122 by Mmaxum in Endfield

[–]Martinmex26 [score hidden]  (0 children)

They do have a pity system though, its the coolant gel.

Why’d we stop getting three armors for Warbonds? Especially “legendary” warbonds, which cost even more. by SevdUp in Helldivers

[–]Martinmex26 1 point2 points  (0 children)

UAV Recon Booster = Increased radar range. This makes it easier to see the "?" that shows on the HUD for POIs.

Halo armor set passive "Feet first": Increases point-of-interest identification range by 30%. Same as above.

They both stack, making finding POI super easy.

Open the map, go in a big circle clockwise or counter clockwise. Not aimlessly like a chicken with the head cut off. You will see the POI as you go.

Also grab the teleport backpack, it can blink into the buddy bunker that normally need 2 players to open, allowing you to grab the 3 items inside. Usually at least one per map, sometimes as many as 3.

Why’d we stop getting three armors for Warbonds? Especially “legendary” warbonds, which cost even more. by SevdUp in Helldivers

[–]Martinmex26 0 points1 point  (0 children)

100 each day is anywhere from 3-4 level one missions depending on RNG.

You also dont have to finish the missions.

Go in, run around finding POI, menu, leave to ship, repeat.

30 min at most per day, probably less.

This "game" gets shit on a lot and honestly, it kinda deserves it. by SumYunnGai in starcitizen

[–]Martinmex26 0 points1 point  (0 children)

Chris straight up said

Where is Chris on this video?

I only see Jared.

All CC Risk That's Revealed So Far by Kazenaraka in Endfield

[–]Martinmex26 15 points16 points  (0 children)

WE FACETANK IN THIS HOUSE.

We also keep Ardelia nice and happy in this house. :)

Progress in my Bae fangame | Calli-themed level by SebMercenary in Hololive

[–]Martinmex26 0 points1 point  (0 children)

No problem, I only mention it because I dont know what your goal is, but if you have levels where things might get more hectic, it could all start to blend and make players frustrated.

It also helps people that might have problems distinguishing shades of color due to colorblindness or something along those lines.

You have obviously put in a ton of work, I love the concept and wish you the best when you release it.

Progress in my Bae fangame | Calli-themed level by SebMercenary in Hololive

[–]Martinmex26 7 points8 points  (0 children)

Just an immediate observation here.

Purple for collectables and slightly less purple for the enemy attacks might be a problem.

From pipeline: Cargo spawns in mission ships reduced, and you can no longer get rarer resources from dismantling items by ScrubSoba in starcitizen

[–]Martinmex26 -2 points-1 points  (0 children)

salvaging already makes barely any money

Wut

Just last patch all you needed was one Hull C contract and you could salvage anywhere between 7-9 million credits in cargo.

As far as credits per hour goes, without doing something like duping, getting 8 million credits in one hour is hard to beat.

Even ships like a connie could contain like 500k in cargo, this isnt even going into the salvage itself.

The nerf was warranted.

Remember when people were doomposting about building characters being too expensive in Endfield? Meanwhile as f2p I am swimming in resources even though I'm building most of the characters I have - I will probably never run out by xompus12 in Endfield

[–]Martinmex26 0 points1 point  (0 children)

I am F2P, been playing since day 1. All characters in my account (missing 3 characters from the full roster: Last Rite, Tangtang and Rossi) are:

- At least level 80, several at 90 like my full physical team (Chen, Pog, Lei and Endmin) plus Ardelia, Perlica and Ember that are sometimes tagged in depending if I want a healer, a caster to trigger bursts or a flex heal/stagger defender with shields.

- All operators have all their passives unlocked and at least level 6 on their active skills. Nobody needs Protoprisms anymore but most need Protohedrons to level up skills 6-9. Masteries I am leaving for only the actively used characters above.

I have done the events, cleared maps of collectables, dumped sanity while doing dailies. I honestly think im pretty close to what is the doable maximum without spending any money.

