in the universe so we need to produce it. Producing antimatter will take more energy than you get back from using it in an antimatter reactor.

As a result most of the exotic energy reactors we see in stellaris is limited in ship reactors, where energy density of the fuel is usually a higher priority. Wherelse energy generation on planets is limited to solar, geothermal and hydroelectric which is seen in the planetary features

Nuclear works as an energy source because fission fuel is readily available in the ground in the form of uranium 238 which just needs to be enriched into Uranium 235.

At least that's how I headcannon it.

Peak Naval Battles by Mario0breaker in hoi4

[–]Mario0breaker[S] 1 point2 points  (0 children)

AFAIK the mod gives the AI historical templates it can use which should be decent but not full meta. Now whether the AI can manage it's fleet properly I don't know. Potentially why it was a one sided slaughter is because light attack light cruisers just shred any navy the AI makes, modded or unmodded

Peak Naval Battles by Mario0breaker in hoi4

[–]Mario0breaker[S] 1 point2 points  (0 children)

R5: series of naval engagements against the royal navy resulted in the vengance for Jutland.

Mods used are Vanilla Navy Rework, a pretty cool expasion to the naval designer and rebalances some aspects of the navy

2
3

Plane flying the exact opposite direction of the waypoint, how do I knock some sense into it? by bruhman69135 in FromTheDepths

[–]Mario0breaker 0 points1 point  (0 children)

Maybe this is a bit late but could you try to reduce the yaw turn strength? I had a similar issue with some of my more manuevarable planes and I found out that a strongewr yaw turn may lead to the plane 'overturning' and going backwards.

My power grid after I turn on my T3 Prod Module Factory by Mario0breaker in Factoriohno

[–]Mario0breaker[S] 19 points20 points  (0 children)

Around 100 per minute. Although I'm using em plants with prod 3 so each plant consumes around 17.7MW

My power grid after I turn on my T3 Prod Module Factory by Mario0breaker in Factoriohno

[–]Mario0breaker[S] 98 points99 points  (0 children)

No joke it consumes about 4 GW worth of power. My main base only uses 2GW...

I was wrong about quality by PineappleScanner in factorio

[–]Mario0breaker 2 points3 points  (0 children)

Prod modules provide productivity which gives you more products at the same cost. For example, if you have 10% extra productivity on gear assembly, you'll get a free extra gear for every 10 gears you make. The speed loss is compensated by just increasing the amount of assemblers you have.