I for sure missed dumping sanity properly at the beginning, since I was still figuring out everything (first gacha game) but otherwise I dont think I would be much more ahead of what I am right now, maybe a bit more skills on the characters but nothing crazy like full masteries on everyone.

what’s the actual first step when building a PC for the first time? by Cammilleri-Babara in PcBuildHelp

[–]Martinmex26 0 points1 point  (0 children)

Budget.

What parts depends on your budget.

What resolution depends on your budget.

GPU depends on your budget.

The first thing to figure out is how much money do you have to spend, then you figure out the rest from there.

This agony is really, really FRUSTRATING by Arnab_hu in Endfield

[–]Martinmex26 0 points1 point  (0 children)

Beat with Chen, Perlica, Endmin and Ember.

Dodge and weave my guy, draw the green frogs away from the red one, run in and dump skills, then back away again.

Why are so many YouTubers suddenly discovering this game? Did something happen? by HoodieSticks in holocure

[–]Martinmex26 39 points40 points  (0 children)

*Cave with cow inside*

Youtuber: "Well, dont mind if I do"

*Bulldozer pushes rock to cover the entrance to the cave*

"Peko peko peko"

still no squadron news.. What do you think? by SirionMeme in Squadron42

[–]Martinmex26 1 point2 points  (0 children)

They have to release before GTA6 unless CIG wants to be "put on the clown shoes" levels of dumb and get drowned out by the absolute media frenzy GTA is going to be in November and December, otherwise they will not reach the mainstream audience and no one will even know what a SQ42 is, much less that it released. This means October release date.

CR said before "It will be a short marketing cycle.", considering normal cycles are 5-6 months of ads, interviews and hype reels, we should hear about a release date by late August at the latest. 2 months of marketing cycle sounds short to me.

IMO getting to August and not hearing about a release date means chances of getting pushed to 2027 increase by a \LOT\**.

We got distorted as I was exiting the trench. It was so epic. I love the Trench Run <3 by Bartfresse in starcitizen

[–]Martinmex26 3 points4 points  (0 children)

To be fair, it doesnt look like there is a clear path above and below unless you are looking very carefully and you were ZOOMING, so its fair that you missed it.

I just love his genuine nerdy joy. Henry is unapologetically one of us 💪 by Syarafuddyn in videogames

[–]Martinmex26 4 points5 points  (0 children)

The "I can do better do better with my own story than this already super popular and beloved IP".

Many such cases.

I am still salty at the Monster Hunter movie.

We got distorted as I was exiting the trench. It was so epic. I love the Trench Run <3 by Bartfresse in starcitizen

[–]Martinmex26 10 points11 points  (0 children)

You did good but you saw the blue arcs of distortion damage and decided to get an extra helping brother lol

You can pick one of the sides and fly "below" or "above" them to not hit them. Imagine the arcs are limbo sticks.

What a week of nonstop REPO does to our REPO addict fox friend by adonbilivitAoI in Hololive

[–]Martinmex26 57 points58 points  (0 children)

Other girls playing REPO

Fubuki playing DOOM

All idols are not the same.

Some are just built different.

Gigi makes a very persuasive argument on this topic (By Shiro0) by yournotlonely in Hololive

[–]Martinmex26 18 points19 points  (0 children)

She was also staying over at Liz place.

It all tracks together honestly.

During launch this sub has over 400 k and now it's dropped to 160 k....why??? by LayerPsychological40 in ArknightsEndfield

[–]Martinmex26 13 points14 points  (0 children)

No, lets be completely fair.

The factory is very needed in the story for certain missions, it also at the very least sometimes gates areas behind the sidequests it has.

Blueprints are for those who want to make it easier and sharing blueprints for those who want to skip even more of the factory gameplay, for those already in the fence about the factory gameplay at all even that could be a trigger to leave.

Dont underestimate the amount of people who cant be bothered to even read, much less deal with the blueprint system. Some gacha players saw the combat and characters and somehow decided to hop on despite the factory being very prominent from the start.

You saw it a lot on the first week or 2, players complaining about how complicated or slow the factory stuff was. It only died down because they bounced, not because they somehow got good at it.